<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Blogs]]></title><description><![CDATA[Blog posts from individual members]]></description><link>http://wiredforwar.org/category/3</link><generator>RSS for Node</generator><lastBuildDate>Sat, 06 Jun 2026 05:02:33 GMT</lastBuildDate><atom:link href="http://wiredforwar.org/category/3.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 27 Jul 2017 13:27:14 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[___]]></title><description><![CDATA[<p dir="auto">What are thoooose?</p>
]]></description><link>http://wiredforwar.org/topic/143/___</link><guid isPermaLink="true">http://wiredforwar.org/topic/143/___</guid><dc:creator><![CDATA[Gameuser10]]></dc:creator><pubDate>Thu, 27 Jul 2017 13:27:14 GMT</pubDate></item><item><title><![CDATA[Mordakai&#x27;s Blog of Irrelevance]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/26">@M123</a> said:</p>
<blockquote>
<p dir="auto">You didn't miss anything - due to <a href="https://en.wikipedia.org/wiki/ISO_image#Limitations" rel="nofollow ugc">the limitations of the ISO format</a>, the music is not present in the Disk 2 ISO files available from the site.</p>
<p dir="auto">Until someone updates the downloads with disk images in a format that supports CD audio, the instructions I posted are the only way I know of to get working music using the files available here.</p>
</blockquote>
<p dir="auto">I went ahead and dug up my Alcohol 120% clones of the disks and added them to the <a href="http://wiredforwar.org/topic/14/machines-the-game">download post</a>. Hopefully this helps some people. :)</p>
]]></description><link>http://wiredforwar.org/topic/111/mordakai-s-blog-of-irrelevance</link><guid isPermaLink="true">http://wiredforwar.org/topic/111/mordakai-s-blog-of-irrelevance</guid><dc:creator><![CDATA[Hayden]]></dc:creator><pubDate>Thu, 30 Jun 2016 06:05:38 GMT</pubDate></item><item><title><![CDATA[The Campaign]]></title><description><![CDATA[<p dir="auto">I finished the campaign. Finally! Bringing doom to the <em>SPOILER</em> was fun.<br />
It was cool, but I noticed the story can be easily... expanded. Especially the point between "The Finger of God" and "Protect the Controller" missions. Talon Prime missions can be enriched, too.</p>
<p dir="auto">For example, let's say the Commander (or Super Marshal with six Railguns ('cuz he's a SUPER Marshal)) we're playing as must escape from his administrative base because the enemy suddenly discovers we have some informations regarding X, and it wants these informations badly. After we escape from the base, we need to quickly reach an APC which is waiting for us patiently. We need to find another administrative base, and that's the point when the enemy attempts to attack the Controller.</p>
<p dir="auto">And... I destroyed the <em>SPOILER</em> with an Assassin Warlord. It was fun to make Gorillas attack its own <em>SPOILER</em> and then save the game at the point where the <em>SPOILER</em>'s hp was so low that you could kill it with one hit.</p>
<p dir="auto">Did I mention that <em>SPOILER</em> has three <em>SPOILER</em> <em>SPOILER</em> around it?<br />
You also need to destroy <em>SPOILER</em> <em>SPOILER</em> to disable the <em>SPOILER</em>'s <em>SPOILER</em> <em>SPOILER</em>.<br />
SPOILER: The <em>SPOILER</em> is actually a long <em>SPOILER</em>.</p>
<p dir="auto">Okay, that's too much, I spoiled enough informations.</p>
<p dir="auto"><em>yay.gorilla</em></p>
]]></description><link>http://wiredforwar.org/topic/89/the-campaign</link><guid isPermaLink="true">http://wiredforwar.org/topic/89/the-campaign</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Sat, 17 Oct 2015 11:55:16 GMT</pubDate></item><item><title><![CDATA[What It&#x27;s like to CMD THE MACHINES]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/169">@X-Lord</a> Strange, it should ask you to jump to the system in which the planet is, then you would use the orbit command on the planet, then you would launch one of the pods in that vessel.</p>
<p dir="auto">I just tested it and it is intended to look like this:</p>
<p dir="auto">image.png</p>
<p dir="auto">Thanks <a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/182">@Radler</a>!</p>
]]></description><link>http://wiredforwar.org/topic/87/what-it-s-like-to-cmd-the-machines</link><guid isPermaLink="true">http://wiredforwar.org/topic/87/what-it-s-like-to-cmd-the-machines</guid><dc:creator><![CDATA[bilal]]></dc:creator><pubDate>Mon, 05 Oct 2015 23:56:36 GMT</pubDate></item><item><title><![CDATA[A Preview...]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/2">@bilal</a><br />
Thank you! I thought that the original one needed to be re-designed. Maybe something similar to actual plant pods would be interesting.<br />
We could start a thread for seeding ships!</p>
]]></description><link>http://wiredforwar.org/topic/85/a-preview</link><guid isPermaLink="true">http://wiredforwar.org/topic/85/a-preview</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Fri, 02 Oct 2015 02:04:18 GMT</pubDate></item><item><title><![CDATA[Fun&#x2F;Tests With Photoshop]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/2">@bilal</a> Done! it's "<strong>Pisarz</strong>" :)</p>
]]></description><link>http://wiredforwar.org/topic/73/fun-tests-with-photoshop</link><guid isPermaLink="true">http://wiredforwar.org/topic/73/fun-tests-with-photoshop</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Fri, 03 Jul 2015 20:44:53 GMT</pubDate></item><item><title><![CDATA[Pisarz&#x27; news&#x2F;status &amp; other stuff.]]></title><description><![CDATA[<p dir="auto">These are some MSPaint works I did :)<br />
2020 - 09 - 09_014.png<br />
2020 - 09 - 08_8.png<br />
2020 - 08 - 21_025.png<br />
2020 - 08 - 19_3.png<br />
2020 - 08 - 19_2.png<br />
2020 - 08 - 14_3.png<br />
2020 - 07 - 13_10_B.png<br />
2020 - 05 - 24.png<br />
2020 - 05 - 23 - 7.png<br />
2020 - 05 - 23 - 6.png<br />
2020 - 05 - 22.png<br />
2020 - 05 - 21.png<br />
2020 - 05 - 20 - No stylus challenge.png<br />
2020 - 05 - 19 - MACHINES.png</p>
]]></description><link>http://wiredforwar.org/topic/53/pisarz-news-status-other-stuff</link><guid isPermaLink="true">http://wiredforwar.org/topic/53/pisarz-news-status-other-stuff</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Thu, 30 Apr 2015 21:53:20 GMT</pubDate></item><item><title><![CDATA[Encrypted&#x27;s Ultimate Thread o&#x27; Stuff]]></title><description><![CDATA[<p dir="auto">57()|} 17, 4|/|/ {||_|||'7 00bnDANK573||T b33n/-\Ry!</p>
<p dir="auto">00110001 00100000 00110000 00100000 00110001 !!!</p>
<p dir="auto">(No translation provided, take that! Buahahahahahah4h4h4h4|-|4|-|4<br />
By the way, some | aren't exactly |. Quote me to see what I mean)</p>
]]></description><link>http://wiredforwar.org/topic/45/encrypted-s-ultimate-thread-o-stuff</link><guid isPermaLink="true">http://wiredforwar.org/topic/45/encrypted-s-ultimate-thread-o-stuff</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Fri, 10 Apr 2015 15:13:01 GMT</pubDate></item><item><title><![CDATA[I have ideas for unit names, II]]></title><description><![CDATA[<p dir="auto">Well, well, well... wow.</p>
<p dir="auto"><strong>Striker</strong></p>
<p dir="auto">Type: Aggressor (subtype Grunt)<br />
Costs to build: 65<br />
Required space: 10<br />
[MIN_ACCESS_SIZE_INDEX]: 1<br />
Speed: 9<br />
Acceleration: 12<br />
Rotation speed: 90<br />
Rotation acceleration: 70<br />
Research costs: 50      //yay<br />
Research points required: 16       //yay<br />
Armo(u)r: 28<br />
Hitpoints: 56<br />
Armo(u)r repair rate: 0.5<br />
NUMBER_WEAPONS: wut iz dis<br />
Accuracy: 55<br />
Field of view range: 120<br />
Propulsion type: Tracks<br />
LOCOMOTION_PARAMETER: wut<br />
AI kind: NEVER_EVADE<br />
BODY_TURN_LINK: Body<br />
Body turn rate: 120<br />
HIGH_CLEARANCE: 3.12<br />
LOW_CLEARANCE: 3.12</p>
<p dir="auto"><strong>Oppressor</strong></p>
<p dir="auto">Type: Aggressor (subtype Grunt)<br />
Costs to build: 80<br />
Required space: 10<br />
[MIN_ACCESS_SIZE_INDEX]: 1<br />
Speed: 8<br />
Acceleration: 10<br />
Rotation speed: 90<br />
Rotation acceleration: 75<br />
Research costs: 60<br />
Research points required: 18<br />
Armo(u)r: 35<br />
Hitpoints: 70<br />
Armo(u)r repair rate: 0.5<br />
[NUMBER_WEAPONS]: blank lol<br />
Accuracy: 55<br />
Fov range: 120<br />
Propulsion type: Mega tracks  //Error: does not compute<br />
[LOCOMOTION_PARAMETER]: still dk<br />
AI kind: NEVER_EVADE<br />
BODY_TURN_LINK: Lower body (Bolter Desintegrator Cannon) and Upper body (Head and two Disruptors)<br />
Body turn rate: 100<br />
HIGH_CLEARANCE: 3.8<br />
LOW_CLEARANCE: 3.8</p>
<p dir="auto"><strong>Paladin</strong></p>
<p dir="auto">Type: Aggressor (Knight)<br />
Costs to build: 450 <a href="//yay.gorilla.costs" rel="nofollow ugc">//yay.gorilla.costs</a><br />
Required space: 17<br />
MIN_ACCESS_SIZE_INDEX: 1<br />
Speed: 21<br />
Acceleration: 13<br />
Rotation speed: 360<br />
Rotation acceleration: 360<br />
Research costs: 320<br />
Research pts. required: 20<br />
Armo(u)r: 100<br />
HP: 120</p>
<p dir="auto">Will complete later</p>
]]></description><link>http://wiredforwar.org/topic/39/i-have-ideas-for-unit-names-ii</link><guid isPermaLink="true">http://wiredforwar.org/topic/39/i-have-ideas-for-unit-names-ii</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Mon, 06 Apr 2015 19:34:35 GMT</pubDate></item><item><title><![CDATA[I have ideas for unit names]]></title><description><![CDATA[<p dir="auto">@Encrypted If you're going to put a personal list on the public net, you should use your personal discussion page, your sandbox page (wikipedia gives one; I don't know about wikia), pastebin, google docs, <a href="http://yourworldoftext.com" rel="nofollow ugc">yourworldoftext.com</a>, a forum thread, etc. It's misleading, and a little conceited, to put your ideas as their own article on a wiki about the game that was already released. With all due respect, a wiki page is not exactly a place for opinions, sketches, ideas, etc.</p>
]]></description><link>http://wiredforwar.org/topic/38/i-have-ideas-for-unit-names</link><guid isPermaLink="true">http://wiredforwar.org/topic/38/i-have-ideas-for-unit-names</guid><dc:creator><![CDATA[Mahmoud]]></dc:creator><pubDate>Mon, 06 Apr 2015 18:14:47 GMT</pubDate></item><item><title><![CDATA[Project: Photostream.]]></title><description><![CDATA[<p dir="auto">As you guys can imagine, I'm having some trouble selecting the prettiest screenshots, as most of 'm are pretty bad-ass. So to keep it organized, I;ll post 'em all here instead of all over the place.</p>
<p dir="auto">(I love the reinforcements auto-placement. Just point it and the PC sets 'm up right)<br />
<img src="/uploads/files/upload-22a8a6ec-5e30-4046-b400-e1ffd9d404b0" alt="upload-6390dbba-c7c7-43bc-9d1c-cd15a3a182b7" class=" img-fluid img-markdown" /></p>
<p dir="auto"><img src="/uploads/files/upload-495b1d71-7b37-4d1e-a2fe-6b3bf112e0ef" alt="upload-591bba91-8446-460b-80d4-d856368de623" class=" img-fluid img-markdown" /></p>
<p dir="auto"><img src="/uploads/files/upload-e3aa5f2b-66b4-446b-b475-d31cd2c206e7" alt="upload-5b7eb7ab-7fae-4d12-bc2d-16f04981590a" class=" img-fluid img-markdown" /></p>
<p dir="auto"><img src="/uploads/files/upload-774f0251-084c-4a7a-a29f-01b3de9e963e" alt="upload-22d50767-447c-4c83-9ed9-e2b1a0225e96" class=" img-fluid img-markdown" /></p>
]]></description><link>http://wiredforwar.org/topic/36/project-photostream</link><guid isPermaLink="true">http://wiredforwar.org/topic/36/project-photostream</guid><dc:creator><![CDATA[Judas]]></dc:creator><pubDate>Sat, 04 Apr 2015 09:02:57 GMT</pubDate></item><item><title><![CDATA[Project: New Skirmish Maps - Invasion, Hunted, Hunter, Resource Wars]]></title><description><![CDATA[<h2>Coming soon!</h2>
<h2>New skirmish type: Invasion.</h2>
<p dir="auto">What if you started with 5 Light Military Factories and 5000 BMU's. Create your own army and come out on top.</p>
<p dir="auto">(Possibly with check-points with 500 BMU Mines/Smelters/Transporter that change allegiance when you come near.)</p>
<h2>New skirmish type: Hunted.</h2>
<p dir="auto">One Advanced Spy, twenty hunters, hundred turrets. You have what it takes?</p>
<p dir="auto">Either timed (5/10/15 minutes is very easy to create) or you have to get checkpoints(how to explain which checkpoint though? Satellite Shootout has a nice circular map? Otherwise.... Dales or Fortress?)</p>
<p dir="auto">Designed for 1st Person</p>
<h2>New skirmish type: Hunter.</h2>
<p dir="auto">Two versions:</p>
<ol>
<li>One Judas Warlord vs a million enemies.</li>
<li>One Assassin Warlord vs a million enemies</li>
</ol>
<p dir="auto">Designed for 1st Person. Destroy all your enemies!</p>
<h2>New skirmish type: Resource Wars</h2>
<p dir="auto">Either: First one to 10.000BMU's wins<br />
<strong>or</strong><br />
All players start with all mines already built and you need to defend them because you don't have any locators. Not sure yet, perhaps both.</p>
]]></description><link>http://wiredforwar.org/topic/35/project-new-skirmish-maps-invasion-hunted-hunter-resource-wars</link><guid isPermaLink="true">http://wiredforwar.org/topic/35/project-new-skirmish-maps-invasion-hunted-hunter-resource-wars</guid><dc:creator><![CDATA[Judas]]></dc:creator><pubDate>Sat, 04 Apr 2015 08:36:51 GMT</pubDate></item><item><title><![CDATA[Project: New Skirmish Maps - Assault, Onslaught, Battle, Satellite]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/28">@Judas</a> I knew that Eradicators would cause total mayhem!<br />
Majestic.</p>
]]></description><link>http://wiredforwar.org/topic/30/project-new-skirmish-maps-assault-onslaught-battle-satellite</link><guid isPermaLink="true">http://wiredforwar.org/topic/30/project-new-skirmish-maps-assault-onslaught-battle-satellite</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Wed, 01 Apr 2015 10:20:00 GMT</pubDate></item><item><title><![CDATA[Project: Improving Draw Distance]]></title><description><![CDATA[<p dir="auto">I have similar draw distance issues. What graphics card are you using by the way, because I am using an AMD 7000 ish series card, and these look startlingly familiar.</p>
]]></description><link>http://wiredforwar.org/topic/29/project-improving-draw-distance</link><guid isPermaLink="true">http://wiredforwar.org/topic/29/project-improving-draw-distance</guid><dc:creator><![CDATA[Mordakai95]]></dc:creator><pubDate>Tue, 31 Mar 2015 19:00:10 GMT</pubDate></item><item><title><![CDATA[Project: Unit &amp; Weapon Rebalance]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/2">@bilal</a> Or until someone gets a nuke and blows his opponent's base the hell up.</p>
<p dir="auto">Not related to yay.gorilla.</p>
]]></description><link>http://wiredforwar.org/topic/28/project-unit-weapon-rebalance</link><guid isPermaLink="true">http://wiredforwar.org/topic/28/project-unit-weapon-rebalance</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Tue, 31 Mar 2015 18:51:48 GMT</pubDate></item><item><title><![CDATA[Project: The Machines - Wired for War Android App]]></title><description><![CDATA[<p dir="auto">The whole game? :D</p>
<p dir="auto">Joking, but an encyclopedia would be cool to see.</p>
]]></description><link>http://wiredforwar.org/topic/27/project-the-machines-wired-for-war-android-app</link><guid isPermaLink="true">http://wiredforwar.org/topic/27/project-the-machines-wired-for-war-android-app</guid><dc:creator><![CDATA[bilal]]></dc:creator><pubDate>Tue, 31 Mar 2015 13:27:35 GMT</pubDate></item><item><title><![CDATA[Project: Encyclopedia Machinum (Or: The Collective Studies on the behaviors of Machines by Judas et AI.)]]></title><description><![CDATA[<p dir="auto">Impressive. Now I just gotta do this for the new one lol</p>
]]></description><link>http://wiredforwar.org/topic/25/project-encyclopedia-machinum-or-the-collective-studies-on-the-behaviors-of-machines-by-judas-et-ai</link><guid isPermaLink="true">http://wiredforwar.org/topic/25/project-encyclopedia-machinum-or-the-collective-studies-on-the-behaviors-of-machines-by-judas-et-ai</guid><dc:creator><![CDATA[bilal]]></dc:creator><pubDate>Mon, 30 Mar 2015 18:26:40 GMT</pubDate></item><item><title><![CDATA[Project: New Skirmish map - Onslaught - COMPLETED April 1st 2015]]></title><description><![CDATA[<p dir="auto">Final touches:</p>

Edit Scninfo.dat so that it looks very very very nice. //DONE

<p dir="auto">upload-aa575465-32fc-4ff1-90e7-585db9ebf173</p>


<p dir="auto">Return some units to normal settings (Changed due to testing) //DONE</p>


<p dir="auto">Upload &amp; Playtest. <a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/1">@Hayden</a>? :)</p>


]]></description><link>http://wiredforwar.org/topic/24/project-new-skirmish-map-onslaught-completed-april-1st-2015</link><guid isPermaLink="true">http://wiredforwar.org/topic/24/project-new-skirmish-map-onslaught-completed-april-1st-2015</guid><dc:creator><![CDATA[Judas]]></dc:creator><pubDate>Sun, 29 Mar 2015 22:27:51 GMT</pubDate></item><item><title><![CDATA[There&#x27;s been years of silence!]]></title><description><![CDATA[<p dir="auto">...now it's my turn. Or something.</p>
<p dir="auto">My favourite pie is the apple pie! But I'm not really sure if it's an ordinary pie.</p>
]]></description><link>http://wiredforwar.org/topic/21/there-s-been-years-of-silence</link><guid isPermaLink="true">http://wiredforwar.org/topic/21/there-s-been-years-of-silence</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Thu, 26 Mar 2015 20:24:38 GMT</pubDate></item><item><title><![CDATA[anotherpointlessdiscussion.exe]]></title><description><![CDATA[<p dir="auto">Yelp. Looks like Pandora's Box has been opened up... Lord have mercy on us.</p>
<p dir="auto">Uhh... Lord? Who's this entity called "Lord"? I mean, our almighty Controller, duuuh ;)</p>
]]></description><link>http://wiredforwar.org/topic/18/anotherpointlessdiscussion-exe</link><guid isPermaLink="true">http://wiredforwar.org/topic/18/anotherpointlessdiscussion-exe</guid><dc:creator><![CDATA[StonerHate]]></dc:creator><pubDate>Fri, 20 Mar 2015 22:02:59 GMT</pubDate></item><item><title><![CDATA[...Silus? Idea]]></title><description><![CDATA[<p dir="auto">So, I've had this idea: the first named commander in (Open)Machines. What does it do? Are you going to play with him in the "campaign" mode? These are the questions I've been asking to myself when I thought 'bout it.</p>
<p dir="auto">But first: Silus is, basically, one of those top-field commanders that control everything from afar. They won't rush into the battle directly; instead they use something like terminals and communication beacons to administer everything they need to.</p>
<p dir="auto">And Silus is one of the first "Overlord" type commanders that can do almost everything they want (of course if they can). And if there's someone attacking the base, Silus also has got a lot of powerful weaponry.</p>
<p dir="auto">I've also thought that it would be pretty neat to make different campaign parts that usually end with a huge operation; an operation before the year 3297. It would extend the storyline, I suppose.</p>
]]></description><link>http://wiredforwar.org/topic/11/silus-idea</link><guid isPermaLink="true">http://wiredforwar.org/topic/11/silus-idea</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Sun, 01 Mar 2015 22:15:21 GMT</pubDate></item><item><title><![CDATA[Another discussion! I iz smart.]]></title><description><![CDATA[<p dir="auto">Wait, did that discussion/topic/whatever... well, it's got a total of 300+ views! Is that good?</p>
]]></description><link>http://wiredforwar.org/topic/9/another-discussion-i-iz-smart</link><guid isPermaLink="true">http://wiredforwar.org/topic/9/another-discussion-i-iz-smart</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Sat, 21 Feb 2015 15:44:24 GMT</pubDate></item><item><title><![CDATA[I can haz ideas for OpenMachines]]></title><description><![CDATA[<p dir="auto">Well, I don't know why they did scrap it... if they did. But I'm almost sure it was replaced by Treachery, because of some demo files that hint Virus would actually be something like Treachery.</p>
<p dir="auto">I'm not really sure...</p>
]]></description><link>http://wiredforwar.org/topic/8/i-can-haz-ideas-for-openmachines</link><guid isPermaLink="true">http://wiredforwar.org/topic/8/i-can-haz-ideas-for-openmachines</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Wed, 18 Feb 2015 13:38:38 GMT</pubDate></item></channel></rss>