<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Topics tagged with gorilla]]></title><description><![CDATA[A list of topics that have been tagged with gorilla]]></description><link>http://wiredforwar.org/tags/gorilla</link><generator>RSS for Node</generator><lastBuildDate>Sun, 08 Mar 2026 23:58:56 GMT</lastBuildDate><atom:link href="http://wiredforwar.org/tags/gorilla.rss" rel="self" type="application/rss+xml"/><pubDate>Invalid Date</pubDate><ttl>60</ttl><item><title><![CDATA[Voice-acting]]></title><description><![CDATA[<p dir="auto">@Encrypted  I thought echos were a reverberation taking longer to return to your ear.<br />
A reverberation is perceived when the reflected sound wave reaches your ear in less than 0.1 second after the original sound wave.</p>
<p dir="auto">Yea Machines unit voices (i've been looking them up) just sound like they are either filtered through an autotune (like soundwave from transformers), or have that radio effect over them.<br />
Give this <a href="http://www.bfxr.net/" rel="nofollow ugc">SITE</a> an experiment for autotuned filters ^ ,^ heaps of fun.</p>
<p dir="auto">Very starcraft that game sound. Adun'twain-us</p>
]]></description><link>http://wiredforwar.org/topic/90/voice-acting</link><guid isPermaLink="true">http://wiredforwar.org/topic/90/voice-acting</guid><dc:creator><![CDATA[JRL101]]></dc:creator><pubDate>Invalid Date</pubDate></item></channel></rss>