<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Encrypted&#x27;s Stuff Thread]]></title><description><![CDATA[<p dir="auto">I decided to make this thread a place where I can keep all the things I like.</p>
<p dir="auto">A long time since I started another topic. Here are my ARTISTIC maps.<br />
I tried to make them as balanced as possible.</p>
<p dir="auto"><strong>1:</strong><br />
<img src="/uploads/files/upload-d3a82ac1-660e-4fe4-888c-cd3531a13a48.png" alt="mapconcept_archipelago.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">Name: Archipelago<br />
Location: Talon Prime</p>
<p dir="auto">Description:<br />
Islands connected with bridges. Lots of minerals. Lots of space.<br />
<em>An active volcano.</em><br />
<strong>You know what to do.</strong><br />
There are four secret islands to discover - <em>lots</em> of minerals to find on them!</p>
<p dir="auto">Symbol/color explanation:<br />
<strong>Small yellow circles</strong> - small sandy islands. Perhaps you can find some minerals on them.<br />
<strong>Big yellow circles with green circles inside</strong> - Big islands with some plants and beaches.<br />
<strong>Dark gray circles with red...</strong> <em>filling</em> - Small rocky islands. Quite flat. A few minerals can be found on these.<br />
<strong>Very small orange circles</strong> - Islands that were formed recently. They have lots of fresh minerals to extract from them.<br />
<strong>Black blurry lines</strong> - Straight bridges. Very useful for those who tend to stick to the ground.</p>
<p dir="auto"><strong>2:</strong><br />
<img src="/uploads/files/upload-acc1f4d2-6e03-4e85-829a-880e4daeb777.png" alt="mapconcept_dustydunes.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">Name: Dusty dunes<br />
Location: Talon Prime</p>
<p dir="auto">Description: A few fortresses exist on this map. There are a few craters, too.<br />
The fortresses are great locations for setting up a <em>small</em> base. They're also full of minerals!</p>
<p dir="auto">Symbol/color explanation:<br />
The brighter a color is, the higher a place is located (at least here, on this concept thing).<br />
The darkest color on this map is the inacessible terrain.</p>
<p dir="auto"><strong>3:</strong><br />
<img src="/uploads/files/upload-af7f4b0e-6010-45ce-8cc3-86074d694718.png" alt="mapconcept_fieldstation.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">Name: Abandoned test field<br />
Location: Space!</p>
<p dir="auto">Description: Abandoned space station on an asteroid. Expect to find a few minerals<br />
and a force field generator at the centre.</p>
<p dir="auto">The forcefield generator will fry anything that touches it. So don't hope to attack your enemies too early - that is, if it's enabled.</p>
<p dir="auto">There are three possible options for this map:</p>
<ul>
<li>
<p dir="auto">With a generator - if you kill it, it'll disable those annoying<br />
force fields and allow you to pass. The centre will not be blocked,<br />
though.</p>
</li>
<li>
<p dir="auto">With a hidden generator - force fields cannot be disabled during<br />
gameplay.</p>
</li>
<li>
<p dir="auto">With no generator - simple enough, no force fields.</p>
</li>
</ul>
<p dir="auto">Symbol/color explanation:<br />
The brighter a color is, the higher a place is located.<br />
The darkest color on this map is the inaccessible <strong>HOLE OF DEATH</strong> (or at least whatever it's supposed to be)!<br />
<strong>Orange lines</strong> - Force fields. Don't expect to pass through one, you'll fry your subordinates to death.<br />
<strong>Dark brown... cross?</strong> - The generator. I guess you knew that already, though. Note: It does not block you from attacking your enemies completely. It just stands at the centre and makes those annoying force fields work.</p>
<p dir="auto"><strong>4:</strong><br />
<img src="/uploads/files/upload-e5f97eb2-b11a-48ce-b940-ff04fff11ed6.png" alt="mapconcept_nightmare.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">Name: <strong>NIGHTMARE</strong><br />
Location: <strong>SNAKE 13</strong></p>
<p dir="auto">Description: A big map with tonnes of rocks to crush and many good places to make a <strong>HIDDEN</strong> base. <strong>QUITE DARK</strong>.</p>
<p dir="auto">Lots of minerals and rocks as obstacles. They won't block your way, but they'll<br />
hinder your movement if you won't destroy them. You can also use them to take<br />
<strong>COVER</strong>.</p>
<p dir="auto">Symbol/color explanation:<br />
The brighter a color is, the higher a place is located.<br />
The <strong>DARKEST</strong> color on this map is the inacessible terrain. At least that's what they said.</p>
<p dir="auto">Special comment: Are you <strong>SCARED</strong>? Well, <strong>YOU SHOULD BE</strong>!</p>
<p dir="auto"><em>yay.gorilla</em></p>
]]></description><link>http://wiredforwar.org/topic/86/encrypted-s-stuff-thread</link><generator>RSS for Node</generator><lastBuildDate>Mon, 09 Mar 2026 00:20:43 GMT</lastBuildDate><atom:link href="http://wiredforwar.org/topic/86.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 03 Oct 2015 10:31:05 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Encrypted&#x27;s Stuff Thread on Mon, 04 Jul 2016 04:47:18 GMT]]></title><description><![CDATA[<p dir="auto">Is it possible for anyone to extract the models from the game?</p>
]]></description><link>http://wiredforwar.org/post/1149</link><guid isPermaLink="true">http://wiredforwar.org/post/1149</guid><dc:creator><![CDATA[JRL101]]></dc:creator><pubDate>Mon, 04 Jul 2016 04:47:18 GMT</pubDate></item><item><title><![CDATA[Reply to Encrypted&#x27;s Stuff Thread on Sun, 17 Apr 2016 14:48:04 GMT]]></title><description><![CDATA[<p dir="auto">Introducing my overly complex ideas on how machines actually perceive anything!<br />
Let's take a look at a Reaper's head, for example.</p>
<p dir="auto"><img src="/uploads/files/upload-6878350d-1cbd-4110-9174-af176347c54a.png" alt="HPS.png" class=" img-fluid img-markdown" /></p>
<ul>
<li>
<p dir="auto">Communication systems - since all the machines are somehow able to communicate with the Controller and other drones but not with the enemy machines, I thought this can be logically explained. These <strong>communication systems</strong> would not work at all without the <strong>other sensors</strong>. All the machines are linked to a network and this network uses some frequencies. The enemy uses a similiar network with different frequencies. The machines <em>might</em> be able to communicate with other beings eventually, since the Eden 4 Controller actually sent messages to the Midian Controller and vice-versa.</p>
</li>
<li>
<p dir="auto">Solar matrix - all machines are somehow able to see. The <strong>solar matrix</strong> allows them to collect informations about light and spot the differences between other light frequencies or something. It then sends these informations to the <strong>reformable rendering matrix</strong> and gives the machines... something similiar to sight.</p>
</li>
<li>
<p dir="auto">Reformable rendering matrix - the <strong>reformable rendering matrix</strong> is an interesting device. It sends impulses to the machine's... brain? Uh, processor, CPU... whatever, you get the idea. The machine is then able to see through the rendering matrix, with some help from the <strong>halogen lamps</strong>.</p>
</li>
<li>
<p dir="auto">Halogen lamps - let's face it, machines in Machines had something similiar to eyes. The <strong>halogen lamps</strong> are what making these things look like actual eyes. They glow very brightly. This actually makes sense - it's a built-in system which allows machines to see things while in darkness. The <strong>solar matrix</strong> is perfectly matte which makes the machines look like they... well, it makes them look like they look. What?</p>
</li>
<li>
<p dir="auto">Super-hard glass - the <strong>halogen lamps</strong> and the <strong>reformable rendering matrixes</strong> are hidden behind a tough yet transparent structure similiar to what humans call "<strong>glass</strong>". This structure is needed not only because it protects the machine's... eyes or something... from danger, but also because the machine's head is filled with a very toxic fluid which makes the contents of its head work properly. Yes, even the <strong>solar matrix</strong> wouldn't work as good without that fluid. In addition, this fluid is making the <strong>halogen lamps</strong> glow without requiring energy at all.</p>
</li>
<li>
<p dir="auto">Strong casing - the <strong>casing</strong> of the machine's head is basically the only thing that keeps its contents from being spilled. It is very hard, durable and stuff. You know the deal.</p>
</li>
<li>
<p dir="auto">Other sensors - <strong>other sensors</strong> allow the machine to hear stuff and see things a human cannot see. Well, they can't see these things at all aswell, but it helps. Let's say it's... higher perception. Sadly, most of these sensors don't work on longer ranges and cannot "catch" silent... uh, you get it, waves, things, whatever, so machines still can't see or hear as far as a normal human can. On the other hand, what do you have these radars for? Or your Controller? No, really, he's the guide here. The radars are just helping you to not get vaporized at all. I mean, the machines cannot utilize these radars properly, so why even bother mentioning these?</p>
</li>
</ul>
<p dir="auto">You see, this is where thinking gets you. And that's just about the head and the "Higher Perception Systems" (HPS) of our favourite units. Favourite, favorite... heck, I'm used to the first way of... uh... writing that word down, I guess.</p>
<p dir="auto"><em>yay.gorilla</em></p>
]]></description><link>http://wiredforwar.org/post/1092</link><guid isPermaLink="true">http://wiredforwar.org/post/1092</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Sun, 17 Apr 2016 14:48:04 GMT</pubDate></item><item><title><![CDATA[Reply to Encrypted&#x27;s Stuff Thread on Fri, 04 Mar 2016 15:21:09 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/98">@Ddc_Cl</a> Well, you know, I thought it can be invincible but burn your BMUs - it's like, ya know, resource managing instead of "place and forget 'til the enemy attacks".</p>
]]></description><link>http://wiredforwar.org/post/1050</link><guid isPermaLink="true">http://wiredforwar.org/post/1050</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Fri, 04 Mar 2016 15:21:09 GMT</pubDate></item><item><title><![CDATA[Reply to Encrypted&#x27;s Stuff Thread on Thu, 03 Mar 2016 22:08:18 GMT]]></title><description><![CDATA[<p dir="auto">@Encrypted Ok</p>
]]></description><link>http://wiredforwar.org/post/1049</link><guid isPermaLink="true">http://wiredforwar.org/post/1049</guid><dc:creator><![CDATA[Ddc_Cl]]></dc:creator><pubDate>Thu, 03 Mar 2016 22:08:18 GMT</pubDate></item><item><title><![CDATA[Reply to Encrypted&#x27;s Stuff Thread on Thu, 03 Mar 2016 19:27:21 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/98">@Ddc_Cl</a> Well, these are only suggestions, so feel free to change it the way you want to see it.</p>
]]></description><link>http://wiredforwar.org/post/1048</link><guid isPermaLink="true">http://wiredforwar.org/post/1048</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Thu, 03 Mar 2016 19:27:21 GMT</pubDate></item><item><title><![CDATA[Reply to Encrypted&#x27;s Stuff Thread on Thu, 03 Mar 2016 18:53:57 GMT]]></title><description><![CDATA[<p dir="auto">@Encrypted Too much OP for my taste i would prefer that have life (can be high) and that no consum UBM</p>
]]></description><link>http://wiredforwar.org/post/1047</link><guid isPermaLink="true">http://wiredforwar.org/post/1047</guid><dc:creator><![CDATA[Ddc_Cl]]></dc:creator><pubDate>Thu, 03 Mar 2016 18:53:57 GMT</pubDate></item><item><title><![CDATA[Reply to Encrypted&#x27;s Stuff Thread on Wed, 02 Mar 2016 17:09:20 GMT]]></title><description><![CDATA[<p dir="auto">Hey, look, a FREAKIN' WALL. Or, more accurately, a FREAKIN' ENERGY WALL.</p>
<p dir="auto"><img src="/uploads/files/upload-e48a5041-a972-40bf-aa31-71a8bb374cdb.png" alt="shield1.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">Featuring:</p>
<ul>
<li>The Energy Wall</li>
<li>The Warlord</li>
<li>The "Beta Style" Reapers</li>
<li>The Energy Generator (not visible to make this scene 9001% more dramatic)</li>
</ul>
<p dir="auto"><strong>How does it work?</strong> Simple: you place an energy generator somewhere, then you can build energy walls. These walls are <em>indestructible</em> and if you make them outline your territory, building or whatever, they'll also make it <em>impossible</em> for airborne units to <em>shoot your stuff down</em>. In addition, they <em>block enemy superweapons</em> if you outline your territory and <em>let your units pass and shoot through the walls freely</em>! However, they can't be built if they're too far away from the generator and will die as soon as the generator supporting them is destroyed. Plus, well, you can't build on your walls. Additionally, the generators use your BMUs to fuel theirselves (you can turn all generators off if you don't need them) and turning them on doesn't activate them instantly. To explain this in a more... illustrative way, I made this image:</p>
<p dir="auto"><img src="/uploads/files/upload-20ee44d9-54ca-423e-a53c-5e88272da628.png" alt="correctincorrect.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">Where:</p>
<ul>
<li>Black colour is any indestructible obstacle</li>
<li>Red colour is where you CAN'T build a generator (because it'll be impossible to destroy it and it'll ruin the fun)</li>
<li>Green colour is where you CAN build a generator (because it must be accessible to the enemy, balanced, isn't it?)</li>
<li>Blue colour is the generator's "wall supporting" range</li>
<li>Yellow colour is an example of a wall you can place (you can't block your generator with those fancy energy walls, ya know?)</li>
</ul>
<p dir="auto">Well, that is it. Whaddya think, eh?</p>
<p dir="auto"><em>yay.gorilla</em></p>
]]></description><link>http://wiredforwar.org/post/1046</link><guid isPermaLink="true">http://wiredforwar.org/post/1046</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Wed, 02 Mar 2016 17:09:20 GMT</pubDate></item><item><title><![CDATA[Reply to Encrypted&#x27;s Stuff Thread on Fri, 19 Feb 2016 17:18:04 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/98">@Ddc_Cl</a> Yup, something like that.</p>
]]></description><link>http://wiredforwar.org/post/1032</link><guid isPermaLink="true">http://wiredforwar.org/post/1032</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Fri, 19 Feb 2016 17:18:04 GMT</pubDate></item><item><title><![CDATA[Reply to Encrypted&#x27;s Stuff Thread on Thu, 18 Feb 2016 22:08:15 GMT]]></title><description><![CDATA[<p dir="auto">@Encrypted Soemthign like This?: <img src="/uploads/files/upload-b4404cfb-958c-490e-9699-c4bcb05ce313.png" alt="Captura de pantalla 2016-02-18 19.06.47.png" class=" img-fluid img-markdown" /></p>
]]></description><link>http://wiredforwar.org/post/1030</link><guid isPermaLink="true">http://wiredforwar.org/post/1030</guid><dc:creator><![CDATA[Ddc_Cl]]></dc:creator><pubDate>Thu, 18 Feb 2016 22:08:15 GMT</pubDate></item><item><title><![CDATA[Reply to Encrypted&#x27;s Stuff Thread on Thu, 18 Feb 2016 17:22:20 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/98">@Ddc_Cl</a> You mean the turret... well, its front and sides look like that, I guess. It fires from the upper part, consider it a medium-range mortar.</p>
<p dir="auto">I really didn't knew where should I put the barrel... so it can be on its top.</p>
<p dir="auto"><em>yay.gorilla</em></p>
]]></description><link>http://wiredforwar.org/post/1029</link><guid isPermaLink="true">http://wiredforwar.org/post/1029</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Thu, 18 Feb 2016 17:22:20 GMT</pubDate></item><item><title><![CDATA[Reply to Encrypted&#x27;s Stuff Thread on Wed, 17 Feb 2016 19:26:54 GMT]]></title><description><![CDATA[<p dir="auto">@Encrypted This turret is on side or front?</p>
]]></description><link>http://wiredforwar.org/post/1028</link><guid isPermaLink="true">http://wiredforwar.org/post/1028</guid><dc:creator><![CDATA[Ddc_Cl]]></dc:creator><pubDate>Wed, 17 Feb 2016 19:26:54 GMT</pubDate></item><item><title><![CDATA[Reply to Encrypted&#x27;s Stuff Thread on Thu, 11 Feb 2016 23:15:45 GMT]]></title><description><![CDATA[<p dir="auto">@Encrypted<br />
<em>"Spy on-line"</em> hahaha</p>
]]></description><link>http://wiredforwar.org/post/1022</link><guid isPermaLink="true">http://wiredforwar.org/post/1022</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Thu, 11 Feb 2016 23:15:45 GMT</pubDate></item><item><title><![CDATA[Reply to Encrypted&#x27;s Stuff Thread on Wed, 10 Feb 2016 15:28:08 GMT]]></title><description><![CDATA[<p dir="auto">Hey, look, I made art, and you probably know how did I make it...</p>
<p dir="auto"><img src="/uploads/files/upload-1aa37d98-fe27-4f86-b3fb-d4eaaae0665b.png" alt="spycropped.png" class=" img-fluid img-markdown" /></p>
<p dir="auto"><em>yay.gorilla</em></p>
]]></description><link>http://wiredforwar.org/post/1021</link><guid isPermaLink="true">http://wiredforwar.org/post/1021</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Wed, 10 Feb 2016 15:28:08 GMT</pubDate></item><item><title><![CDATA[Reply to Encrypted&#x27;s Stuff Thread on Wed, 10 Feb 2016 09:22:53 GMT]]></title><description><![CDATA[<p dir="auto">Uh, looks like the forum is sleepin'. Or somethin'.<br />
Anyway, here's the (in)famous outro from Machines, converted to .avi format. Enjoy!</p>
<p dir="auto"><a href="https://www.youtube.com/watch?v=6qca-8fAzME" rel="nofollow ugc">https://www.youtube.com/watch?v=6qca-8fAzME</a></p>
<p dir="auto">Pardon me for its quality, but it's... well... original.<br />
Uh... I know everyone could do it...</p>
<p dir="auto"><em>yay.gorilla</em></p>
<p dir="auto">P.S. If you wish to, I can convert more!<br />
P.P.S. If that needs a separate thread, well...</p>
]]></description><link>http://wiredforwar.org/post/1020</link><guid isPermaLink="true">http://wiredforwar.org/post/1020</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Wed, 10 Feb 2016 09:22:53 GMT</pubDate></item><item><title><![CDATA[Reply to Encrypted&#x27;s Stuff Thread on Fri, 05 Feb 2016 22:30:22 GMT]]></title><description><![CDATA[<p dir="auto">TAKE THAT, LITTLE MAN</p>
<p dir="auto"><img src="/uploads/files/upload-c9d97f19-a5ad-4516-86ee-0528bb7416be.png" alt="thatmoment.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">51 NUKES HEADIN' STRAIGHT AT YA (just making sure you brought Gorillas)</p>
<p dir="auto"><em>yay.gorilla</em></p>
]]></description><link>http://wiredforwar.org/post/1019</link><guid isPermaLink="true">http://wiredforwar.org/post/1019</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Fri, 05 Feb 2016 22:30:22 GMT</pubDate></item><item><title><![CDATA[Reply to Encrypted&#x27;s Stuff Thread on Sun, 03 Jan 2016 09:08:46 GMT]]></title><description><![CDATA[<p dir="auto">abstract but interesting work, pisarz.</p>
]]></description><link>http://wiredforwar.org/post/1006</link><guid isPermaLink="true">http://wiredforwar.org/post/1006</guid><dc:creator><![CDATA[nainnad]]></dc:creator><pubDate>Sun, 03 Jan 2016 09:08:46 GMT</pubDate></item><item><title><![CDATA[Reply to Encrypted&#x27;s Stuff Thread on Sat, 02 Jan 2016 22:50:08 GMT]]></title><description><![CDATA[<p dir="auto">New campaign map?<br />
<img src="/uploads/files/upload-d55d268f-8bc2-4015-b32a-9157ed72cdb3.png" alt="empty utopia 2_small.png" class=" img-fluid img-markdown" /></p>
]]></description><link>http://wiredforwar.org/post/1005</link><guid isPermaLink="true">http://wiredforwar.org/post/1005</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Sat, 02 Jan 2016 22:50:08 GMT</pubDate></item><item><title><![CDATA[Reply to Encrypted&#x27;s Stuff Thread on Tue, 10 Nov 2015 18:51:22 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/2">@bilal</a> Yeah, for example some machines like Scouts or Technicians are very small, and machines like Bee Bombers are big. I saw it.</p>
<p dir="auto">Still, I can't imagine how big the Civilian Factory Complex really is.</p>
]]></description><link>http://wiredforwar.org/post/981</link><guid isPermaLink="true">http://wiredforwar.org/post/981</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Tue, 10 Nov 2015 18:51:22 GMT</pubDate></item><item><title><![CDATA[Reply to Encrypted&#x27;s Stuff Thread on Mon, 09 Nov 2015 21:35:46 GMT]]></title><description><![CDATA[<p dir="auto">@Encrypted <a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/30">@Pisarz</a></p>
<p dir="auto">You can always look at machines compared to the current maps since there are trees and other natural objects. Of course you go between planets so the scale depends on your artistic vision for new maps. ;)</p>
<p dir="auto">Unless you're trying to keep the scales Earth-like.</p>
]]></description><link>http://wiredforwar.org/post/980</link><guid isPermaLink="true">http://wiredforwar.org/post/980</guid><dc:creator><![CDATA[bilal]]></dc:creator><pubDate>Mon, 09 Nov 2015 21:35:46 GMT</pubDate></item><item><title><![CDATA[Reply to Encrypted&#x27;s Stuff Thread on Mon, 09 Nov 2015 18:16:27 GMT]]></title><description><![CDATA[<p dir="auto">Whoops, my internet connection wasn't working for a few days.</p>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/30">@Pisarz</a>, I guess the scale is correct, as long as Gorillas are two times bigger than those trees. Not sure, though. The map looks like it's huge.</p>
]]></description><link>http://wiredforwar.org/post/979</link><guid isPermaLink="true">http://wiredforwar.org/post/979</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Mon, 09 Nov 2015 18:16:27 GMT</pubDate></item><item><title><![CDATA[Reply to Encrypted&#x27;s Stuff Thread on Sun, 08 Nov 2015 02:33:42 GMT]]></title><description><![CDATA[<p dir="auto"><img src="/uploads/files/upload-8a4bf996-81ce-4055-b0d2-be14fe0337ae.png" alt="Bunkergarden 1st p view.png" class=" img-fluid img-markdown" /></p>
]]></description><link>http://wiredforwar.org/post/978</link><guid isPermaLink="true">http://wiredforwar.org/post/978</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Sun, 08 Nov 2015 02:33:42 GMT</pubDate></item><item><title><![CDATA[Reply to Encrypted&#x27;s Stuff Thread on Sun, 08 Nov 2015 00:43:02 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/2">@bilal</a><br />
Effectively, by correct I meant possible. I guess that video is a green light for me to start painting!</p>
]]></description><link>http://wiredforwar.org/post/976</link><guid isPermaLink="true">http://wiredforwar.org/post/976</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Sun, 08 Nov 2015 00:43:02 GMT</pubDate></item><item><title><![CDATA[Reply to Encrypted&#x27;s Stuff Thread on Sun, 08 Nov 2015 00:09:49 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/30">@Pisarz</a> said:</p>
<blockquote>
<p dir="auto">Is this scale correct? Those are pine trees. I could add more detail as well.</p>
</blockquote>
<p dir="auto">What do you mean by correct? Is it supposed to correspond with something else? Or do you just mean consistent with machines?</p>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/30">@Pisarz</a> said:</p>
<blockquote>
<p dir="auto">Also, can something of this size be done?</p>
</blockquote>
<p dir="auto">Technically.</p>
<p dir="auto"><a href="https://www.youtube.com/watch?v=w6EMc6eu3c8" rel="nofollow ugc">https://www.youtube.com/watch?v=w6EMc6eu3c8</a></p>
]]></description><link>http://wiredforwar.org/post/975</link><guid isPermaLink="true">http://wiredforwar.org/post/975</guid><dc:creator><![CDATA[bilal]]></dc:creator><pubDate>Sun, 08 Nov 2015 00:09:49 GMT</pubDate></item><item><title><![CDATA[Reply to Encrypted&#x27;s Stuff Thread on Sat, 07 Nov 2015 00:59:27 GMT]]></title><description><![CDATA[<p dir="auto">@Encrypted<br />
<a class="mention plugin-mentions-user plugin-mentions-a" href="http://wiredforwar.org/uid/2">@bilal</a><br />
Is this scale correct? Those are pine trees. I could add more detail as well. Also, can something of this size be done?<br />
<img src="/uploads/files/upload-e03effb8-7226-4682-ae96-5ebcc2fb1518.png" alt="Scale.png" class=" img-fluid img-markdown" /></p>
]]></description><link>http://wiredforwar.org/post/974</link><guid isPermaLink="true">http://wiredforwar.org/post/974</guid><dc:creator><![CDATA[Pisarz]]></dc:creator><pubDate>Sat, 07 Nov 2015 00:59:27 GMT</pubDate></item></channel></rss>