<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Another discussion! I iz smart.]]></title><description><![CDATA[<p dir="auto">What do you think about that ol' scrapped weapon called "Virus"?</p>
]]></description><link>http://wiredforwar.org/topic/9/another-discussion-i-iz-smart</link><generator>RSS for Node</generator><lastBuildDate>Sun, 07 Jun 2026 17:01:59 GMT</lastBuildDate><atom:link href="http://wiredforwar.org/topic/9.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 21 Feb 2015 15:44:24 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Another discussion! I iz smart. on Thu, 26 Mar 2015 21:53:21 GMT]]></title><description><![CDATA[<p dir="auto">Wait, did that discussion/topic/whatever... well, it's got a total of 300+ views! Is that good?</p>
]]></description><link>http://wiredforwar.org/post/121</link><guid isPermaLink="true">http://wiredforwar.org/post/121</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Thu, 26 Mar 2015 21:53:21 GMT</pubDate></item><item><title><![CDATA[Reply to Another discussion! I iz smart. on Sat, 07 Mar 2015 08:46:56 GMT]]></title><description><![CDATA[<p dir="auto">I guess it's pretty common for old games (pre-2005) to have hidden and not-fully implemented stuff.</p>
]]></description><link>http://wiredforwar.org/post/72</link><guid isPermaLink="true">http://wiredforwar.org/post/72</guid><dc:creator><![CDATA[ZemoBladeWalker]]></dc:creator><pubDate>Sat, 07 Mar 2015 08:46:56 GMT</pubDate></item><item><title><![CDATA[Reply to Another discussion! I iz smart. on Fri, 06 Mar 2015 15:12:41 GMT]]></title><description><![CDATA[<p dir="auto">Well, that might mean the weapon wasn't properly or completely implemented.</p>
]]></description><link>http://wiredforwar.org/post/67</link><guid isPermaLink="true">http://wiredforwar.org/post/67</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Fri, 06 Mar 2015 15:12:41 GMT</pubDate></item><item><title><![CDATA[Reply to Another discussion! I iz smart. on Wed, 04 Mar 2015 19:22:11 GMT]]></title><description><![CDATA[<p dir="auto">Nothing happens. Game just crash,</p>
]]></description><link>http://wiredforwar.org/post/66</link><guid isPermaLink="true">http://wiredforwar.org/post/66</guid><dc:creator><![CDATA[mb]]></dc:creator><pubDate>Wed, 04 Mar 2015 19:22:11 GMT</pubDate></item><item><title><![CDATA[Reply to Another discussion! I iz smart. on Tue, 24 Feb 2015 14:49:14 GMT]]></title><description><![CDATA[<p dir="auto">Well, that's pretty interesting. What happens if there's an enemy near this commander? What does this Virus do?</p>
<p dir="auto">...and, yeah, I've had an demo version too, so I've found some sounds referring to Virus.</p>
]]></description><link>http://wiredforwar.org/post/55</link><guid isPermaLink="true">http://wiredforwar.org/post/55</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Tue, 24 Feb 2015 14:49:14 GMT</pubDate></item><item><title><![CDATA[Reply to Another discussion! I iz smart. on Mon, 23 Feb 2015 22:23:05 GMT]]></title><description><![CDATA[<p dir="auto">Virus stuff like models and virus related commands are propably compiled in machines.exe from demo.</p>
<p dir="auto">The first problem with demo is in mach1.met. That file is different type than one from full game, so we can't use metaex. Another problem is that the demo has only level 3 machines. Virus is described as L_PULSE_CANNON_R_VIRUS and it is propably developed for overseer level 4 or 5.</p>
<p dir="auto">In full game, command related to virus and models from models.bin are removed.</p>
<p dir="auto">Update: it is possible to hack Machines Demo to think that LR_PULSE_RIFLE_X2 is L_PULSE_CANNON_R_VIRUS. Result:<br />
<img src="/uploads/files/upload-d4ae9670-a7e3-4634-8a0e-0b8d7ce88ded.png" alt="Commandant with Virus Accellerator and Heavy Pulse Cannon.png" class=" img-fluid img-markdown" /><br />
Unfortunately game crashes after selecting this commander.</p>
]]></description><link>http://wiredforwar.org/post/53</link><guid isPermaLink="true">http://wiredforwar.org/post/53</guid><dc:creator><![CDATA[mb]]></dc:creator><pubDate>Mon, 23 Feb 2015 22:23:05 GMT</pubDate></item><item><title><![CDATA[Reply to Another discussion! I iz smart. on Mon, 23 Feb 2015 13:52:21 GMT]]></title><description><![CDATA[<p dir="auto">Well... maybe demo files can hint us with something?<br />
I think it might be something that was created to be Treachery we have.</p>
]]></description><link>http://wiredforwar.org/post/52</link><guid isPermaLink="true">http://wiredforwar.org/post/52</guid><dc:creator><![CDATA[AvionAris]]></dc:creator><pubDate>Mon, 23 Feb 2015 13:52:21 GMT</pubDate></item><item><title><![CDATA[Reply to Another discussion! I iz smart. on Mon, 23 Feb 2015 06:34:17 GMT]]></title><description><![CDATA[<p dir="auto">In my <strong>highly intelligent</strong> opinion, I don't see why they scrapped it.</p>
]]></description><link>http://wiredforwar.org/post/49</link><guid isPermaLink="true">http://wiredforwar.org/post/49</guid><dc:creator><![CDATA[Asdam]]></dc:creator><pubDate>Mon, 23 Feb 2015 06:34:17 GMT</pubDate></item></channel></rss>