<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Recently Active Topics]]></title><description><![CDATA[A list of topics that have been active within the past 24 hours]]></description><link>http://wiredforwar.org/recent</link><generator>RSS for Node</generator><lastBuildDate>Fri, 10 Apr 2026 22:11:53 GMT</lastBuildDate><atom:link href="http://wiredforwar.org/recent.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 17 Feb 2026 16:34:27 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Plasma Reaper]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/257">@GeneralCamel</a> Brother, I have won (or at least faired decently in the later levels of the Campaign) literally every single game using plasma Reapers!</p>
]]></description><link>http://wiredforwar.org/topic/5105/plasma-reaper</link><guid isPermaLink="true">http://wiredforwar.org/topic/5105/plasma-reaper</guid><dc:creator><![CDATA[darkreaper88]]></dc:creator><pubDate>Tue, 17 Feb 2026 16:34:27 GMT</pubDate></item><item><title><![CDATA[Announcing community patch 1.5 - godsend : ]]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/349">@Vasja1st</a> I think that's normal because an unknown developer is providing it. I found another version of the game on GitHub that runs with better graphics, 60 fps, and 16:9. Windows complained about that one too, but I started it anyway. And the game runs very well. Except for something wrong with the spy unit. With the latest version, it often doesn't want to lay mines; it drives to the spot and then simply drives back without laying the mine.</p>
]]></description><link>http://wiredforwar.org/topic/167/announcing-community-patch-1-5-godsend</link><guid isPermaLink="true">http://wiredforwar.org/topic/167/announcing-community-patch-1-5-godsend</guid><dc:creator><![CDATA[GeneralCamel]]></dc:creator><pubDate>Tue, 22 Jul 2025 04:41:48 GMT</pubDate></item><item><title><![CDATA[technician]]></title><description><![CDATA[<p dir="auto">Has anyone ever noticed that if you drive technician Manuel into a research building, multiple technicians can develop at one terminal and the research goes faster? Or is it just me?</p>
]]></description><link>http://wiredforwar.org/topic/5104/technician</link><guid isPermaLink="true">http://wiredforwar.org/topic/5104/technician</guid><dc:creator><![CDATA[GeneralCamel]]></dc:creator><pubDate>Fri, 18 Jul 2025 20:21:47 GMT</pubDate></item><item><title><![CDATA[Entwicklung]]></title><description><![CDATA[<p dir="auto">Gibt es noch jemanden, der an dem spiel entwickelt?<br />
Oder vielleicht sogar ein komplett neues spiel macht das ähnlich ist?</p>
]]></description><link>http://wiredforwar.org/topic/5103/entwicklung</link><guid isPermaLink="true">http://wiredforwar.org/topic/5103/entwicklung</guid><dc:creator><![CDATA[GeneralCamel]]></dc:creator><pubDate>Fri, 18 Jul 2025 15:31:34 GMT</pubDate></item><item><title><![CDATA[Forum accounts are now invite only]]></title><description><![CDATA[<p dir="auto">Unfortunately, due to a recent influx of spam accounts and posts combined with a lack of active moderation on this forum, new account registrations are now restricted to invite-only.</p>
<p dir="auto">If you'd like to make an account, please post on the <a href="https://wiredforwar.org/topic/159/discord-server" rel="nofollow ugc">Discord Server</a> and ask someone for an invite.</p>
<p dir="auto">Thank you for your understanding!</p>
]]></description><link>http://wiredforwar.org/topic/5102/forum-accounts-are-now-invite-only</link><guid isPermaLink="true">http://wiredforwar.org/topic/5102/forum-accounts-are-now-invite-only</guid><dc:creator><![CDATA[Hayden]]></dc:creator><pubDate>Fri, 12 Jul 2024 04:45:28 GMT</pubDate></item><item><title><![CDATA[I just made an account to say thank you]]></title><description><![CDATA[<p dir="auto">To the people responsible for reanimating this game: Thank you! :)<br />
The soundtrack to MACHINES had a big impact on me eversince I bought the game in 1999 and I still listen to it from time to time. Now I can happily play MACHINES again after more than two decades on a PC that runs on Windows10.</p>
]]></description><link>http://wiredforwar.org/topic/196/i-just-made-an-account-to-say-thank-you</link><guid isPermaLink="true">http://wiredforwar.org/topic/196/i-just-made-an-account-to-say-thank-you</guid><dc:creator><![CDATA[calmer]]></dc:creator><pubDate>Tue, 13 Jun 2023 14:12:48 GMT</pubDate></item><item><title><![CDATA[Machines and Windows 10]]></title><description><![CDATA[<p dir="auto">Hi <a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/1">@hayden</a>.</p>
<p dir="auto">About my problem: i fixed it but changing the in-game setting back to the default "Automatic". I'm so glad it works!</p>
<p dir="auto">Checking out the 1.5 thread. Thank you.<br />
Also joined the discord.</p>
]]></description><link>http://wiredforwar.org/topic/77/machines-and-windows-10</link><guid isPermaLink="true">http://wiredforwar.org/topic/77/machines-and-windows-10</guid><dc:creator><![CDATA[Calep]]></dc:creator><pubDate>Fri, 19 May 2023 10:42:18 GMT</pubDate></item><item><title><![CDATA[Machines: The Soundtrack]]></title><description><![CDATA[<p dir="auto">For posterity, noting here the tools used to create the soundtrack (from a <a href="https://discord.com/channels/536177129566502923/536177129566502927/976112789917667328" rel="nofollow ugc">Discord message by Jim Croft</a>):</p>
<blockquote>
<p dir="auto">Captain Crofticus — Yesterday at 6:23 AM</p>
<p dir="auto">JV1080, Akai S3000 Sampler, Guitar!</p>
</blockquote>
]]></description><link>http://wiredforwar.org/topic/13/machines-the-soundtrack</link><guid isPermaLink="true">http://wiredforwar.org/topic/13/machines-the-soundtrack</guid><dc:creator><![CDATA[Hayden]]></dc:creator><pubDate>Wed, 18 May 2022 18:37:23 GMT</pubDate></item><item><title><![CDATA[First-Person Command?! Version 1.6?!]]></title><description><![CDATA[<p dir="auto">Oh yeah... this won't work with the original files. You will need to apply this patch on top of a Machines 1.5 installation.</p>
]]></description><link>http://wiredforwar.org/topic/190/first-person-command-version-1-6</link><guid isPermaLink="true">http://wiredforwar.org/topic/190/first-person-command-version-1-6</guid><dc:creator><![CDATA[m-flak]]></dc:creator><pubDate>Thu, 13 Jan 2022 03:42:43 GMT</pubDate></item><item><title><![CDATA[texture4]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/257">@GeneralCamel</a> lags may be caused by your graphic card drivers etc. Please search the forums. I also recommend the latest community patch <a href="http://wiredforwar.org/topic/167/announcing-community-patch-1-5-godsend">http://wiredforwar.org/topic/167/announcing-community-patch-1-5-godsend</a>.</p>
]]></description><link>http://wiredforwar.org/topic/110/texture4</link><guid isPermaLink="true">http://wiredforwar.org/topic/110/texture4</guid><dc:creator><![CDATA[X-Lord]]></dc:creator><pubDate>Sat, 06 Mar 2021 19:52:07 GMT</pubDate></item><item><title><![CDATA[Project OpenMachines]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/169">@X-Lord</a> That was actually a mistake, although I'm playing with the idea to switch out the eyes depending on the health or command.</p>
<p dir="auto">So if the health is low = sad eyes, even if its a military unit.</p>
<p dir="auto">If command is 'attack', then angry eyes! and so forth</p>
]]></description><link>http://wiredforwar.org/topic/188/project-openmachines</link><guid isPermaLink="true">http://wiredforwar.org/topic/188/project-openmachines</guid><dc:creator><![CDATA[Judas]]></dc:creator><pubDate>Mon, 25 Jan 2021 00:59:41 GMT</pubDate></item><item><title><![CDATA[laggs]]></title><description><![CDATA[<p dir="auto">It's almost always a graphics driver problem. Try <a href="http://wiredforwar.org/topic/167/announcing-community-patch-1-5-godsend">http://wiredforwar.org/topic/167/announcing-community-patch-1-5-godsend</a> or Voodoo patch (search the forums).</p>
]]></description><link>http://wiredforwar.org/topic/189/laggs</link><guid isPermaLink="true">http://wiredforwar.org/topic/189/laggs</guid><dc:creator><![CDATA[X-Lord]]></dc:creator><pubDate>Mon, 14 Dec 2020 22:20:45 GMT</pubDate></item><item><title><![CDATA[Machines is now open source!]]></title><description><![CDATA[<p dir="auto">Cool!</p>
<p dir="auto">Sooo. how would you even start editing this? I suppose you can't drag and drop it into UE4? :'D</p>
]]></description><link>http://wiredforwar.org/topic/187/machines-is-now-open-source</link><guid isPermaLink="true">http://wiredforwar.org/topic/187/machines-is-now-open-source</guid><dc:creator><![CDATA[Judas]]></dc:creator><pubDate>Fri, 04 Dec 2020 11:27:47 GMT</pubDate></item><item><title><![CDATA[Legacy - Resources]]></title><description><![CDATA[<p dir="auto">Since data storage is nearly free nowadays:</p>
<p dir="auto"><a href="https://1drv.ms/u/s!Av1LnF-nhc7tg4B39K8Vj41imHWZng?e=1X8eS3" rel="nofollow ugc">Backup - OneDrive</a></p>
<p dir="auto">In case this website ever goes down.</p>
]]></description><link>http://wiredforwar.org/topic/181/legacy-resources</link><guid isPermaLink="true">http://wiredforwar.org/topic/181/legacy-resources</guid><dc:creator><![CDATA[Judas]]></dc:creator><pubDate>Thu, 03 Dec 2020 14:02:28 GMT</pubDate></item><item><title><![CDATA[Models Things]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/136">@marvin</a> said:</p>
<blockquote>
<p dir="auto">Hi, I  created a Reaper in Blender. It is already rigged and textured. For the Textures it may be helpful to have some basic Materail-Textures for the Metal, so that the Models look not too different. I already created some and if you like them I can share them. ;D</p>
<p dir="auto">Based on the model, i uploaded two vids. In one animation i just let the legs move, to better support a moving body for aming in first person for example.</p>
<p dir="auto">//Added: Run Animation:<br />
<a href="https://www.youtube.com/watch?v=3dZQe4IduA8" rel="nofollow ugc">Animation with moving body</a><br />
<a href="https://www.youtube.com/watch?v=MtXgOm8ja-k" rel="nofollow ugc">Animation without moving body</a></p>
<p dir="auto">Here is the Result:<br />
FirstRender.png</p>
</blockquote>
<p dir="auto">Hey, that's pretty cool</p>
]]></description><link>http://wiredforwar.org/topic/99/models-things</link><guid isPermaLink="true">http://wiredforwar.org/topic/99/models-things</guid><dc:creator><![CDATA[Judas]]></dc:creator><pubDate>Thu, 03 Dec 2020 13:54:18 GMT</pubDate></item><item><title><![CDATA[Aquarillis&#x27; Campaign Tactics - Practically Cheating at This Point]]></title><description><![CDATA[<p dir="auto">Thanks, glad to read something interesting after a while.</p>
<p dir="auto">The "Fire Turret Exploit" is so cool. I've never thought of doing that :)</p>
<p dir="auto">I find the "Military Fortress" pretty difficult at the beginning and I'm still having issues trying to destroy the Satellite Uplink. If you have any tactics for this part I would be more than happy to read them.</p>
<p dir="auto">As soon as I get a triple plasma cannon knight, then with some luck I can shred enemy to pieces using this guy alone ^^</p>
<p dir="auto">I also find "Take the Pass" and "Behind Enemy Lines" to be the best missions but I don't agree in regards to "Disable Relay Station Force Shield". This mission is different, challanging and you can't really use your 1st person advantage with wasps and on such small ground area.</p>
]]></description><link>http://wiredforwar.org/topic/186/aquarillis-campaign-tactics-practically-cheating-at-this-point</link><guid isPermaLink="true">http://wiredforwar.org/topic/186/aquarillis-campaign-tactics-practically-cheating-at-this-point</guid><dc:creator><![CDATA[X-Lord]]></dc:creator><pubDate>Tue, 15 Sep 2020 21:40:33 GMT</pubDate></item><item><title><![CDATA[So, I finally joined the community]]></title><description><![CDATA[<p dir="auto">Hi. I had basically the same experience. I had the demo which I played quite a lot which came on Turok 2 CD. I liked the machine designs, their voices and colorful graphics. It is one of the first games I installed myself and first RTS game I ever played. I downloaded the full version from the old forums in 2008, but I actually have not finished it until 2 years ago. It is a very hard game and I probably would not be able to finish it if I played when I was a kid.</p>
<p dir="auto">There is not much activity here, but you can check out the discord community. I'm not a fan of it, but unfortunately forums are not popular these days.<br />
<a href="http://wiredforwar.org/topic/169/wfw-discord">http://wiredforwar.org/topic/169/wfw-discord</a></p>
]]></description><link>http://wiredforwar.org/topic/184/so-i-finally-joined-the-community</link><guid isPermaLink="true">http://wiredforwar.org/topic/184/so-i-finally-joined-the-community</guid><dc:creator><![CDATA[antrad]]></dc:creator><pubDate>Fri, 24 Jul 2020 19:22:40 GMT</pubDate></item><item><title><![CDATA[Map Pack]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/243">@Hepativore</a> Hi! I only know about Judas' modding guide in here. But as far as I know, there are no new maps. You can join us on Discord too! There is more activity there.</p>
]]></description><link>http://wiredforwar.org/topic/185/map-pack</link><guid isPermaLink="true">http://wiredforwar.org/topic/185/map-pack</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Sun, 28 Jun 2020 02:14:36 GMT</pubDate></item><item><title><![CDATA[Site up again]]></title><description><![CDATA[<p dir="auto">hi,played machines(tryed to)but i do like this <a href="http://game.im" rel="nofollow ugc">game.im</a> old -but do have some time when im not playing games.<br />
saw that this game is trying to be rebuilt,and i want to help(no modding exp)but willing to try.<br />
played homeworld 2 which was modded into complexe,awsome game now.<br />
would like to try/help if this is still a go?<br />
thanks phil</p>
]]></description><link>http://wiredforwar.org/topic/183/site-up-again</link><guid isPermaLink="true">http://wiredforwar.org/topic/183/site-up-again</guid><dc:creator><![CDATA[PEARTHBOUND]]></dc:creator><pubDate>Wed, 24 Jun 2020 01:06:36 GMT</pubDate></item><item><title><![CDATA[Reclamation of Talonthia 8]]></title><description><![CDATA[<p dir="auto">update: Ion cannon start attacking when at least one <strong>military</strong> unit get close to enemy pod.</p>
]]></description><link>http://wiredforwar.org/topic/173/reclamation-of-talonthia-8</link><guid isPermaLink="true">http://wiredforwar.org/topic/173/reclamation-of-talonthia-8</guid><dc:creator><![CDATA[TMG HK]]></dc:creator><pubDate>Thu, 30 Apr 2020 06:21:57 GMT</pubDate></item></channel></rss>