Hello, nobody is currently actively working on OpenMachines; it was started with the expectation of multiple devs, but people interested in working on it would "disappear" without much notice.
That said, I'd be happy to work on it with others during free time.
As for the Slack, it's apparently required for admins to invite people (at least for the free version). I changed the settings so that anyone registered can invite people, so you would need to send your email to someone who is already registered on it, such as myself.
A minimum viable product (MVP) of a project represents what all the required features to get a first production version running.
This page will be updated with all the features we need for an MVP version as links to pages containing required implementations for those features.
Right now, the page contains a very minimal selection of Machines to make sure that they are actually completed.
@JRL101 I think we need to have a "minimum viable product" where the decisions for which machines to bother adding for alpha would be listed. Since you're doing some modeling, I'll put this higher on my priority list.
I'll include it on the trello and the github. By the way, I'll be sitting on the wfw slack more often to make communication easier if anyone is interested.
There are a bunch of screenshots of units here taken a long time ago: https://drive.google.com/open?id=0B3hJvIPdNZp-YmVkZjA4NGYtZGYyZC00NjMzLWFjNDItNzg5YjE0MjZlZmE0
Unfortunately, it's not all of them, which is a little weird because I thought we took more.
Most of the animation for units with tracks or hover is just going to be the guns moving backward as the unit fires, which I can do. I've done a bit of animation and modeling before for several games.
Mind you the animation is a lot easier for me, so I can get some basic ones out if a unit model is there.
Looking good! Let me know when/if you have a unit finished.
Amazing work. I'm very busy for the next month, but I will continue working on the game again after what I'm doing.
If you finish even one model that would be great.
Yeah my guess is that they're in separate files because they were programmatically attached, which is pretty weird.
Nonetheless, glad to see you were actually able to grab the textures and map them to the models.
@Pisarz No, trello will most likely continue to be used for a roadmap unless a better tool is found. This is just a webchat client that's easy to keep open so contact is reliable/easy.
Also, I don't have your email if you wanted to join. :o
Cool picture btw, ever since I had first played games way back when Machines was new, I always thought it was cool to look through all the dev stuff. It gave a bit of a sense of mystery to me because gamers and developers were a lot more divided back then.
Yeah it seems that the extractor tool didn't receive the proper location data of the objects. Trust me, piecing a reaper together is not fun haha,
I wouldn't worry about the Unit Editor (That's already going to be included in UE4 anyway), but yes, the units would have to be modular anyway so different parts can move properly.
On another note, when you opened the extracted models in Maya, were their parts all in pieces and disconnected? I found it kind of difficult to put them back together when I first looked at them. I did that so far with a pod and an assassin warlord.