<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[NVIDIA GEFORCE PASCAL graphic card problem]]></title><description><![CDATA[<p dir="auto">Hi everyone! On the new nvidia graphics cards (Nvidia Pascal) with driver version 368.81 are problems with textures. Screenshots are attached. I hope someone has found a solution.</p>
<p dir="auto"><img src="/uploads/files/upload-7e6cf124-e2f1-491c-8940-9ebfeca42495.jpg" alt="machines 2016-08-07 04-23-34-81.jpg" class=" img-fluid img-markdown" /></p>
<p dir="auto"><img src="/uploads/files/upload-d0a1453c-ef8e-4b57-b8be-e99f400581c8.jpg" alt="machines 2016-08-07 04-22-24-02.jpg" class=" img-fluid img-markdown" /></p>
]]></description><link>http://wiredforwar.org/topic/121/nvidia-geforce-pascal-graphic-card-problem</link><generator>RSS for Node</generator><lastBuildDate>Mon, 09 Mar 2026 00:40:15 GMT</lastBuildDate><atom:link href="http://wiredforwar.org/topic/121.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 07 Aug 2016 01:34:35 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to NVIDIA GEFORCE PASCAL graphic card problem on Thu, 25 Aug 2016 20:33:19 GMT]]></title><description><![CDATA[<p dir="auto">if i ever get the card installed i will test it myself. i have a gtx 950 card but i had some trouble getting it working. i think i solved the problem but i got tired of it and as a result i have not installed it since.</p>
]]></description><link>http://wiredforwar.org/post/1308</link><guid isPermaLink="true">http://wiredforwar.org/post/1308</guid><dc:creator><![CDATA[andreasaspenberg]]></dc:creator><pubDate>Thu, 25 Aug 2016 20:33:19 GMT</pubDate></item><item><title><![CDATA[Reply to NVIDIA GEFORCE PASCAL graphic card problem on Sun, 21 Aug 2016 17:30:55 GMT]]></title><description><![CDATA[<p dir="auto">I guess the problem is this: <a href="http://www.anandtech.com/show/10536/nvidia-maxwell-tile-rasterization-analysis" rel="nofollow ugc">http://www.anandtech.com/show/10536/nvidia-maxwell-tile-rasterization-analysis</a></p>
<p dir="auto">Everyone who has a 9** and 10** generation graphics cards and win7sp1 x64 please check out the game without using dgvoodoo and with latest nvidia drivers</p>
]]></description><link>http://wiredforwar.org/post/1306</link><guid isPermaLink="true">http://wiredforwar.org/post/1306</guid><dc:creator><![CDATA[kovi]]></dc:creator><pubDate>Sun, 21 Aug 2016 17:30:55 GMT</pubDate></item><item><title><![CDATA[Reply to NVIDIA GEFORCE PASCAL graphic card problem on Sun, 21 Aug 2016 16:40:48 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/124">@andreasaspenberg</a> said:</p>
<blockquote>
<p dir="auto">the game uses direct 3d and not 3dfx.</p>
</blockquote>
<p dir="auto">dgVoodoo can wrap Direct3D 1-7 and Direct3D 8.1 to Direct3D 11 (as well as wrapping various versions of 3dfx Glide).</p>
<blockquote>
<p dir="auto">as for the issue: it is not windows related because it looks good in windows 10. i suggest reporting it to nvidia as then they might solve it.</p>
</blockquote>
<p dir="auto">Interesting. The PC I tested Machines on Windows 10 on had a GeForce 900-series GPU - maybe it occurs on that generation onwards? (my Windows 7 PC has a 700-series GPU and doesn't have this issue).</p>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/125">@kovi</a> said:</p>
<blockquote>
<p dir="auto">My OS is Windows 7 SP1 x64. dgVoodoo has some problems with controls. And by the way I found the cause of this. The new graphics cards apparently uses a different method of rendering. In this case we have a black color completely disappears.</p>
</blockquote>
<p dir="auto">Did dgVoodoo fix the visual issue when you tried it?<br />
Control problems could be caused by certain settings - possibly related to windowed/fullscreen state.</p>
<p dir="auto">Here are the settings I use in dgVoodoo Setup, maybe they will help:<br />
<a href="http://i.imgur.com/kK2hfvE.png" rel="nofollow ugc">http://i.imgur.com/kK2hfvE.png</a><br />
<a href="http://i.imgur.com/FyMmVwq.png" rel="nofollow ugc">http://i.imgur.com/FyMmVwq.png</a></p>
]]></description><link>http://wiredforwar.org/post/1304</link><guid isPermaLink="true">http://wiredforwar.org/post/1304</guid><dc:creator><![CDATA[M123]]></dc:creator><pubDate>Sun, 21 Aug 2016 16:40:48 GMT</pubDate></item><item><title><![CDATA[Reply to NVIDIA GEFORCE PASCAL graphic card problem on Sun, 21 Aug 2016 14:51:10 GMT]]></title><description><![CDATA[<p dir="auto">My OS is Windows 7 SP1 x64. dgVoodoo has some problems with controls. And by the way I found the cause of this. The new graphics cards apparently uses a different method of rendering. In this case we have a black color completely disappears.</p>
]]></description><link>http://wiredforwar.org/post/1302</link><guid isPermaLink="true">http://wiredforwar.org/post/1302</guid><dc:creator><![CDATA[kovi]]></dc:creator><pubDate>Sun, 21 Aug 2016 14:51:10 GMT</pubDate></item><item><title><![CDATA[Reply to NVIDIA GEFORCE PASCAL graphic card problem on Thu, 18 Aug 2016 20:54:35 GMT]]></title><description><![CDATA[<p dir="auto">the game uses direct 3d and not 3dfx. as for the issue: it is not windows related because it looks good in windows 10. i suggest reporting it to nvidia as then they might solve it.</p>
]]></description><link>http://wiredforwar.org/post/1292</link><guid isPermaLink="true">http://wiredforwar.org/post/1292</guid><dc:creator><![CDATA[andreasaspenberg]]></dc:creator><pubDate>Thu, 18 Aug 2016 20:54:35 GMT</pubDate></item><item><title><![CDATA[Reply to NVIDIA GEFORCE PASCAL graphic card problem on Tue, 09 Aug 2016 08:42:58 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/125">@kovi</a><br />
I think that problem might be caused by poor handling of paletted (8-bit / 256-colour) textures on Windows 8 and newer. It seems to result in the game making black parts of textures transparent (normally the game would use magenta for transparency).</p>
<p dir="auto"><a href="http://dege.freeweb.hu/" rel="nofollow ugc">dgVoodoo</a> will probably fix the issue if you can get it working with Machines - instructions <a href="http://wiredforwar.org/topic/77/machines-and-windows-10/14">here</a>.</p>
]]></description><link>http://wiredforwar.org/post/1282</link><guid isPermaLink="true">http://wiredforwar.org/post/1282</guid><dc:creator><![CDATA[M123]]></dc:creator><pubDate>Tue, 09 Aug 2016 08:42:58 GMT</pubDate></item></channel></rss>