<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Weathers]]></title><description><![CDATA[<p dir="auto"><a href="http://machinesthegame.co.uk/game/features.html" rel="nofollow ugc">Here</a>. Guys from Acclaim and Charybdis tried to implement this, as you might see here, but for some reason, they didn't. Who knows why? Maybe it's because of their low budget or very little time?<br />
That doesn't matter now, anyway, because I think we've <strong>got</strong> to implement weathers to OpenMachines.</p>
<p dir="auto">Furthermore, I think we should allow the player to detect and maybe even alter current weather during the gameplay? So Technicians won't be useless after you research everything in all the labs.</p>
]]></description><link>http://wiredforwar.org/topic/54/weathers</link><generator>RSS for Node</generator><lastBuildDate>Sun, 07 Jun 2026 17:05:49 GMT</lastBuildDate><atom:link href="http://wiredforwar.org/topic/54.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 02 May 2015 17:27:30 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Weathers on Sun, 03 May 2015 22:34:39 GMT]]></title><description><![CDATA[<p dir="auto">The nuclear winter would be an interesting feature. Yet, I'm not sure about the "experience, economies of scale, etc." involving the manufacturing of nukes. If you want it to be a true "game-ending" condition, then simply make that nuke more destructive (and expensive).</p>
]]></description><link>http://wiredforwar.org/post/579</link><guid isPermaLink="true">http://wiredforwar.org/post/579</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Sun, 03 May 2015 22:34:39 GMT</pubDate></item><item><title><![CDATA[Reply to Weathers on Sun, 03 May 2015 09:31:03 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/2">@bilal</a> said:</p>
<blockquote>
<p dir="auto">Can't say this would be good in anything other than campaign without breaking the game.</p>
</blockquote>
<p dir="auto">Yup, that's kinda true... but it depends where and when it'll get introduced. For example, I always wanted to see a sandstorm in Machines - maybe it should be added to OpenMachines?</p>
<p dir="auto">Also, I've had this crazy idea: what if you fire too many nukes, and the map you're playing on will permanently change the weather to 'nuclear winter' until you or your opponent wins?</p>
<p dir="auto">So, like, nuclear winter debuffs everything but makes nukes more effective - they'll recharge faster, cost less, deal more damage - basically true game-ending condition.</p>
]]></description><link>http://wiredforwar.org/post/575</link><guid isPermaLink="true">http://wiredforwar.org/post/575</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Sun, 03 May 2015 09:31:03 GMT</pubDate></item><item><title><![CDATA[Reply to Weathers on Sat, 02 May 2015 22:46:27 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/2">@bilal</a><br />
You're right. We should include this in Machines 2/Open Machines.</p>
]]></description><link>http://wiredforwar.org/post/573</link><guid isPermaLink="true">http://wiredforwar.org/post/573</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Sat, 02 May 2015 22:46:27 GMT</pubDate></item><item><title><![CDATA[Reply to Weathers on Sat, 02 May 2015 21:43:54 GMT]]></title><description><![CDATA[<p dir="auto">Can't say this would be good in anything other than campaign without breaking the game.</p>
]]></description><link>http://wiredforwar.org/post/572</link><guid isPermaLink="true">http://wiredforwar.org/post/572</guid><dc:creator><![CDATA[bilal]]></dc:creator><pubDate>Sat, 02 May 2015 21:43:54 GMT</pubDate></item><item><title><![CDATA[Reply to Weathers on Sat, 02 May 2015 18:54:56 GMT]]></title><description><![CDATA[<p dir="auto">Weather based warfare sounds plausible since modifying the atmosphere of planets is what they do best in the first place.<br />
But appart from that, from an esthetic point of view it would look very good. For example, the sights that the recent incident of the volcano in Chile generated made me think of the machines in the middle of an ash storm (couldn't move very well obviously).<br />
Or even better: the machines <em>waited</em> for humans. I always imagined the machines waiting under the sun, the rain, the wind (many seasons and climate changes), etc.</p>
]]></description><link>http://wiredforwar.org/post/571</link><guid isPermaLink="true">http://wiredforwar.org/post/571</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Sat, 02 May 2015 18:54:56 GMT</pubDate></item></channel></rss>