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    Getting things done.

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    departments organizational organization specialization structure
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    • PisarzP
      Pisarz @Pisarz
      last edited by Pisarz

      Any suggestions?

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      • AvionArisA
        AvionAris
        last edited by

        Yup, we could make server protection department(s) so when we make OpenMachines, we'll already have someone checking around.

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        • bilalB
          bilal
          last edited by bilal

          @Pisarz
          Yup, groups are a good idea. Of course I think anyone who wants to help shouldn't have trouble at the moment. I've set stuff up for any programmers that would want to help on github, anyway. When the project gets farther, more people would be interested in helping as they'll see something in the game rather than just talk about wanting to make one. Anyway if things go as planned, I'll probably finish at least the RTS frame-working of the game in the summer.

          BTW, I'll be busy working on something until halfway through May, but I'll be back on OM afterward.

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          • PisarzP
            Pisarz
            last edited by

            @Encrypted
            @bilal
            Awesome! Let's wait and see what the other members think about this. I haven't seen much activity lately.

            I'll do some research about servers and look at Github as well.

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            • bilalB
              bilal
              last edited by

              @Pisarz
              Yeah we probably will start with community hosted servers and move on to a master server with accounts and matchmaking if the project gets that far.
              I'll make sure to distribute a server app once I start looking at multiplayer (after all RTS fundamentals are done)

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              • PisarzP
                Pisarz
                last edited by

                @bilal
                Great! It's good to have those skills. I am not good for coding, nor anything of the sort. But that's the idea behind specialization right? Anyway, 3D rendering is what I am aiming at, as well as filmmaking and writing. But some basic coding wouldn't do any harm.

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                • AvionArisA
                  AvionAris
                  last edited by

                  Well, that's great. Seems like we're getting organized, and soon, we'll just get the job done!

                  Also, @Pisarz , making animations would be really good (especially with new objects'n'stuff).

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                  • PisarzP
                    Pisarz
                    last edited by

                    @Encrypted
                    Well, Blender can be useful for that, but I don't know if it is compatible with Unreal Engine 4.

                    bilalB 1 Reply Last reply Reply Quote 0
                    • bilalB
                      bilal @Pisarz
                      last edited by

                      @Pisarz
                      It is!

                      Actually I've been doing a lot of blender work recently as part of my current project. Can't wait to use it for machines stuff!

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                      • PisarzP
                        Pisarz
                        last edited by Pisarz

                        @bilal
                        Excellent!

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