<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Menu Design]]></title><description><![CDATA[<p dir="auto">This is a bit of an ahead of time question just looking for opinions since I won't immediately work on this. Since OM is going to primarily be multiplayer (since we won't do single player unless we get far with multiplayer), I decided I would most likely want to go with a matchmaking/join game lobby application, (like League of Legends) vs starting the whole game before finding a match. You can see the LoL launcher below.</p>
<p dir="auto"><img src="/uploads/files/upload-75ea6b42-5fb3-431b-870b-3a6886443629.jpg" alt="maxresdefault.jpg" class=" img-fluid img-markdown" /></p>
<p dir="auto">Just wondering if this is what others would prefer rather than creating a full screen game menu, since something similar to the above picture is what I have visioned upon opening the game (at least for multiplayer).</p>
]]></description><link>http://wiredforwar.org/topic/63/menu-design</link><generator>RSS for Node</generator><lastBuildDate>Tue, 14 Jul 2026 19:50:54 GMT</lastBuildDate><atom:link href="http://wiredforwar.org/topic/63.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 28 May 2015 03:27:19 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Menu Design on Tue, 02 Jun 2015 16:32:43 GMT]]></title><description><![CDATA[<p dir="auto">@Encrypted<br />
I think this should be fine for a prototype. Any suggestions are welcome. Maybe in the future there would be news/updates and other visual stuff on the sides.</p>
]]></description><link>http://wiredforwar.org/post/699</link><guid isPermaLink="true">http://wiredforwar.org/post/699</guid><dc:creator><![CDATA[bilal]]></dc:creator><pubDate>Tue, 02 Jun 2015 16:32:43 GMT</pubDate></item><item><title><![CDATA[Reply to Menu Design on Tue, 02 Jun 2015 11:15:36 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/2">@bilal</a> Well, I'd say, it looks great! Is it going to be so small and compact or it's going to have more...<br />
uhm<br />
buttons later on?</p>
]]></description><link>http://wiredforwar.org/post/698</link><guid isPermaLink="true">http://wiredforwar.org/post/698</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Tue, 02 Jun 2015 11:15:36 GMT</pubDate></item><item><title><![CDATA[Reply to Menu Design on Tue, 02 Jun 2015 10:58:22 GMT]]></title><description><![CDATA[<p dir="auto"><strong>Excellent!</strong></p>
<hr />
<p dir="auto">We could do some alpha and beta testing and give the initial test groups some exclusive content as well.</p>
]]></description><link>http://wiredforwar.org/post/695</link><guid isPermaLink="true">http://wiredforwar.org/post/695</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Tue, 02 Jun 2015 10:58:22 GMT</pubDate></item><item><title><![CDATA[Reply to Menu Design on Tue, 02 Jun 2015 02:27:37 GMT]]></title><description><![CDATA[<p dir="auto">Picture of WIP login screen:</p>
<p dir="auto"><img src="/uploads/files/upload-4dcb644c-b3dd-4c6c-8610-6e18c0e81e07.png" alt="launcher.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">This one is an actual executable (not just a mockup), except it doesn't do much yet other than accept typing and close. :p</p>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/30">@Pisarz</a> said:</p>
<blockquote>
<p dir="auto">Is it going to be for testing if we can actually establish a link with each other "in-game"? (With in-game I mean if that app can be included in Unreal Engine 4. If not, how would it work?)</p>
</blockquote>
<p dir="auto">There would be a server application for the launcher that would allow players to join and create lobbies. Then, once a lobby is launched, each player's games will start, and the application will tell the game what to do next to make sure all players get in the match together.</p>
<p dir="auto">The current system I'm thinking for multiplayer is using master servers to host multiple games so that players wouldn't have to worry about hosting. (This might be too server intensive, so I'll do more thought about it once I get to multiplayer in the actual game.)</p>
]]></description><link>http://wiredforwar.org/post/693</link><guid isPermaLink="true">http://wiredforwar.org/post/693</guid><dc:creator><![CDATA[bilal]]></dc:creator><pubDate>Tue, 02 Jun 2015 02:27:37 GMT</pubDate></item><item><title><![CDATA[Reply to Menu Design on Tue, 02 Jun 2015 01:54:29 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/2">@bilal</a> said:</p>
<blockquote>
<p dir="auto">"...Going to attempt creating a quick log in application with a mysql database of users."</p>
</blockquote>
<p dir="auto">Interesting! (I just read about mysql, etc.) Is it going to be for testing if we can actually establish a link with each other "in-game"? (With in-game I mean if that app can be included in Unreal Engine 4. If not, how would it work?)</p>
]]></description><link>http://wiredforwar.org/post/690</link><guid isPermaLink="true">http://wiredforwar.org/post/690</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Tue, 02 Jun 2015 01:54:29 GMT</pubDate></item><item><title><![CDATA[Reply to Menu Design on Mon, 01 Jun 2015 07:27:29 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/2">@bilal</a> It looks nice, but I'd like to see a place for filters in this menu.<br />
For servers.<br />
With tags.</p>
]]></description><link>http://wiredforwar.org/post/687</link><guid isPermaLink="true">http://wiredforwar.org/post/687</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Mon, 01 Jun 2015 07:27:29 GMT</pubDate></item><item><title><![CDATA[Reply to Menu Design on Fri, 29 May 2015 19:17:46 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/30">@Pisarz</a><br />
The font is called SF Transrobotics</p>
<p dir="auto">Edit: Going to attempt creating a quick log in application with a mysql database of users</p>
]]></description><link>http://wiredforwar.org/post/670</link><guid isPermaLink="true">http://wiredforwar.org/post/670</guid><dc:creator><![CDATA[bilal]]></dc:creator><pubDate>Fri, 29 May 2015 19:17:46 GMT</pubDate></item><item><title><![CDATA[Reply to Menu Design on Fri, 29 May 2015 17:50:39 GMT]]></title><description><![CDATA[<p dir="auto">I like the way your logo matches the color palette of the window. Maybe one, by clicking on an on going game, could see if his/her friends are there (or vice versa).<br />
Is that the font from Transformers?</p>
]]></description><link>http://wiredforwar.org/post/668</link><guid isPermaLink="true">http://wiredforwar.org/post/668</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Fri, 29 May 2015 17:50:39 GMT</pubDate></item><item><title><![CDATA[Reply to Menu Design on Fri, 29 May 2015 19:26:56 GMT]]></title><description><![CDATA[<p dir="auto">Quick example I did in photoshop:</p>
<p dir="auto">(only to include basic features like joining and friends for now)</p>
<p dir="auto">EDIT: Updated; I forgot the slider next to the friends list originally. Oops.</p>
<p dir="auto"><img src="/uploads/files/upload-7b3af182-517a-433b-9c1e-91832edc025e.png" alt="OMLobby.png" class=" img-fluid img-markdown" /></p>
]]></description><link>http://wiredforwar.org/post/667</link><guid isPermaLink="true">http://wiredforwar.org/post/667</guid><dc:creator><![CDATA[bilal]]></dc:creator><pubDate>Fri, 29 May 2015 19:26:56 GMT</pubDate></item><item><title><![CDATA[Reply to Menu Design on Fri, 29 May 2015 00:03:04 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/2">@bilal</a><br />
I love minimalist designs! Ok, so, your point is to make the thing work and then develop the details. Perfect!<br />
This is from Hawken:<br />
<img src="/uploads/files/upload-9729f915-80fc-416f-a5fc-8a49171ac1c3.jpg" alt="HAWKEN_WEBSITE_1280_AT_01.jpg" class=" img-fluid img-markdown" /><br />
Oblivion (the movie) has some nice hud designs as well.</p>
]]></description><link>http://wiredforwar.org/post/666</link><guid isPermaLink="true">http://wiredforwar.org/post/666</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Fri, 29 May 2015 00:03:04 GMT</pubDate></item><item><title><![CDATA[Reply to Menu Design on Thu, 28 May 2015 23:52:16 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/30">@Pisarz</a> said:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/2">@bilal</a> said:</p>
<blockquote>
<p dir="auto">Remember that this would be a <strong>prototype game finder</strong> and I would only make one lobby client.</p>
</blockquote>
<p dir="auto">I understood what you said, but I'm not sure of what this would imply.</p>
<p dir="auto">You mean for the alpha and beta versions, or you have in mind some sort of "kit" or "package" that once it has acquired a certain level of popularity it would evolve according to everyone's contributions?</p>
</blockquote>
<p dir="auto">When I say prototype I just mean that it would be a simple/minimalist program during early development and evolve to fit requirements as the game develops. I meant it as the same term as a game prototype, where gameplay is functioning, but the game has a long way to go.</p>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/30">@Pisarz</a> said:</p>
<blockquote>
<p dir="auto">Is this the reason for which you state that customization is not significant? (Because this joint-development program would ensure that everyone gets what they want?)</p>
</blockquote>
<p dir="auto">I think customization and modding is important, but I don't think a menu needs customization beyond the ability for users to create and share skins.</p>
]]></description><link>http://wiredforwar.org/post/665</link><guid isPermaLink="true">http://wiredforwar.org/post/665</guid><dc:creator><![CDATA[bilal]]></dc:creator><pubDate>Thu, 28 May 2015 23:52:16 GMT</pubDate></item><item><title><![CDATA[Reply to Menu Design on Thu, 28 May 2015 22:29:37 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/2">@bilal</a> said:</p>
<blockquote>
<p dir="auto">Remember that this would be a <strong>prototype game finder</strong> and I would only make one lobby client.</p>
</blockquote>
<p dir="auto">I understood what you said, but I'm not sure of what this would imply.</p>
<p dir="auto">You mean for the alpha and beta versions, or you have in mind some sort of "kit" or "package" that once it has acquired a certain level of popularity it would evolve according to everyone's contributions?</p>
<p dir="auto">Is this the reason for which you state that customization is not significant? (Because this joint-development program would ensure that everyone gets what they want?)</p>
<hr />
<p dir="auto">If that's the case, I believe it's logical. Yet, I have to say that as a multiplayer-based game, O.M. could benefit from certain customization aspects, such as your own customized "homeworld" (where your race's first pod landed or maybe something else) as the menu's background. In fact, certain multiplayer matches could involve defending your homeworld from other players and vice-versa. Whether you win or loose, your menu's background would change according to the outcome of those battles.</p>
<hr />
<p dir="auto">Maybe we should make a "formal" list with all the things that we are planning to include and modify it if necessary. Just to keep things organized and clear.<br />
(By the way, I read the GitHub site! Should we use that for this?)</p>
<hr />
<p dir="auto">I'll look at your references to have a better idea of the on-screen/off-screen lobby issue.</p>
]]></description><link>http://wiredforwar.org/post/664</link><guid isPermaLink="true">http://wiredforwar.org/post/664</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Thu, 28 May 2015 22:29:37 GMT</pubDate></item><item><title><![CDATA[Reply to Menu Design on Thu, 28 May 2015 21:46:17 GMT]]></title><description><![CDATA[<p dir="auto">I'd say customization beyond skins is not significant. Also, for a multiplayer RTS, a lobby is almost always there. Usually, if the game has a single player mode, it will either let you access the lobby through the menu or externally, which then either opens an in-game lobby, or an out-of-game lobby. Usually the multiplayer screen is the latter.</p>
<p dir="auto">A good example of this is GPG Net for Supreme Commander. Examples of games with external lobbies include most SpringRTS games and LoL as I mentioned before.</p>
<p dir="auto">Remember that this would be a prototype game finder and I would only make one lobby client. Again I think that an ingame detailed menu would only really be important for a single player experience.</p>
]]></description><link>http://wiredforwar.org/post/663</link><guid isPermaLink="true">http://wiredforwar.org/post/663</guid><dc:creator><![CDATA[bilal]]></dc:creator><pubDate>Thu, 28 May 2015 21:46:17 GMT</pubDate></item><item><title><![CDATA[Reply to Menu Design on Thu, 28 May 2015 11:19:29 GMT]]></title><description><![CDATA[<p dir="auto">If it's going to be Open, in my opinion, almost everything should be customizable.  People like the idea of having the option available, even if they don't use it at all. So, the multiplayer option would be exactly that, an option. In fact, I think that we can apply all of this, since the User Interface is something meant to be easy to use. Whether it's familiar or new, it must be something that makes the player feel that, in case it's new to him/her, is easy to adopt.</p>
]]></description><link>http://wiredforwar.org/post/662</link><guid isPermaLink="true">http://wiredforwar.org/post/662</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Thu, 28 May 2015 11:19:29 GMT</pubDate></item><item><title><![CDATA[Reply to Menu Design on Thu, 28 May 2015 09:11:56 GMT]]></title><description><![CDATA[<p dir="auto">I'd say, make the players capable of selecting menus in a style they like.</p>
<p dir="auto">If they're minimalists - have this compact menu.<br />
If they love big projects - blueprint menu.<br />
If they don't want anything special - just a default menu.<br />
If they want a nostalgia (or something) - classic menu should make them happy!</p>
]]></description><link>http://wiredforwar.org/post/658</link><guid isPermaLink="true">http://wiredforwar.org/post/658</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Thu, 28 May 2015 09:11:56 GMT</pubDate></item><item><title><![CDATA[Reply to Menu Design on Thu, 28 May 2015 06:19:53 GMT]]></title><description><![CDATA[<p dir="auto">I don't know, I personally would love to see another classic WFW circuit board menu. I think every little element adds to (or takes from) the original atmosphere of Machines.</p>
]]></description><link>http://wiredforwar.org/post/655</link><guid isPermaLink="true">http://wiredforwar.org/post/655</guid><dc:creator><![CDATA[Byrgius]]></dc:creator><pubDate>Thu, 28 May 2015 06:19:53 GMT</pubDate></item></channel></rss>