<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Topics tagged with animations]]></title><description><![CDATA[A list of topics that have been tagged with animations]]></description><link>http://wiredforwar.org/tags/animations</link><generator>RSS for Node</generator><lastBuildDate>Tue, 14 Jul 2026 19:51:37 GMT</lastBuildDate><atom:link href="http://wiredforwar.org/tags/animations.rss" rel="self" type="application/rss+xml"/><pubDate>Invalid Date</pubDate><ttl>60</ttl><item><title><![CDATA[Machines Animator!]]></title><description><![CDATA[<p dir="auto">@Encrypted Im going to attempt to contribute now i have the ability too. I tried a few years back but there was nothing like unreal or a working wings 3d back then. Now everything is possible. I thought "what better way to re-train my self on new software than to try replicating things from my favorite game!"<br />
Its nice and simple animation too so i can really try at it.</p>
]]></description><link>http://wiredforwar.org/topic/34/machines-animator</link><guid isPermaLink="true">http://wiredforwar.org/topic/34/machines-animator</guid><dc:creator><![CDATA[JRL101]]></dc:creator><pubDate>Invalid Date</pubDate></item></channel></rss>