<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Popular Topics]]></title><description><![CDATA[A list of topics that are sorted by post count]]></description><link>http://wiredforwar.org/popular/alltime</link><generator>RSS for Node</generator><lastBuildDate>Sat, 16 May 2026 12:09:04 GMT</lastBuildDate><atom:link href="http://wiredforwar.org/popular/alltime.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 30 Apr 2015 21:53:20 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Pisarz&#x27; news&#x2F;status &amp; other stuff.]]></title><description><![CDATA[<p dir="auto">These are some MSPaint works I did :)<br />
2020 - 09 - 09_014.png<br />
2020 - 09 - 08_8.png<br />
2020 - 08 - 21_025.png<br />
2020 - 08 - 19_3.png<br />
2020 - 08 - 19_2.png<br />
2020 - 08 - 14_3.png<br />
2020 - 07 - 13_10_B.png<br />
2020 - 05 - 24.png<br />
2020 - 05 - 23 - 7.png<br />
2020 - 05 - 23 - 6.png<br />
2020 - 05 - 22.png<br />
2020 - 05 - 21.png<br />
2020 - 05 - 20 - No stylus challenge.png<br />
2020 - 05 - 19 - MACHINES.png</p>
]]></description><link>http://wiredforwar.org/topic/53/pisarz-news-status-other-stuff</link><guid isPermaLink="true">http://wiredforwar.org/topic/53/pisarz-news-status-other-stuff</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Thu, 30 Apr 2015 21:53:20 GMT</pubDate></item><item><title><![CDATA[Open Machines?]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/2">@bilal</a> Yeah I know it's a tough call</p>
]]></description><link>http://wiredforwar.org/topic/10/open-machines</link><guid isPermaLink="true">http://wiredforwar.org/topic/10/open-machines</guid><dc:creator><![CDATA[Byrgius]]></dc:creator><pubDate>Sun, 01 Mar 2015 00:26:34 GMT</pubDate></item><item><title><![CDATA[Time to get this party started... (again...)]]></title><description><![CDATA[<p dir="auto">Nope its back :) Just quietish at the moment</p>
]]></description><link>http://wiredforwar.org/topic/4/time-to-get-this-party-started-again</link><guid isPermaLink="true">http://wiredforwar.org/topic/4/time-to-get-this-party-started-again</guid><dc:creator><![CDATA[TheOriginalFoxx]]></dc:creator><pubDate>Sun, 25 Jan 2015 19:40:43 GMT</pubDate></item><item><title><![CDATA[New Opening Screens]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/109">@themad</a> Very detailed. I'd love to see the full version!<br />
I mean, I'd just like to see it. You get it.</p>
<p dir="auto">yay.gorilla</p>
]]></description><link>http://wiredforwar.org/topic/26/new-opening-screens</link><guid isPermaLink="true">http://wiredforwar.org/topic/26/new-opening-screens</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Mon, 30 Mar 2015 19:17:02 GMT</pubDate></item><item><title><![CDATA[Encrypted&#x27;s Stuff Thread]]></title><description><![CDATA[<p dir="auto">Is it possible for anyone to extract the models from the game?</p>
]]></description><link>http://wiredforwar.org/topic/86/encrypted-s-stuff-thread</link><guid isPermaLink="true">http://wiredforwar.org/topic/86/encrypted-s-stuff-thread</guid><dc:creator><![CDATA[JRL101]]></dc:creator><pubDate>Sat, 03 Oct 2015 10:31:05 GMT</pubDate></item><item><title><![CDATA[Machines: The Game]]></title><description><![CDATA[<p dir="auto">Hello.Thank you for this game.however it does not work on windows 10 :(  is there any patch for this?</p>
]]></description><link>http://wiredforwar.org/topic/14/machines-the-game</link><guid isPermaLink="true">http://wiredforwar.org/topic/14/machines-the-game</guid><dc:creator><![CDATA[yash]]></dc:creator><pubDate>Fri, 20 Mar 2015 21:25:27 GMT</pubDate></item><item><title><![CDATA[Machines and Windows 10]]></title><description><![CDATA[<p dir="auto">Hi <a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/1">@hayden</a>.</p>
<p dir="auto">About my problem: i fixed it but changing the in-game setting back to the default "Automatic". I'm so glad it works!</p>
<p dir="auto">Checking out the 1.5 thread. Thank you.<br />
Also joined the discord.</p>
]]></description><link>http://wiredforwar.org/topic/77/machines-and-windows-10</link><guid isPermaLink="true">http://wiredforwar.org/topic/77/machines-and-windows-10</guid><dc:creator><![CDATA[Calep]]></dc:creator><pubDate>Thu, 30 Jul 2015 10:55:10 GMT</pubDate></item><item><title><![CDATA[Announcing community patch 1.5 - godsend : ]]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/349">@Vasja1st</a> I think that's normal because an unknown developer is providing it. I found another version of the game on GitHub that runs with better graphics, 60 fps, and 16:9. Windows complained about that one too, but I started it anyway. And the game runs very well. Except for something wrong with the spy unit. With the latest version, it often doesn't want to lay mines; it drives to the spot and then simply drives back without laying the mine.</p>
]]></description><link>http://wiredforwar.org/topic/167/announcing-community-patch-1-5-godsend</link><guid isPermaLink="true">http://wiredforwar.org/topic/167/announcing-community-patch-1-5-godsend</guid><dc:creator><![CDATA[GeneralCamel]]></dc:creator><pubDate>Mon, 29 Jul 2019 22:17:33 GMT</pubDate></item><item><title><![CDATA[Tools: nothingness&#x27; Model Extraction Tool]]></title><description><![CDATA[<p dir="auto">@Encrypted just modifying batch files etc.</p>
]]></description><link>http://wiredforwar.org/topic/19/tools-nothingness-model-extraction-tool</link><guid isPermaLink="true">http://wiredforwar.org/topic/19/tools-nothingness-model-extraction-tool</guid><dc:creator><![CDATA[JRL101]]></dc:creator><pubDate>Fri, 20 Mar 2015 22:04:40 GMT</pubDate></item><item><title><![CDATA[Project: New Skirmish map - Onslaught - COMPLETED April 1st 2015]]></title><description><![CDATA[<p dir="auto">Final touches:</p>

Edit Scninfo.dat so that it looks very very very nice. //DONE

<p dir="auto">upload-aa575465-32fc-4ff1-90e7-585db9ebf173</p>


<p dir="auto">Return some units to normal settings (Changed due to testing) //DONE</p>


<p dir="auto">Upload &amp; Playtest. <a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/1">@Hayden</a>? :)</p>


]]></description><link>http://wiredforwar.org/topic/24/project-new-skirmish-map-onslaught-completed-april-1st-2015</link><guid isPermaLink="true">http://wiredforwar.org/topic/24/project-new-skirmish-map-onslaught-completed-april-1st-2015</guid><dc:creator><![CDATA[Judas]]></dc:creator><pubDate>Sun, 29 Mar 2015 22:27:51 GMT</pubDate></item><item><title><![CDATA[How To Get Up And Running]]></title><description><![CDATA[<p dir="auto">I played this game when I was like 10 years old. I am now 28 and never forget it. I tried several  times to play and download the game via this site. Recently I finally managed to play it on my macbook! Completed the campaign again and played several skirmish games, i loved it.</p>
]]></description><link>http://wiredforwar.org/topic/2/how-to-get-up-and-running</link><guid isPermaLink="true">http://wiredforwar.org/topic/2/how-to-get-up-and-running</guid><dc:creator><![CDATA[Roeniepoenie]]></dc:creator><pubDate>Fri, 23 Jan 2015 05:06:31 GMT</pubDate></item><item><title><![CDATA[New textures&#x2F;skins for MACHINES.]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/30">@Pisarz</a> said:</p>
<blockquote>
<p dir="auto">machines smile.jpg</p>
</blockquote>
<p dir="auto">I love this icon. It ALWAYS looks like a smile to me! Yet, I guess it's not a smile. Hehe.</p>
]]></description><link>http://wiredforwar.org/topic/59/new-textures-skins-for-machines</link><guid isPermaLink="true">http://wiredforwar.org/topic/59/new-textures-skins-for-machines</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Sun, 17 May 2015 01:55:12 GMT</pubDate></item><item><title><![CDATA[Assembling Machines]]></title><description><![CDATA[<p dir="auto">Ooo ooo! that fan one gave me an idea.</p>
<p dir="auto">I present the "TRI-Flyer" or "The flea" for the individual ones.<br />
On on their own they can climb terrain and they hop to move around, but cant fly, but when three join together they can fly and move quicker and pick up other units! but they cant attack, unless you keep them a "flea" and change out their adapter for a weapon? alternatively it could be a faster scout.. you could disconnect them with a "flea" button and they'd pop apart mid air. giving them a better chance to partially survive in a bad situation.<br />
Triflier.jpg</p>
]]></description><link>http://wiredforwar.org/topic/62/assembling-machines</link><guid isPermaLink="true">http://wiredforwar.org/topic/62/assembling-machines</guid><dc:creator><![CDATA[JRL101]]></dc:creator><pubDate>Wed, 20 May 2015 13:22:19 GMT</pubDate></item><item><title><![CDATA[Early Alpha&#x2F;Beta&#x2F;demo versions]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/192">@lew</a> Hi!<br />
I recently had many issues to handle (moved to another apartment, etc.). Yet, I managed to recover all the files from my PC, and the game (final product, not the demos) works OK :)</p>
<p dir="auto">I'll see what I can do. Sorry for the delay.</p>
]]></description><link>http://wiredforwar.org/topic/47/early-alpha-beta-demo-versions</link><guid isPermaLink="true">http://wiredforwar.org/topic/47/early-alpha-beta-demo-versions</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Mon, 20 Apr 2015 22:26:06 GMT</pubDate></item><item><title><![CDATA[Mordakai&#x27;s Blog of Irrelevance]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/26">@M123</a> said:</p>
<blockquote>
<p dir="auto">You didn't miss anything - due to <a href="https://en.wikipedia.org/wiki/ISO_image#Limitations" rel="nofollow ugc">the limitations of the ISO format</a>, the music is not present in the Disk 2 ISO files available from the site.</p>
<p dir="auto">Until someone updates the downloads with disk images in a format that supports CD audio, the instructions I posted are the only way I know of to get working music using the files available here.</p>
</blockquote>
<p dir="auto">I went ahead and dug up my Alcohol 120% clones of the disks and added them to the <a href="http://wiredforwar.org/topic/14/machines-the-game">download post</a>. Hopefully this helps some people. :)</p>
]]></description><link>http://wiredforwar.org/topic/111/mordakai-s-blog-of-irrelevance</link><guid isPermaLink="true">http://wiredforwar.org/topic/111/mordakai-s-blog-of-irrelevance</guid><dc:creator><![CDATA[Hayden]]></dc:creator><pubDate>Thu, 30 Jun 2016 06:05:38 GMT</pubDate></item><item><title><![CDATA[Maps Ideas]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/47">@Mordakai95</a><br />
AI wouldn't be a problem anyway for a generated map assuming it works properly for ones made in an editor.</p>
]]></description><link>http://wiredforwar.org/topic/46/maps-ideas</link><guid isPermaLink="true">http://wiredforwar.org/topic/46/maps-ideas</guid><dc:creator><![CDATA[bilal]]></dc:creator><pubDate>Sun, 12 Apr 2015 23:52:52 GMT</pubDate></item><item><title><![CDATA[Buildings inside and out.]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/118">@JRL101</a> hey how how many polygons have the building?</p>
]]></description><link>http://wiredforwar.org/topic/114/buildings-inside-and-out</link><guid isPermaLink="true">http://wiredforwar.org/topic/114/buildings-inside-and-out</guid><dc:creator><![CDATA[Ddc_Cl]]></dc:creator><pubDate>Tue, 05 Jul 2016 05:51:33 GMT</pubDate></item><item><title><![CDATA[Project: Encyclopedia Machinum (Or: The Collective Studies on the behaviors of Machines by Judas et AI.)]]></title><description><![CDATA[<p dir="auto">Impressive. Now I just gotta do this for the new one lol</p>
]]></description><link>http://wiredforwar.org/topic/25/project-encyclopedia-machinum-or-the-collective-studies-on-the-behaviors-of-machines-by-judas-et-ai</link><guid isPermaLink="true">http://wiredforwar.org/topic/25/project-encyclopedia-machinum-or-the-collective-studies-on-the-behaviors-of-machines-by-judas-et-ai</guid><dc:creator><![CDATA[bilal]]></dc:creator><pubDate>Mon, 30 Mar 2015 18:26:40 GMT</pubDate></item><item><title><![CDATA[High resolution terrain textures (test)]]></title><description><![CDATA[<p dir="auto">Allow me to be off topic once again and show you my finished Dungeon Siege texture project. It took more than 4 months and 3929 textures have been updated. The texture pack is 5.97 GB !</p>
<p dir="auto"><a href="https://www.youtube.com/watch?v=V8WMZhyBg7k" rel="nofollow ugc">https://www.youtube.com/watch?v=V8WMZhyBg7k</a></p>
]]></description><link>http://wiredforwar.org/topic/158/high-resolution-terrain-textures-test</link><guid isPermaLink="true">http://wiredforwar.org/topic/158/high-resolution-terrain-textures-test</guid><dc:creator><![CDATA[antrad]]></dc:creator><pubDate>Mon, 24 Dec 2018 09:24:50 GMT</pubDate></item><item><title><![CDATA[Goliath Optimization Programme]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/30">@Pisarz</a> said:</p>
<blockquote>
<p dir="auto">Also I have some suggestions:</p>
</blockquote>
<p dir="auto">Well, I think it was my fault, lol</p>
]]></description><link>http://wiredforwar.org/topic/42/goliath-optimization-programme</link><guid isPermaLink="true">http://wiredforwar.org/topic/42/goliath-optimization-programme</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Tue, 07 Apr 2015 23:06:58 GMT</pubDate></item></channel></rss>