Don't worry, we'll rebuild Eden 4:
Machines and Windows 10
wow m123, I wasn't able to play the game since the screen would constantly flicker but that really fixed the problem!
dgVoodoo was updated last month, might be worth trying the new version 2.5 if the previous one didn't work for you.
May improve performance compared to 2.45.
EDIT: version 2.51 released, bugfixes and some new features
...aaand now I'm playing it again >_>
Complex shadows annihilate my framerate just like in the video.
Simple shadows? 120 FPS+ (Vsync on, 8x MSAA)
Complex? 20 - 60 FPS (relatively smooth with just the player character on-screen, becomes much worse with enemies or multiple party members) :-/
Another game with a weird graphical OS compatibility problem is Far Cry - apparently land water reflections don't render on operating systems newer than Windows XP, so only trees, objects and buildings are reflected.
I had pink artifacts on my Win 10 system, but the DGvoodoo fix above worked for me. Now I have a fully working brilliant game!
dgvoodo is the worst glide wrapper around and not compatible with machines because it uses direct 3d only. anybody that say otherwise is trolling. it works well in windows 10 at least in multiplayer but have trouble running on amd cards just like it had trouble running on ati cards. (pink artifacts appear when entering the options menu but avoiding it solved the problem for me.). it was never made fully compatible with ati cards. best solution to getting it working is to use an nvidia card as that cause neither frame rate issues nor graphics issues(except the newer ones).
So I just tried the DgVoodoo solution and it essentially worked- but with a small drawback.
Unlike Machines without DgVoodoo, which runs smoothly at 144fps (on, of course, my 144hz monitor) the framerate is now capped to a 60hz input. There is also a DgVoodoo watermark in the corner, but that's kinda whatever.
@Asdam If you run the
dgVoodooSetup.exeprogram included in the
dgVoodoo2_53.ziparchive, you can change settings to fix those issues:
dgVoodooSetup.exe(located in C:\Games\dgVoodoo\ if you followed my instructions from earlier in this thread)
In the General tab, check the
Enumerate refresh ratescheckbox.
In the DirectX tab, uncheck the
Try running Machines.
If Machines still doesn't run at the desired refresh rate, try forcing the desired resolution / refresh rate using the
Resolutiondrop-down box under the DirectX tab.
(If you force a resolution different to the resolution selected in-game, you might encounter various issues. If the mouse cursor is constrained to a small area in the top-left corner of the screen, try unchecking the
Capture mousecheckbox in the General tab of dgVoodooSetup.)
The resolution forcing functionality in dgVoodooSetup can also be used to run Machines at higher resolutions than it would normally support - for example, if you wanted to run at 3840x2160 (either native or using something like Nvidia DSR):
- Run Machines normally and set 1920x1080 resolution in-game.
- In the General tab, uncheck the
- In the DirectX tab, select 3840x2160 resolution in the
- Run Machines
The resolution selected in-game determines the size of the UI and the aspect ratio.
The UI may appear pixelated, but all 3D elements should be rendered at the forced resolution.