<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[3d models development]]></title><description><![CDATA[<p dir="auto">Not very accurate, but I wanted to settle the idea down: the Goliath could have two segments for better movility in uneven terrain.<br />
<img src="/uploads/files/upload-e9a6e15a-6695-46b0-9c1d-1355ebcb9e5d.png" alt="goliath.png" class=" img-fluid img-markdown" /></p>
]]></description><link>http://wiredforwar.org/topic/101/3d-models-development</link><generator>RSS for Node</generator><lastBuildDate>Fri, 10 Apr 2026 23:48:34 GMT</lastBuildDate><atom:link href="http://wiredforwar.org/topic/101.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 06 Mar 2016 23:30:08 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to 3d models development on Mon, 07 Mar 2016 20:25:02 GMT]]></title><description><![CDATA[<p dir="auto">@Encrypted<br />
It would be a "heavy tricycle". The front wheel or tracks would be on the front segment, and the rest of the tracks would be on the rear one.</p>
]]></description><link>http://wiredforwar.org/post/1054</link><guid isPermaLink="true">http://wiredforwar.org/post/1054</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Mon, 07 Mar 2016 20:25:02 GMT</pubDate></item><item><title><![CDATA[Reply to 3d models development on Mon, 07 Mar 2016 18:32:57 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/30">@Pisarz</a> Hmm! So it pulls out its wheels when the terrain is quite flat (for faster movement), and when the terrain is getting a li'l bit varied, it changes to tracks automatically?</p>
]]></description><link>http://wiredforwar.org/post/1053</link><guid isPermaLink="true">http://wiredforwar.org/post/1053</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Mon, 07 Mar 2016 18:32:57 GMT</pubDate></item></channel></rss>