<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[OpenMachines]]></title><description><![CDATA[Discussion on the development of OpenMachines]]></description><link>http://wiredforwar.org/category/6</link><generator>RSS for Node</generator><lastBuildDate>Sun, 15 Mar 2026 01:55:24 GMT</lastBuildDate><atom:link href="http://wiredforwar.org/category/6.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 03 Dec 2020 16:09:17 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Project OpenMachines]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/169">@X-Lord</a> That was actually a mistake, although I'm playing with the idea to switch out the eyes depending on the health or command.</p>
<p dir="auto">So if the health is low = sad eyes, even if its a military unit.</p>
<p dir="auto">If command is 'attack', then angry eyes! and so forth</p>
]]></description><link>http://wiredforwar.org/topic/188/project-openmachines</link><guid isPermaLink="true">http://wiredforwar.org/topic/188/project-openmachines</guid><dc:creator><![CDATA[Judas]]></dc:creator><pubDate>Thu, 03 Dec 2020 16:09:17 GMT</pubDate></item><item><title><![CDATA[Legacy - Resources]]></title><description><![CDATA[<p dir="auto">Since data storage is nearly free nowadays:</p>
<p dir="auto"><a href="https://1drv.ms/u/s!Av1LnF-nhc7tg4B39K8Vj41imHWZng?e=1X8eS3" rel="nofollow ugc">Backup - OneDrive</a></p>
<p dir="auto">In case this website ever goes down.</p>
]]></description><link>http://wiredforwar.org/topic/181/legacy-resources</link><guid isPermaLink="true">http://wiredforwar.org/topic/181/legacy-resources</guid><dc:creator><![CDATA[Judas]]></dc:creator><pubDate>Sat, 15 Feb 2020 16:38:25 GMT</pubDate></item><item><title><![CDATA[OpenMachines - Roadmap &#x2F; Download]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/28">@Judas</a> nice! I'm guessing you're a software developer? Seems like everyone from the original forums went into the software field</p>
]]></description><link>http://wiredforwar.org/topic/152/openmachines-roadmap-download</link><guid isPermaLink="true">http://wiredforwar.org/topic/152/openmachines-roadmap-download</guid><dc:creator><![CDATA[nainnad]]></dc:creator><pubDate>Sun, 18 Mar 2018 12:22:37 GMT</pubDate></item><item><title><![CDATA[OpenMachines - Blueprinted]]></title><description><![CDATA[<p dir="auto">Not sure why I created a new account for this. Was too lazy to check if my password still worked lol</p>
<p dir="auto">Right now I got 3 building:</p>

Lvl5 Mine
Garrison
Lvl1 Civ Lab

<p dir="auto">I can't build them yet with the buttons (Only the mine, as shown in the video) - but I'll get there :)</p>
<p dir="auto">I'll upload the files when I think is appropriate. Would be nice to have ready-to-go OpenMachine UE4 files on the Internets</p>
]]></description><link>http://wiredforwar.org/topic/149/openmachines-blueprinted</link><guid isPermaLink="true">http://wiredforwar.org/topic/149/openmachines-blueprinted</guid><dc:creator><![CDATA[Judas]]></dc:creator><pubDate>Thu, 15 Mar 2018 17:25:53 GMT</pubDate></item><item><title><![CDATA[I am Back]]></title><description><![CDATA[<p dir="auto">Yays, the Scout Grunt!</p>
<p dir="auto">I remember those (nonexistent) days when I was rushing other players with an armada of these, only to have them all killed and ruined.</p>
]]></description><link>http://wiredforwar.org/topic/122/i-am-back</link><guid isPermaLink="true">http://wiredforwar.org/topic/122/i-am-back</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Fri, 12 Aug 2016 20:55:45 GMT</pubDate></item><item><title><![CDATA[Minimum Viable Product]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/182">@Radler</a> Details? Screenshot? What message does it tell you when you try to open it?</p>
]]></description><link>http://wiredforwar.org/topic/120/minimum-viable-product</link><guid isPermaLink="true">http://wiredforwar.org/topic/120/minimum-viable-product</guid><dc:creator><![CDATA[bilal]]></dc:creator><pubDate>Wed, 03 Aug 2016 17:37:17 GMT</pubDate></item><item><title><![CDATA[Buildings inside and out.]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/118">@JRL101</a> hey how how many polygons have the building?</p>
]]></description><link>http://wiredforwar.org/topic/114/buildings-inside-and-out</link><guid isPermaLink="true">http://wiredforwar.org/topic/114/buildings-inside-and-out</guid><dc:creator><![CDATA[Ddc_Cl]]></dc:creator><pubDate>Tue, 05 Jul 2016 05:51:33 GMT</pubDate></item><item><title><![CDATA[IMPORTING with the exported models - Experimentation]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/118">@JRL101</a> said:</p>
<blockquote>
<p dir="auto">"[F]eel free to assist me with some screenshots for other units/buildings.[...] If anyones still working on this."</p>
</blockquote>
<p dir="auto">Sure!</p>
<p dir="auto">We are all doing what we can (when we can) haha</p>
]]></description><link>http://wiredforwar.org/topic/112/importing-with-the-exported-models-experimentation</link><guid isPermaLink="true">http://wiredforwar.org/topic/112/importing-with-the-exported-models-experimentation</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Mon, 04 Jul 2016 06:29:43 GMT</pubDate></item><item><title><![CDATA[My friends&#x27; machine sounds]]></title><description><![CDATA[<p dir="auto">@Encrypted<br />
I haven't seen them all then.</p>
]]></description><link>http://wiredforwar.org/topic/103/my-friends-machine-sounds</link><guid isPermaLink="true">http://wiredforwar.org/topic/103/my-friends-machine-sounds</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Thu, 10 Mar 2016 19:18:27 GMT</pubDate></item><item><title><![CDATA[GitHub issue]]></title><description><![CDATA[<p dir="auto">Hey I have some models done but i cant Send them to the Repositry cuz say that Upload are Disable D:<br />
<img src="/uploads/files/upload-f048b542-f18d-4e81-9d85-079b4cf304b6.png" alt="2016-03-08.png" class=" img-fluid img-markdown" /></p>
]]></description><link>http://wiredforwar.org/topic/102/github-issue</link><guid isPermaLink="true">http://wiredforwar.org/topic/102/github-issue</guid><dc:creator><![CDATA[Ddc_Cl]]></dc:creator><pubDate>Wed, 09 Mar 2016 02:24:10 GMT</pubDate></item><item><title><![CDATA[3d models development]]></title><description><![CDATA[<p dir="auto">@Encrypted<br />
It would be a "heavy tricycle". The front wheel or tracks would be on the front segment, and the rest of the tracks would be on the rear one.</p>
]]></description><link>http://wiredforwar.org/topic/101/3d-models-development</link><guid isPermaLink="true">http://wiredforwar.org/topic/101/3d-models-development</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Sun, 06 Mar 2016 23:30:08 GMT</pubDate></item><item><title><![CDATA[Models Things]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/136">@marvin</a> said:</p>
<blockquote>
<p dir="auto">Hi, I  created a Reaper in Blender. It is already rigged and textured. For the Textures it may be helpful to have some basic Materail-Textures for the Metal, so that the Models look not too different. I already created some and if you like them I can share them. ;D</p>
<p dir="auto">Based on the model, i uploaded two vids. In one animation i just let the legs move, to better support a moving body for aming in first person for example.</p>
<p dir="auto">//Added: Run Animation:<br />
<a href="https://www.youtube.com/watch?v=3dZQe4IduA8" rel="nofollow ugc">Animation with moving body</a><br />
<a href="https://www.youtube.com/watch?v=MtXgOm8ja-k" rel="nofollow ugc">Animation without moving body</a></p>
<p dir="auto">Here is the Result:<br />
FirstRender.png</p>
</blockquote>
<p dir="auto">Hey, that's pretty cool</p>
]]></description><link>http://wiredforwar.org/topic/99/models-things</link><guid isPermaLink="true">http://wiredforwar.org/topic/99/models-things</guid><dc:creator><![CDATA[Judas]]></dc:creator><pubDate>Thu, 25 Feb 2016 14:39:59 GMT</pubDate></item><item><title><![CDATA[3D modeler &amp; programmer]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/2">@bilal</a> Hey i am rady but i need Acess to the Repo my User is DdcCL</p>
]]></description><link>http://wiredforwar.org/topic/98/3d-modeler-programmer</link><guid isPermaLink="true">http://wiredforwar.org/topic/98/3d-modeler-programmer</guid><dc:creator><![CDATA[Ddc_Cl]]></dc:creator><pubDate>Tue, 16 Feb 2016 21:12:19 GMT</pubDate></item><item><title><![CDATA[Developer Resources]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/26">@M123</a> Thanks! Gonna see what i can do with them. maybe even rig and animate them.</p>
]]></description><link>http://wiredforwar.org/topic/93/developer-resources</link><guid isPermaLink="true">http://wiredforwar.org/topic/93/developer-resources</guid><dc:creator><![CDATA[JRL101]]></dc:creator><pubDate>Wed, 02 Dec 2015 23:27:15 GMT</pubDate></item><item><title><![CDATA[Voice-acting]]></title><description><![CDATA[<p dir="auto">@Encrypted  I thought echos were a reverberation taking longer to return to your ear.<br />
A reverberation is perceived when the reflected sound wave reaches your ear in less than 0.1 second after the original sound wave.</p>
<p dir="auto">Yea Machines unit voices (i've been looking them up) just sound like they are either filtered through an autotune (like soundwave from transformers), or have that radio effect over them.<br />
Give this <a href="http://www.bfxr.net/" rel="nofollow ugc">SITE</a> an experiment for autotuned filters ^ ,^ heaps of fun.</p>
<p dir="auto">Very starcraft that game sound. Adun'twain-us</p>
]]></description><link>http://wiredforwar.org/topic/90/voice-acting</link><guid isPermaLink="true">http://wiredforwar.org/topic/90/voice-acting</guid><dc:creator><![CDATA[JRL101]]></dc:creator><pubDate>Fri, 23 Oct 2015 19:57:18 GMT</pubDate></item><item><title><![CDATA[Seeding Ships]]></title><description><![CDATA[<p dir="auto">seeding ship.png</p>
]]></description><link>http://wiredforwar.org/topic/88/seeding-ships</link><guid isPermaLink="true">http://wiredforwar.org/topic/88/seeding-ships</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Sat, 10 Oct 2015 02:43:49 GMT</pubDate></item><item><title><![CDATA[Encrypted&#x27;s Stuff Thread]]></title><description><![CDATA[<p dir="auto">Is it possible for anyone to extract the models from the game?</p>
]]></description><link>http://wiredforwar.org/topic/86/encrypted-s-stuff-thread</link><guid isPermaLink="true">http://wiredforwar.org/topic/86/encrypted-s-stuff-thread</guid><dc:creator><![CDATA[JRL101]]></dc:creator><pubDate>Sat, 03 Oct 2015 10:31:05 GMT</pubDate></item><item><title><![CDATA[what about the coding...?]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/57">@blackice</a> said:</p>
<blockquote>
<p dir="auto">what about the coding within the project?</p>
</blockquote>
<p dir="auto">What about it? It's <a href="https://github.com/OpenMachines/machines" rel="nofollow ugc">here</a>.</p>
]]></description><link>http://wiredforwar.org/topic/74/what-about-the-coding</link><guid isPermaLink="true">http://wiredforwar.org/topic/74/what-about-the-coding</guid><dc:creator><![CDATA[bilal]]></dc:creator><pubDate>Tue, 14 Jul 2015 20:54:10 GMT</pubDate></item><item><title><![CDATA[Hi From An Original Developer of Machines]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/85">@wildh0rse</a> said:</p>
<blockquote>
<p dir="auto">I see here that most of the data files have been examined and the models, albeit in DirectX format, extracted.  AFAIK, if the models can be used and modified, and the AI programmed then there must be an engine out there that can use this data to recreate this game.  I have seen Unity3D mentioned here and from what I have seen of it (quite a bit at this point)  it would be ideal for this task.  The only issue being the .x format but I was able to convert them to .obj and they show up in Unity just fine.</p>
</blockquote>
<p dir="auto">You're posting in the forum of the remake. Unfortunately, I just haven't been able to do much work for it lately, but I will soon. I've already loaded in original models and given them very basic RTS controls in Unreal Engine 4. The reasoning behind UE4 versus unity, and trust me: I love Unity, is that Unity's terrain tools are pretty bad, and UE4 provides not only much better terrain tools, but a very simple way to give players a development kit for modding and map making.</p>
<p dir="auto">If you look at the mod editor for ARK: Survival Evolved, it's pretty much just all of UE4's tools provided in a way to make it simpler for a modder to use.</p>
<p dir="auto">Github is here: <a href="https://github.com/OpenMachines/machines" rel="nofollow ugc">https://github.com/OpenMachines/machines</a></p>
<p dir="auto">Picture of original models in UE4:<br />
<a href="http://wiredforwar.org/uploads/files/upload-91fe4112-1a48-4ce1-8733-cc2177f72e3c.png">http://wiredforwar.org/uploads/files/upload-91fe4112-1a48-4ce1-8733-cc2177f72e3c.png</a></p>
]]></description><link>http://wiredforwar.org/topic/71/hi-from-an-original-developer-of-machines</link><guid isPermaLink="true">http://wiredforwar.org/topic/71/hi-from-an-original-developer-of-machines</guid><dc:creator><![CDATA[bilal]]></dc:creator><pubDate>Tue, 30 Jun 2015 09:32:39 GMT</pubDate></item><item><title><![CDATA[Story]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/2">@bilal</a><br />
Yeah. I will present this concept sometime in the future after doing the pending portfolios that I promised. Then we would develop it.<br />
Don't worry pal, I'm in a similar situation.</p>
]]></description><link>http://wiredforwar.org/topic/70/story</link><guid isPermaLink="true">http://wiredforwar.org/topic/70/story</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Tue, 23 Jun 2015 00:38:24 GMT</pubDate></item><item><title><![CDATA[Menu Design]]></title><description><![CDATA[<p dir="auto">@Encrypted<br />
I think this should be fine for a prototype. Any suggestions are welcome. Maybe in the future there would be news/updates and other visual stuff on the sides.</p>
]]></description><link>http://wiredforwar.org/topic/63/menu-design</link><guid isPermaLink="true">http://wiredforwar.org/topic/63/menu-design</guid><dc:creator><![CDATA[bilal]]></dc:creator><pubDate>Thu, 28 May 2015 03:27:19 GMT</pubDate></item><item><title><![CDATA[Assembling Machines]]></title><description><![CDATA[<p dir="auto">Ooo ooo! that fan one gave me an idea.</p>
<p dir="auto">I present the "TRI-Flyer" or "The flea" for the individual ones.<br />
On on their own they can climb terrain and they hop to move around, but cant fly, but when three join together they can fly and move quicker and pick up other units! but they cant attack, unless you keep them a "flea" and change out their adapter for a weapon? alternatively it could be a faster scout.. you could disconnect them with a "flea" button and they'd pop apart mid air. giving them a better chance to partially survive in a bad situation.<br />
Triflier.jpg</p>
]]></description><link>http://wiredforwar.org/topic/62/assembling-machines</link><guid isPermaLink="true">http://wiredforwar.org/topic/62/assembling-machines</guid><dc:creator><![CDATA[JRL101]]></dc:creator><pubDate>Wed, 20 May 2015 13:22:19 GMT</pubDate></item><item><title><![CDATA[Special OM gamemode: Platform Racing]]></title><description><![CDATA[<p dir="auto">In this gamemode, you steer your machine in 1st person mode.</p>
<p dir="auto">Every machine taking part in the race is situated on a mobile platform. It's easy to control and it's kinda fast, too. To win, you have to finish the race first - or eradicate everyone on your way.</p>
]]></description><link>http://wiredforwar.org/topic/55/special-om-gamemode-platform-racing</link><guid isPermaLink="true">http://wiredforwar.org/topic/55/special-om-gamemode-platform-racing</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Wed, 06 May 2015 16:47:44 GMT</pubDate></item><item><title><![CDATA[Mecanum&#x2F;Ilon&#x2F;Omni wheels]]></title><description><![CDATA[<p dir="auto">More "Machines-related" applications for these wheels!<br />
KUKA_youBot_picture.jpg<br />
<a href="http://sparc-robotics.eu/enabling-researchers-to-innovate-in-small-scale-for-the-factory-of-the-future/" rel="nofollow ugc">http://sparc-robotics.eu/enabling-researchers-to-innovate-in-small-scale-for-the-factory-of-the-future/</a></p>
<p dir="auto">The video is quite interesting for watching these wheels in action:<br />
<a href="http://www.kuka-labs.com/en/service_robotics/research_education/youbot/start.htm" rel="nofollow ugc">http://www.kuka-labs.com/en/service_robotics/research_education/youbot/start.htm</a></p>
]]></description><link>http://wiredforwar.org/topic/52/mecanum-ilon-omni-wheels</link><guid isPermaLink="true">http://wiredforwar.org/topic/52/mecanum-ilon-omni-wheels</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Thu, 30 Apr 2015 00:12:28 GMT</pubDate></item><item><title><![CDATA[Special OM gamemode: An Army of One]]></title><description><![CDATA[<p dir="auto">@Encrypted said:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/30">@Pisarz</a> I'd say, the first comparision was actually way more accurate, as we don't really know how big those machines are. I mean, I'd say a Scout is the size of a car, but I'm not really sure because it was never mentioned how big they were.</p>
</blockquote>
<p dir="auto">Well, they were modified industrial robots, so maybe this scale could be used:<br />
<a href="http://s1.ibtimes.com/sites/www.ibtimes.com/files/styles/v2_article_large/public/2014/07/22/kuka-robots.jpg?itok=8GpBzZPv" rel="nofollow ugc">http://s1.ibtimes.com/sites/www.ibtimes.com/files/styles/v2_article_large/public/2014/07/22/kuka-robots.jpg?itok=8GpBzZPv</a></p>
<p dir="auto">And this one for the dozer:<br />
<a href="http://www.deere.com/common/media/images/product/crawler_dozers/1050j/446160_1050j_642x462.png" rel="nofollow ugc">http://www.deere.com/common/media/images/product/crawler_dozers/1050j/446160_1050j_642x462.png</a></p>
<blockquote>
<p dir="auto">I don't know what to say about the second one, though, discounting this: that human is too big for me.</p>
</blockquote>
<p dir="auto">Ok. Got it.</p>
<p dir="auto">By the way, the "broadsword-like" arms would be its legs, but also, I thought about putting some hidden <strong>retractile blades</strong> in them, for close combat:<br />
<a href="http://patentimages.storage.googleapis.com/US7140110B2/US07140110-20061128-D00001.png" rel="nofollow ugc">http://patentimages.storage.googleapis.com/US7140110B2/US07140110-20061128-D00001.png</a><br />
<a href="http://www.carrycasesplus.com/images/detailed/1/Utility_Knife.jpg" rel="nofollow ugc">http://www.carrycasesplus.com/images/detailed/1/Utility_Knife.jpg</a></p>
]]></description><link>http://wiredforwar.org/topic/51/special-om-gamemode-an-army-of-one</link><guid isPermaLink="true">http://wiredforwar.org/topic/51/special-om-gamemode-an-army-of-one</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Wed, 29 Apr 2015 19:41:00 GMT</pubDate></item></channel></rss>