<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[General Discussion]]></title><description><![CDATA[A place to talk about whateeeever you want]]></description><link>http://wiredforwar.org/category/2</link><generator>RSS for Node</generator><lastBuildDate>Fri, 10 Apr 2026 22:57:18 GMT</lastBuildDate><atom:link href="http://wiredforwar.org/category/2.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 12 Jul 2024 04:45:28 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Forum accounts are now invite only]]></title><description><![CDATA[<p dir="auto">Unfortunately, due to a recent influx of spam accounts and posts combined with a lack of active moderation on this forum, new account registrations are now restricted to invite-only.</p>
<p dir="auto">If you'd like to make an account, please post on the <a href="https://wiredforwar.org/topic/159/discord-server" rel="nofollow ugc">Discord Server</a> and ask someone for an invite.</p>
<p dir="auto">Thank you for your understanding!</p>
]]></description><link>http://wiredforwar.org/topic/5102/forum-accounts-are-now-invite-only</link><guid isPermaLink="true">http://wiredforwar.org/topic/5102/forum-accounts-are-now-invite-only</guid><dc:creator><![CDATA[Hayden]]></dc:creator><pubDate>Fri, 12 Jul 2024 04:45:28 GMT</pubDate></item><item><title><![CDATA[I just made an account to say thank you]]></title><description><![CDATA[<p dir="auto">To the people responsible for reanimating this game: Thank you! :)<br />
The soundtrack to MACHINES had a big impact on me eversince I bought the game in 1999 and I still listen to it from time to time. Now I can happily play MACHINES again after more than two decades on a PC that runs on Windows10.</p>
]]></description><link>http://wiredforwar.org/topic/196/i-just-made-an-account-to-say-thank-you</link><guid isPermaLink="true">http://wiredforwar.org/topic/196/i-just-made-an-account-to-say-thank-you</guid><dc:creator><![CDATA[calmer]]></dc:creator><pubDate>Tue, 13 Jun 2023 14:12:48 GMT</pubDate></item><item><title><![CDATA[laggs]]></title><description><![CDATA[<p dir="auto">It's almost always a graphics driver problem. Try <a href="http://wiredforwar.org/topic/167/announcing-community-patch-1-5-godsend">http://wiredforwar.org/topic/167/announcing-community-patch-1-5-godsend</a> or Voodoo patch (search the forums).</p>
]]></description><link>http://wiredforwar.org/topic/189/laggs</link><guid isPermaLink="true">http://wiredforwar.org/topic/189/laggs</guid><dc:creator><![CDATA[X-Lord]]></dc:creator><pubDate>Sun, 13 Dec 2020 13:00:30 GMT</pubDate></item><item><title><![CDATA[Machines is now open source!]]></title><description><![CDATA[<p dir="auto">Cool!</p>
<p dir="auto">Sooo. how would you even start editing this? I suppose you can't drag and drop it into UE4? :'D</p>
]]></description><link>http://wiredforwar.org/topic/187/machines-is-now-open-source</link><guid isPermaLink="true">http://wiredforwar.org/topic/187/machines-is-now-open-source</guid><dc:creator><![CDATA[Judas]]></dc:creator><pubDate>Thu, 12 Nov 2020 04:30:03 GMT</pubDate></item><item><title><![CDATA[Map Pack]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/243">@Hepativore</a> Hi! I only know about Judas' modding guide in here. But as far as I know, there are no new maps. You can join us on Discord too! There is more activity there.</p>
]]></description><link>http://wiredforwar.org/topic/185/map-pack</link><guid isPermaLink="true">http://wiredforwar.org/topic/185/map-pack</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Sun, 28 Jun 2020 01:08:18 GMT</pubDate></item><item><title><![CDATA[So, I finally joined the community]]></title><description><![CDATA[<p dir="auto">Hi. I had basically the same experience. I had the demo which I played quite a lot which came on Turok 2 CD. I liked the machine designs, their voices and colorful graphics. It is one of the first games I installed myself and first RTS game I ever played. I downloaded the full version from the old forums in 2008, but I actually have not finished it until 2 years ago. It is a very hard game and I probably would not be able to finish it if I played when I was a kid.</p>
<p dir="auto">There is not much activity here, but you can check out the discord community. I'm not a fan of it, but unfortunately forums are not popular these days.<br />
<a href="http://wiredforwar.org/topic/169/wfw-discord">http://wiredforwar.org/topic/169/wfw-discord</a></p>
]]></description><link>http://wiredforwar.org/topic/184/so-i-finally-joined-the-community</link><guid isPermaLink="true">http://wiredforwar.org/topic/184/so-i-finally-joined-the-community</guid><dc:creator><![CDATA[antrad]]></dc:creator><pubDate>Wed, 24 Jun 2020 04:56:48 GMT</pubDate></item><item><title><![CDATA[Site up again]]></title><description><![CDATA[<p dir="auto">hi,played machines(tryed to)but i do like this <a href="http://game.im" rel="nofollow ugc">game.im</a> old -but do have some time when im not playing games.<br />
saw that this game is trying to be rebuilt,and i want to help(no modding exp)but willing to try.<br />
played homeworld 2 which was modded into complexe,awsome game now.<br />
would like to try/help if this is still a go?<br />
thanks phil</p>
]]></description><link>http://wiredforwar.org/topic/183/site-up-again</link><guid isPermaLink="true">http://wiredforwar.org/topic/183/site-up-again</guid><dc:creator><![CDATA[PEARTHBOUND]]></dc:creator><pubDate>Wed, 13 May 2020 14:56:32 GMT</pubDate></item><item><title><![CDATA[I looooove this game so much!]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/85">@wildh0rse</a> Did you make it? :)</p>
]]></description><link>http://wiredforwar.org/topic/162/i-looooove-this-game-so-much</link><guid isPermaLink="true">http://wiredforwar.org/topic/162/i-looooove-this-game-so-much</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Tue, 19 Mar 2019 21:51:24 GMT</pubDate></item><item><title><![CDATA[Discord server]]></title><description><![CDATA[<p dir="auto">Hi, I am a creator of the models ripping tools from 2011's so answering the main question, yes it is original map, I would even not bother to recreate it manually. And of course it was possible even back in 2011 but nobody noticed that all needed is lying here around. Reboot is considerable but for now seems like I am the only one software developer capable of doing that. Some new IP owner is trying to mess with the game (for now he only announces so) but it is reasonable to expect a miserable effect. Topic of modding the original game (poorly written piece of software) is mostly exhausted.<br />
One more sample, ahh demo version memories:<br />
1o1.jpeg<br />
Catch up before volcano explodes!</p>
]]></description><link>http://wiredforwar.org/topic/159/discord-server</link><guid isPermaLink="true">http://wiredforwar.org/topic/159/discord-server</guid><dc:creator><![CDATA[martin]]></dc:creator><pubDate>Sat, 19 Jan 2019 19:45:06 GMT</pubDate></item><item><title><![CDATA[20 years]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/26">@M123</a> said:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/135">@Wholan</a> If we're really lucky, maybe we'll hear something about it after <a href="https://twitter.com/NightdiveStudio/status/954444944864759808" rel="nofollow ugc">Forsaken EX</a> is released (no date announced yet) - otherwise we might be stuck waiting until they've finished the System Shock remake...</p>
</blockquote>
<p dir="auto"><a href="https://www.polygon.com/2018/7/24/17607706/forsaken-remastered-release-date-windows-pc-xbox-one" rel="nofollow ugc">Forsaken EX release date announced: 31st July 2018</a>.<br />
System Shock remake coming "late 2019/2020".</p>
]]></description><link>http://wiredforwar.org/topic/150/20-years</link><guid isPermaLink="true">http://wiredforwar.org/topic/150/20-years</guid><dc:creator><![CDATA[M123]]></dc:creator><pubDate>Thu, 15 Mar 2018 21:11:38 GMT</pubDate></item><item><title><![CDATA[Original Forum founder is back!]]></title><description><![CDATA[<p dir="auto">CATZMH3.png</p>
]]></description><link>http://wiredforwar.org/topic/138/original-forum-founder-is-back</link><guid isPermaLink="true">http://wiredforwar.org/topic/138/original-forum-founder-is-back</guid><dc:creator><![CDATA[nainnad]]></dc:creator><pubDate>Thu, 02 Feb 2017 09:37:58 GMT</pubDate></item><item><title><![CDATA[I had a Machines dream]]></title><description><![CDATA[<p dir="auto">Thanks <a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/2">@bilal</a>! And that's very true <a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/10">@AvionAris</a> , this site is super cool and I daresay vital for the Machines community.</p>
<p dir="auto">And I'm really tempted to get directly involved with OpenMachines! I've seen there are some models from the game somewhere around this site and such. And isn't there something on Github? Scripting with a modern engine (I'm looking at Unity) shouldn't be too insane!</p>
]]></description><link>http://wiredforwar.org/topic/129/i-had-a-machines-dream</link><guid isPermaLink="true">http://wiredforwar.org/topic/129/i-had-a-machines-dream</guid><dc:creator><![CDATA[Asdam]]></dc:creator><pubDate>Fri, 18 Nov 2016 05:07:42 GMT</pubDate></item><item><title><![CDATA[Visual Error and LAG at high resolutions (1080p) Windows 10]]></title><description><![CDATA[<p dir="auto">Glad you found that page, I found it very shortly after replying to your post here. Cheers!</p>
]]></description><link>http://wiredforwar.org/topic/126/visual-error-and-lag-at-high-resolutions-1080p-windows-10</link><guid isPermaLink="true">http://wiredforwar.org/topic/126/visual-error-and-lag-at-high-resolutions-1080p-windows-10</guid><dc:creator><![CDATA[Asdam]]></dc:creator><pubDate>Sun, 30 Oct 2016 18:09:01 GMT</pubDate></item><item><title><![CDATA[More difficulty to the computer]]></title><description><![CDATA[<p dir="auto">Multiplayer :)<br />
Also, we are working on a new version of the game.<br />
Yet, there is a modding guide somewhere in here: one could change things like the accuracy of the units, etc.</p>
]]></description><link>http://wiredforwar.org/topic/118/more-difficulty-to-the-computer</link><guid isPermaLink="true">http://wiredforwar.org/topic/118/more-difficulty-to-the-computer</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Sun, 31 Jul 2016 04:10:37 GMT</pubDate></item><item><title><![CDATA[Random videos]]></title><description><![CDATA[<p dir="auto">Hey, nice to see that one of my videos actually did something worth a damn! Though, you probably could've chosen one of the newer ones, these ones are kinda outdated :P</p>
<p dir="auto">If the alpha ever pops up, Reapers gotta be in it. It just wouldn't be Machines without them.</p>
]]></description><link>http://wiredforwar.org/topic/117/random-videos</link><guid isPermaLink="true">http://wiredforwar.org/topic/117/random-videos</guid><dc:creator><![CDATA[DaGameTrain]]></dc:creator><pubDate>Wed, 27 Jul 2016 08:43:47 GMT</pubDate></item><item><title><![CDATA[Midian]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/30">@Pisarz</a><br />
Yup, I've noticed the domes. I like the fact that it indeed looks like it's the home of all bad, too. Maybe I don't remember that much, but hell, I never thought this planet is actually that well-conditioned. On the other hand, this would explain why everything blew up so easily the moment you destroyed the Midian Controller.</p>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/118">@JRL101</a><br />
Yes, it certainly is that planet. At first, your Seeding Pod was sent on its surface when its Satellite Command Center or something got blown up because of you, then you had to face the enemy's incredible resistance. After you wiped everything nearby that protected the Controller (well, not everything, but definitely the "obstacles"), you descended deep into the enemy's awesomely-constructed tunnels. Yeah, they were awesome, I highly doubt most RTS games actually had indoor combat back then. And then, all you needed to do is to destroy the shield generators and blow up the mechanical mastermind himself (itself?). But it sounds easier than it is, really.</p>
<p dir="auto">The other planets I liked the most were Talok (well, it's a moon, but nevermind), Eden4 (go reddies!), Gracko (even if the mission on it was so short, it was fun) and Dogbar Max (additional points for the cool cinematic in the end).</p>
<p dir="auto">And now, something slightly different. We're still talking about silicon.<br />
Now, my favorite units were definitely Technicians, Reapers and Warlords. They sound really cool! Technicians maybe aren't as "badass" as the other machines, but they always sound so incredibly scared and stressed when you select them or when they're attacked. I think that's cool, you can actually feel your machines are trusting and fearing you at the same moment.<br />
Also, I liked the Overseer's demo voice lines. He/it sounded really, really fanatic (but cool). Not to forget the demo's Controller's voice. I think that one suited him/it way more.</p>
<p dir="auto">For some reason, I've noticed the closer the victory is, the more suicidal tasks the Controller brings upon the player. And I don't really mean the fact that it's getting harder, I mean stuff like "blow up the satellite that controls other satellites, forget about all the units inside it, they will go to Silicon Heaven". But I don't think the Controller doesn't care about his servants, really...</p>
<p dir="auto">Also, I consider the failure messages to be quite funny.<br />
Just look at this one: "Destroying your machine is not the way to succeed in our struggle against the enemy." It's from the first tutorial level. It begins rather politely, but as you proceed:<br />
"Destroying <strong>yourself</strong> is not the way to succeed in our struggle against the enemy.". It clearly shows you'll be penalized and probably killed if you keep being dumb. Then:<br />
"Resource is the key to success in our war. If you fail in this, then our mission is doomed.". Our overseer clearly tells us it's serious business.  In the fourth tutorial level, the overseer sounds like he's mocking us:<br />
"Failing to destroy 'dummy' targets does not bode well for the machines under your control!", which basically means "Why the hell are you even playing this game if you can't destroy fucking dummies, dumbass!"<br />
The fifth tutorial level is a bit harder, but here, he/it won't mock us at all, just give us a hint, so I won't mention that.</p>
<p dir="auto">The further you progress and the more you're trusted, the more harsh the failure messages will be. For example, when you fail the Talonthia 8 mission, you get this:<br />
"Talonthia 8 is still in the clutches of the enemy. Our effectiveness in this sector is clearly reduced by your <strong>mechanical incompetence</strong>." Or, when you fail the Kidnapping mission:<br />
"The mission is a <strong>total failure</strong>. The controller is considering having you <strong>recycled</strong>." Oh, so it's on!<br />
Probably the only level without you being criticized for your trying is the Home level:<br />
"The controller thanks you for your efforts, inadequate though they were." But it still sounds like the overseer (or the Controller) does mock you.</p>
<p dir="auto">And at the last level, it gets REALLY brutal:<br />
"You have failed, and our strike against the enemy has foundered. You should be <strong>smelted</strong> for your <strong>incompetence</strong> in our most critical hour." But this one has a slight taste of lamenting and anger, if machines can feel.</p>
<p dir="auto">I love these messages. You can open the "bin" files in the "pdata" folder with a notepad and read them, if you didn't know it before.<br />
Try that with Dogbar Max. There's a nice ("nice") line of text the overseer made.</p>
<p dir="auto">yay.gorilla</p>
]]></description><link>http://wiredforwar.org/topic/115/midian</link><guid isPermaLink="true">http://wiredforwar.org/topic/115/midian</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Thu, 14 Jul 2016 11:25:52 GMT</pubDate></item><item><title><![CDATA[Music i found. Sound sorta like something? :)]]></title><description><![CDATA[<p dir="auto">Here's some more.<br />
<a href="http://music.streetritual.com/album/freq-uent" rel="nofollow ugc">Cirqular - Freq​.​uent</a></p>
]]></description><link>http://wiredforwar.org/topic/113/music-i-found-sound-sorta-like-something</link><guid isPermaLink="true">http://wiredforwar.org/topic/113/music-i-found-sound-sorta-like-something</guid><dc:creator><![CDATA[JRL101]]></dc:creator><pubDate>Mon, 04 Jul 2016 15:44:43 GMT</pubDate></item><item><title><![CDATA[Slack Team (Webchat)]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/30">@Pisarz</a><br />
Hm, don't know why @xenfinity.net was in there, but you should just be able to sign up with a desired username and password.</p>
]]></description><link>http://wiredforwar.org/topic/105/slack-team-webchat</link><guid isPermaLink="true">http://wiredforwar.org/topic/105/slack-team-webchat</guid><dc:creator><![CDATA[bilal]]></dc:creator><pubDate>Mon, 25 Apr 2016 22:40:56 GMT</pubDate></item><item><title><![CDATA[ITALIAN LANGUAGE PACK]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/103">@LEx1476</a> Maybe there could be a multi-language pack somewhere. I've seen screenshots of MACHINES in russian...</p>
<p dir="auto">I found these links:</p>
<p dir="auto"><a href="http://www.old-games.ru/game/screenshots/1470.html" rel="nofollow ugc">http://www.old-games.ru/game/screenshots/1470.html</a><br />
<a href="http://www.theisozone.com/downloads/pc/windows-games/machines-wired-for-war/" rel="nofollow ugc">http://www.theisozone.com/downloads/pc/windows-games/machines-wired-for-war/</a><br />
<a href="http://www.oldgamesfinder.com/?m=1&amp;q=MACHINES%20:%20Wired%20For%20War%20(Russian%20Language)" rel="nofollow ugc">http://www.oldgamesfinder.com/?m=1&amp;q=MACHINES : Wired For War (Russian Language)</a></p>
<p dir="auto">¡Maybe one of them works and is in italian!</p>
<p dir="auto">Notice that I posted also the russian version. This is because it might not be only in russian.</p>
]]></description><link>http://wiredforwar.org/topic/100/italian-language-pack</link><guid isPermaLink="true">http://wiredforwar.org/topic/100/italian-language-pack</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Sun, 06 Mar 2016 16:22:01 GMT</pubDate></item><item><title><![CDATA[Happy New Year!!1]]></title><description><![CDATA[<p dir="auto">So... it'll soon be year 2016.<br />
Happy New Year, everyone!</p>
<p dir="auto">EDIT: It is.</p>
<p dir="auto"><em>yay.gorilla</em></p>
]]></description><link>http://wiredforwar.org/topic/95/happy-new-year-1</link><guid isPermaLink="true">http://wiredforwar.org/topic/95/happy-new-year-1</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Thu, 31 Dec 2015 19:53:03 GMT</pubDate></item><item><title><![CDATA[TVTropes.org and us]]></title><description><![CDATA[<p dir="auto">Not sure where should I put this, so I just made this topic here...</p>
<p dir="auto">Here's how our TVTropes page looks like:<br />
<a href="http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/MachinesWiredForWar" rel="nofollow ugc">http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/MachinesWiredForWar</a><br />
Don't you think we should update it? At least a slight bit?</p>
<p dir="auto"><em>yay.gorilla</em></p>
]]></description><link>http://wiredforwar.org/topic/94/tvtropes-org-and-us</link><guid isPermaLink="true">http://wiredforwar.org/topic/94/tvtropes-org-and-us</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Wed, 23 Dec 2015 12:45:42 GMT</pubDate></item><item><title><![CDATA[My need of posting something before I go crazy with posting, but I can&#x27;t go crazy with posting]]></title><description><![CDATA[<p dir="auto">@Encrypted<br />
I don't!</p>
]]></description><link>http://wiredforwar.org/topic/80/my-need-of-posting-something-before-i-go-crazy-with-posting-but-i-can-t-go-crazy-with-posting</link><guid isPermaLink="true">http://wiredforwar.org/topic/80/my-need-of-posting-something-before-i-go-crazy-with-posting-but-i-can-t-go-crazy-with-posting</guid><dc:creator><![CDATA[bilal]]></dc:creator><pubDate>Fri, 14 Aug 2015 12:07:47 GMT</pubDate></item><item><title><![CDATA[Trello]]></title><description><![CDATA[<p dir="auto">Hello everyone! <a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/2">@bilal</a> made a trello group! We will use it for technical development purposes only.<br />
If you want to get started, visit <a href="https://trello.com" rel="nofollow ugc">https://trello.com</a><br />
Trello <strong>won't</strong> replace this site.<br />
If you want to join, post your username here =)</p>
<p dir="auto">P.S.<br />
Don't forget to visit these links!</p>
<p dir="auto"><a href="https://github.com/OpenMachines/machines/wiki/Development-Order" rel="nofollow ugc">https://github.com/OpenMachines/machines/wiki/Development-Order</a></p>
<p dir="auto"><a href="https://github.com/OpenMachines/machines/commits/master" rel="nofollow ugc">https://github.com/OpenMachines/machines/commits/master</a></p>
]]></description><link>http://wiredforwar.org/topic/75/trello</link><guid isPermaLink="true">http://wiredforwar.org/topic/75/trello</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Thu, 16 Jul 2015 19:14:10 GMT</pubDate></item><item><title><![CDATA[Identicons &amp; profile picture.]]></title><description><![CDATA[<p dir="auto"><a href="http://en.m.wikipedia.org/wiki/Identicon" rel="nofollow ugc">http://en.m.wikipedia.org/wiki/Identicon</a></p>
<p dir="auto"><a href="https://es.gravatar.com/site/implement/images/" rel="nofollow ugc">https://es.gravatar.com/site/implement/images/</a></p>
<p dir="auto"><a href="http://blog.gravatar.com/2008/04/22/identicons-monsterids-and-wavatars-oh-my/" rel="nofollow ugc">http://blog.gravatar.com/2008/04/22/identicons-monsterids-and-wavatars-oh-my/</a></p>
<p dir="auto"><a href="http://www.splitbrain.org/blog/2007-01/20_monsterid_as_gravatar_fallback" rel="nofollow ugc">http://www.splitbrain.org/blog/2007-01/20_monsterid_as_gravatar_fallback</a></p>
<p dir="auto"><a href="http://www.splitbrain.org/projects/monsterid" rel="nofollow ugc">http://www.splitbrain.org/projects/monsterid</a></p>
<p dir="auto">(On the last page, try to refresh/reload it and see what happens to the monster.)</p>
<p dir="auto">We are currently using Identicons. So, what if we manage to make something similar but using the Machines' "faces" instead? They could have different amounts of eyes and antennae, different colours, and different positions (facing in different directions).<br />
This could make the forum even more unique!</p>
]]></description><link>http://wiredforwar.org/topic/61/identicons-profile-picture</link><guid isPermaLink="true">http://wiredforwar.org/topic/61/identicons-profile-picture</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Sun, 17 May 2015 03:06:50 GMT</pubDate></item></channel></rss>