bilal

@potters You need to direct join an IP after the person with that IP hosts a match, and you've both joined the same Hamachi room.

posted in Downloads read more
bilal

@nainnad Haha, yeah I don't use C++, I'd believe it. Now that I think about it, I remember leaving some listeners subscribed. Oops!

posted in General Discussion read more
bilal

@nainnad
I wouldn't agree; I think it's more of most people have stuff going on.

That said, I don't think it's a good idea to use C++ for a game project no matter the skill level since many would agree that any performance upgrade over C# is usually not worth the added dev time. The only reason I would use it is to take advantage of the professional grade assets given free from Unreal Engine.

Personally, I use C#/Unity for just about every project (I do full time gamedev), and in retrospect it would have made more sense to start the project in Unity since lots of beginners would likely be interested in contributing however possible, and Unity makes that easier than UE4. One of my current projects is actually an RTS in Unity.

The only reason I'm not right now working hard on OM is because I don't have time to do much more than management and doing code checks/tests. I'd be happy to run or help with the project if there were any willing lead devs and/or artists.

Good luck with C++ by the way! (If only ruby had the speed of C :D )

posted in General Discussion read more
bilal

@rad I've seen it; I believe the owner also posted a Machines re-release on twitter.

posted in Machines read more
bilal

@Mordakai95 I always use OBS to record anything, but I remember fraps working best with Machines many years ago on WinXP.

posted in Blogs read more
bilal

@spazzpp2

Hello, nobody is currently actively working on OpenMachines; it was started with the expectation of multiple devs, but people interested in working on it would "disappear" without much notice.

That said, I'd be happy to work on it with others during free time.

As for the Slack, it's apparently required for admins to invite people (at least for the free version). I changed the settings so that anyone registered can invite people, so you would need to send your email to someone who is already registered on it, such as myself.

Welcome back!

EDIT: Here's the GitHub page for OpenMachines for future reference.

posted in General Discussion read more
bilal

@Asdam nice dream man

posted in General Discussion read more
bilal

@AvionAris I would just add them into here. Sorry, I got busy and forgot. If anyone else ever has time, feel free to edit the wiki.

posted in OpenMachines read more
bilal

A minimum viable product (MVP) of a project represents what all the required features to get a first production version running.

https://github.com/OpenMachines/machines/wiki/MVP-Machines

This page will be updated with all the features we need for an MVP version as links to pages containing required implementations for those features.

Right now, the page contains a very minimal selection of Machines to make sure that they are actually completed.

posted in OpenMachines read more
bilal

@JRL101 I think we need to have a "minimum viable product" where the decisions for which machines to bother adding for alpha would be listed. Since you're doing some modeling, I'll put this higher on my priority list.

I'll include it on the trello and the github. By the way, I'll be sitting on the wfw slack more often to make communication easier if anyone is interested.

posted in General Discussion read more
bilal

@JRL101
There are a bunch of screenshots of units here taken a long time ago: https://drive.google.com/open?id=0B3hJvIPdNZp-YmVkZjA4NGYtZGYyZC00NjMzLWFjNDItNzg5YjE0MjZlZmE0

Unfortunately, it's not all of them, which is a little weird because I thought we took more.

posted in OpenMachines read more
bilal

@JRL101
Most of the animation for units with tracks or hover is just going to be the guns moving backward as the unit fires, which I can do. I've done a bit of animation and modeling before for several games.

Mind you the animation is a lot easier for me, so I can get some basic ones out if a unit model is there.

posted in OpenMachines read more
bilal

Looking good! Let me know when/if you have a unit finished.

posted in OpenMachines read more
bilal

Amazing work. I'm very busy for the next month, but I will continue working on the game again after what I'm doing.

If you finish even one model that would be great.

Yeah my guess is that they're in separate files because they were programmatically attached, which is pretty weird.

Nonetheless, glad to see you were actually able to grab the textures and map them to the models.

Good luck.

posted in OpenMachines read more
bilal

@Pisarz
Hm, don't know why @xenfinity.net was in there, but you should just be able to sign up with a desired username and password.

posted in General Discussion read more
bilal

@Pisarz Beauty.

posted in Blogs read more
bilal

@Pisarz Much enjoyed!

Loving the yellow enforcer there.

posted in Machines read more
bilal

Hey, going to lock this thread and leave it as a sticky, but you can sign up here: https://wiredforwar.slack.com/signup

This is probably going to be the easiest way for any live communication between members at the moment, so I encourage anyone to join.

See ya there. ;)

posted in General Discussion read more
bilal

@Pisarz No, trello will most likely continue to be used for a roadmap unless a better tool is found. This is just a webchat client that's easy to keep open so contact is reliable/easy.

Also, I don't have your email if you wanted to join. :o

Cool picture btw, ever since I had first played games way back when Machines was new, I always thought it was cool to look through all the dev stuff. It gave a bit of a sense of mystery to me because gamers and developers were a lot more divided back then.

posted in General Discussion read more