<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Modding]]></title><description><![CDATA[Discussion &#x2F; Information on modifying the game.]]></description><link>http://wiredforwar.org/category/4</link><generator>RSS for Node</generator><lastBuildDate>Sat, 16 May 2026 12:13:20 GMT</lastBuildDate><atom:link href="http://wiredforwar.org/category/4.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 31 Oct 2019 22:53:23 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Removing dithtering and color banding in original textures and artwork]]></title><description><![CDATA[<p dir="auto">Using the same ESRGAN program that I was testing to upscale the textures it is possible to remove dithering and color banding in original textures and artwork, without changing resolution or changing the image in some more aggressive way. Using the "DeDither" model It gives the images it's original "uncompressed" look.</p>
<p dir="auto">In this artwork it removed the pixelisation:<br />
<img src="/uploads/files/upload-b1683c4e-d0cd-4978-a562-0c8a97dff05d.png" alt="maggsx_rlt_dd.png" class=" img-fluid img-markdown" /><br />
<img src="/uploads/files/upload-fb79517e-9529-4ac7-b026-012a0724e773.png" alt="Untitled.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">Here you can see on the right the transition between areas of different color is much smoother. Even though it is same resolution, the image is much higher quality:<br />
<img src="/uploads/files/upload-a38e1a3a-e49e-4823-8538-3dada7fd53a4.png" alt="Untitled2.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">Here you can see both:<br />
<img src="/uploads/files/upload-e9cf6f46-53be-4582-aa9d-978a60cd764d.png" alt="Untitled3.png" class=" img-fluid img-markdown" /></p>
]]></description><link>http://wiredforwar.org/topic/172/removing-dithtering-and-color-banding-in-original-textures-and-artwork</link><guid isPermaLink="true">http://wiredforwar.org/topic/172/removing-dithtering-and-color-banding-in-original-textures-and-artwork</guid><dc:creator><![CDATA[antrad]]></dc:creator><pubDate>Thu, 31 Oct 2019 22:53:23 GMT</pubDate></item><item><title><![CDATA[High resolution terrain textures (test)]]></title><description><![CDATA[<p dir="auto">Allow me to be off topic once again and show you my finished Dungeon Siege texture project. It took more than 4 months and 3929 textures have been updated. The texture pack is 5.97 GB !</p>
<p dir="auto"><a href="https://www.youtube.com/watch?v=V8WMZhyBg7k" rel="nofollow ugc">https://www.youtube.com/watch?v=V8WMZhyBg7k</a></p>
]]></description><link>http://wiredforwar.org/topic/158/high-resolution-terrain-textures-test</link><guid isPermaLink="true">http://wiredforwar.org/topic/158/high-resolution-terrain-textures-test</guid><dc:creator><![CDATA[antrad]]></dc:creator><pubDate>Mon, 24 Dec 2018 09:24:50 GMT</pubDate></item><item><title><![CDATA[texture4]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/257">@GeneralCamel</a> lags may be caused by your graphic card drivers etc. Please search the forums. I also recommend the latest community patch <a href="http://wiredforwar.org/topic/167/announcing-community-patch-1-5-godsend">http://wiredforwar.org/topic/167/announcing-community-patch-1-5-godsend</a>.</p>
]]></description><link>http://wiredforwar.org/topic/110/texture4</link><guid isPermaLink="true">http://wiredforwar.org/topic/110/texture4</guid><dc:creator><![CDATA[X-Lord]]></dc:creator><pubDate>Sat, 04 Jun 2016 21:39:40 GMT</pubDate></item><item><title><![CDATA[New Campaign]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/68">@Mad-Reaper</a> WOALA = "Voila" for those of you who didn't get that.  If I was a native french speaker I'd scream lol.</p>
]]></description><link>http://wiredforwar.org/topic/84/new-campaign</link><guid isPermaLink="true">http://wiredforwar.org/topic/84/new-campaign</guid><dc:creator><![CDATA[wildh0rse]]></dc:creator><pubDate>Wed, 02 Sep 2015 18:55:00 GMT</pubDate></item><item><title><![CDATA[Hay how about mods for Machines ?]]></title><description><![CDATA[<p dir="auto">looks nice, can i help out ? ah and thanks. was seeking a forum like this one. thats now the first page that opens when i start firefox hehehe</p>
]]></description><link>http://wiredforwar.org/topic/83/hay-how-about-mods-for-machines</link><guid isPermaLink="true">http://wiredforwar.org/topic/83/hay-how-about-mods-for-machines</guid><dc:creator><![CDATA[Mad Reaper]]></dc:creator><pubDate>Tue, 01 Sep 2015 16:59:24 GMT</pubDate></item><item><title><![CDATA[MACHINES on mobile devices?]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/41">@Byrgius</a><br />
Yup, we could do the unit cap warnings based on averages of user spec performance.</p>
]]></description><link>http://wiredforwar.org/topic/64/machines-on-mobile-devices</link><guid isPermaLink="true">http://wiredforwar.org/topic/64/machines-on-mobile-devices</guid><dc:creator><![CDATA[bilal]]></dc:creator><pubDate>Tue, 02 Jun 2015 02:01:20 GMT</pubDate></item><item><title><![CDATA[New textures&#x2F;skins for MACHINES.]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/30">@Pisarz</a> said:</p>
<blockquote>
<p dir="auto">machines smile.jpg</p>
</blockquote>
<p dir="auto">I love this icon. It ALWAYS looks like a smile to me! Yet, I guess it's not a smile. Hehe.</p>
]]></description><link>http://wiredforwar.org/topic/59/new-textures-skins-for-machines</link><guid isPermaLink="true">http://wiredforwar.org/topic/59/new-textures-skins-for-machines</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Sun, 17 May 2015 01:55:12 GMT</pubDate></item><item><title><![CDATA[Goliath Optimization Programme]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/30">@Pisarz</a> said:</p>
<blockquote>
<p dir="auto">Also I have some suggestions:</p>
</blockquote>
<p dir="auto">Well, I think it was my fault, lol</p>
]]></description><link>http://wiredforwar.org/topic/42/goliath-optimization-programme</link><guid isPermaLink="true">http://wiredforwar.org/topic/42/goliath-optimization-programme</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Tue, 07 Apr 2015 23:06:58 GMT</pubDate></item><item><title><![CDATA[Machines Animator!]]></title><description><![CDATA[<p dir="auto">@Encrypted Im going to attempt to contribute now i have the ability too. I tried a few years back but there was nothing like unreal or a working wings 3d back then. Now everything is possible. I thought "what better way to re-train my self on new software than to try replicating things from my favorite game!"<br />
Its nice and simple animation too so i can really try at it.</p>
]]></description><link>http://wiredforwar.org/topic/34/machines-animator</link><guid isPermaLink="true">http://wiredforwar.org/topic/34/machines-animator</guid><dc:creator><![CDATA[JRL101]]></dc:creator><pubDate>Sat, 04 Apr 2015 08:02:17 GMT</pubDate></item><item><title><![CDATA[New Opening Screens]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/109">@themad</a> Very detailed. I'd love to see the full version!<br />
I mean, I'd just like to see it. You get it.</p>
<p dir="auto">yay.gorilla</p>
]]></description><link>http://wiredforwar.org/topic/26/new-opening-screens</link><guid isPermaLink="true">http://wiredforwar.org/topic/26/new-opening-screens</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Mon, 30 Mar 2015 19:17:02 GMT</pubDate></item><item><title><![CDATA[Modding Maps]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/26">@M123</a><br />
Well that is a shame. I checked your version and there's no mistakes on my end. I also got the black textures on the DirectX Viewer, but when I turn it so its almost completely vertical or horizontal, then its colours appear. I also fiddled around with the settings and turned off an option, something to do with shadows, and the colour came back (more or less). I might try going through the tutorial again, hopefully it was a small typing error that I missed. Thanks all the same.</p>
]]></description><link>http://wiredforwar.org/topic/7/modding-maps</link><guid isPermaLink="true">http://wiredforwar.org/topic/7/modding-maps</guid><dc:creator><![CDATA[Warharvest_]]></dc:creator><pubDate>Mon, 16 Feb 2015 19:06:50 GMT</pubDate></item><item><title><![CDATA[Getting Started with Modding Machines]]></title><description><![CDATA[<p dir="auto">Sentimental journey :)</p>
<p dir="auto">Yet still the guide is pure gold!</p>
]]></description><link>http://wiredforwar.org/topic/3/getting-started-with-modding-machines</link><guid isPermaLink="true">http://wiredforwar.org/topic/3/getting-started-with-modding-machines</guid><dc:creator><![CDATA[X-Lord]]></dc:creator><pubDate>Fri, 23 Jan 2015 05:12:52 GMT</pubDate></item></channel></rss>