Hi spazzpp2, welcome back! I dunno why I never mentioned sooner, but I'm proficient in Unity Engine and have made significant progress on an RTS based on how Machines works. And bilal I felt the same way about OpenMachines, I had some interest in making models for the project but that fizzled after a few, as the project died. Nowadays I usually just check up on the forum occasionally.
The nice thing about a game as Machines though is that by modern game development standards it's not too tough to build. And we have all the original assets for use, including (I hear anyways) all the 3d models? (although even if that's true, that doesn't necessarily include a fair amount of animations) Mostly a matter of no one being interested in such a project.
I know it's not much use but I can confirm this problem, just tested it myself... got same results.
And I'm really tempted to get directly involved with OpenMachines! I've seen there are some models from the game somewhere around this site and such. And isn't there something on Github? Scripting with a modern engine (I'm looking at Unity) shouldn't be too insane!
Yep, and now you're all gonna hear about it....
I had a dream that I was in this super cool mission where you had to sneakily overtake a mining area and gather enough resources to overtake a huge base before you caught their attention, and it had different difficulty levels and stuff, and... sigh I want machines 2 dammit. Why does no one care about Machines....
Glad you found that page, I found it very shortly after replying to your post here. Cheers!
Interesting.... I previously ran the game with no issues whatsoever on Win7, but more recently I encountered the visual transparency bug that people seem to be commonly encountering.
So I just tried the DgVoodoo solution and it essentially worked- but with a small drawback.
Unlike Machines without DgVoodoo, which runs smoothly at 144fps (on, of course, my 144hz monitor) the framerate is now capped to a 60hz input. There is also a DgVoodoo watermark in the corner, but that's kinda whatever.
LUL, forum seems awfully quiet these days. I've actually not signed in for months, just checked in today for some odd reason.
In addition to my stupid workaround idea, I'm wondering about running an emulator for a previous version of Windows... Probably an equally-stupid idea if I'm honest...
Welcome to WiredForWar!
I just popped on today to describe the exact same issue... I have a GTX970 with latest drivers, running Windows 7 x64, and I have the exact same visual issue, minus the lag. Strangely, I swear the game worked perfectly on my same machine previously... Anyways, since you observed that only the black pixels are transparent, I'm wondering about a REALLY stupid workaround of changing all #000000 pixels in the textures to #010101 or something... Of course that doesn't solve the lag for you, but I don't know what to otherwise suggest... Such an amazing game and my nostalgia has been driving me nuts over this!
Wish us luck...
For some reason multiplayer doesn't seem to work for me, if anyone could help out I'd greatly appreciate it.
Multiplayer (TCP/IP mode) doesn't recognize any hosted games despite:
-Both computers (Win7 x64) running Machines itself perfectly
-Both applications being launched with Administrator privileges, and network permissions
-Hamachi installed, and:
-Client attempting to connect to server (in machines TCP/IP menu) via both LAN IP and Hamachi IP
I'm puzzled with this one, I feel like it was so easy to set up before...
Thanks in advance for any help, I appreciate it.
Shoot, nothing with display drivers can ever be simple, haha
Yeah, I'm guessing that would be the constant model swapping. It's impressive how far they pushed what they had though, you can only guarantee so much future compatibility.
Throughout my entire college experience, I've been constantly thinking about how to make a new Machines with Unity Engine (the engine we use at my school).
In my highly intelligent opinion, I don't see why they scrapped it.
Greetings, I can't say how glad I am this forum's back up and alive! That said, I could use some help on a weird compatibility issue: I have machines working 100% fine on one computer, but it has a graphics bugs when I try it on another (see screenshot)
Works perfectly on my Dell Inspiron 580 (desktop) with Win 7 Home x64, and a GeForce GTX 470 GPU.
Has graphics bugs on my Dell Latitude E5540 with Win 7 Home x64 (exact same build), and "Intel HD Graphics family" whatever that is.
I'm guessing this is a directx issue, having to do with the LODs in Machines (because close-up models seem to behave better). I'm betting I should install an older directx version, but how do I find out what version I need and how to be sure Machines will automatically use it, as opposed to the newer version? I see many others have had graphics issues as well, odd that Intel chips seem to be working so much better for others.
Here's what I get:
All the controls and menus otherwise behave normally.
NOTE: The framerate is silky smooth on both machines, no obvious performance drop.
Thanks in advance for any help!