<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Project: Unit &amp; Weapon Rebalance]]></title><description><![CDATA[<p dir="auto">Hey Guys and Girls! In this thread I'd like to ask your expert opinion on the unit and weapon statistics of the Machines.</p>
<p dir="auto">As you know, all Machines have the following stats:<br />
Costs to Produce:<br />
Costs to Research:<br />
Size<br />
Speed<br />
Acceleration<br />
Rotation Speed<br />
Rotation Speed Acceleration<br />
Research Costs to Research<br />
Armor<br />
HP<br />
Armor Repair Rate<br />
Accuracy<br />
Scanner Range</p>
<hr />
<p dir="auto">NOW. I want ask you guys to hit me with your ideas on how to rebalance the Machines. Do you want a Sniper-Reaper(Range 1000, Accuracy 100, Reload 100)? Or a Crazy Self-Destruct Scout (Range 1, Weapon Damage 1000, Armor 5)? Or a Ballerina Gorilla? (Rotation_Acceleration 100, Rotation Speed 100?). A Gattling laser wasp (Reload 0.5, Damage 1, Accuracy 5)?!</p>
<p dir="auto">For a more sensible approach, I could remove all the burst shots and average out the remaining reload time. That way you do the same amount of damage but bullets will fly all across the screen which looks pretty fucking EPIC</p>
<p dir="auto"><img src="/uploads/files/upload-ddc37571-2706-4ee9-bc0d-41e199cb10b5" alt="upload-bf471c22-14d3-48a6-a56d-a1818b480bb9" class=" img-fluid img-markdown" /></p>
<p dir="auto">I have now decided that Reapers will shoot this hilariously inaccurate laser. Looks really cool in action!</p>
<p dir="auto"><img src="/uploads/files/upload-4d1334e7-074b-41db-ab91-ac4d00968ebf" alt="upload-65c41cb4-d468-44e6-83b2-6399d64dc7fb" class=" img-fluid img-markdown" /></p>
<p dir="auto">Anyway.</p>
<p dir="auto">I think we can make two final products:</p>
<ol>
<li>Normal Rebalance Mod with suitable and responsible changes</li>
<li>Special Forces Rebalance Mod, with crazy changes as mentioned above.</li>
</ol>
<p dir="auto">GIVE ME YOUR CREATIVITY.</p>
]]></description><link>http://wiredforwar.org/topic/28/project-unit-weapon-rebalance</link><generator>RSS for Node</generator><lastBuildDate>Sun, 15 Mar 2026 01:39:43 GMT</lastBuildDate><atom:link href="http://wiredforwar.org/topic/28.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 31 Mar 2015 18:51:48 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Project: Unit &amp; Weapon Rebalance on Thu, 09 Apr 2015 12:15:21 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/2">@bilal</a> Or until someone gets a nuke and blows his opponent's base the hell up.</p>
<p dir="auto">Not related to yay.gorilla.</p>
]]></description><link>http://wiredforwar.org/post/435</link><guid isPermaLink="true">http://wiredforwar.org/post/435</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Thu, 09 Apr 2015 12:15:21 GMT</pubDate></item><item><title><![CDATA[Reply to Project: Unit &amp; Weapon Rebalance on Wed, 08 Apr 2015 22:54:05 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/28">@Judas</a> said:</p>
<blockquote>
<ol start="7">
<li>Mule - Is now a very cheap(30-&gt;15), fast little machine. Useful in the beginning and when quickly stealing from unmanned mines</li>
</ol>
</blockquote>
<p dir="auto">This is hilarious. Think of how crazy strategies would become in a competitive scene if resource collectors became crazy fast. People would just be stealing resources all the time until turrets were built.</p>
]]></description><link>http://wiredforwar.org/post/428</link><guid isPermaLink="true">http://wiredforwar.org/post/428</guid><dc:creator><![CDATA[bilal]]></dc:creator><pubDate>Wed, 08 Apr 2015 22:54:05 GMT</pubDate></item><item><title><![CDATA[Reply to Project: Unit &amp; Weapon Rebalance on Wed, 08 Apr 2015 13:40:11 GMT]]></title><description><![CDATA[<p dir="auto">New Unit Designs:</p>
<ol>
<li>
<p dir="auto">Wasp with Plasma Sting is now an anti-personell units. It only does 1 damage but fires 10 rounds per second, meaning that these will ignore Armor and go straight to HP.</p>
</li>
<li>
<p dir="auto">Wasps with Missiles are now anti-construction. They fire two missiles instead of one at a much longer range. They can sit back and pick off turrets this way.</p>
</li>
<li>
<p dir="auto">The Launcher is cool, but its long reloads make it too vulnerable.. Therefore I cut the reload time and damage dealt. This way, a missed shot doesn't mean the end of the launcher. Also check out the RED smoke. Yep, I did that.</p>
</li>
</ol>
<p dir="auto">Although I perhaps was a bit too zealous here.<br />
<img src="/uploads/files/upload-f89ae726-75f8-45aa-92f1-b6b9305d8c53" alt="upload-336db1fb-4d37-4236-965e-722882823b6e" class=" img-fluid img-markdown" /></p>
<ol start="4">
<li>
<p dir="auto">APC 1 is now a TANK - 500 Armor, 500 Health. That's more than a Gorilla.</p>
</li>
<li>
<p dir="auto">APC 2 is now a better flying APC. More speed, armor, turning speed.</p>
</li>
<li>
<p dir="auto">APC 3 is now a spyplane. 2x as fast as APC2 but same Armor/Health. Less unit capacity though.<br />
(All three are also much more expensive, 300, 250 and 300)</p>
</li>
<li>
<p dir="auto">Mule - Is now a very cheap(30-&gt;15), fast little machine. Useful in the beginning and when quickly stealing from unmanned mines</p>
</li>
<li>
<p dir="auto">Ox - Is more expensive, stronger(Armor&amp;HP), Carries more BMU (120-&gt;150) and rotates much faster.</p>
</li>
<li>
<p dir="auto">Bull - Military Grade Transporter. Expensive, but lots of armor &amp; health. Carries 300BMU, up from 260. Slower than Mule &amp; OX though.</p>
</li>
<li>
<p dir="auto">Rhino - The Motherlode. Very slow, very weak but carries a whopping 2000BMU's, enough to clear out a mine in one single go.</p>
</li>
<li>
<p dir="auto">Scavenger - Military Upgrades. More armor, more health, higher costs. Now it really pays to have one of these wandering around. And you don't even need to keep an eye out anymore.</p>
</li>
<li>
<p dir="auto">GEO 1 - Cheap, less range.</p>
</li>
<li>
<p dir="auto">GEO 2 - Same price, less range, more armor/health</p>
</li>
</ol>
<p dir="auto">Else:<br />
Beebomb does more damage for 2 sec more reload time<br />
Auto-cannon reaper does much less damage but has much lower reload times (Much like an actual, you know, auto-cannon)</p>
]]></description><link>http://wiredforwar.org/post/416</link><guid isPermaLink="true">http://wiredforwar.org/post/416</guid><dc:creator><![CDATA[Judas]]></dc:creator><pubDate>Wed, 08 Apr 2015 13:40:11 GMT</pubDate></item><item><title><![CDATA[Reply to Project: Unit &amp; Weapon Rebalance on Thu, 02 Apr 2015 12:02:22 GMT]]></title><description><![CDATA[<p dir="auto">Indeed they do.<br />
Or when you play a completely different game (FPS especially), use a sniper rifle and realise you're not very accurate with it. So you use a MINIGUN and then you find out that it's so inaccurate that you can get a headshot kill across the whole map with little to no effort.</p>
]]></description><link>http://wiredforwar.org/post/277</link><guid isPermaLink="true">http://wiredforwar.org/post/277</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Thu, 02 Apr 2015 12:02:22 GMT</pubDate></item><item><title><![CDATA[Reply to Project: Unit &amp; Weapon Rebalance on Thu, 02 Apr 2015 11:43:33 GMT]]></title><description><![CDATA[<p dir="auto">@Encrypted</p>
<p dir="auto">I love fast firing low-accuracy weapons. They just look so pathetic and hilarious and epic when you have 80 vs 80 Wraiths shooting (and missing) everywhere.</p>
]]></description><link>http://wiredforwar.org/post/275</link><guid isPermaLink="true">http://wiredforwar.org/post/275</guid><dc:creator><![CDATA[Judas]]></dc:creator><pubDate>Thu, 02 Apr 2015 11:43:33 GMT</pubDate></item><item><title><![CDATA[Reply to Project: Unit &amp; Weapon Rebalance on Thu, 02 Apr 2015 10:11:02 GMT]]></title><description><![CDATA[<p dir="auto">And now with Missile Knight Templars: make'em...<br />
..."Building Buster" units!</p>
<p dir="auto">yay.gorilla</p>
<p dir="auto">Costs to Produce: 300<br />
Costs to Research: 150<br />
Size: Pretty big... and fat.<br />
Damage: 2 per shot<br />
Firing Speed: Faster than Light, so to speak (can't touch this m8)<br />
Speed: Slooow<br />
Acceleration: Slooow<br />
Rotation Speed: Pretty damn high<br />
Rotation Speed Acc.: Pretty damn high<br />
Projectile Speed: Extremely fast<br />
Armor: 50<br />
HP: 125<br />
Armor Repair Rate: 2 points/second<br />
Accuracy: Pretty high<br />
Range: 175<br />
Reload speed: Very slow<br />
Projectiles fired: A lot</p>
<p dir="auto">Weapon: Basic</p>
<p dir="auto">R0le: Long-range static building killer. Might eventually destroy a slow target.</p>
<p dir="auto">Inspiration: Well, random idea. But I like fast-firing, inaccurate weapons. This one's accurate, thou.</p>
]]></description><link>http://wiredforwar.org/post/270</link><guid isPermaLink="true">http://wiredforwar.org/post/270</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Thu, 02 Apr 2015 10:11:02 GMT</pubDate></item><item><title><![CDATA[Reply to Project: Unit &amp; Weapon Rebalance on Thu, 02 Apr 2015 10:00:15 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/28">@Judas</a> said:</p>
<blockquote>
<p dir="auto">Personality List:</p>
<p dir="auto">Scout</p>
<p dir="auto">Grunt</p>
<p dir="auto">Warrior</p>
<p dir="auto">Reaper</p>
<p dir="auto">Wraith Reaper<br />
Laser unit that fires a steady beam of weak plasma.</p>
<p dir="auto">Knight Tracks</p>
<p dir="auto">Knight Hover</p>
<p dir="auto">Knight Templar</p>
<p dir="auto">Crusader</p>
<p dir="auto">Goliath</p>
<p dir="auto">Eradicator</p>
<p dir="auto">Gorilla</p>
<p dir="auto">Commander (Tracks)</p>
<p dir="auto">Commandant (Spider)</p>
<p dir="auto">Warlord</p>
<p dir="auto">Assassin Warlord (Rocket)</p>
<p dir="auto">Assassin Warlord (Plasma)</p>
<p dir="auto">Judas Warlord</p>
<p dir="auto"><img src="/uploads/files/upload-619cc57f-446b-4335-8dd6-bbf64b49d6d7" alt="upload-f56d787e-9ef4-4698-97a3-853b33d7ef2c" class=" img-fluid img-markdown" /></p>
</blockquote>
<p dir="auto">Make Commandants to be "Crab Soldiers".</p>
<p dir="auto">Costs to Produce: 300<br />
Costs to Research: 100<br />
Size: Make it small enough.<br />
Damage: 80<br />
Firing Speed: Slooow<br />
Speed: Slooow<br />
Acceleration: High<br />
Rotation Speed: Slooow<br />
Rotation Speed Acc.: Slooow<br />
Projectile Speed: Kinda fast<br />
Armor: 900<br />
HP: 30<br />
Armor Repair Rate: 5 points/second<br />
Accuracy: Kinda high<br />
Range: 30<br />
Reload speed: Slooow<br />
Projectiles fired: Lowest possible (1 per weapon)</p>
<p dir="auto">Weapon: Basic</p>
<p dir="auto">Role: Tanking and massive short-range damage support.</p>
<p dir="auto">Inspiration: Real crabs are armored, but if you can penetrate their armor, you can kill them with ease.<br />
Also they're slow. And they walk sideways. And they're cute (kinda).</p>
]]></description><link>http://wiredforwar.org/post/220</link><guid isPermaLink="true">http://wiredforwar.org/post/220</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Thu, 02 Apr 2015 10:00:15 GMT</pubDate></item><item><title><![CDATA[Reply to Project: Unit &amp; Weapon Rebalance on Wed, 01 Apr 2015 10:22:39 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/22">@Gameuser10</a></p>
<p dir="auto">I'm afraid not,  I haven't found a way yet.</p>
]]></description><link>http://wiredforwar.org/post/216</link><guid isPermaLink="true">http://wiredforwar.org/post/216</guid><dc:creator><![CDATA[Judas]]></dc:creator><pubDate>Wed, 01 Apr 2015 10:22:39 GMT</pubDate></item><item><title><![CDATA[Reply to Project: Unit &amp; Weapon Rebalance on Tue, 31 Mar 2015 21:41:59 GMT]]></title><description><![CDATA[<p dir="auto">Is it possible to allow Healing chargers/Superchargers to regenerate armor, as well?</p>
]]></description><link>http://wiredforwar.org/post/201</link><guid isPermaLink="true">http://wiredforwar.org/post/201</guid><dc:creator><![CDATA[Gameuser10]]></dc:creator><pubDate>Tue, 31 Mar 2015 21:41:59 GMT</pubDate></item><item><title><![CDATA[Reply to Project: Unit &amp; Weapon Rebalance on Tue, 31 Mar 2015 19:35:56 GMT]]></title><description><![CDATA[<p dir="auto">Personality List:</p>
<p dir="auto">Scout</p>
<p dir="auto">Grunt</p>
<p dir="auto">Warrior</p>
<p dir="auto">Reaper</p>
<p dir="auto">Wraith Reaper<br />
Laser unit that fires a steady beam of weak plasma.</p>
<p dir="auto">Knight Tracks</p>
<p dir="auto">Knight Hover</p>
<p dir="auto">Knight Templar</p>
<p dir="auto">Crusader</p>
<p dir="auto">Goliath</p>
<p dir="auto">Eradicator</p>
<p dir="auto">Gorilla</p>
<p dir="auto">Commander (Tracks)</p>
<p dir="auto">Commandant (Spider)</p>
<p dir="auto">Warlord</p>
<p dir="auto">Assassin Warlord (Rocket)</p>
<p dir="auto">Assassin Warlord (Plasma)</p>
<p dir="auto">Judas Warlord</p>
<p dir="auto"><img src="/uploads/files/upload-619cc57f-446b-4335-8dd6-bbf64b49d6d7" alt="upload-f56d787e-9ef4-4698-97a3-853b33d7ef2c" class=" img-fluid img-markdown" /></p>
]]></description><link>http://wiredforwar.org/post/190</link><guid isPermaLink="true">http://wiredforwar.org/post/190</guid><dc:creator><![CDATA[Judas]]></dc:creator><pubDate>Tue, 31 Mar 2015 19:35:56 GMT</pubDate></item></channel></rss>