<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Announcing community patch 1.5 - godsend : ]]]></title><description><![CDATA[<p dir="auto">Heya all, game had its 20 anniversary a few months ago, that would be good to celebrate it somehow - maybe by playing the game? With this patch there is no problem to run it on newest computers with latest Windows or Linux systems. No wrappers or additional third-party tools are needed, game engine was ported to modern and open multi-platform standards (like OpenGL, OpenAL, SDL2 yeah DirectX is no more here) from original game sources. Thanks to ENet high performance networking library you can enjoy four players mayhem multiplayer sessions without lags or other limitations. Some of the in-game limits were increased as well.</p>
<p dir="auto">Get the latest release from here:<br />
<a href="http://markol.usermd.net/machines/machines-assets.7z" rel="nofollow ugc">Game assets </a><br />
<a href="http://markol.usermd.net/machines/machines-win64.7z" rel="nofollow ugc">Windows native executable 64-bit</a> | <a href="http://markol.usermd.net/machines/machines-win32.7z" rel="nofollow ugc">Windows native executable 32-bit</a><br />
<a href="http://markol.usermd.net/machines/machines-gnu64.7z" rel="nofollow ugc">Linux native executable 64-bit</a> | <a href="http://markol.usermd.net/machines/machines-gnu32.7z" rel="nofollow ugc">Linux native executable 32-bit</a></p>
<p dir="auto">Installation is super easy, just extract all the game assets and then all the executables into "machines" extracted assets directory. Please do not try to use original game files since some new extra ones are required. Remember to check out the enclosed readmes.</p>
<p dir="auto">Adding a new features to the game is in consideration and probably will happen however can't write much more now.</p>
<p dir="auto">Thanks to a small group of people from here for testing an early builds.</p>
<p dir="auto">With a love to the game,<br />
Martin</p>
]]></description><link>http://wiredforwar.org/topic/167/announcing-community-patch-1-5-godsend</link><generator>RSS for Node</generator><lastBuildDate>Sat, 11 Apr 2026 01:18:15 GMT</lastBuildDate><atom:link href="http://wiredforwar.org/topic/167.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 29 Jul 2019 22:17:33 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Announcing community patch 1.5 - godsend : ] on Tue, 22 Jul 2025 04:41:48 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/349">@Vasja1st</a> I think that's normal because an unknown developer is providing it. I found another version of the game on GitHub that runs with better graphics, 60 fps, and 16:9. Windows complained about that one too, but I started it anyway. And the game runs very well. Except for something wrong with the spy unit. With the latest version, it often doesn't want to lay mines; it drives to the spot and then simply drives back without laying the mine.</p>
]]></description><link>http://wiredforwar.org/post/6709</link><guid isPermaLink="true">http://wiredforwar.org/post/6709</guid><dc:creator><![CDATA[GeneralCamel]]></dc:creator><pubDate>Tue, 22 Jul 2025 04:41:48 GMT</pubDate></item><item><title><![CDATA[Reply to Announcing community patch 1.5 - godsend : ] on Mon, 21 Jul 2025 20:49:14 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/257">@GeneralCamel</a> For me my Windows and AntiVirus go nuts when i try to open the files.</p>
]]></description><link>http://wiredforwar.org/post/6708</link><guid isPermaLink="true">http://wiredforwar.org/post/6708</guid><dc:creator><![CDATA[Vasja1st]]></dc:creator><pubDate>Mon, 21 Jul 2025 20:49:14 GMT</pubDate></item><item><title><![CDATA[Reply to Announcing community patch 1.5 - godsend : ] on Fri, 18 Jul 2025 19:41:19 GMT]]></title><description><![CDATA[<p dir="auto">Download is not working :(</p>
]]></description><link>http://wiredforwar.org/post/6706</link><guid isPermaLink="true">http://wiredforwar.org/post/6706</guid><dc:creator><![CDATA[GeneralCamel]]></dc:creator><pubDate>Fri, 18 Jul 2025 19:41:19 GMT</pubDate></item><item><title><![CDATA[Reply to Announcing community patch 1.5 - godsend : ] on Mon, 14 Nov 2022 13:44:19 GMT]]></title><description><![CDATA[<p dir="auto">i tested it and one issue i found is that i am unable to select fullhd ingame because the number of resolutions is too high for the list. a solution to that would be to make the list scrollable. i am also unable to get it to run in windows 10 on one of my pcs, because it can not select a resolution of 640x480. i suggest just fixing that issue.</p>
]]></description><link>http://wiredforwar.org/post/1747</link><guid isPermaLink="true">http://wiredforwar.org/post/1747</guid><dc:creator><![CDATA[andreasaspenberg]]></dc:creator><pubDate>Mon, 14 Nov 2022 13:44:19 GMT</pubDate></item><item><title><![CDATA[Reply to Announcing community patch 1.5 - godsend : ] on Sun, 30 Jan 2022 07:24:45 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/349">@vasja1st</a> Yeah, that missing terrain issue seems to affect everyone, as far as I know.</p>
<p dir="auto">I don't think I've experienced any crashes, but my overall playtime in Machines 1.5 is pretty low.</p>
<p dir="auto">Maybe see if anyone on the community Discord has any ideas:</p>
<p dir="auto"><a href="https://discord.gg/J6e9MsY" rel="nofollow ugc">https://discord.gg/J6e9MsY</a></p>
]]></description><link>http://wiredforwar.org/post/1744</link><guid isPermaLink="true">http://wiredforwar.org/post/1744</guid><dc:creator><![CDATA[M123]]></dc:creator><pubDate>Sun, 30 Jan 2022 07:24:45 GMT</pubDate></item><item><title><![CDATA[Reply to Announcing community patch 1.5 - godsend : ] on Sat, 29 Jan 2022 15:27:14 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/26">@m123</a> Great, so ok it works better now, but still.<br />
Im getting TEXTURE pop in and out of existance depending on point of view.</p>
<p dir="auto">And the game randomly crashes, it crashes the most on Meridia Skrimish map.</p>
]]></description><link>http://wiredforwar.org/post/1743</link><guid isPermaLink="true">http://wiredforwar.org/post/1743</guid><dc:creator><![CDATA[Vasja1st]]></dc:creator><pubDate>Sat, 29 Jan 2022 15:27:14 GMT</pubDate></item><item><title><![CDATA[Reply to Announcing community patch 1.5 - godsend : ] on Tue, 11 Jan 2022 12:59:56 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/349">@Vasja1st</a> the original Machines files (patched or otherwise) <strong>should not</strong> be used with Machines 1.5.</p>
<p dir="auto">Make a new folder, e.g. <code>C:\Games\Machines 1.5\</code>, and extract the Machines 1.5 game assets and windows native executable 64-bit .7z archives into that.</p>
<p dir="auto">DrFirebug made an installation tutorial video which might be useful: <a href="https://www.youtube.com/watch?v=ROpWUIz22qY" rel="nofollow ugc">https://www.youtube.com/watch?v=ROpWUIz22qY</a></p>
]]></description><link>http://wiredforwar.org/post/1740</link><guid isPermaLink="true">http://wiredforwar.org/post/1740</guid><dc:creator><![CDATA[M123]]></dc:creator><pubDate>Tue, 11 Jan 2022 12:59:56 GMT</pubDate></item><item><title><![CDATA[Reply to Announcing community patch 1.5 - godsend : ] on Mon, 10 Jan 2022 20:41:18 GMT]]></title><description><![CDATA[<p dir="auto">Greetings,</p>
<p dir="auto">i got the Patched game download, and copyed all this assets in the machines folder, but the game stops at the splash screen before Loading strip gets over the N in the title Machines.</p>
<p dir="auto">Is there a way to replay this game on a new machine?</p>
<p dir="auto">My PC:</p>
<p dir="auto">AMD Ryzen 5 3600x<br />
RTX 2060 6gb<br />
DDR4 3000mhz 32gb ram<br />
WIN 11</p>
<p dir="auto">BTW the patched game works, but with awefull stutters and invisible black textures.</p>
]]></description><link>http://wiredforwar.org/post/1739</link><guid isPermaLink="true">http://wiredforwar.org/post/1739</guid><dc:creator><![CDATA[Vasja1st]]></dc:creator><pubDate>Mon, 10 Jan 2022 20:41:18 GMT</pubDate></item><item><title><![CDATA[Reply to Announcing community patch 1.5 - godsend : ] on Wed, 22 Dec 2021 15:14:58 GMT]]></title><description><![CDATA[<p dir="auto">Ive been tryin to get this game up and running , with your help I can play it again. You are heroes :D:D thank u !!</p>
]]></description><link>http://wiredforwar.org/post/1736</link><guid isPermaLink="true">http://wiredforwar.org/post/1736</guid><dc:creator><![CDATA[ManandMachine]]></dc:creator><pubDate>Wed, 22 Dec 2021 15:14:58 GMT</pubDate></item><item><title><![CDATA[Reply to Announcing community patch 1.5 - godsend : ] on Mon, 01 Feb 2021 17:13:29 GMT]]></title><description><![CDATA[<p dir="auto">Woah, this is amazing. Huge thanks both to the Night Dive Studios and everyone from the community involved. :D</p>
]]></description><link>http://wiredforwar.org/post/1733</link><guid isPermaLink="true">http://wiredforwar.org/post/1733</guid><dc:creator><![CDATA[lew]]></dc:creator><pubDate>Mon, 01 Feb 2021 17:13:29 GMT</pubDate></item><item><title><![CDATA[Reply to Announcing community patch 1.5 - godsend : ] on Wed, 28 Oct 2020 16:48:09 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/30">@Pisarz</a> this is huge! Thank you for informing us!</p>
]]></description><link>http://wiredforwar.org/post/1715</link><guid isPermaLink="true">http://wiredforwar.org/post/1715</guid><dc:creator><![CDATA[X-Lord]]></dc:creator><pubDate>Wed, 28 Oct 2020 16:48:09 GMT</pubDate></item><item><title><![CDATA[Reply to Announcing community patch 1.5 - godsend : ] on Wed, 28 Oct 2020 00:04:37 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/15">@martin</a></p>
<p dir="auto"><a href="https://github.com/markol/machines" rel="nofollow ugc">https://github.com/markol/machines</a></p>
<p dir="auto">"@everyone Hi, looks like things spread quite quickly on the internet. To all those who asked for the source code - I just want to let you know that all formalities with the current game owner have been completed and they agreed to publish it under GPLv3. This applies to code only. Check out NDS fork if you wish:</p>
<p dir="auto"><a href="https://github.com/NightDive-Studio/machines" rel="nofollow ugc">https://github.com/NightDive-Studio/machines</a>.</p>
<p dir="auto">Let me know if you need developer access, Pull Request review or something."</p>
<p dir="auto">(From our Discord server: <a href="https://discord.gg/J6e9MsY" rel="nofollow ugc">https://discord.gg/J6e9MsY</a>)</p>
]]></description><link>http://wiredforwar.org/post/1714</link><guid isPermaLink="true">http://wiredforwar.org/post/1714</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Wed, 28 Oct 2020 00:04:37 GMT</pubDate></item><item><title><![CDATA[Reply to Announcing community patch 1.5 - godsend : ] on Sat, 26 Sep 2020 23:27:12 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/248">@Dream-Devourer</a> Hi! You can check our Discord server (we are more active there): <a href="https://discord.gg/J6e9MsY" rel="nofollow ugc">https://discord.gg/J6e9MsY</a></p>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/15">@martin</a> is the one who has the code (same username there) :)</p>
]]></description><link>http://wiredforwar.org/post/1713</link><guid isPermaLink="true">http://wiredforwar.org/post/1713</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Sat, 26 Sep 2020 23:27:12 GMT</pubDate></item><item><title><![CDATA[Reply to Announcing community patch 1.5 - godsend : ] on Fri, 25 Sep 2020 00:27:45 GMT]]></title><description><![CDATA[<p dir="auto">Where are the Source code of this patch or the new ported Machines Engine to Open GL? There are a Github repo to contribute or help in the dev?</p>
]]></description><link>http://wiredforwar.org/post/1712</link><guid isPermaLink="true">http://wiredforwar.org/post/1712</guid><dc:creator><![CDATA[Dream Devourer]]></dc:creator><pubDate>Fri, 25 Sep 2020 00:27:45 GMT</pubDate></item><item><title><![CDATA[Reply to Announcing community patch 1.5 - godsend : ] on Tue, 07 Jul 2020 01:17:49 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/30">@Pisarz</a>  I will try. Thank you.</p>
]]></description><link>http://wiredforwar.org/post/1706</link><guid isPermaLink="true">http://wiredforwar.org/post/1706</guid><dc:creator><![CDATA[Takeel]]></dc:creator><pubDate>Tue, 07 Jul 2020 01:17:49 GMT</pubDate></item><item><title><![CDATA[Reply to Announcing community patch 1.5 - godsend : ] on Sun, 05 Jul 2020 00:20:43 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/244">@Takeel</a> Hi! Try asking on the Discord server as well (<a href="https://discord.com/invite/J6e9MsY" rel="nofollow ugc">https://discord.com/invite/J6e9MsY</a>). I don't know how to fix it, but there are others there that could give you a hand!</p>
]]></description><link>http://wiredforwar.org/post/1705</link><guid isPermaLink="true">http://wiredforwar.org/post/1705</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Sun, 05 Jul 2020 00:20:43 GMT</pubDate></item><item><title><![CDATA[Reply to Announcing community patch 1.5 - godsend : ] on Fri, 03 Jul 2020 20:47:24 GMT]]></title><description><![CDATA[<p dir="auto">Unfortunately I am experiencing the black screen problem on ati radeon video card with catalyst driver. No pictures, just sounds. it's a known issue (I read the readme file) but ... HELP!</p>
]]></description><link>http://wiredforwar.org/post/1704</link><guid isPermaLink="true">http://wiredforwar.org/post/1704</guid><dc:creator><![CDATA[Takeel]]></dc:creator><pubDate>Fri, 03 Jul 2020 20:47:24 GMT</pubDate></item><item><title><![CDATA[Reply to Announcing community patch 1.5 - godsend : ] on Sat, 27 Jun 2020 00:13:10 GMT]]></title><description><![CDATA[<p dir="auto">I did as you suggested and it seems to work. Ever since my computer forced me to upgrade to Windows 10 I have hated it as I hate not being able to write to the Program Files folder by default unless you go messing around with profile permissions and so on.</p>
<p dir="auto">Anyway, thank you for your help this quickly. I was afraid that I would be waiting awhile as there do not seem to be that many active users on the Machines forum anymore.</p>
]]></description><link>http://wiredforwar.org/post/1701</link><guid isPermaLink="true">http://wiredforwar.org/post/1701</guid><dc:creator><![CDATA[Hepativore]]></dc:creator><pubDate>Sat, 27 Jun 2020 00:13:10 GMT</pubDate></item><item><title><![CDATA[Reply to Announcing community patch 1.5 - godsend : ] on Fri, 26 Jun 2020 16:44:29 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/243">@Hepativore</a> Where do you have the game installed?<br />
Windows might prevent the game from writing files if it is installed under <code>C:\Program Files</code> or <code>C:\Program Files (x86)</code> - I would suggest moving it to <code>C:\Games</code> or similar, if that is the case.</p>
]]></description><link>http://wiredforwar.org/post/1700</link><guid isPermaLink="true">http://wiredforwar.org/post/1700</guid><dc:creator><![CDATA[M123]]></dc:creator><pubDate>Fri, 26 Jun 2020 16:44:29 GMT</pubDate></item><item><title><![CDATA[Reply to Announcing community patch 1.5 - godsend : ] on Fri, 26 Jun 2020 01:12:56 GMT]]></title><description><![CDATA[<p dir="auto">So the game works great and runs really smoothly. However, for whatever reason the game will not let me make save files and restarts my profile every time I exit the game. I am running the Windows 64-bit version on a Windows 10 machine. As this was a clean install, I did not have the vanilla version of the game installed before this one.</p>
<p dir="auto">This is becoming an issue because my progress on the campaign is restarted every time I open the game.</p>
]]></description><link>http://wiredforwar.org/post/1699</link><guid isPermaLink="true">http://wiredforwar.org/post/1699</guid><dc:creator><![CDATA[Hepativore]]></dc:creator><pubDate>Fri, 26 Jun 2020 01:12:56 GMT</pubDate></item><item><title><![CDATA[Reply to Announcing community patch 1.5 - godsend : ] on Sun, 07 Jun 2020 21:24:52 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/240">@WICKED-WAITER</a> Glad to have you around! We have a discord server as well: <a href="http://wiredforwar.org/topic/169/wfw-discord">http://wiredforwar.org/topic/169/wfw-discord</a></p>
]]></description><link>http://wiredforwar.org/post/1696</link><guid isPermaLink="true">http://wiredforwar.org/post/1696</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Sun, 07 Jun 2020 21:24:52 GMT</pubDate></item><item><title><![CDATA[Reply to Announcing community patch 1.5 - godsend : ] on Sun, 07 Jun 2020 06:42:06 GMT]]></title><description><![CDATA[<p dir="auto">TRIED THE PATCH 1.5. IT WORKS LIKE A DREAM........WANTED TO PLAY THIS GAME FOR SO LONG...I BOUGHT THE ORIGINAL TWO CDS WAY BACK IN 2002 WHEN I HAD PENTIUM 3 WITH  128 MB RAM...IT WAS SO AHEAD OF  ITS TIME. I AM FROM INDIA AND EVEN TILL NOW I HAVE  YET TO COME ACROSS ANYONE PERSONALLY WHO ADMIRES THE GAME. THANKS A TONNE.GOD BLESS YOU !!</p>
]]></description><link>http://wiredforwar.org/post/1695</link><guid isPermaLink="true">http://wiredforwar.org/post/1695</guid><dc:creator><![CDATA[WICKED WAITER]]></dc:creator><pubDate>Sun, 07 Jun 2020 06:42:06 GMT</pubDate></item><item><title><![CDATA[Reply to Announcing community patch 1.5 - godsend : ] on Wed, 25 Mar 2020 22:13:51 GMT]]></title><description><![CDATA[<p dir="auto">To test &amp; see if mods would work with this new version of the game, the only thing I did was change the amount of damage the reaper's plasma rifle inflicted. (From 3 to 99) With the new version I downloaded I have noticed that there is no "data" folder, only a "pdata" folder (which only has descriptions of missions). However, in the old modding tools folder there's one that says "data" which lists everything. (constructions, machines, weapons, etc) Weird...</p>
]]></description><link>http://wiredforwar.org/post/1690</link><guid isPermaLink="true">http://wiredforwar.org/post/1690</guid><dc:creator><![CDATA[darkreaper88]]></dc:creator><pubDate>Wed, 25 Mar 2020 22:13:51 GMT</pubDate></item><item><title><![CDATA[Reply to Announcing community patch 1.5 - godsend : ] on Wed, 25 Mar 2020 16:35:50 GMT]]></title><description><![CDATA[<p dir="auto">Which mods do you try to play? You have corrupted mach1.met file. If you adjusted it yourself then it's possible that you made a simple mistake where a single character is missing and then the game won't start.</p>
<p dir="auto">I really recommend using a version control system like Git or Subversion. It helps you track your changes and it's then easy to spot errors or revert back to working settings after unsuccessful mass edit :).</p>
]]></description><link>http://wiredforwar.org/post/1689</link><guid isPermaLink="true">http://wiredforwar.org/post/1689</guid><dc:creator><![CDATA[X-Lord]]></dc:creator><pubDate>Wed, 25 Mar 2020 16:35:50 GMT</pubDate></item></channel></rss>