Here's a quick roadmap for the version of OpenMachines I'm creating. Goal here is to enable developers to continue working on it in the far far future. To enable this, I want to build a ready-to-eat development pack that you can download and work on.
Milestone 1 - All models in UE4, skinned & merged (Note: not animated)
This will make the game really visible and nice to look at. Plus, it's crappy work to have to skin all the textures & such. I want to provide a OpenMachines download that's ready-to-go for anybody that wants to start building.
Milestone 2 - All buildings are buildable via GUI
This means that the simple game-mechanics work. Since I'm using a template, harvesting resources & such is already handled. Completing this means I will be able to create Machine City.
Milestone 3 - Add all units to UE4, skinned
Not looking forward to this. I also can't animate, so I will stick to wheels, tracks, fly and hover. Sorry reapers :(
- Create nice maps
- Other colors (Green, Yellow, Blue)
- First Person Controls (If any)
- Change resource types
Download latest project here: