<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Project OpenMachines]]></title><description><![CDATA[<h1>Introduction</h1>
<p dir="auto">Hi everybody. I've decided that I'm going to kickstart MachinesUE.</p>
<p dir="auto">Therefore I'll be hiring one or more freelancers that can supply steady updates to this game. Want to help? Send me a PM or reply in this thread with your skills.</p>
<hr />
<h1>Project Tracking</h1>
<p dir="auto">Getting the old files</p>
<ul>
<li>Extraction from 1999 game - DONE</li>
</ul>
<p dir="auto">Sounds / Music / Voices</p>
<ul>
<li>From old game - DONE</li>
</ul>
<p dir="auto">Creation of Blender files (3d models)</p>
<ul>
<li>Buildings - DONE</li>
<li>Units bases DONE</li>
<li>Locomotion DONE</li>
<li>Faceplates DONE</li>
<li>Weapons DONE</li>
<li>Artifacts TO BE STARTED</li>
<li>Other TO BE STARTED</li>
</ul>
<p dir="auto">Static meshes in UE4</p>
<ul>
<li>Buildings DONE</li>
<li>Units bases IN PROGRESS</li>
<li>Locomotion DONE</li>
<li>Faceplates DONE</li>
<li>Weapons DONE</li>
<li>Artifacts TO BE STARTED</li>
<li>Other TO BE STARTED</li>
</ul>
<p dir="auto">Upscaled Textures in UE4</p>
<ul>
<li>Upscaling to 4K DONE</li>
<li>Uploading into UE4 DONE</li>
</ul>
<p dir="auto">Blueprints</p>
<ul>
<li>Buildings - DONE</li>
<li>Units - IN PROGRESS</li>
<li>Artifacts - TO BE STARTED</li>
<li>Other - TO BE STARTED</li>
</ul>
<p dir="auto">Animation</p>
<ul>
<li>Units - TO BE DONE</li>
<li>Buildings - TO BE DONE</li>
</ul>
<p dir="auto">AI</p>
<ul>
<li>Pathfinding - IN PROGRESS</li>
</ul>
<p dir="auto">Resource systems</p>
<ul>
<li>Mining - TO BE STARTED</li>
<li>Transporting - TO BE STARTED</li>
<li>Resource types - TO BE STARTED</li>
</ul>
<p dir="auto">Building systems</p>
<ul>
<li>Selection menu  - TO BE IMPROVED</li>
<li>Building blueprint - TO BE IMPROVED</li>
</ul>
<p dir="auto">As a start we're going to take an existing 'RTS Template' that's based on a bunch of blueprints. First step is to check if this template is any good and if we can use it to build on</p>
<hr />
<h1>The Team</h1>
<ul>
<li>
<p dir="auto"><strong>Project Management</strong><br />
Judas</p>
</li>
<li>
<p dir="auto"><strong>Game Developers</strong><br />
Tomas N..<br />
Marius</p>
</li>
</ul>
<p dir="auto">Note: We'll be re-using the original files in order to stay true to the 1999 version. Once we have that version (MVP) then we can consider upgrading meshes/textures/etc</p>
<hr />
<h1>Downloads</h1>
<p dir="auto"><strong>MachinesUE Game Files:</strong><br />
<a href="https://1drv.ms/u/s!Av1LnF-nhc7tgxtimXdyaAuVHh7f?e=1wh5F4" rel="nofollow ugc">Download MachinesUE Game Files</a><br />
We're going to set up a Subversion, link TBA.</p>
<p dir="auto"><strong>Upload Game Files?</strong><br />
If you want to upload custom sounds/files/models, send me a message for read/write permissions. (You agree to forfeit any rights to intellectual property that you send in, because I can't be bothered to remove anything or pay up when you change your mind!)</p>
<p dir="auto"><strong>MachinesUE will be free, always and I'm not going to make a single penny of of it :) All rights belong to Nightdive Studios!</strong></p>
<hr />
<h1>Reaction Nightdive studio</h1>
<p dir="auto">Hey Wouter,</p>
<p dir="auto">Thanks for reaching out, you are free to work on fan projects as long as it's not commercialized. If you want to periodically send us updates I'd love to check in on your progress. Also, if you have a pitch doc or a design doc you want to share I'd love to check it out. We've only recently received the source code so unfortunately we haven't had time to do anything with it.</p>
<p dir="auto">Regards,</p>
<p dir="auto">Stephen</p>
]]></description><link>http://wiredforwar.org/topic/188/project-openmachines</link><generator>RSS for Node</generator><lastBuildDate>Sat, 11 Apr 2026 02:25:41 GMT</lastBuildDate><atom:link href="http://wiredforwar.org/topic/188.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 03 Dec 2020 16:09:17 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Project OpenMachines on Mon, 25 Jan 2021 01:00:15 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/169">@X-Lord</a> That was actually a mistake, although I'm playing with the idea to switch out the eyes depending on the health or command.</p>
<p dir="auto">So if the health is low = sad eyes, even if its a military unit.</p>
<p dir="auto">If command is 'attack', then angry eyes! and so forth</p>
]]></description><link>http://wiredforwar.org/post/1732</link><guid isPermaLink="true">http://wiredforwar.org/post/1732</guid><dc:creator><![CDATA[Judas]]></dc:creator><pubDate>Mon, 25 Jan 2021 01:00:15 GMT</pubDate></item><item><title><![CDATA[Reply to Project OpenMachines on Sat, 23 Jan 2021 15:40:55 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/28">@Judas</a> neat! Your lab technician has this aggresive look instead of sad one. Pretty badass :D</p>
]]></description><link>http://wiredforwar.org/post/1731</link><guid isPermaLink="true">http://wiredforwar.org/post/1731</guid><dc:creator><![CDATA[X-Lord]]></dc:creator><pubDate>Sat, 23 Jan 2021 15:40:55 GMT</pubDate></item><item><title><![CDATA[Reply to Project OpenMachines on Fri, 22 Jan 2021 22:20:22 GMT]]></title><description><![CDATA[<p dir="auto"><img src="/uploads/files/upload-be1e43a8-67e9-4c3c-aa5a-e25df418c0c2.png" alt="unknown.png" class=" img-fluid img-markdown" /> <img src="/uploads/files/upload-d466fd34-7267-425b-82ae-377188f55d97.png" alt="unknown2.png" class=" img-fluid img-markdown" /> <img src="/uploads/files/upload-c036c3b1-95f6-44a2-8dfb-1f69516e6527.png" alt="unknown3.png" class=" img-fluid img-markdown" /><img src="/uploads/files/upload-1c93ebc6-39b6-4dd9-9af9-cec22520b889.png" alt="unknown5.png" class=" img-fluid img-markdown" /> <img src="/uploads/files/upload-9c3eef69-298d-405f-99d0-5029b8d44784.png" alt="unknown4.png" class=" img-fluid img-markdown" /> <img src="/uploads/files/upload-0bc19d0d-d36f-415f-af2f-009ef6fc58ec.png" alt="unknown6.png" class=" img-fluid img-markdown" /></p>
]]></description><link>http://wiredforwar.org/post/1730</link><guid isPermaLink="true">http://wiredforwar.org/post/1730</guid><dc:creator><![CDATA[Judas]]></dc:creator><pubDate>Fri, 22 Jan 2021 22:20:22 GMT</pubDate></item><item><title><![CDATA[Reply to Project OpenMachines on Thu, 14 Jan 2021 17:34:16 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/262">@JiEndo</a></p>
<p dir="auto"><img src="/uploads/files/upload-eb1c0504-8ca4-49dd-933e-e009463dc037.png" alt="image.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">Work is (very) slowly progressing :)</p>
]]></description><link>http://wiredforwar.org/post/1729</link><guid isPermaLink="true">http://wiredforwar.org/post/1729</guid><dc:creator><![CDATA[Judas]]></dc:creator><pubDate>Thu, 14 Jan 2021 17:34:16 GMT</pubDate></item><item><title><![CDATA[Reply to Project OpenMachines on Fri, 08 Jan 2021 00:43:43 GMT]]></title><description><![CDATA[<p dir="auto">Im just dropping in to say I hope that someone is able to do the game justice and build upon its very rudimentary and basic principles and breath some new life into it.</p>
]]></description><link>http://wiredforwar.org/post/1728</link><guid isPermaLink="true">http://wiredforwar.org/post/1728</guid><dc:creator><![CDATA[JiEndo]]></dc:creator><pubDate>Fri, 08 Jan 2021 00:43:43 GMT</pubDate></item><item><title><![CDATA[Reply to Project OpenMachines on Sun, 06 Dec 2020 01:59:30 GMT]]></title><description><![CDATA[<p dir="auto">Been working on the 3D models for buildings today :)</p>
<p dir="auto"><a href="https://youtu.be/ERlMGYKOh20" rel="nofollow ugc">https://youtu.be/ERlMGYKOh20</a></p>
]]></description><link>http://wiredforwar.org/post/1725</link><guid isPermaLink="true">http://wiredforwar.org/post/1725</guid><dc:creator><![CDATA[Judas]]></dc:creator><pubDate>Sun, 06 Dec 2020 01:59:30 GMT</pubDate></item></channel></rss>