<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Topics tagged with mlg]]></title><description><![CDATA[A list of topics that have been tagged with mlg]]></description><link>http://wiredforwar.org/tags/mlg</link><generator>RSS for Node</generator><lastBuildDate>Tue, 08 Sep 2026 21:02:32 GMT</lastBuildDate><atom:link href="http://wiredforwar.org/tags/mlg.rss" rel="self" type="application/rss+xml"/><pubDate>Invalid Date</pubDate><ttl>60</ttl><item><title><![CDATA[I have ideas for unit names, II]]></title><description><![CDATA[<p dir="auto">Well, well, well... wow.</p>
<p dir="auto"><strong>Striker</strong></p>
<p dir="auto">Type: Aggressor (subtype Grunt)<br />
Costs to build: 65<br />
Required space: 10<br />
[MIN_ACCESS_SIZE_INDEX]: 1<br />
Speed: 9<br />
Acceleration: 12<br />
Rotation speed: 90<br />
Rotation acceleration: 70<br />
Research costs: 50      //yay<br />
Research points required: 16       //yay<br />
Armo(u)r: 28<br />
Hitpoints: 56<br />
Armo(u)r repair rate: 0.5<br />
NUMBER_WEAPONS: wut iz dis<br />
Accuracy: 55<br />
Field of view range: 120<br />
Propulsion type: Tracks<br />
LOCOMOTION_PARAMETER: wut<br />
AI kind: NEVER_EVADE<br />
BODY_TURN_LINK: Body<br />
Body turn rate: 120<br />
HIGH_CLEARANCE: 3.12<br />
LOW_CLEARANCE: 3.12</p>
<p dir="auto"><strong>Oppressor</strong></p>
<p dir="auto">Type: Aggressor (subtype Grunt)<br />
Costs to build: 80<br />
Required space: 10<br />
[MIN_ACCESS_SIZE_INDEX]: 1<br />
Speed: 8<br />
Acceleration: 10<br />
Rotation speed: 90<br />
Rotation acceleration: 75<br />
Research costs: 60<br />
Research points required: 18<br />
Armo(u)r: 35<br />
Hitpoints: 70<br />
Armo(u)r repair rate: 0.5<br />
[NUMBER_WEAPONS]: blank lol<br />
Accuracy: 55<br />
Fov range: 120<br />
Propulsion type: Mega tracks  //Error: does not compute<br />
[LOCOMOTION_PARAMETER]: still dk<br />
AI kind: NEVER_EVADE<br />
BODY_TURN_LINK: Lower body (Bolter Desintegrator Cannon) and Upper body (Head and two Disruptors)<br />
Body turn rate: 100<br />
HIGH_CLEARANCE: 3.8<br />
LOW_CLEARANCE: 3.8</p>
<p dir="auto"><strong>Paladin</strong></p>
<p dir="auto">Type: Aggressor (Knight)<br />
Costs to build: 450 <a href="//yay.gorilla.costs" rel="nofollow ugc">//yay.gorilla.costs</a><br />
Required space: 17<br />
MIN_ACCESS_SIZE_INDEX: 1<br />
Speed: 21<br />
Acceleration: 13<br />
Rotation speed: 360<br />
Rotation acceleration: 360<br />
Research costs: 320<br />
Research pts. required: 20<br />
Armo(u)r: 100<br />
HP: 120</p>
<p dir="auto">Will complete later</p>
]]></description><link>http://wiredforwar.org/topic/39/i-have-ideas-for-unit-names-ii</link><guid isPermaLink="true">http://wiredforwar.org/topic/39/i-have-ideas-for-unit-names-ii</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Invalid Date</pubDate></item></channel></rss>