<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[OpenMachines - Blueprinted]]></title><description><![CDATA[<p dir="auto">Hi all,</p>
<p dir="auto">I tried to work on the Github repo, but I couldn't get it to work (and quite frankly - I don't know C++)</p>
<p dir="auto">So I'm building something from scratch, using blueprints.</p>
<p dir="auto">Right now I have a working Camera (Zoon, pan, move, etc) and Game time for a Day/Night cycle.</p>
<p dir="auto">Now, my secret weapon: I've just purchased the following pack: <a href="https://www.youtube.com/redirect?q=https%3A%2F%2Fwww.unrealengine.com%2Fmarketplace%2Frts-building-template&amp;v=27zT-f2qj1E&amp;redir_token=csBJ2ojIAMU8oez4GdDZ7b4gdJ18MTUyMTIyMDYyMkAxNTIxMTM0MjIy&amp;event=video_description" rel="nofollow ugc">CLICK</a></p>
<p dir="auto"><img src="/uploads/files/upload-8bb0bdba-4470-4746-88af-365626d17795.png" alt="RTS_Building_Template_screenshot_3-1920x1080-d6a57f5865a5a2119bea2c237a4bafed.png" class=" img-fluid img-markdown" /> <img src="/uploads/files/upload-23ea82b5-298d-4eba-8b14-4566fe4c84b3.png" alt="RTS_Building_Template_screenshot_2-1920x1080-f6b010639eb56cac2538c5459b70a380.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">I'm going to see if I can reuse parts of this project for this version of OpenMachines. I want to copy exactly the same gameplay mechanics of Machines over to the new version, because I can see how they are really beginner-friendly ways to making an RTS. For example, Machines doesn't have any AI to hunt for new resources(like trees, or ore).</p>
<p dir="auto">I'm going to try and see how far I can get!</p>
<p dir="auto">I'm also following this tutorial series: <a href="https://www.youtube.com/watch?v=FZK5T-vAVFA&amp;list=PLDnygpcOYwFW2XtNyiandrLDG__OAZs7Q" rel="nofollow ugc">https://www.youtube.com/watch?v=FZK5T-vAVFA&amp;list=PLDnygpcOYwFW2XtNyiandrLDG__OAZs7Q</a></p>
<p dir="auto">I'm going to upload the entire project when I'm fed up with it, so I hope somebody else will pick it up at that time.</p>
]]></description><link>http://wiredforwar.org/topic/149/openmachines-blueprinted</link><generator>RSS for Node</generator><lastBuildDate>Sat, 08 Aug 2026 04:44:11 GMT</lastBuildDate><atom:link href="http://wiredforwar.org/topic/149.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 15 Mar 2018 17:25:53 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to OpenMachines - Blueprinted on Sun, 18 Mar 2018 19:53:32 GMT]]></title><description><![CDATA[<p dir="auto">Not sure why I created a new account for this. Was too lazy to check if my password still worked lol</p>
<p dir="auto">Right now I got 3 building:</p>
<ol>
<li>Lvl5 Mine</li>
<li>Garrison</li>
<li>Lvl1 Civ Lab</li>
</ol>
<p dir="auto">I can't build them yet with the buttons (Only the mine, as shown in the video) - but I'll get there :)</p>
<p dir="auto">I'll upload the files when I think is appropriate. Would be nice to have ready-to-go OpenMachine UE4 files on the Internets</p>
]]></description><link>http://wiredforwar.org/post/1478</link><guid isPermaLink="true">http://wiredforwar.org/post/1478</guid><dc:creator><![CDATA[Judas]]></dc:creator><pubDate>Sun, 18 Mar 2018 19:53:32 GMT</pubDate></item><item><title><![CDATA[Reply to OpenMachines - Blueprinted on Thu, 15 Mar 2018 21:03:43 GMT]]></title><description><![CDATA[<p dir="auto">Alright, started working on the RTS Template.</p>
<p dir="auto">First thing I did was to edit the GUI to match that of the original Machines. Right now, the building pane shows when you haven't selected anybody. You can select a building and drop the blueprint anywhere. You must then manually select a builder and make him build the building.</p>
<p dir="auto"><img src="/uploads/files/upload-32993db4-67d1-4fa9-b600-62d0e1d707ec.png" alt="Building1.png" class=" img-fluid img-markdown" /><br />
<img src="/uploads/files/upload-f7fa924a-885c-46f0-a2a2-431046330b8a.png" alt="Building2.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">Then I started working on changing the buildings. I didn't really understand what I was doing until I discovered everything was documented. I finally found how I could change the Model/Mesh of the buildings and built my first Garrison.</p>
<p dir="auto">I think I want to add all the buildings first + the icons to build them. That would be a nice 100% completion to have. Then I want to look into getting some Machines in there, but since all the models are cut up into several pieces, I'm not sure how to combine them.</p>
<p dir="auto">Oh, and I was happily surprised when I found out that</p>
<ol>
<li>Windows 10 3D Paint allows you to hand-draw on the 1999 3D Models.</li>
<li>Unreal Engine seems to piece together some of the models quite nicely. This give me the option to texture each face seperately (for example, the door of the garrison is a different texture than the rest)</li>
</ol>
<p dir="auto">PS: I won't upload the file just yet. I don't think that is very nice to the person that made this RTS Template. Only after I believe I've changed such a considerable amount that it's better to just spend the $15 on the actual template instead of ripping everything out I'll share it with you guys.</p>
]]></description><link>http://wiredforwar.org/post/1470</link><guid isPermaLink="true">http://wiredforwar.org/post/1470</guid><dc:creator><![CDATA[Radler]]></dc:creator><pubDate>Thu, 15 Mar 2018 21:03:43 GMT</pubDate></item><item><title><![CDATA[Reply to OpenMachines - Blueprinted on Thu, 15 Mar 2018 17:50:45 GMT]]></title><description><![CDATA[<p dir="auto">Yeah, the worst rated part of Machines is the AI... I keep my fingers crossed that you can accomplish something meaningful following this tutorial! Never hesitate to ask for help. Maybe I can help you with simple C++ algorithms.</p>
]]></description><link>http://wiredforwar.org/post/1469</link><guid isPermaLink="true">http://wiredforwar.org/post/1469</guid><dc:creator><![CDATA[X-Lord]]></dc:creator><pubDate>Thu, 15 Mar 2018 17:50:45 GMT</pubDate></item></channel></rss>