<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Pisarz&#x27; news&#x2F;status &amp; other stuff.]]></title><description><![CDATA[<p dir="auto">Just news and the current status of my activity in the forum (and other stuff as well).</p>
<hr />
<p dir="auto">2015-04-30</p>
<ul>
<li>[Work in progress.] Goliath's Optimization Program (G.O. Program for short).</li>
<li>[Work in progress.] Opening screens.</li>
<li>[Work in progress.] Camera dynamics. POV as a main feature.</li>
<li>[Work in progress.] Maps.</li>
<li>[Work in progress.] Open Machines trailer (basic ideas, scenes and soundtrack are already written down). <strong>This will remain classified until further notice.</strong></li>
</ul>
<hr />
<p dir="auto">2015-05-08</p>
<ul>
<li>[Work in progress.] Golem.</li>
</ul>
<hr />
<p dir="auto">2015-05-16</p>
<ul>
<li>[Work in progress.] New textures/skins for the original game.</li>
</ul>
<hr />
<p dir="auto">2015-05-29</p>
<ul>
<li>[FINISHED.] Guide for putting new textures/skins in the original game:</li>
</ul>
<p dir="auto"><a href="http://wiredforwar.org/topic/59/new-textures-skins-for-machines">http://wiredforwar.org/topic/59/new-textures-skins-for-machines</a></p>
<hr />
<p dir="auto">2015-07-14</p>
<ul>
<li>[FINISHED.] Assembling Machines/Gestalt/Cerberus concept.</li>
</ul>
<p dir="auto"><a href="http://wiredforwar.org/topic/62/assembling-machines">http://wiredforwar.org/topic/62/assembling-machines</a></p>
<hr />
<p dir="auto">2016-04-02</p>
<ul>
<li>[Work in progress] Rural map.</li>
</ul>
]]></description><link>http://wiredforwar.org/topic/53/pisarz-news-status-other-stuff</link><generator>RSS for Node</generator><lastBuildDate>Sat, 11 Apr 2026 02:50:31 GMT</lastBuildDate><atom:link href="http://wiredforwar.org/topic/53.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 30 Apr 2015 21:53:20 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Pisarz&#x27; news&#x2F;status &amp; other stuff. on Sun, 17 Feb 2019 20:08:41 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/2">@bilal</a> Thanks!</p>
]]></description><link>http://wiredforwar.org/post/1575</link><guid isPermaLink="true">http://wiredforwar.org/post/1575</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Sun, 17 Feb 2019 20:08:41 GMT</pubDate></item><item><title><![CDATA[Reply to Pisarz&#x27; news&#x2F;status &amp; other stuff. on Sat, 16 Feb 2019 01:05:55 GMT]]></title><description><![CDATA[<p dir="auto">Stunning work <a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/30">@Pisarz</a></p>
]]></description><link>http://wiredforwar.org/post/1574</link><guid isPermaLink="true">http://wiredforwar.org/post/1574</guid><dc:creator><![CDATA[bilal]]></dc:creator><pubDate>Sat, 16 Feb 2019 01:05:55 GMT</pubDate></item><item><title><![CDATA[Reply to Pisarz&#x27; news&#x2F;status &amp; other stuff. on Sat, 09 Feb 2019 05:14:59 GMT]]></title><description><![CDATA[<p dir="auto"><img src="/uploads/files/upload-186ebb4a-d9c6-415d-9775-a9ed5ddb2375.jpg" alt="IMG_20190209_022229.jpg" class=" img-fluid img-markdown" /><br />
<img src="/uploads/files/upload-82d5dd05-11b7-4814-bb70-b4198198a787.jpeg" alt="38197_mirror10-03.jpeg" class=" img-fluid img-markdown" /></p>
<p dir="auto">8 &amp; 9<br />
Feb.<br />
2019</p>
]]></description><link>http://wiredforwar.org/post/1572</link><guid isPermaLink="true">http://wiredforwar.org/post/1572</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Sat, 09 Feb 2019 05:14:59 GMT</pubDate></item><item><title><![CDATA[Reply to Pisarz&#x27; news&#x2F;status &amp; other stuff. on Sat, 02 Feb 2019 07:50:28 GMT]]></title><description><![CDATA[<p dir="auto"><img src="/uploads/files/upload-0f9e31f9-a9c8-4c27-a59b-007a4e466d19.jpg" alt="37166_chroma3.jpg" class=" img-fluid img-markdown" /><br />
<img src="/uploads/files/upload-471eb187-4b2a-4c7a-97c5-c3512b42c33d.jpg" alt="37166_chroma4.jpg" class=" img-fluid img-markdown" /><br />
<img src="/uploads/files/upload-3bef713b-49f9-49f3-8f33-9272dddbc5fc.jpeg" alt="37145_chroma-03-01.jpeg" class=" img-fluid img-markdown" /><br />
2/2/2019</p>
]]></description><link>http://wiredforwar.org/post/1564</link><guid isPermaLink="true">http://wiredforwar.org/post/1564</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Sat, 02 Feb 2019 07:50:28 GMT</pubDate></item><item><title><![CDATA[Reply to Pisarz&#x27; news&#x2F;status &amp; other stuff. on Thu, 31 Jan 2019 17:08:04 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/199">@antrad</a> Thank you!<br />
I have some more, a few at least. But I'm intending to do more.</p>
<p dir="auto"><img src="/uploads/files/upload-e2a58417-aa7f-44a6-a128-d4fa6cb27559.jpg" alt="20190123_000130.jpg" class=" img-fluid img-markdown" /><br />
<img src="/uploads/files/upload-65fe6198-142f-40a4-9d30-c3a262903c89.jpg" alt="20190123_001650.jpg" class=" img-fluid img-markdown" /></p>
]]></description><link>http://wiredforwar.org/post/1563</link><guid isPermaLink="true">http://wiredforwar.org/post/1563</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Thu, 31 Jan 2019 17:08:04 GMT</pubDate></item><item><title><![CDATA[Reply to Pisarz&#x27; news&#x2F;status &amp; other stuff. on Thu, 31 Jan 2019 13:56:37 GMT]]></title><description><![CDATA[<p dir="auto">Looks pretty cool, like scenes from a comic book story. Do you have more ?</p>
]]></description><link>http://wiredforwar.org/post/1562</link><guid isPermaLink="true">http://wiredforwar.org/post/1562</guid><dc:creator><![CDATA[antrad]]></dc:creator><pubDate>Thu, 31 Jan 2019 13:56:37 GMT</pubDate></item><item><title><![CDATA[Reply to Pisarz&#x27; news&#x2F;status &amp; other stuff. on Thu, 31 Jan 2019 01:15:06 GMT]]></title><description><![CDATA[<p dir="auto"><img src="/uploads/files/upload-ac797973-76ae-42df-90bf-623adb59477d.jpeg" alt="IMG_20190123_002711-01.jpeg" class=" img-fluid img-markdown" /><br />
<img src="/uploads/files/upload-ad665ade-b10b-4da8-b55f-038f6481c41a.jpg" alt="IMG_20190123_003511.jpg" class=" img-fluid img-markdown" /><br />
<img src="/uploads/files/upload-67d5cfa9-c1f1-425c-80ce-5a9c50a675e5.jpg" alt="IMG_20190123_003019.jpg" class=" img-fluid img-markdown" /></p>
<p dir="auto">I did these some time ago.</p>
]]></description><link>http://wiredforwar.org/post/1561</link><guid isPermaLink="true">http://wiredforwar.org/post/1561</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Thu, 31 Jan 2019 01:15:06 GMT</pubDate></item><item><title><![CDATA[Reply to Pisarz&#x27; news&#x2F;status &amp; other stuff. on Thu, 03 Jan 2019 22:07:29 GMT]]></title><description><![CDATA[<p dir="auto">I decided to start uploading screenshots of the game to make it more popular, since usually gameplay videos are viewed mostly in 3rd person, and the environments cannot be fully appreciated.<br />
Behold! The surface of Midian, the blue race's homeworld!<br />
<img src="/uploads/files/upload-b0cb7e55-f687-4516-bf54-e8dff9068519.png" alt="MIDIAN_SURFACE_15.png" class=" img-fluid img-markdown" /><br />
<img src="/uploads/files/upload-b7ca7f15-bafe-465e-ad68-8bb4e5adf2fc.png" alt="MIDIAN_SURFACE_14.png" class=" img-fluid img-markdown" /><br />
<img src="/uploads/files/upload-700a9963-00e9-47ec-a5d8-c5b7a5ebb22c.png" alt="MIDIAN_SURFACE_13.png" class=" img-fluid img-markdown" /><br />
<img src="/uploads/files/upload-7fbd7475-6730-4994-b1ff-6d9396b0bbb8.png" alt="MIDIAN_SURFACE_12.png" class=" img-fluid img-markdown" /><br />
<img src="/uploads/files/upload-bc5a9564-ac60-4b58-9f60-68c46a0738ac.png" alt="MIDIAN_SURFACE_11.png" class=" img-fluid img-markdown" /><br />
<img src="/uploads/files/upload-b74c7724-e226-41fa-8015-326ee9692e0b.png" alt="MIDIAN_SURFACE_10.png" class=" img-fluid img-markdown" /><br />
<img src="/uploads/files/upload-591e8cb1-3079-4d01-b856-ce9315cb1158.png" alt="MIDIAN_SURFACE_9.png" class=" img-fluid img-markdown" /><br />
<img src="/uploads/files/upload-95a7a16e-13ee-4e98-b3c4-c1f650daf9f5.png" alt="MIDIAN_SURFACE_8.png" class=" img-fluid img-markdown" /><br />
<img src="/uploads/files/upload-59770e5d-5699-42fa-be3e-be3b0a42a26f.png" alt="MIDIAN_SURFACE_7.png" class=" img-fluid img-markdown" /><br />
<img src="/uploads/files/upload-e972ba2e-6888-4125-af80-90a64417b6c1.png" alt="MIDIAN_SURFACE_6.png" class=" img-fluid img-markdown" /><br />
<img src="/uploads/files/upload-251d57a3-3827-44b7-814b-faa201baa04b.png" alt="MIDIAN_SURFACE_5.png" class=" img-fluid img-markdown" /><br />
<img src="/uploads/files/upload-8ad44def-7839-4686-900d-b2581bc552b3.png" alt="MIDIAN_SURFACE_4.png" class=" img-fluid img-markdown" /><br />
<img src="/uploads/files/upload-df131059-1220-4077-acd2-8eeb01f857c3.png" alt="MIDIAN_SURFACE_3.png" class=" img-fluid img-markdown" /><br />
<img src="/uploads/files/upload-4ae64982-ffcc-4b58-95b6-200f81155b25.png" alt="MIDIAN_SURFACE_2.png" class=" img-fluid img-markdown" /><br />
<img src="/uploads/files/upload-5bb7337c-2478-416b-b38b-1cfab67ded9e.png" alt="MIDIAN_SURFACE.png" class=" img-fluid img-markdown" /><br />
<img src="/uploads/files/upload-df294c32-9aab-461f-b656-c2bbc7dbc13f.png" alt="MIDIAN_SURFACE_16.png" class=" img-fluid img-markdown" /></p>
]]></description><link>http://wiredforwar.org/post/1551</link><guid isPermaLink="true">http://wiredforwar.org/post/1551</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Thu, 03 Jan 2019 22:07:29 GMT</pubDate></item><item><title><![CDATA[Reply to Pisarz&#x27; news&#x2F;status &amp; other stuff. on Sun, 12 Nov 2017 12:48:08 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/26">@M123</a> Yes, it should look more angular, less organic.</p>
]]></description><link>http://wiredforwar.org/post/1445</link><guid isPermaLink="true">http://wiredforwar.org/post/1445</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Sun, 12 Nov 2017 12:48:08 GMT</pubDate></item><item><title><![CDATA[Reply to Pisarz&#x27; news&#x2F;status &amp; other stuff. on Sun, 12 Nov 2017 12:36:09 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/30">@Pisarz</a><br />
Getting <em>Half-Life 2: Episode Two</em> Hunter flashbacks...</p>
]]></description><link>http://wiredforwar.org/post/1444</link><guid isPermaLink="true">http://wiredforwar.org/post/1444</guid><dc:creator><![CDATA[M123]]></dc:creator><pubDate>Sun, 12 Nov 2017 12:36:09 GMT</pubDate></item><item><title><![CDATA[Reply to Pisarz&#x27; news&#x2F;status &amp; other stuff. on Sun, 12 Nov 2017 01:25:54 GMT]]></title><description><![CDATA[<p dir="auto"><img src="/uploads/files/upload-7ad1b46c-3bd1-4cd4-90ce-586cdc9a7822.png" alt="my_reaper_3___11-11-2017.png" class=" img-fluid img-markdown" /></p>
]]></description><link>http://wiredforwar.org/post/1442</link><guid isPermaLink="true">http://wiredforwar.org/post/1442</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Sun, 12 Nov 2017 01:25:54 GMT</pubDate></item><item><title><![CDATA[Reply to Pisarz&#x27; news&#x2F;status &amp; other stuff. on Sat, 15 Apr 2017 19:10:35 GMT]]></title><description><![CDATA[<p dir="auto"><img src="/uploads/files/upload-05f1332b-300a-4817-b2df-008a0607d0d6.png" alt="last stand cut.png" class=" img-fluid img-markdown" /></p>
]]></description><link>http://wiredforwar.org/post/1379</link><guid isPermaLink="true">http://wiredforwar.org/post/1379</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Sat, 15 Apr 2017 19:10:35 GMT</pubDate></item><item><title><![CDATA[Reply to Pisarz&#x27; news&#x2F;status &amp; other stuff. on Sun, 02 Oct 2016 16:19:35 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/26">@M123</a></p>
<p dir="auto">Excellent news!</p>
]]></description><link>http://wiredforwar.org/post/1313</link><guid isPermaLink="true">http://wiredforwar.org/post/1313</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Sun, 02 Oct 2016 16:19:35 GMT</pubDate></item><item><title><![CDATA[Reply to Pisarz&#x27; news&#x2F;status &amp; other stuff. on Fri, 30 Sep 2016 18:35:20 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/30">@Pisarz</a> A few people lurking, but not much posting happening.</p>
<p dir="auto">I guess the site might wake up a bit if Night Dive Studios re-releases Machines...</p>
<p dir="auto"><a href="http://shaneplays.com/fragments-of-silicon-night-dive-studios-classic-games/" rel="nofollow ugc">http://shaneplays.com/fragments-of-silicon-night-dive-studios-classic-games/</a><br />
(Night Dive either working towards obtaining or have the rights to Machines as of 4th November 2015)<br />
(check ~1:03:40 on the linked <em>Fragments of Silicon</em> podcast episode)</p>
<p dir="auto"><a href="http://steamcommunity.com/groups/wiredforwar/discussions/0/622954747287279644/?ctp=2#c364040166678050379" rel="nofollow ugc">http://steamcommunity.com/groups/wiredforwar/discussions/0/622954747287279644/?ctp=2#c364040166678050379</a><br />
(Night Dive working on a re-release as of 30th April 2016 - if that quote is real)</p>
]]></description><link>http://wiredforwar.org/post/1312</link><guid isPermaLink="true">http://wiredforwar.org/post/1312</guid><dc:creator><![CDATA[M123]]></dc:creator><pubDate>Fri, 30 Sep 2016 18:35:20 GMT</pubDate></item><item><title><![CDATA[Reply to Pisarz&#x27; news&#x2F;status &amp; other stuff. on Wed, 28 Sep 2016 14:22:57 GMT]]></title><description><![CDATA[<p dir="auto">So... the site is dead?</p>
]]></description><link>http://wiredforwar.org/post/1311</link><guid isPermaLink="true">http://wiredforwar.org/post/1311</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Wed, 28 Sep 2016 14:22:57 GMT</pubDate></item><item><title><![CDATA[Reply to Pisarz&#x27; news&#x2F;status &amp; other stuff. on Tue, 30 Aug 2016 14:17:46 GMT]]></title><description><![CDATA[<p dir="auto">Midian R&amp;D base in an unknown location.<br />
<img src="/uploads/files/upload-e0b07cf6-024d-4f05-bbb5-33ab65c277dc.jpg" alt="polis3_badge.jpg" class=" img-fluid img-markdown" /></p>
]]></description><link>http://wiredforwar.org/post/1310</link><guid isPermaLink="true">http://wiredforwar.org/post/1310</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Tue, 30 Aug 2016 14:17:46 GMT</pubDate></item><item><title><![CDATA[Reply to Pisarz&#x27; news&#x2F;status &amp; other stuff. on Mon, 01 Aug 2016 19:30:34 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/118">@JRL101</a></p>
<p dir="auto">I stole the tag joke from Pisarz. Whether it was a good idea or not, it seems I have to explain too much.<br />
It's a ninja!<br />
About the "sexual recognition", it has a certain voice line when heavily damaged (although I might've used it in the wrong way).<br />
Well, it's happy, if machines can be happy.<br />
It's a ninja!<br />
The "candy cane" sword... yeah, I know, it does look like one, I even noticed it myself, but:<br />
<img src="/uploads/files/upload-2c6f64a8-5201-40bd-a219-bbe46db3c711.BMP" alt="logo1_b.BMP" class=" img-fluid img-markdown" /><br />
No.<br />
They signify the machine's intelligence. More mistakes = less smart. For example, units like Commanders have no spelling mistakes whatsoever. Reapers make slight mistakes. Technicians speak in binary.<br />
It's a ninja!</p>
<p dir="auto">ikr</p>
<p dir="auto"><em>yay.gorilla</em></p>
]]></description><link>http://wiredforwar.org/post/1278</link><guid isPermaLink="true">http://wiredforwar.org/post/1278</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Mon, 01 Aug 2016 19:30:34 GMT</pubDate></item><item><title><![CDATA[Reply to Pisarz&#x27; news&#x2F;status &amp; other stuff. on Mon, 01 Aug 2016 18:54:37 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/10">@AvionAris</a> Still don't get it, why's the gorilla smashing the little robot after its asked for a game of tag? what's the sword got to do with anything? and why does the gorilla have a sexual recognition of its self? Is the gorilla talking to its self? Why is the gorilla saying the word "Great" in a different language? Why does the sword look like a candy cane? Also does the giant signature mean anything?<br />
I don't understand why it has intentional spelling mistakes? I see the symbols over the explanation but i still don't know why its there, or why specifically the word "great".<br />
The entire image befuddles me. I don't get the joke at all. Im missing information or its not something i can get because i wasn't involved, either way im missing information to make this a relevant joke..</p>
]]></description><link>http://wiredforwar.org/post/1277</link><guid isPermaLink="true">http://wiredforwar.org/post/1277</guid><dc:creator><![CDATA[JRL101]]></dc:creator><pubDate>Mon, 01 Aug 2016 18:54:37 GMT</pubDate></item><item><title><![CDATA[Reply to Pisarz&#x27; news&#x2F;status &amp; other stuff. on Mon, 01 Aug 2016 10:02:12 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/118">@JRL101</a><br />
<a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/30">@Pisarz</a></p>
<p dir="auto">Yes, Alpha: 200, the Purple Reaper... and look at the panel where the Gorilla prepares its katana. The tricycle is not the thing here (I thought of this machine as a Crusader).  Also, you do remember how the Gorilla unit was called in the models folders, do you?</p>
<p dir="auto">Hey, I'm aware of the hands being rotated the wrong way. No, eyes are okay. It's George, anyway. The words "karei-ni"... don't you really see the symbols over the explanation?</p>
<p dir="auto">oll spulleeng mystaeks r be intunshynal</p>
<p dir="auto">So, you've found two things: the <em>pink</em> purple Reaper and the "Alpha: 200" thing.</p>
<p dir="auto"><em>yay.gorilla</em></p>
]]></description><link>http://wiredforwar.org/post/1276</link><guid isPermaLink="true">http://wiredforwar.org/post/1276</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Mon, 01 Aug 2016 10:02:12 GMT</pubDate></item></channel></rss>