<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Machines]]></title><description><![CDATA[Discussion about the game.]]></description><link>http://wiredforwar.org/category/1</link><generator>RSS for Node</generator><lastBuildDate>Sat, 16 May 2026 10:59:12 GMT</lastBuildDate><atom:link href="http://wiredforwar.org/category/1.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 23 Jul 2025 19:30:48 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Plasma Reaper]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/257">@GeneralCamel</a> Brother, I have won (or at least faired decently in the later levels of the Campaign) literally every single game using plasma Reapers!</p>
]]></description><link>http://wiredforwar.org/topic/5105/plasma-reaper</link><guid isPermaLink="true">http://wiredforwar.org/topic/5105/plasma-reaper</guid><dc:creator><![CDATA[darkreaper88]]></dc:creator><pubDate>Wed, 23 Jul 2025 19:30:48 GMT</pubDate></item><item><title><![CDATA[technician]]></title><description><![CDATA[<p dir="auto">Has anyone ever noticed that if you drive technician Manuel into a research building, multiple technicians can develop at one terminal and the research goes faster? Or is it just me?</p>
]]></description><link>http://wiredforwar.org/topic/5104/technician</link><guid isPermaLink="true">http://wiredforwar.org/topic/5104/technician</guid><dc:creator><![CDATA[GeneralCamel]]></dc:creator><pubDate>Fri, 18 Jul 2025 20:21:47 GMT</pubDate></item><item><title><![CDATA[Entwicklung]]></title><description><![CDATA[<p dir="auto">Gibt es noch jemanden, der an dem spiel entwickelt?<br />
Oder vielleicht sogar ein komplett neues spiel macht das ähnlich ist?</p>
]]></description><link>http://wiredforwar.org/topic/5103/entwicklung</link><guid isPermaLink="true">http://wiredforwar.org/topic/5103/entwicklung</guid><dc:creator><![CDATA[GeneralCamel]]></dc:creator><pubDate>Fri, 18 Jul 2025 15:31:34 GMT</pubDate></item><item><title><![CDATA[First-Person Command?! Version 1.6?!]]></title><description><![CDATA[<p dir="auto">Oh yeah... this won't work with the original files. You will need to apply this patch on top of a Machines 1.5 installation.</p>
]]></description><link>http://wiredforwar.org/topic/190/first-person-command-version-1-6</link><guid isPermaLink="true">http://wiredforwar.org/topic/190/first-person-command-version-1-6</guid><dc:creator><![CDATA[m-flak]]></dc:creator><pubDate>Wed, 29 Dec 2021 04:19:57 GMT</pubDate></item><item><title><![CDATA[Aquarillis&#x27; Campaign Tactics - Practically Cheating at This Point]]></title><description><![CDATA[<p dir="auto">Thanks, glad to read something interesting after a while.</p>
<p dir="auto">The "Fire Turret Exploit" is so cool. I've never thought of doing that :)</p>
<p dir="auto">I find the "Military Fortress" pretty difficult at the beginning and I'm still having issues trying to destroy the Satellite Uplink. If you have any tactics for this part I would be more than happy to read them.</p>
<p dir="auto">As soon as I get a triple plasma cannon knight, then with some luck I can shred enemy to pieces using this guy alone ^^</p>
<p dir="auto">I also find "Take the Pass" and "Behind Enemy Lines" to be the best missions but I don't agree in regards to "Disable Relay Station Force Shield". This mission is different, challanging and you can't really use your 1st person advantage with wasps and on such small ground area.</p>
]]></description><link>http://wiredforwar.org/topic/186/aquarillis-campaign-tactics-practically-cheating-at-this-point</link><guid isPermaLink="true">http://wiredforwar.org/topic/186/aquarillis-campaign-tactics-practically-cheating-at-this-point</guid><dc:creator><![CDATA[X-Lord]]></dc:creator><pubDate>Fri, 11 Sep 2020 20:18:17 GMT</pubDate></item><item><title><![CDATA[Machines on windows 10?]]></title><description><![CDATA[<p dir="auto">Yeah sure. See <a href="http://wiredforwar.org/topic/2/how-to-get-up-and-running">http://wiredforwar.org/topic/2/how-to-get-up-and-running</a>.</p>
<p dir="auto">You could also try this <a href="http://wiredforwar.org/topic/167/announcing-community-patch-1-5-godsend">http://wiredforwar.org/topic/167/announcing-community-patch-1-5-godsend</a> or <a href="http://wiredforwar.org/topic/148/got-it-working-on-windows-10/6">http://wiredforwar.org/topic/148/got-it-working-on-windows-10/6</a>.</p>
]]></description><link>http://wiredforwar.org/topic/182/machines-on-windows-10</link><guid isPermaLink="true">http://wiredforwar.org/topic/182/machines-on-windows-10</guid><dc:creator><![CDATA[X-Lord]]></dc:creator><pubDate>Tue, 25 Feb 2020 14:38:12 GMT</pubDate></item><item><title><![CDATA[Any advice to make the skirmish better  ?]]></title><description><![CDATA[<p dir="auto">Try this <a href="/uploads/files/upload-65cb602a-0e81-4ac8-8c0c-590ff764fb9f.met">mach1.met</a>. Just copy it it your game folder. Don't forget to backup the original file.</p>
<p dir="auto">Play only new skirmish maps with:</p>

default starting resources
low starting tech-level
fixed position

<p dir="auto">Every skirmish map default BMUs is 50k. Low tech-level means low for you and medium for the AI. Fixed position makes the AI always ally with each other. Constructors and technicians are faster and better.</p>
<p dir="auto">If you want any other enhancements just follow Judas modding guide. It's simple and can let you adjust the skirmish levels to be quite challanging :)</p>
]]></description><link>http://wiredforwar.org/topic/176/any-advice-to-make-the-skirmish-better</link><guid isPermaLink="true">http://wiredforwar.org/topic/176/any-advice-to-make-the-skirmish-better</guid><dc:creator><![CDATA[X-Lord]]></dc:creator><pubDate>Thu, 26 Dec 2019 08:28:52 GMT</pubDate></item><item><title><![CDATA[Finger of God]]></title><description><![CDATA[<p dir="auto">Friendly fire is a risk if you dont plan your attacks the right way.  And honestly, I gave up on skirmishes a long time ago, I ALWAYS win, there's no real challenge.  I recommend you start at a lower tech level, it seems your enemies don't ever catch up to you tech wise.  I've attacked with advanced weaponry and they're still way behind, I just blow em right up.  One of my only complaints about the game is the lack of any real fun in the skirmishes.  I use them to experiment.  LOL Maybe you cant build nukes in The Controller, but for some idiotic reason you can build an aerial factory, underground, which is basically useless.</p>
]]></description><link>http://wiredforwar.org/topic/175/finger-of-god</link><guid isPermaLink="true">http://wiredforwar.org/topic/175/finger-of-god</guid><dc:creator><![CDATA[wildh0rse]]></dc:creator><pubDate>Tue, 10 Dec 2019 10:00:47 GMT</pubDate></item><item><title><![CDATA[Espionage and Kidnapping]]></title><description><![CDATA[<p dir="auto">Espionage and Kidnapping</p>
<p dir="auto">To be truthful I 'skipped over' this level all the time on replay.  There are some interesting challenges, and some neat tricks you can pull.. thanks to your JUDAS!</p>
<p dir="auto">You don't have to research or build it, yay! But you'd BETTER keep it alive.  Thats why you have a healing commander, use it well and you'll have some real fun here.</p>
<p dir="auto">Move your units north, eliminating the turret with the reapers first.  Move up and the hallway to your left will start to send enemy units to you.  If you position wour reapers on stand ground/high intiative, you can use the Judas in FP to capture a rocket knight and some turrets reapers if you're really good.  Watch out for the machine gun turret to the north of that hallway entrance or use the reapers to take it out.</p>
<p dir="auto">Heal everyone.  Work your way around the map clockwise,the other way will annilhate you.  You will first encounter a bolter knight and a plasma tank.  But there's a turret there so if you're going to try judasing them both, you risk the turret tearing them apart.  Lure them by heading back to where you came from and reversing your view in first person.</p>
<p dir="auto">As you advance you will encounter a small squad of reapers.  You can have the other units fight while you try and judas a few, carefully please.  No judas, the party's over!</p>
<p dir="auto">Advance north, and as you come around to where the commanders are, a few reapers and a knight come along.  Do the best you can, if you use the judas keep it in FP mode.  Mind the turrets guarding the area where the commanders are, destroy them.</p>
<p dir="auto">Now, heal everyone again, and save the game.  The hallway that leads south is tight!  Run the Judas up in FP.  Keep it alive, and capture at least one commander.  It gets thricky as the first commander you capture starts to get shot at by the other, and they can kill each other, game over.  Then, get the healing commander up and heal everyone.... just in time for another attack by the enemy.  A few reapers and a knight attck from the east, see if you can judas the knight.  Oh, and once you've treacheried the commander, your judas is expendable.  The commander is NOT!</p>
<p dir="auto">The best thing to do is walk your squad back the way they came.  No resistance and no turrets, when the captured commander returns to the start point it's over and you are victorious.</p>
<p dir="auto">Additional thoughts:</p>
<ul>
<li>If you want a real diversion, and you have two rocket knights, you can try this after capturing the commander and eliminating the last enemies.  Using the rocket knights in FP, continue around clockwise to where the two plasma turrets are in the hallway corner (do NOT go straight into that eastern room its full of turrets).  They will work at your shields first, so if you're quick and you can get off a few shots, you can take turns with the two knights, letting their shield recharge between passes.  Then, you can just take everyone south and use a big shortcut.</li>
<li>Except for the tank, the enemy uses no plasma weapons.</li>
</ul>
]]></description><link>http://wiredforwar.org/topic/174/espionage-and-kidnapping</link><guid isPermaLink="true">http://wiredforwar.org/topic/174/espionage-and-kidnapping</guid><dc:creator><![CDATA[wildh0rse]]></dc:creator><pubDate>Thu, 05 Dec 2019 18:10:32 GMT</pubDate></item><item><title><![CDATA[Reclamation of Talonthia 8]]></title><description><![CDATA[<p dir="auto">update: Ion cannon start attacking when at least one <strong>military</strong> unit get close to enemy pod.</p>
]]></description><link>http://wiredforwar.org/topic/173/reclamation-of-talonthia-8</link><guid isPermaLink="true">http://wiredforwar.org/topic/173/reclamation-of-talonthia-8</guid><dc:creator><![CDATA[TMG HK]]></dc:creator><pubDate>Fri, 01 Nov 2019 10:55:20 GMT</pubDate></item><item><title><![CDATA[Military Fortress]]></title><description><![CDATA[<p dir="auto">Yes, that suicide attack strategy works very well, I left out the thing about going BEHIND the factories like that in first person which works out well. If you enter the fortress from the west (I assume thats what you meant) that big rocket turret is there but its really easy to take it out with that sqaud of knights. The medium factories to the east are only guarded with a single missile turret and I have been able to decoy it into firing on the factory lol.</p>
]]></description><link>http://wiredforwar.org/topic/171/military-fortress</link><guid isPermaLink="true">http://wiredforwar.org/topic/171/military-fortress</guid><dc:creator><![CDATA[wildh0rse]]></dc:creator><pubDate>Sun, 27 Oct 2019 12:49:39 GMT</pubDate></item><item><title><![CDATA[Final Assualt]]></title><description><![CDATA[<p dir="auto">You know, now that I think of it, the enemy doesnt have or build even a locator beacon... am I correct? That would explain the ion cannon.  Then again, in Military Fortress you dont have a locator beacon and you can see through FOW where youve been.... interesting.</p>
<p dir="auto">Sometimes the scripting gives or takes an advantage away from either side.  E.g., Take the Pass, where you can't build SAM's because that would obliterate the wasp attacks. Or Research Facility where you can't build knights... or any builders :-)</p>
]]></description><link>http://wiredforwar.org/topic/170/final-assualt</link><guid isPermaLink="true">http://wiredforwar.org/topic/170/final-assualt</guid><dc:creator><![CDATA[wildh0rse]]></dc:creator><pubDate>Mon, 23 Sep 2019 10:21:45 GMT</pubDate></item><item><title><![CDATA[WFW Discord]]></title><description><![CDATA[<p dir="auto">Hi guys, <a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/15">@martin</a> created a discord server; this is just a sticky post with the invite link.</p>
<p dir="auto"><a href="https://discord.gg/J6e9MsY" rel="nofollow ugc">Join us on discord here!</a></p>
]]></description><link>http://wiredforwar.org/topic/169/wfw-discord</link><guid isPermaLink="true">http://wiredforwar.org/topic/169/wfw-discord</guid><dc:creator><![CDATA[bilal]]></dc:creator><pubDate>Thu, 15 Aug 2019 12:37:25 GMT</pubDate></item><item><title><![CDATA[Lore]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/199">@antrad</a> I searched his name and I think I found him. I'll try to contact him whenever I can. His name is Josh Taylor.</p>
<p dir="auto">The orignial concepts look quite unique indeed; those designs are truly original.</p>
<p dir="auto">In his blog he did two paintings years after the game's release, so he would probably be happy to help us!</p>
]]></description><link>http://wiredforwar.org/topic/168/lore</link><guid isPermaLink="true">http://wiredforwar.org/topic/168/lore</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Sat, 10 Aug 2019 23:00:08 GMT</pubDate></item><item><title><![CDATA[Machines Box Art]]></title><description><![CDATA[<p dir="auto">It is quite interesting the fact that the storyline changed at least 4 times!</p>
]]></description><link>http://wiredforwar.org/topic/166/machines-box-art</link><guid isPermaLink="true">http://wiredforwar.org/topic/166/machines-box-art</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Mon, 03 Jun 2019 11:57:10 GMT</pubDate></item><item><title><![CDATA[HOW TO PLAY MACHINES MULTIPLAYER ONLINE&#x2F;OVER THE INTERNET WITH FRIENDS (2019)]]></title><description><![CDATA[<p dir="auto">Thanks <a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/156">@radwic</a>!</p>
<p dir="auto">I'm not sure what system you're running on but I've played quite a few multiplayer games without some of these steps. Note that I've always played on Windows 7 as I've found performance problems I haven't been able to get past on Windows8/10.</p>
<p dir="auto">I've never needed to install IPX Wrapper as we just used the Direct IP option (can't remember the full title of the option at the moment); is there an advantage to using IPX rather than the Direct IP/LAN via Hamachi?</p>
<p dir="auto">Also note, this game works over LAN if I recall correctly without any third party software.</p>
]]></description><link>http://wiredforwar.org/topic/165/how-to-play-machines-multiplayer-online-over-the-internet-with-friends-2019</link><guid isPermaLink="true">http://wiredforwar.org/topic/165/how-to-play-machines-multiplayer-online-over-the-internet-with-friends-2019</guid><dc:creator><![CDATA[bilal]]></dc:creator><pubDate>Sun, 26 May 2019 02:10:24 GMT</pubDate></item><item><title><![CDATA[Machines just had its 20th anniversay]]></title><description><![CDATA[<p dir="auto">I started playing when I was 4 years old, with the demo, so although English is my native language I was limited by the fact that I couldn't really read!  You could definitely say I grew up with this game.  I also tried out a demo of Starcraft around the same time, but I preferred Machines due to the advanced graphics and interesting plot.  The Gorilla in that campaign mission was not easy to take down!  I ultimately wound up needing to mass reapers to defeat it.  Later on, my dad got me the full game after a time, and have I continued to play it even on XP and Windows 7, although lately I had not been able to get it working on recent builds of Windows 10 (I will try again with the new installer after I get some unrelated driver issues sorted out).  By the way, I still have my original game disks and box, and the Micron PC I first played it on (I also use Macs heavily, although it has been a while since I used the vintage Mac Plus that I have).</p>
]]></description><link>http://wiredforwar.org/topic/163/machines-just-had-its-20th-anniversay</link><guid isPermaLink="true">http://wiredforwar.org/topic/163/machines-just-had-its-20th-anniversay</guid><dc:creator><![CDATA[sd70mac]]></dc:creator><pubDate>Tue, 30 Apr 2019 23:21:18 GMT</pubDate></item><item><title><![CDATA[Machines on Windows 10- running but with one problem]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/74">@paperpanzer</a></p>
<blockquote>
<p dir="auto">Having problems here. Dragging and dropping the .exe file doesn't seem to be doing anything in the setup window. The "search" tab won't find the program (most of the listed entries are in symbol font and all the help documents appear to be in Japanese). The "patch" button also remain grayed out.</p>
</blockquote>
<p dir="auto">Hmm... not sure what would prevent the drag and drop function from working. Maybe it's a Windows 8+ thing. ¯\_(ツ)_/¯</p>
<p dir="auto">Machines can be added to the list of games in _inmm dll setup by editing the config file:</p>

Navigate to the _inmm install folder (e.g. C:\_inmm\).
Open _inmmcnf.ini with Notepad / your preferred text editor.
Copy the below text and paste it at the end of the file.

[Machines]
Group=Acclaim
RegKey=HKEY_LOCAL_MACHINE\Software\Microsoft\Directplay\Applications\Machines
Value=CurrentDirectory
File=Machines.exe


Save _inmmcnf.ini and exit Notepad.
Run _inmmcnf.exe.
Machines should now appear under the "Acclaim" group in the Patch tab. It can also be found using the "Find" button (type "Machines" in the box). Assuming the registry entries are correct, selecting Machines in the list and clicking "Patch" should work...

]]></description><link>http://wiredforwar.org/topic/161/machines-on-windows-10-running-but-with-one-problem</link><guid isPermaLink="true">http://wiredforwar.org/topic/161/machines-on-windows-10-running-but-with-one-problem</guid><dc:creator><![CDATA[M123]]></dc:creator><pubDate>Wed, 06 Feb 2019 03:31:01 GMT</pubDate></item><item><title><![CDATA[Anyone wanna play online? + any mods available for dload?]]></title><description><![CDATA[<p dir="auto">Hello there,</p>

It's hard to find someone with time for setting and playing Machines these days. Recently I've played a match with @BeVeRenT-. Try and ask him directly.
There are quite a lot of mods in the Modding section <a href="http://wiredforwar.org/category/4/modding">http://wiredforwar.org/category/4/modding</a>. There are mods with enhanced graphics <a href="http://wiredforwar.org/topic/110/texture4/10">http://wiredforwar.org/topic/110/texture4/10</a>, increasing max unit size <a href="http://wiredforwar.org/topic/17/mods-machines-loader">http://wiredforwar.org/topic/17/mods-machines-loader</a> or some custom scenarios available on the forums <a href="http://forums.wiredforwar.org/index.php?board=4.0" rel="nofollow ugc">http://forums.wiredforwar.org/index.php?board=4.0</a>.<br />
The AI intelligence is impossible to change, but you can try changing the settings in parmdata to make the AI build better, produce more units, change attack squads, improve machines speed/damage/accuracy etc. See here <a href="http://wiredforwar.org/topic/3/getting-started-with-modding-machines/2">http://wiredforwar.org/topic/3/getting-started-with-modding-machines/2</a>.

<p dir="auto">Good luck and have fun!</p>
]]></description><link>http://wiredforwar.org/topic/156/anyone-wanna-play-online-any-mods-available-for-dload</link><guid isPermaLink="true">http://wiredforwar.org/topic/156/anyone-wanna-play-online-any-mods-available-for-dload</guid><dc:creator><![CDATA[X-Lord]]></dc:creator><pubDate>Thu, 13 Sep 2018 15:03:58 GMT</pubDate></item><item><title><![CDATA[Speed run of campaign]]></title><description><![CDATA[<p dir="auto">Link to complete the final mission without using bugs and a first-person view. Enjoy your viewing</p>
<p dir="auto"><a href="https://youtu.be/NwEjcHimA_I?list=PLob-jWpcs_yw8b0De4q9mVt_3Wwbde1Qg" rel="nofollow ugc">https://youtu.be/NwEjcHimA_I?list=PLob-jWpcs_yw8b0De4q9mVt_3Wwbde1Qg</a></p>
]]></description><link>http://wiredforwar.org/topic/154/speed-run-of-campaign</link><guid isPermaLink="true">http://wiredforwar.org/topic/154/speed-run-of-campaign</guid><dc:creator><![CDATA[TMG HK]]></dc:creator><pubDate>Sun, 12 Aug 2018 15:32:35 GMT</pubDate></item><item><title><![CDATA[Got it working on Windows 10!]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/211">@yash</a> Explain what version have you installed and have you applied the XP patch, dgVoodoo (what version) and other fixes people have mentioned here ? It is hard to help if you don't give any useful information yourself.</p>
]]></description><link>http://wiredforwar.org/topic/148/got-it-working-on-windows-10</link><guid isPermaLink="true">http://wiredforwar.org/topic/148/got-it-working-on-windows-10</guid><dc:creator><![CDATA[antrad]]></dc:creator><pubDate>Tue, 13 Mar 2018 20:11:54 GMT</pubDate></item><item><title><![CDATA[not working anymore in windows 10]]></title><description><![CDATA[<p dir="auto">it worked before but now it is complaining about being unable to set minimum resolution 640 x  480 and 16 bit. i have set that in compatibility settings but it still complains and refuses to run. how can i get around that? it says that memory can not be read from as well. that means that it is somehow detecting the Graphics memory as my other pc have 16 gigabytes as well but only 2 gigabytes of vram and there it Works. my New desktop have 8 gigabytes of vram and it does not work there.</p>
]]></description><link>http://wiredforwar.org/topic/146/not-working-anymore-in-windows-10</link><guid isPermaLink="true">http://wiredforwar.org/topic/146/not-working-anymore-in-windows-10</guid><dc:creator><![CDATA[andreasaspenberg]]></dc:creator><pubDate>Mon, 05 Mar 2018 22:22:22 GMT</pubDate></item><item><title><![CDATA[Can anyone make this image 1920 x 1080 and enhance it? Maybe remove the cursor and the numbers from the control panel, clean it up, you know?]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/26">@M123</a> Yeah, 1929 x 1080 is an option, but the opening menu and in game side menu becomes tiny. The initial opening menu is about 1/8 of my actual screen. And thanks again!<br />
<a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/30">@Pisarz</a> once I zoom out, even a little, their eyes change to be like this, just white dots, the gorillas eyes disappeared all together, but I painted them back on. And for the wasps and bee bomber their eyes were quite small, so I painted slightly larger, brighter ones over the top</p>
]]></description><link>http://wiredforwar.org/topic/144/can-anyone-make-this-image-1920-x-1080-and-enhance-it-maybe-remove-the-cursor-and-the-numbers-from-the-control-panel-clean-it-up-you-know</link><guid isPermaLink="true">http://wiredforwar.org/topic/144/can-anyone-make-this-image-1920-x-1080-and-enhance-it-maybe-remove-the-cursor-and-the-numbers-from-the-control-panel-clean-it-up-you-know</guid><dc:creator><![CDATA[Warharvest_]]></dc:creator><pubDate>Sun, 05 Nov 2017 18:05:07 GMT</pubDate></item><item><title><![CDATA[Have you guys seen this Wiki page? (Night Dive) - Big News]]></title><description><![CDATA[<p dir="auto">The Machines Demo on the Turok 2 demo is what introduced me to the game. I saw Turok 2 remastered on Steam a few days ago, too. I really hope someone does that for Machines.</p>
]]></description><link>http://wiredforwar.org/topic/141/have-you-guys-seen-this-wiki-page-night-dive-big-news</link><guid isPermaLink="true">http://wiredforwar.org/topic/141/have-you-guys-seen-this-wiki-page-night-dive-big-news</guid><dc:creator><![CDATA[Gameuser10]]></dc:creator><pubDate>Mon, 27 Mar 2017 01:44:19 GMT</pubDate></item><item><title><![CDATA[Lagging]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/155">@pianist88</a> You might get better performance if you install <a href="http://wiredforwar.org/topic/77/machines-and-windows-10/14">dgVoodoo 2</a>.</p>
<p dir="auto">Some parts of the game may still run a bit slow at times - I think maps with day/night cycle might suffer from some weird performance issues on modern computers.</p>
<p dir="auto">Sorry for the late reply.</p>
]]></description><link>http://wiredforwar.org/topic/140/lagging</link><guid isPermaLink="true">http://wiredforwar.org/topic/140/lagging</guid><dc:creator><![CDATA[M123]]></dc:creator><pubDate>Sat, 18 Mar 2017 01:21:28 GMT</pubDate></item></channel></rss>