Hayden

@M123 said:

You didn't miss anything - due to the limitations of the ISO format, the music is not present in the Disk 2 ISO files available from the site.

Until someone updates the downloads with disk images in a format that supports CD audio, the instructions I posted are the only way I know of to get working music using the files available here.

I went ahead and dug up my Alcohol 120% clones of the disks and added them to the download post. Hopefully this helps some people. :)

posted in Blogs read more
Hayden

Man, what a throwback. I'm an adult now. How weird.

posted in General Discussion read more
Hayden

@bilal You won't need to reinstall anything if you upgrade :)

Windows 10 is quite good - I encourage you to give it a try!

posted in Support read more
Hayden

@Pisarz said:

Cool! I couldn't upload my files anyway.

Let me know if you have trouble uploading and we'll figure it out!

posted in Downloads read more
Hayden

Uploading to the forum since external sites don't tend to survive forever: sounds.rar

posted in Downloads read more
Hayden

Should we have a Development section here on the forums where we can put stuff like this?

posted in OpenMachines read more
Hayden

Sweet, thanks !

posted in Machines read more
Hayden

If we could get GitHub.com/OpenMachines that'd be awesome!

posted in Machines read more
Hayden

@bilal a GitHub organization would work better - could you put one of those together and maybe add Judas and myself as admins? That way we can maintain multiple repos and have multiple users as admins.

posted in Machines read more
Hayden

As long as we're going OSS, I think a GitHub org would be better than a personal git server. They've got a lot of great tools there for managing the repo and project, plus it's friendlier to OSS devs who typically use GitHub.

Plus we can always set up our own build servers and whatever else to pull from GitHub.

posted in Machines read more
Hayden

Sounds like we need to start dev.wiredforwar.org back up.

In addition, someone should start a GitHub organization up for OpenMachines and add us all as contributors.

posted in Machines read more
Hayden

If you need more space to upload this stuff I can get you access to upload to http://download.wiredforwar.org

posted in Downloads read more
Hayden

Alright guys I'll get a wiki running soon. Trying to find something more minimalist than MediaWiki... Open to suggestions.

posted in General Discussion read more
Hayden

I'd certainly be willing to host one here. Though ironically I'm more of a fan of web clients now like JabbR 😆

posted in General Discussion read more
Hayden

@bilal said:

@Hayden
On an (almost?) related note, are we going to have the wiki put back up?

We can host whatever you guys want! MediaWiki? What's best? Something minimalist I think would be nice...

posted in General Discussion read more
Hayden

@Judas

Woah, hey! I tried e-mailing your old e-mail awhile back and got a bounce, so I wasn't sure we'd see you here again. Glad you made it back! It's weird after so long, we're all like... grown up now.

If you're in the mood for some heavy nostalgia and cringe, http://forums.wiredforwar.org . If you see anything worth saving, move it here!

posted in General Discussion read more
Hayden

Lemon Meringue. /thread.

posted in Blogs read more
Hayden

Here you'll find metaex, a tool to extract and package game data for use with Machines, provided to WiredForWar in August of 2005 by Hal Angseesing, a Machines developer!

Download here.

Instructions are contained within the zip file.

posted in Downloads read more
Hayden

Here you'll find the model extraction tools written by nothingness on the old forums.

You can download the utility, and the source code, here.

Recently I remembered about the game and I found some time to try again recreate the models format. Generally, it's stored in a models.bin file (machines, buildings) and in files with the extension *.psb (map tiles), *.arb (artefacts, trees, plants, etc.) from a pdata directory. I enclosed my program to extracting.

Usage: binex a <filename to extract, part of this name or dir branch> <input filename>. Copy program binary to machines root directory. Run command prompt and change dir again to game root (e.g. cd c:\games\machines). Now type binex a .x models.bin to extract all *.x files from models.bin, similarly for *.arb. For *.psb type e.g. binex a .agt pdata\m_desert.psb.

I can't discover orginal objects coordinates so they need to be pieced together, but I think that isn't a big problem.

I hope that in any way it will be useful for something. Meshes can be imported and smoothed in any 3D software. Don't ask how to export new models to original game. I don't recreated whole format and I am not able to do it.

posted in Downloads read more