@wildh0rse said:
I see here that most of the data files have been examined and the models, albeit in DirectX format, extracted. AFAIK, if the models can be used and modified, and the AI programmed then there must be an engine out there that can use this data to recreate this game. I have seen Unity3D mentioned here and from what I have seen of it (quite a bit at this point) it would be ideal for this task. The only issue being the .x format but I was able to convert them to .obj and they show up in Unity just fine.
You're posting in the forum of the remake. Unfortunately, I just haven't been able to do much work for it lately, but I will soon. I've already loaded in original models and given them very basic RTS controls in Unreal Engine 4. The reasoning behind UE4 versus unity, and trust me: I love Unity, is that Unity's terrain tools are pretty bad, and UE4 provides not only much better terrain tools, but a very simple way to give players a development kit for modding and map making.
If you look at the mod editor for ARK: Survival Evolved, it's pretty much just all of UE4's tools provided in a way to make it simpler for a modder to use.
Github is here: https://github.com/OpenMachines/machines
Picture of original models in UE4:
http://wiredforwar.org/uploads/files/upload-91fe4112-1a48-4ce1-8733-cc2177f72e3c.png