<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Tools: nothingness&#x27; Model Extraction Tool]]></title><description><![CDATA[<p dir="auto">Here you'll find the model extraction tools written by <code>nothingness</code> on the old forums.</p>
<p dir="auto">You can download the utility, and the source code, <a href="https://download.wiredforwar.org/Tools/nothingness%20Model%20Extraction%20Tool.zip" rel="nofollow ugc">here</a>.</p>
<blockquote>
<p dir="auto">Recently I remembered about the game and I found some time to try again recreate the models format. Generally, it's stored in a models.bin file (machines, buildings) and in files with the extension *.psb (map tiles), *.arb (artefacts, trees, plants, etc.) from a pdata directory. I enclosed my program to extracting.</p>
<p dir="auto">Usage: binex a &lt;filename to extract, part of this name or dir branch&gt; &lt;input filename&gt;. Copy program binary to machines root directory. Run command prompt and change dir again to game root (e.g. cd c:\games\machines). Now type binex a .x models.bin to extract all *.x files from models.bin, similarly for *.arb. For *.psb type e.g. binex a .agt pdata\m_desert.psb.</p>
<p dir="auto">I can't discover orginal objects coordinates so they need to be pieced together, but I think that isn't a big problem.</p>
<p dir="auto">I hope that in any way it will be useful for something. Meshes can be imported and smoothed in any 3D software. Don't ask how to export new models to original game. I don't recreated whole format and I am not able to do it.</p>
</blockquote>
]]></description><link>http://wiredforwar.org/topic/19/tools-nothingness-model-extraction-tool</link><generator>RSS for Node</generator><lastBuildDate>Sat, 16 May 2026 08:40:56 GMT</lastBuildDate><atom:link href="http://wiredforwar.org/topic/19.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 20 Mar 2015 22:04:40 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Tools: nothingness&#x27; Model Extraction Tool on Tue, 05 Jul 2016 10:25:26 GMT]]></title><description><![CDATA[<p dir="auto">@Encrypted just modifying batch files etc.</p>
]]></description><link>http://wiredforwar.org/post/1193</link><guid isPermaLink="true">http://wiredforwar.org/post/1193</guid><dc:creator><![CDATA[JRL101]]></dc:creator><pubDate>Tue, 05 Jul 2016 10:25:26 GMT</pubDate></item><item><title><![CDATA[Reply to Tools: nothingness&#x27; Model Extraction Tool on Tue, 05 Jul 2016 10:01:28 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/118">@JRL101</a> Yus, but it works perfectly. It isn't really hard to turn .smks to .mp4s because of the simple commands.</p>
<p dir="auto">Edit WinXP? How did ya do that?</p>
]]></description><link>http://wiredforwar.org/post/1191</link><guid isPermaLink="true">http://wiredforwar.org/post/1191</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Tue, 05 Jul 2016 10:01:28 GMT</pubDate></item><item><title><![CDATA[Reply to Tools: nothingness&#x27; Model Extraction Tool on Tue, 05 Jul 2016 09:59:50 GMT]]></title><description><![CDATA[<p dir="auto">@Encrypted WOW that's an old program. I remember RAD I used to use it to edit windows XP all the time.</p>
]]></description><link>http://wiredforwar.org/post/1190</link><guid isPermaLink="true">http://wiredforwar.org/post/1190</guid><dc:creator><![CDATA[JRL101]]></dc:creator><pubDate>Tue, 05 Jul 2016 09:59:50 GMT</pubDate></item><item><title><![CDATA[Reply to Tools: nothingness&#x27; Model Extraction Tool on Tue, 05 Jul 2016 09:56:30 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/118">@JRL101</a> Well, I would use <a href="http://www.radgametools.com/binkhlp2.htm" rel="nofollow ugc">this</a> to play sequences from Machines and extract them. RAD Video Tools is a really nice program, I have to say, although I couldn't really find some of these videos in the original game's folder. How odd.</p>
]]></description><link>http://wiredforwar.org/post/1189</link><guid isPermaLink="true">http://wiredforwar.org/post/1189</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Tue, 05 Jul 2016 09:56:30 GMT</pubDate></item><item><title><![CDATA[Reply to Tools: nothingness&#x27; Model Extraction Tool on Mon, 04 Jul 2016 13:41:50 GMT]]></title><description><![CDATA[<p dir="auto">@Encrypted thanks i just used my ripping skill <em>cough</em> ad block <em>cough</em> to professional extract the file location. I hadnt seen the E3 trailer either, but back when i first tried this i went to that site. its just the quicktime players broken on the site.</p>
]]></description><link>http://wiredforwar.org/post/1169</link><guid isPermaLink="true">http://wiredforwar.org/post/1169</guid><dc:creator><![CDATA[JRL101]]></dc:creator><pubDate>Mon, 04 Jul 2016 13:41:50 GMT</pubDate></item><item><title><![CDATA[Reply to Tools: nothingness&#x27; Model Extraction Tool on Mon, 04 Jul 2016 10:20:32 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/118">@JRL101</a> Even the E3 intro is here! I've never heard of that one, actually...<br />
...but good work!</p>
]]></description><link>http://wiredforwar.org/post/1165</link><guid isPermaLink="true">http://wiredforwar.org/post/1165</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Mon, 04 Jul 2016 10:20:32 GMT</pubDate></item><item><title><![CDATA[Reply to Tools: nothingness&#x27; Model Extraction Tool on Mon, 04 Jul 2016 05:31:58 GMT]]></title><description><![CDATA[<p dir="auto"><a href="/uploads/files/upload-967ec68f-f6d2-494d-8b94-33043fbc736d.zip">machines-Mov.zip</a><br />
Here we go the mov files from that site.</p>
]]></description><link>http://wiredforwar.org/post/1157</link><guid isPermaLink="true">http://wiredforwar.org/post/1157</guid><dc:creator><![CDATA[JRL101]]></dc:creator><pubDate>Mon, 04 Jul 2016 05:31:58 GMT</pubDate></item><item><title><![CDATA[Reply to Tools: nothingness&#x27; Model Extraction Tool on Tue, 07 Apr 2015 20:20:14 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/19">@Mahmoud</a> lol</p>
<p dir="auto">Let's make <a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/28">@Judas</a> do it!</p>
]]></description><link>http://wiredforwar.org/post/407</link><guid isPermaLink="true">http://wiredforwar.org/post/407</guid><dc:creator><![CDATA[bilal]]></dc:creator><pubDate>Tue, 07 Apr 2015 20:20:14 GMT</pubDate></item><item><title><![CDATA[Reply to Tools: nothingness&#x27; Model Extraction Tool on Tue, 07 Apr 2015 20:02:32 GMT]]></title><description><![CDATA[<p dir="auto">All right, so... draw straws to see who asks?</p>
]]></description><link>http://wiredforwar.org/post/405</link><guid isPermaLink="true">http://wiredforwar.org/post/405</guid><dc:creator><![CDATA[Mahmoud]]></dc:creator><pubDate>Tue, 07 Apr 2015 20:02:32 GMT</pubDate></item><item><title><![CDATA[Reply to Tools: nothingness&#x27; Model Extraction Tool on Tue, 07 Apr 2015 19:54:36 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/19">@Mahmoud</a><br />
It's this guy: <a href="http://www.hogton.com/" rel="nofollow ugc">http://www.hogton.com/</a></p>
<p dir="auto">He still has all of the gifs up here alongside the videos: <a href="http://www.hogton.com/animation/index.htm" rel="nofollow ugc">http://www.hogton.com/animation/index.htm</a></p>
]]></description><link>http://wiredforwar.org/post/403</link><guid isPermaLink="true">http://wiredforwar.org/post/403</guid><dc:creator><![CDATA[bilal]]></dc:creator><pubDate>Tue, 07 Apr 2015 19:54:36 GMT</pubDate></item><item><title><![CDATA[Reply to Tools: nothingness&#x27; Model Extraction Tool on Tue, 07 Apr 2015 19:51:35 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/19">@Mahmoud</a><br />
Yeah you can probably find it in the old forum, he had a website with a bunch of gifs of running machines. I think Griffin or something was in his name?</p>
]]></description><link>http://wiredforwar.org/post/402</link><guid isPermaLink="true">http://wiredforwar.org/post/402</guid><dc:creator><![CDATA[bilal]]></dc:creator><pubDate>Tue, 07 Apr 2015 19:51:35 GMT</pubDate></item><item><title><![CDATA[Reply to Tools: nothingness&#x27; Model Extraction Tool on Tue, 07 Apr 2015 19:50:17 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/2">@bilal</a> said:</p>
<blockquote>
<p dir="auto">Is there any way to retrieve the animation files? If not maybe the original machines animator would be generous enough to provide them if he still has them. ;)</p>
</blockquote>
<p dir="auto">Back in the day I had the contact info and blog site for the animator. I don't remember how we had that; it was something like imdb I think. Now all I can get from a quick search is that the director of the game was Mark Hardisty, and that's just from Wikipedia. Anyone have better luck/memory?</p>
]]></description><link>http://wiredforwar.org/post/401</link><guid isPermaLink="true">http://wiredforwar.org/post/401</guid><dc:creator><![CDATA[Mahmoud]]></dc:creator><pubDate>Tue, 07 Apr 2015 19:50:17 GMT</pubDate></item><item><title><![CDATA[Reply to Tools: nothingness&#x27; Model Extraction Tool on Tue, 07 Apr 2015 15:42:56 GMT]]></title><description><![CDATA[<p dir="auto">Is there any way to retrieve the animation files? If not maybe the original machines animator would be generous enough to provide them if he still has them. ;)</p>
]]></description><link>http://wiredforwar.org/post/388</link><guid isPermaLink="true">http://wiredforwar.org/post/388</guid><dc:creator><![CDATA[bilal]]></dc:creator><pubDate>Tue, 07 Apr 2015 15:42:56 GMT</pubDate></item><item><title><![CDATA[Reply to Tools: nothingness&#x27; Model Extraction Tool on Sun, 05 Apr 2015 09:54:05 GMT]]></title><description><![CDATA[<p dir="auto">ALL THE MODELS + TEXTURES</p>
<p dir="auto"><a href="http://download.wiredforwar.org/Game/Machines%20Models%20%26%20Textures.zip" rel="nofollow ugc">http://download.wiredforwar.org/Game/Machines Models %26 Textures.zip</a></p>
<p dir="auto">In .x and .obj (Wavefront). If anybody needs the files in another format, call me!</p>
]]></description><link>http://wiredforwar.org/post/345</link><guid isPermaLink="true">http://wiredforwar.org/post/345</guid><dc:creator><![CDATA[Judas]]></dc:creator><pubDate>Sun, 05 Apr 2015 09:54:05 GMT</pubDate></item><item><title><![CDATA[Reply to Tools: nothingness&#x27; Model Extraction Tool on Sat, 04 Apr 2015 14:12:00 GMT]]></title><description><![CDATA[<p dir="auto">If you need more space to upload this stuff I can get you access to upload to <a href="http://download.wiredforwar.org" rel="nofollow ugc">http://download.wiredforwar.org</a></p>
]]></description><link>http://wiredforwar.org/post/332</link><guid isPermaLink="true">http://wiredforwar.org/post/332</guid><dc:creator><![CDATA[Hayden]]></dc:creator><pubDate>Sat, 04 Apr 2015 14:12:00 GMT</pubDate></item><item><title><![CDATA[Reply to Tools: nothingness&#x27; Model Extraction Tool on Thu, 02 Apr 2015 11:41:25 GMT]]></title><description><![CDATA[<p dir="auto">Yes.</p>
<p dir="auto">When did you play the game for the last time? :p</p>
]]></description><link>http://wiredforwar.org/post/274</link><guid isPermaLink="true">http://wiredforwar.org/post/274</guid><dc:creator><![CDATA[Judas]]></dc:creator><pubDate>Thu, 02 Apr 2015 11:41:25 GMT</pubDate></item><item><title><![CDATA[Reply to Tools: nothingness&#x27; Model Extraction Tool on Thu, 02 Apr 2015 10:17:01 GMT]]></title><description><![CDATA[<p dir="auto">'Holo'? Hmmm... what does it look like?</p>
<p dir="auto">Oh, wait. It might be that mineral site marker.<br />
I've read somewhere that Locators place holograms where minerals are. If 'Holo' is that mineral site marker, then... well!</p>
]]></description><link>http://wiredforwar.org/post/271</link><guid isPermaLink="true">http://wiredforwar.org/post/271</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Thu, 02 Apr 2015 10:17:01 GMT</pubDate></item><item><title><![CDATA[Reply to Tools: nothingness&#x27; Model Extraction Tool on Wed, 01 Apr 2015 19:17:49 GMT]]></title><description><![CDATA[<p dir="auto">Last ones are:<br />
planet<br />
texture2<br />
texture4</p>
<p dir="auto">But they contain a lot of .bmp's so I can't upload 'm yet.</p>
<p dir="auto">TOTAL SIZE of all model files + bitmaps = ~70Mb</p>
]]></description><link>http://wiredforwar.org/post/258</link><guid isPermaLink="true">http://wiredforwar.org/post/258</guid><dc:creator><![CDATA[Judas]]></dc:creator><pubDate>Wed, 01 Apr 2015 19:17:49 GMT</pubDate></item><item><title><![CDATA[Reply to Tools: nothingness&#x27; Model Extraction Tool on Wed, 01 Apr 2015 19:15:29 GMT]]></title><description><![CDATA[<p dir="auto">Models3 Contains:</p>
<p dir="auto">Shared<br />
Smelter (Whoops, double)<br />
Technici<br />
Transpor<br />
Weapons</p>
<p dir="auto"><a href="/uploads/files/upload-77f7b611-958d-43a5-8e8c-5d7020422191.zip">Models3.zip</a></p>
]]></description><link>http://wiredforwar.org/post/257</link><guid isPermaLink="true">http://wiredforwar.org/post/257</guid><dc:creator><![CDATA[Judas]]></dc:creator><pubDate>Wed, 01 Apr 2015 19:15:29 GMT</pubDate></item><item><title><![CDATA[Reply to Tools: nothingness&#x27; Model Extraction Tool on Wed, 01 Apr 2015 19:15:13 GMT]]></title><description><![CDATA[<p dir="auto">Models2 contains:<br />
Lab<br />
Locator<br />
Mine<br />
Missilee<br />
Pod<br />
Smelter<br />
<a href="/uploads/files/upload-18cea903-778f-4b3f-964a-28e19e695cda.zip">Models2.zip</a></p>
]]></description><link>http://wiredforwar.org/post/255</link><guid isPermaLink="true">http://wiredforwar.org/post/255</guid><dc:creator><![CDATA[Judas]]></dc:creator><pubDate>Wed, 01 Apr 2015 19:15:13 GMT</pubDate></item><item><title><![CDATA[Reply to Tools: nothingness&#x27; Model Extraction Tool on Wed, 01 Apr 2015 19:11:24 GMT]]></title><description><![CDATA[<p dir="auto">Models 1 Contains:<br />
Administrators<br />
Aggressors<br />
Beacon<br />
Constructors<br />
Debris<br />
Factory<br />
Fire<br />
Garrison<br />
Holo (?)</p>
<p dir="auto"><a href="/uploads/files/upload-f0e2272a-09f2-421c-824e-9290cfc15b05.zip">Models1.zip</a></p>
]]></description><link>http://wiredforwar.org/post/254</link><guid isPermaLink="true">http://wiredforwar.org/post/254</guid><dc:creator><![CDATA[Judas]]></dc:creator><pubDate>Wed, 01 Apr 2015 19:11:24 GMT</pubDate></item><item><title><![CDATA[Reply to Tools: nothingness&#x27; Model Extraction Tool on Wed, 01 Apr 2015 13:09:53 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/28">@Judas</a><br />
Sounds good.</p>
]]></description><link>http://wiredforwar.org/post/242</link><guid isPermaLink="true">http://wiredforwar.org/post/242</guid><dc:creator><![CDATA[bilal]]></dc:creator><pubDate>Wed, 01 Apr 2015 13:09:53 GMT</pubDate></item><item><title><![CDATA[Reply to Tools: nothingness&#x27; Model Extraction Tool on Wed, 01 Apr 2015 13:08:18 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/2">@bilal</a></p>
<p dir="auto">Very small(2MB total?). Problem is that all the textures are BMP files which bump up the size again. If I can separate those (probably have to do that by hand) I can upload 'm. I'll get on it tonight.</p>
]]></description><link>http://wiredforwar.org/post/241</link><guid isPermaLink="true">http://wiredforwar.org/post/241</guid><dc:creator><![CDATA[Judas]]></dc:creator><pubDate>Wed, 01 Apr 2015 13:08:18 GMT</pubDate></item><item><title><![CDATA[Reply to Tools: nothingness&#x27; Model Extraction Tool on Wed, 01 Apr 2015 13:06:45 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/28">@Judas</a><br />
Okay! Out of curiosity, about how big is one of those files?</p>
]]></description><link>http://wiredforwar.org/post/240</link><guid isPermaLink="true">http://wiredforwar.org/post/240</guid><dc:creator><![CDATA[bilal]]></dc:creator><pubDate>Wed, 01 Apr 2015 13:06:45 GMT</pubDate></item></channel></rss>