• Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Search
    • Login

    Assembling Machines

    OpenMachines
    8
    30
    24.9k
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • AvionArisA
      AvionAris
      last edited by

      Well, I think it's an interesting idea, too!
      What about... hmm... something similiar to locusts? They stick together and eat almost everything on their way (or something, I don't remember, but I think it was like that).

      1 Reply Last reply Reply Quote 2
      • PisarzP
        Pisarz
        last edited by Pisarz

        @Encrypted said:

        Well, I think it's an interesting idea, too!
        What about... hmm... something similiar to locusts? They stick together and eat almost everything on their way (or something, I don't remember, but I think it was like that).

        Are you referring to swarms and the famous "plague"? Yes, you are correct; despite the fact that it isn't exactly the same concept, scientists are currently using locusts and other animals to create A.I. capable of avoiding obstacles, just like the moto-terminators (below), and moving in close formation without colliding with each other. The automotive industry is the main interest group (I think), for "driverless" vehicles. It is a very interesting subject!

        moto terminators.gif

        1 Reply Last reply Reply Quote 0
        • AvionArisA
          AvionAris
          last edited by

          Hey, @Pisarz, you've just brought me an awesome idea!

          What if there was a special kind of mine for a Spy? When it explodes, it throws some shrapnel around and releases a burning slick of oil that lasts for a long time and damages everything on the ground that comes across and steps on it. Shouldn't really work on air units, but... well.

          PisarzP 1 Reply Last reply Reply Quote 1
          • PisarzP
            Pisarz @AvionAris
            last edited by

            @Encrypted said:

            Hey, @Pisarz, you've just brought me an awesome idea!

            What if there was a special kind of mine for a Spy? When it explodes, it throws some shrapnel around and releases a burning slick of oil that lasts for a long time and damages everything on the ground that comes across and steps on it. Shouldn't really work on air units, but... well.

            It sounds interesting. I have a suggestion: what if we discard the shrapnel and use the substance (oil, or something else) only? The shrapnel can be used in the conventional mines anyway.


            I might do a sketch of that, but first I need to finish the ones related with this thread.

            1 Reply Last reply Reply Quote 0
            • AvionArisA
              AvionAris
              last edited by

              Hmm, why not?
              What if we have a dynamic liquid system? So if that oil mine explodes near a cliff, the oil slick won't stay in one place, it'll simply drop down that cliff.

              yay.gorilla <--- wow

              PisarzP 1 Reply Last reply Reply Quote 0
              • PisarzP
                Pisarz @AvionAris
                last edited by

                @Encrypted
                That would be a nice feature! Imagine using it on an inclined plane: the area of effect would be greater and it could act as a moving barrier (especially if it's on fire).


                @Byrgius
                One question: what if there are two units that complement each other in such a way that one is land-based (on-field unit) and the other one is aerial (recon, close air support and long-range transportation)?

                ByrgiusB 1 Reply Last reply Reply Quote 0
                • ByrgiusB
                  Byrgius @Pisarz
                  last edited by

                  @Pisarz Yes I think that's an awesome idea! But once assembled it becomes a land unit?

                  AvionArisA 1 Reply Last reply Reply Quote 1
                  • AvionArisA
                    AvionAris @Byrgius
                    last edited by

                    @Byrgius Oh, yeah, it might also become a hovering unit!

                    1 Reply Last reply Reply Quote 2
                    • PisarzP
                      Pisarz
                      last edited by

                      It depends on what you want it to do at the moment you deploy it. It's meant to be versatile.

                      1 Reply Last reply Reply Quote 1
                      • PisarzP
                        Pisarz
                        last edited by

                        20150609_212709.jpg
                        20150609_212737.jpg
                        20150609_212754.jpg
                        20150609_212835.jpg
                        20150609_212846.jpg
                        20150609_212902.jpg
                        20150609_212937.jpg
                        20150609_212946.jpg
                        20150609_213006.jpg
                        20150609_213017.jpg
                        20150609_213021.jpg
                        20150609_213056.jpg
                        20150609_213104.jpg
                        20150609_213126.jpg

                        AvionArisA 1 Reply Last reply Reply Quote 2
                        • A
                          Aquarillis
                          last edited by

                          How about electronic warfare units?

                          One unit could scramble/jam a unit's radar, rendering it unaware of anything not immediately in front of it.

                          Another unit may discharge an EMP blast that temporarily immobilizes an enemy unit.

                          Make it possible for any unit with night vision to "share" their field of view with any machines in their squadron.

                          1 Reply Last reply Reply Quote 2
                          • AvionArisA
                            AvionAris @Pisarz
                            last edited by

                            @Pisarz said:

                            20150609_212709.jpg

                            You know what, those legged units kinda remind me of...
                            emperor.gif
                            ...this guy, also known as the Cycloid Emperor. Especially their legs. And their upper body, too.

                            PisarzP 1 Reply Last reply Reply Quote 1
                            • PisarzP
                              Pisarz @AvionAris
                              last edited by

                              @Encrypted
                              Mmm... I'm not sure. These guys are quite small, and don't have any arms. Their tails can switch between an individual mode (bipedal) as a balancing item for better running performance (horizontal position), and gestalt mode, in which their tails turn upwards to support the aerial unit. The twins (ground units) assemble their backs in gestalt mode to form a quadrupedal unit. The aerial unit can assemble with both their bipedal or quadrupedal forms.
                              This description refers that design only. It is one of my favourites.
                              Yet, I have to make an organized portfolio with descriptions so that you can compare the designs, etc. But, as I said in one of my recent posts, I won't be uploading as much stuff as usual for some weeks. Yet, I'll be back!


                              Here is my very first set of sketches:
                              DSC_0002.JPG


                              @Aquarillis
                              Your suggestions are interesting! I'll keep them in mind for future designs.

                              1 Reply Last reply Reply Quote 0
                              • PisarzP
                                Pisarz
                                last edited by

                                I developed another design for the Gestalt program. It's called Cerberus. I'll upload the sketches soon, although the portfolio isn't ready (I'm undertaking exams and need to study).

                                1 Reply Last reply Reply Quote 0
                                • PisarzP
                                  Pisarz
                                  last edited by

                                  20150701_203349.jpg 20150701_203321.jpg 20150701_203314.jpg 20150701_203306.jpg 20150701_203258.jpg 20150701_203123.jpg 20150701_203056.jpg 20150701_203049.jpg 20150701_203031.jpg 20150701_203023.jpg

                                  1 Reply Last reply Reply Quote 1
                                  • PisarzP
                                    Pisarz
                                    last edited by

                                    Little sketch of a Gestalt prototype :)
                                    gestalt_prototype.jpg

                                    1 Reply Last reply Reply Quote 1
                                    • Gameuser10G
                                      Gameuser10
                                      last edited by Gameuser10

                                      Reminded me of this.... Skip to 3:14 https://youtu.be/3A785RkGfl0?

                                      PisarzP 1 Reply Last reply Reply Quote 1
                                      • PisarzP
                                        Pisarz @Gameuser10
                                        last edited by Pisarz

                                        @Gameuser10
                                        Edit:
                                        Good reference! I've never played Halo, although the original Gestalt unit was inspired by Boston Dynamics' robots:
                                        bigdog-darpa-google-skynet-marine-usmc-hawaii-sketch-prototype-schematic-diagram-architecture-robot-dog-limewit-limewit.com.png
                                        Do you think that we should choose the Cerberus design or the first one? Or keep on trying?

                                        1 Reply Last reply Reply Quote 1
                                        • PisarzP
                                          Pisarz
                                          last edited by

                                          mchns.jpg
                                          CERBERUS.jpg

                                          1 Reply Last reply Reply Quote 2
                                          • ByrgiusB
                                            Byrgius
                                            last edited by

                                            Amazing, I'd love to see this in game!

                                            1 Reply Last reply Reply Quote 1
                                            • First post
                                              Last post