<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Machines and Windows 10]]></title><description><![CDATA[<p dir="auto">Hi everyone,</p>
<p dir="auto">I'm new here (at least on this forum), I have Windows 10, and I believe that are some issues with the game.</p>
<p dir="auto">The game crashed when I tried to do a Skirmish.</p>
<p dir="auto">Can someone help me with this issue?</p>
]]></description><link>http://wiredforwar.org/topic/77/machines-and-windows-10</link><generator>RSS for Node</generator><lastBuildDate>Sat, 16 May 2026 07:43:55 GMT</lastBuildDate><atom:link href="http://wiredforwar.org/topic/77.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 30 Jul 2015 10:55:10 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Machines and Windows 10 on Fri, 19 May 2023 10:42:18 GMT]]></title><description><![CDATA[<p dir="auto">Hi <a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/1">@hayden</a>.</p>
<p dir="auto">About my problem: i fixed it but changing the in-game setting back to the default "Automatic". I'm so glad it works!</p>
<p dir="auto">Checking out the 1.5 thread. Thank you.<br />
Also joined the discord.</p>
]]></description><link>http://wiredforwar.org/post/1756</link><guid isPermaLink="true">http://wiredforwar.org/post/1756</guid><dc:creator><![CDATA[Calep]]></dc:creator><pubDate>Fri, 19 May 2023 10:42:18 GMT</pubDate></item><item><title><![CDATA[Reply to Machines and Windows 10 on Fri, 19 May 2023 00:08:49 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/164">@calep</a> have you tried Machines 1.5? Or are you attempting to run the original? Check out the thread here: <a href="https://wiredforwar.org/topic/167/announcing-community-patch-1-5-godsend" rel="nofollow ugc">https://wiredforwar.org/topic/167/announcing-community-patch-1-5-godsend</a></p>
]]></description><link>http://wiredforwar.org/post/1755</link><guid isPermaLink="true">http://wiredforwar.org/post/1755</guid><dc:creator><![CDATA[Hayden]]></dc:creator><pubDate>Fri, 19 May 2023 00:08:49 GMT</pubDate></item><item><title><![CDATA[Reply to Machines and Windows 10 on Thu, 18 May 2023 17:06:35 GMT]]></title><description><![CDATA[<p dir="auto">Hello all,</p>
<p dir="auto">I've am able to run the game with the XP patch and smooth with dgVoodooCpl but all the surface textures (except the interface and map) are now white. Not really the full game experience.</p>
<p dir="auto">Anyone know any particulat settings of dgVoodooCpl that could fix this?<br />
<a href="https://ibb.co/GFqCfGM" rel="nofollow ugc">https://ibb.co/GFqCfGM</a></p>
<p dir="auto">Thanks!</p>
]]></description><link>http://wiredforwar.org/post/1754</link><guid isPermaLink="true">http://wiredforwar.org/post/1754</guid><dc:creator><![CDATA[Calep]]></dc:creator><pubDate>Thu, 18 May 2023 17:06:35 GMT</pubDate></item><item><title><![CDATA[Reply to Machines and Windows 10 on Fri, 04 Dec 2020 11:18:10 GMT]]></title><description><![CDATA[<p dir="auto">I just downloaded the <a href="http://download.wiredforwar.org/Game/Machines.zip" rel="nofollow ugc">zipped game</a>, extracted and and ran it on my W10 Laptop.</p>
<p dir="auto">It just worked! No fix or patch required.</p>
<p dir="auto">No errors, no glitches! I'm actually pleasantly surprised!</p>
]]></description><link>http://wiredforwar.org/post/1723</link><guid isPermaLink="true">http://wiredforwar.org/post/1723</guid><dc:creator><![CDATA[Judas]]></dc:creator><pubDate>Fri, 04 Dec 2020 11:18:10 GMT</pubDate></item><item><title><![CDATA[Reply to Machines and Windows 10 on Sat, 13 Jul 2019 07:21:44 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/26">@M123</a> Thank for this, it works</p>
]]></description><link>http://wiredforwar.org/post/1605</link><guid isPermaLink="true">http://wiredforwar.org/post/1605</guid><dc:creator><![CDATA[yash]]></dc:creator><pubDate>Sat, 13 Jul 2019 07:21:44 GMT</pubDate></item><item><title><![CDATA[Reply to Machines and Windows 10 on Sun, 30 Apr 2017 20:47:46 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/26">@M123</a> said:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/14">@ZemoBladeWalker</a> said:</p>
<blockquote>
<p dir="auto">Just followed your steps. The game boots up but now it crashes at loading screen with memory access error.</p>
</blockquote>
<p dir="auto">Hmm... so far I've found 3 possible causes for memory access errors on loading screens:</p>
<ul>
<li>
<p dir="auto">less than 32MB of VRAM allocated under the DirectX tab in <code>dgVoodooSetup.exe</code> (dgVoodoo 2.53) / <code>dgVoodooCpl.exe</code> (dgVoodoo 2.54) - I suggest setting this to at least 64MB (higher values may be useful if running at a very high resolution or if someone makes a high-resolution texture pack)</p>
</li>
<li>
<p dir="auto">Videocard set to "dgVoodoo Virtual SVGA Card" under the DirectX tab in <code>dgVoodooSetup.exe</code> (dgVoodoo 2.53) / <code>dgVoodooCpl.exe</code> (dgVoodoo 2.54) - set it to "dgVoodoo Virtual 3D Accelerated Card".</p>
</li>
<li>
<p dir="auto">texture(s) in unsupported formats in the models folder (seems unlikely in this case)</p>
</li>
</ul>
<p dir="auto">I'll keep trying different things.</p>
<p dir="auto">Were you able to get in-game before you installed dgVoodoo 2?<br />
What graphics card and operating system are you using?</p>
</blockquote>
<p dir="auto">I am on Windows 10 64bit and using Nvidia Geforce GTX 750 Ti. I gave 521 VRAM and I use dgVoodoo Virtual 3D Accelerated Card. Still crashes with exact same error. I wasn't ever able to get to loading screen before using dfVoodoo 2. Also I'm not using any texture packs or any modifications (expect from windows XP patch)</p>
]]></description><link>http://wiredforwar.org/post/1390</link><guid isPermaLink="true">http://wiredforwar.org/post/1390</guid><dc:creator><![CDATA[ZemoBladeWalker]]></dc:creator><pubDate>Sun, 30 Apr 2017 20:47:46 GMT</pubDate></item><item><title><![CDATA[Reply to Machines and Windows 10 on Sun, 25 Mar 2018 10:53:29 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/14">@ZemoBladeWalker</a> said:</p>
<blockquote>
<p dir="auto">Just followed your steps. The game boots up but now it crashes at loading screen with memory access error.</p>
</blockquote>
<p dir="auto">Hmm... so far I've found 3 possible causes for memory access errors on loading screens:</p>
<ul>
<li>
<p dir="auto">less than 32MB of VRAM allocated under the DirectX tab in <code>dgVoodooSetup.exe</code> (dgVoodoo 2.53) / <code>dgVoodooCpl.exe</code> (dgVoodoo 2.54) - I suggest setting this to at least 64MB (higher values may be useful if running at a very high resolution or if someone makes a high-resolution texture pack)</p>
</li>
<li>
<p dir="auto">Videocard set to "dgVoodoo Virtual SVGA Card" under the DirectX tab in <code>dgVoodooSetup.exe</code> (dgVoodoo 2.53) / <code>dgVoodooCpl.exe</code> (dgVoodoo 2.54 onwards) - set it to "dgVoodoo Virtual 3D Accelerated Card" or one of the GeForce cards.</p>
</li>
<li>
<p dir="auto">texture(s) in unsupported formats in the models folder (seems unlikely in this case)</p>
</li>
</ul>
<p dir="auto">I'll keep trying different things.</p>
<p dir="auto">Were you able to get in-game before you installed dgVoodoo 2?<br />
What graphics card and operating system are you using?</p>
]]></description><link>http://wiredforwar.org/post/1389</link><guid isPermaLink="true">http://wiredforwar.org/post/1389</guid><dc:creator><![CDATA[M123]]></dc:creator><pubDate>Sun, 25 Mar 2018 10:53:29 GMT</pubDate></item><item><title><![CDATA[Reply to Machines and Windows 10 on Sun, 30 Apr 2017 16:18:48 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/26">@M123</a> said:</p>
<blockquote>
<p dir="auto">Tried Machines on a PC running Windows 10 (haven't updated mine from 7 yet), and wow, that is bad - messed up menu and textures, and very poor performance even on an i5 4690k and GTX970 (running at 640x480 D: ).</p>
<p dir="auto">Tried a few different things... and found something that seems to work - dgVoodoo 2.</p>
<hr />
<p dir="auto">EDIT: Note - dgVoodoo 2 requires DirectX 11 and a GPU supporting at least DirectX feature level 10.1:</p>
<h2>• Nvidia GeForce 400-series and newer (some GeForce 200-series might work - G210, GT220, GT240)<br />
• ATi (AMD) Radeon HD 3000-series (except Radeon HD 3410) and newer<br />
• Intel HD Graphics 2000 and newer</h2>
<p dir="auto">Here's what I did:</p>
<ol>
<li>
<p dir="auto">Download dgVoodoo 2.53 from <a href="http://dege.freeweb.hu/" rel="nofollow ugc">here</a>.</p>
</li>
<li>
<p dir="auto">Extract it somewhere (e.g. C:\Games\dgVoodoo\).</p>
</li>
<li>
<p dir="auto">Copy the "D3DImm.dll" and "DDraw.dll" located in the "MS" folder under the folder you extracted the dgVoodoo 2 archive to (e.g. C:\Games\dgVoodoo\MS\).</p>
</li>
<li>
<p dir="auto">Paste the two .dll files in your Machines install directory - must be the same folder as "machines.exe" (e.g. C:\Games\Machines\).</p>
</li>
<li>
<p dir="auto">Run Machines.</p>
</li>
<li>
<p dir="auto">(a). If the image is too bright, washed out, etc. or you want to try forcing some extra graphical settings (e.g. MSAA, Vsync), run "dgVoodooSetup.exe" located in the folder you extracted the dgVoodoo 2 archive to (eg. C:\Games\dgVoodoo\) and try out the various settings.</p>
<p dir="auto">(b). If Machines crashes or runs even worse than before, delete the "D3DImm.dll" and "DDraw.dll" files from your Machines install directory to restore it to the original state.</p>
</li>
</ol>
<p dir="auto">With dgVoodoo 2 installed I could run Machines fairly smoothly (some rough patches, but I get those on Windows 7 as well) at 1920x1080 without graphical issues (at least none I noticed in the time I could test it). :-)</p>
<h2>Seemed to work fine without Windows 95 / 98 / XP compatibility mode.<br />
The game crashes on exit on that PC (with or without dgVoodoo 2).</h2>
<p dir="auto">EDIT: some things to try if Machines doesn't run properly with dgVoodoo 2 installed:</p>
<ul>
<li>Install the <a href="http://www.microsoft.com/en-us/download/details.aspx?id=8109" rel="nofollow ugc">DirectX End-User Runtimes (June 2010)</a></li>
<li>Make sure Machines is installed in a folder other than "C:\Program Files" or "C:\Program Files (x86)".</li>
<li>Run Machines as administrator</li>
<li>Run without any compatibility modes applied (aside from run as administrator)</li>
<li>If you use MSAA through dgVoodooSetup.exe and get weird graphical issues ('smearing", blurring, flickering), make sure you don't have any transparency multi-/super-sampling forced on Machines through your graphics drivers</li>
</ul>
</blockquote>
<p dir="auto">Just followed your steps. The game boots up but now it crashes at loading screen with memory access error.</p>
]]></description><link>http://wiredforwar.org/post/1388</link><guid isPermaLink="true">http://wiredforwar.org/post/1388</guid><dc:creator><![CDATA[ZemoBladeWalker]]></dc:creator><pubDate>Sun, 30 Apr 2017 16:18:48 GMT</pubDate></item><item><title><![CDATA[Reply to Machines and Windows 10 on Sun, 02 Apr 2017 15:30:07 GMT]]></title><description><![CDATA[<p dir="auto">Not (currently / directly) Machines-related, but the creator of dgVoodoo, Dege, recently posted <a href="https://www.vogons.org/viewtopic.php?f=59&amp;t=34931&amp;start=2960#p573988" rel="nofollow ugc">this:</a></p>
<blockquote>
<p dir="auto">I have an announcement:<br />
This week I became affiliated with Good Old Games which means that GoG can now utilize dgVoodoo2 for their game releases.</p>
</blockquote>
<p dir="auto">Bodes well for future pre-DirectX 9 game releases on <a href="https://www.gog.com/" rel="nofollow ugc">GOG.com</a>.</p>
]]></description><link>http://wiredforwar.org/post/1376</link><guid isPermaLink="true">http://wiredforwar.org/post/1376</guid><dc:creator><![CDATA[M123]]></dc:creator><pubDate>Sun, 02 Apr 2017 15:30:07 GMT</pubDate></item><item><title><![CDATA[Reply to Machines and Windows 10 on Tue, 01 Nov 2016 13:22:31 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/17">@Asdam</a> Yay :)</p>
<p dir="auto">Yeah, I was on the original forum - hopefully I'm a bit more useful and less annoying this time around :P<br />
The original WiredForWar forum is archived <a href="http://forums.wiredforwar.org/" rel="nofollow ugc">here</a>.</p>
]]></description><link>http://wiredforwar.org/post/1332</link><guid isPermaLink="true">http://wiredforwar.org/post/1332</guid><dc:creator><![CDATA[M123]]></dc:creator><pubDate>Tue, 01 Nov 2016 13:22:31 GMT</pubDate></item><item><title><![CDATA[Reply to Machines and Windows 10 on Tue, 01 Nov 2016 07:19:00 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/26">@M123</a> Thanks much, worked perfectly! ...maybe I should read the full set of instructions next time ;) Gonna go annihilate that campaign now!</p>
<p dir="auto">On a side-note, your name looks familiar (as well as a few members of the new WFW forum), were you around on the original forum?</p>
]]></description><link>http://wiredforwar.org/post/1330</link><guid isPermaLink="true">http://wiredforwar.org/post/1330</guid><dc:creator><![CDATA[Asdam]]></dc:creator><pubDate>Tue, 01 Nov 2016 07:19:00 GMT</pubDate></item><item><title><![CDATA[Reply to Machines and Windows 10 on Tue, 01 Nov 2016 01:00:35 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/17">@Asdam</a> If you run the <code>dgVoodooSetup.exe</code> program included in the <code>dgVoodoo2_53.zip</code> archive, you can change settings to fix those issues:</p>
<ol>
<li>
<p dir="auto">Run <code>dgVoodooSetup.exe</code> (located in C:\Games\dgVoodoo\ if you followed my instructions from earlier in this thread)</p>
</li>
<li>
<p dir="auto">In the <a href="http://i.imgur.com/8xNhZcW.png" rel="nofollow ugc">General tab</a>, check the <code>Enumerate refresh rates</code> checkbox.</p>
</li>
<li>
<p dir="auto">In the <a href="http://i.imgur.com/tdUVWnG.png" rel="nofollow ugc">DirectX tab</a>, uncheck the <code>dgVoodoo Watermark</code> checkbox.</p>
</li>
<li>
<p dir="auto">Try running Machines.</p>
</li>
<li>
<p dir="auto">If Machines still doesn't run at the desired refresh rate, try forcing the desired resolution / refresh rate using the <code>Resolution</code> drop-down box under the DirectX tab.</p>
<p dir="auto">(If you force a resolution different to the resolution selected in-game, you might encounter various issues. If the mouse cursor is constrained to a small area in the top-left corner of the screen, try unchecking the <code>Capture mouse</code> checkbox in the General tab of dgVoodooSetup.)</p>
</li>
</ol>
<hr />
<p dir="auto">The resolution forcing functionality in dgVoodooSetup can also be used to run Machines at higher resolutions than it would normally support - for example, if you wanted to run at 3840x2160 (either native or using something like Nvidia DSR):</p>
<ol>
<li>Run Machines normally and set 1920x1080 resolution in-game.</li>
<li>Run <code>dgVoodooSetup.exe</code></li>
<li>In the General tab, uncheck the <code>Capture mouse</code> checkbox.</li>
<li>In the DirectX tab, select 3840x2160 resolution in the <code>Resolution</code> drop-down box</li>
<li>Run Machines</li>
</ol>
<p dir="auto"><a href="http://i.imgur.com/Tt3QZlN.jpg" rel="nofollow ugc">Machines running at 3840x2160</a> :D</p>
<p dir="auto">The resolution selected in-game determines the size of the UI and the aspect ratio.<br />
The UI may appear pixelated, but all 3D elements should be rendered at the forced resolution.</p>
]]></description><link>http://wiredforwar.org/post/1329</link><guid isPermaLink="true">http://wiredforwar.org/post/1329</guid><dc:creator><![CDATA[M123]]></dc:creator><pubDate>Tue, 01 Nov 2016 01:00:35 GMT</pubDate></item><item><title><![CDATA[Reply to Machines and Windows 10 on Mon, 31 Oct 2016 04:29:20 GMT]]></title><description><![CDATA[<p dir="auto">So I just tried the DgVoodoo solution and it essentially worked- but with a small drawback.</p>
<p dir="auto">Unlike Machines without DgVoodoo, which runs smoothly at 144fps (on, of course, my 144hz monitor) the framerate is now capped to a 60hz input. There is also a DgVoodoo watermark in the corner, but that's kinda whatever.</p>
]]></description><link>http://wiredforwar.org/post/1325</link><guid isPermaLink="true">http://wiredforwar.org/post/1325</guid><dc:creator><![CDATA[Asdam]]></dc:creator><pubDate>Mon, 31 Oct 2016 04:29:20 GMT</pubDate></item><item><title><![CDATA[Reply to Machines and Windows 10 on Thu, 18 Aug 2016 21:04:22 GMT]]></title><description><![CDATA[<p dir="auto">dgvoodo is the worst glide wrapper around and not compatible with machines because it uses direct 3d only. anybody that say otherwise is trolling. it works well in windows 10 at least in multiplayer but have trouble running on amd cards just like it had trouble running on ati cards. (pink artifacts appear when entering the options menu but avoiding it solved the problem for me.). it was never made fully compatible with ati cards. best solution to getting it working is to use an nvidia card as that cause neither frame rate issues nor graphics issues(except the newer ones).</p>
]]></description><link>http://wiredforwar.org/post/1293</link><guid isPermaLink="true">http://wiredforwar.org/post/1293</guid><dc:creator><![CDATA[andreasaspenberg]]></dc:creator><pubDate>Thu, 18 Aug 2016 21:04:22 GMT</pubDate></item><item><title><![CDATA[Reply to Machines and Windows 10 on Sun, 07 Aug 2016 19:34:19 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/26">@M123</a> You are the man, this worked for me. Ive waited years to play this game again. Thank you so much.</p>
]]></description><link>http://wiredforwar.org/post/1283</link><guid isPermaLink="true">http://wiredforwar.org/post/1283</guid><dc:creator><![CDATA[Doomcorp1ic]]></dc:creator><pubDate>Sun, 07 Aug 2016 19:34:19 GMT</pubDate></item><item><title><![CDATA[Reply to Machines and Windows 10 on Thu, 14 Apr 2016 22:12:33 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/26">@M123</a> Thanks for the update!</p>
<p dir="auto">Solved my problem! I applied the compatibility mode for Windos 98, but <strong>with one of the new .dll files</strong>. Now the game runs <em>almost</em> smooth (<strong>perfect gameplay</strong>).</p>
]]></description><link>http://wiredforwar.org/post/1085</link><guid isPermaLink="true">http://wiredforwar.org/post/1085</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Thu, 14 Apr 2016 22:12:33 GMT</pubDate></item><item><title><![CDATA[Reply to Machines and Windows 10 on Mon, 04 Apr 2016 06:04:30 GMT]]></title><description><![CDATA[<p dir="auto">I had pink artifacts on my Win 10 system, but the DGvoodoo fix above worked for me. Now I have a fully working brilliant game!</p>
]]></description><link>http://wiredforwar.org/post/1078</link><guid isPermaLink="true">http://wiredforwar.org/post/1078</guid><dc:creator><![CDATA[UKJohn]]></dc:creator><pubDate>Mon, 04 Apr 2016 06:04:30 GMT</pubDate></item><item><title><![CDATA[Reply to Machines and Windows 10 on Thu, 24 Mar 2016 16:23:15 GMT]]></title><description><![CDATA[<p dir="auto"><a href="http://dege.freeweb.hu/" rel="nofollow ugc">dgVoodoo</a> was updated last month, might be worth trying the new version 2.5 if the previous one didn't work for you.<br />
May improve performance compared to 2.45.</p>
<p dir="auto">EDIT: version 2.51 released, bugfixes and some new features</p>
<hr />
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/47">@Mordakai95</a> said:</p>
<blockquote>
<p dir="auto">Dungeon Siege.</p>
</blockquote>
<p dir="auto">...aaand now I'm playing it again &gt;_&gt;</p>
<p dir="auto">Complex shadows annihilate my framerate just like in the video.<br />
Simple shadows? 120 FPS+ (Vsync on, 8x MSAA)<br />
Complex? 20 - 60 FPS (relatively smooth with just the player character on-screen, becomes much worse with enemies or multiple party members) :-/</p>
<p dir="auto">Another game with a weird graphical OS compatibility problem is Far Cry - apparently land water reflections don't render on operating systems newer than Windows XP, so only trees, objects and buildings are reflected.</p>
]]></description><link>http://wiredforwar.org/post/1031</link><guid isPermaLink="true">http://wiredforwar.org/post/1031</guid><dc:creator><![CDATA[M123]]></dc:creator><pubDate>Thu, 24 Mar 2016 16:23:15 GMT</pubDate></item><item><title><![CDATA[Reply to Machines and Windows 10 on Sat, 26 Dec 2015 06:24:35 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/83">@nainnad</a> said:</p>
<blockquote>
<p dir="auto">wow m123, I wasn't able to play the game since the screen would constantly flicker but that really fixed the problem!</p>
</blockquote>
<p dir="auto">Glad it helped :-)</p>
]]></description><link>http://wiredforwar.org/post/1002</link><guid isPermaLink="true">http://wiredforwar.org/post/1002</guid><dc:creator><![CDATA[M123]]></dc:creator><pubDate>Sat, 26 Dec 2015 06:24:35 GMT</pubDate></item><item><title><![CDATA[Reply to Machines and Windows 10 on Thu, 24 Dec 2015 10:22:06 GMT]]></title><description><![CDATA[<p dir="auto">wow m123, I wasn't able to play the game since the screen would constantly flicker but that really fixed the problem!</p>
]]></description><link>http://wiredforwar.org/post/1000</link><guid isPermaLink="true">http://wiredforwar.org/post/1000</guid><dc:creator><![CDATA[nainnad]]></dc:creator><pubDate>Thu, 24 Dec 2015 10:22:06 GMT</pubDate></item><item><title><![CDATA[Reply to Machines and Windows 10 on Tue, 22 Dec 2015 15:33:14 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/47">@Mordakai95</a><br />
Press the "S" ;)<br />
<a href="http://www.machinesthegame.co.uk/" rel="nofollow ugc">http://www.machinesthegame.co.uk/</a></p>
<p dir="auto">Don't worry, we'll rebuild Eden 4:<br />
<img src="/uploads/files/upload-9819501c-e348-4d11-8ca1-26848d8b67c0.png" alt="2.png" class=" img-fluid img-markdown" /></p>
]]></description><link>http://wiredforwar.org/post/998</link><guid isPermaLink="true">http://wiredforwar.org/post/998</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Tue, 22 Dec 2015 15:33:14 GMT</pubDate></item><item><title><![CDATA[Reply to Machines and Windows 10 on Mon, 21 Dec 2015 08:19:53 GMT]]></title><description><![CDATA[<p dir="auto">Ok, I think we can now safely conclude that the original Machines Wired for War is definitely not future-proof. For anyone who may not have seen it, I believe that the creator of the Machinima series "Freeman's Mind" released an episode of his "Game Dungeon" covering a game called Dungeon Siege. In the episode, one of the most important quotes early on that came to mind on this topic was:</p>
<p dir="auto">"This is another one of those weird games where a system from ten years ago runs it better than a modern one does today... Stuff like this is why I always get paranoid about changing an OS. This sort of thing ALWAYS happens with a new operating system. Sometimes there are fixes, sometimes you're screwed. It's also why I sometimes feel like punching people who think NEW software is always better. Doesn't matter what it breaks; it's new!"</p>
<p dir="auto">Link to the video: <a href="https://www.youtube.com/watch?v=kgsR3qZp3-M" rel="nofollow ugc">https://www.youtube.com/watch?v=kgsR3qZp3-M</a></p>
<p dir="auto">So yeah, it looks like I'm hyped for OpenMachines as that will bring the compatibility back to Windows 10, instead of waiting for it to arrive. Regardless, I'm sticking with windows 7 for a while.</p>
]]></description><link>http://wiredforwar.org/post/997</link><guid isPermaLink="true">http://wiredforwar.org/post/997</guid><dc:creator><![CDATA[Mordakai95]]></dc:creator><pubDate>Mon, 21 Dec 2015 08:19:53 GMT</pubDate></item><item><title><![CDATA[Reply to Machines and Windows 10 on Mon, 23 Nov 2015 18:02:26 GMT]]></title><description><![CDATA[<p dir="auto"><a href="http://Ok.So" rel="nofollow ugc">Ok.So</a> I installed machines on my Windows 10 laptop and have the fps issues. Downloaded the voodoo thing and now the game runs fine, but there are no textures...</p>
]]></description><link>http://wiredforwar.org/post/994</link><guid isPermaLink="true">http://wiredforwar.org/post/994</guid><dc:creator><![CDATA[reaper24]]></dc:creator><pubDate>Mon, 23 Nov 2015 18:02:26 GMT</pubDate></item><item><title><![CDATA[Reply to Machines and Windows 10 on Sun, 25 Mar 2018 10:48:48 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/30">@Pisarz</a><br />
Good luck, hope you can get it working.</p>
<hr />
<p dir="auto">I noticed a few extra benefits of dgVoodoo that make it worth using on earlier versions of Windows as well - with it installed Machines is displayed in 32-bit colour mode instead of 16-bit, and you can force bilinear/trilinear texture filtering for all textures (through the dgVoodooSetup utility).</p>
<p dir="auto">Comparison images (ignore FRAPS counter):<br />
<a href="http://i.imgur.com/J24r2On.png" rel="nofollow ugc">Native DirectX</a><br />
<a href="http://i.imgur.com/PnGtzWm.png" rel="nofollow ugc">dgVoodoo</a></p>
<p dir="auto">32-bit colour massively improves the appearance of terrain and sky textures (especially darker colours / at night) by reducing banding.<br />
Forced texture filtering reduces the jagged appearance of distant / angled textures and smooths over certain textures which Machines usually renders with nearest-neighbour sampling. This causes slight distortion of some transparent textures (e.g. autocannon turret barrels) and parts of the interface. I think the trade-off is worth it - especially if someone makes higher-resolution versions of the affected transparent textures (which would reduce the visible distortion).</p>
<p dir="auto">NOTE: If you use dgVoodoo 2 2.55 or later with forced texture filtering, set the "Videocard" under the DirectX tab to one of the GeForce cards to avoid pink outlines on some transparent textures (gun barrels, etc.)</p>
]]></description><link>http://wiredforwar.org/post/907</link><guid isPermaLink="true">http://wiredforwar.org/post/907</guid><dc:creator><![CDATA[M123]]></dc:creator><pubDate>Sun, 25 Mar 2018 10:48:48 GMT</pubDate></item></channel></rss>