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    AvionAris

    @AvionAris

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    Website http:// Location Vonirius

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    Best posts made by AvionAris

    • RE: Machines Demo music?

      @Byrgius By the way, you remind me that it was not the only machine that had a different voice...
      The "Overseer" (or Wasp, or whatever it was supposed to be) had an awesome voice! I especially loved his quote "I am sorry if I failed you". Just awesome!
      And the Warlord had a different voice too... look here if you want to download all those demo sounds: http://wiredforwar.org/topic/43/demo-sounds

      And, yeah... that mission with Gorillas. I usually produced mass Reapers and shredded them before they could come closer.

      posted in Machines
      AvionArisA
      AvionAris
    • RE: Open Machines?

      Hello.

      I'm sure that the project is still alive. Maybe someone hibernated it for a while...
      ...but yes, I've came here to find out whether OpenMachines is still alive or not too. And I hope it is, too.

      Maybe one day, OpenMachines will be so popular amongst all the RTS games that it'll receive enough fame its predecessor deserved. Who knows? Maybe some'll even make mod-making software so you could make mods where the biggest unit is called "Collossus"?

      posted in Machines
      AvionArisA
      AvionAris
    • Weathers

      Here. Guys from Acclaim and Charybdis tried to implement this, as you might see here, but for some reason, they didn't. Who knows why? Maybe it's because of their low budget or very little time?
      That doesn't matter now, anyway, because I think we've got to implement weathers to OpenMachines.

      Furthermore, I think we should allow the player to detect and maybe even alter current weather during the gameplay? So Technicians won't be useless after you research everything in all the labs.

      posted in Machines old concept openmachines
      AvionArisA
      AvionAris
    • RE: LOOK WHAT I'VE FOUND!!!

      Yus, I love it too, @bilal. That's some really nice stuff you've found, @Pisarz!
      WE NEED MOREeeeee

      To be honest, though, the Gorilla on the second painting is a bit... weird... but I won't judge anyone. It's not a good thing to do 'less they want it.

      yay.gorilla

      posted in Machines
      AvionArisA
      AvionAris
    • RE: Demo Sounds

      ...and here I come, with my dirty boots and the sound files!
      Each and EVERY sound file!

      There's a problem though... I can't upload sounds HERE. Upload simply stops at 13 - 15%. fuk

      But there's always a solution! Enjoy, bilal!

      NOTE: No, Spy sounds are NOT corrupted.

      posted in Downloads
      AvionArisA
      AvionAris
    • RE: Time to get this party started... (again...)

      @TheOriginalFoxx said:

      So whats up?

      Lots of concepts and discussions on how OpenMachines could look like. Besides, a few things uploaded, @bilal being busy, @Pisarz posting a lot of stuff and... uh, @Encrypted, that is me, posting a lot of stuff.

      Oh, and killer bunnies didn't return yet. We are somehow able to keep them at bay.
      Somehow.

      carrot_PNG4985.png
      BEHOLD THE POWER OF BETA-KAROTEN!

      yay.gorilla

      posted in General Discussion
      AvionArisA
      AvionAris
    • RE: Midian

      @Pisarz
      Yup, I've noticed the domes. I like the fact that it indeed looks like it's the home of all bad, too. Maybe I don't remember that much, but hell, I never thought this planet is actually that well-conditioned. On the other hand, this would explain why everything blew up so easily the moment you destroyed the Midian Controller.

      @JRL101
      Yes, it certainly is that planet. At first, your Seeding Pod was sent on its surface when its Satellite Command Center or something got blown up because of you, then you had to face the enemy's incredible resistance. After you wiped everything nearby that protected the Controller (well, not everything, but definitely the "obstacles"), you descended deep into the enemy's awesomely-constructed tunnels. Yeah, they were awesome, I highly doubt most RTS games actually had indoor combat back then. And then, all you needed to do is to destroy the shield generators and blow up the mechanical mastermind himself (itself?). But it sounds easier than it is, really.

      The other planets I liked the most were Talok (well, it's a moon, but nevermind), Eden4 (go reddies!), Gracko (even if the mission on it was so short, it was fun) and Dogbar Max (additional points for the cool cinematic in the end).

      And now, something slightly different. We're still talking about silicon.
      Now, my favorite units were definitely Technicians, Reapers and Warlords. They sound really cool! Technicians maybe aren't as "badass" as the other machines, but they always sound so incredibly scared and stressed when you select them or when they're attacked. I think that's cool, you can actually feel your machines are trusting and fearing you at the same moment.
      Also, I liked the Overseer's demo voice lines. He/it sounded really, really fanatic (but cool). Not to forget the demo's Controller's voice. I think that one suited him/it way more.

      For some reason, I've noticed the closer the victory is, the more suicidal tasks the Controller brings upon the player. And I don't really mean the fact that it's getting harder, I mean stuff like "blow up the satellite that controls other satellites, forget about all the units inside it, they will go to Silicon Heaven". But I don't think the Controller doesn't care about his servants, really...

      Also, I consider the failure messages to be quite funny.
      Just look at this one: "Destroying your machine is not the way to succeed in our struggle against the enemy." It's from the first tutorial level. It begins rather politely, but as you proceed:
      "Destroying yourself is not the way to succeed in our struggle against the enemy.". It clearly shows you'll be penalized and probably killed if you keep being dumb. Then:
      "Resource is the key to success in our war. If you fail in this, then our mission is doomed.". Our overseer clearly tells us it's serious business. In the fourth tutorial level, the overseer sounds like he's mocking us:
      "Failing to destroy 'dummy' targets does not bode well for the machines under your control!", which basically means "Why the hell are you even playing this game if you can't destroy fucking dummies, dumbass!"
      The fifth tutorial level is a bit harder, but here, he/it won't mock us at all, just give us a hint, so I won't mention that.

      The further you progress and the more you're trusted, the more harsh the failure messages will be. For example, when you fail the Talonthia 8 mission, you get this:
      "Talonthia 8 is still in the clutches of the enemy. Our effectiveness in this sector is clearly reduced by your mechanical incompetence." Or, when you fail the Kidnapping mission:
      "The mission is a total failure. The controller is considering having you recycled." Oh, so it's on!
      Probably the only level without you being criticized for your trying is the Home level:
      "The controller thanks you for your efforts, inadequate though they were." But it still sounds like the overseer (or the Controller) does mock you.

      And at the last level, it gets REALLY brutal:
      "You have failed, and our strike against the enemy has foundered. You should be smelted for your incompetence in our most critical hour." But this one has a slight taste of lamenting and anger, if machines can feel.

      I love these messages. You can open the "bin" files in the "pdata" folder with a notepad and read them, if you didn't know it before.
      Try that with Dogbar Max. There's a nice ("nice") line of text the overseer made.

      yay.gorilla

      posted in General Discussion
      AvionArisA
      AvionAris
    • Midian

      For some reason, my favorite planet in the game was always Midian.

      It feels like it's a contrast of every single other planet - totally deprived of all the minerals, more dark than you could possibly imagine, metallic everywhere as the dominion of the machine. And on top of that, it's the enemy Controller's home.

      I don't know if the developers wanted to make it like that intentionally, but I see it really works - look at Eden 4, there's light, there are some plants. Midian is like its dark side, its alter-ego, insert more terms here. It clearly shows who is bad and who is good here. The contrast of these two pushes you forward, motivates you to purge the evil (at least that's what your Controller tells you), wants you finish this once and for all. Not to mention it's the place where you play through the two hardest missions in the game!

      That's indeed cool. Maybe we should try and do something like that in the future? Something that would motivate the player to keep going just because of the scenery, story and technology you can get.

      Midian is the best planet ever. Even if it's not a planet at all...

      yay.gorilla

      posted in General Discussion planet machines
      AvionArisA
      AvionAris
    • RE: New textures/skins for MACHINES.

      @Pisarz said:

      machines smile.jpg

      I love this icon. It ALWAYS looks like a smile to me! Yet, I guess it's not a smile. Hehe.

      posted in Modding
      AvionArisA
      AvionAris
    • RE: Encrypted's Stuff Thread

      SCREENIES YAY

      Flying is Cool
      Flying is Cool.png

      I Built That
      I Built That.png

      Knight Templar
      Knight Templar.png

      Leviathan is Watching
      Leviathan is Watching.png

      Li'l Guardian
      Li'l Guardian.png

      Looking for Minerals
      Looking for Minerals.png

      Relaxed Commander's Postcard from Vacations
      Relaxed Commander's Postcard from Vacations.png

      Spy on a Mission
      Spy on a Mission.png

      Stop Looking
      Stop Looking.png

      Warlord
      Warlord.png

      Yes, Quicksand Does Exist in This Game
      Yes, Quicksand Does Exist in This Game.png

      yay.gorilla

      posted in OpenMachines
      AvionArisA
      AvionAris

    Latest posts made by AvionAris

    • RE: I had a Machines dream

      @Asdam It's probably because Acclaim and Charybdis gone bankrupt (at least the first one - the publisher, idk much about Charybdis). That's why no one cares. But, on the other hand, we're the ones who care, right? After all, OpenMachines wouldn't be under production if no one did. And this site wouldn't be here, neither.

      True, we don't say much, but what is there to say for now? Good thing you started a topic, though.

      And about Acclaim... dayum, I really feel bad for them. This game was a total success, but they were going bankrupt after releasing some games, so they had to release a crappy one which was supposed to be a quick cashgrab. Didn't work, though, so this is how it's here.

      Maybe if devs went the way Warzone 2100's devs did, perhaps there would be a bigger community, but who knows?

      posted in General Discussion
      AvionArisA
      AvionAris
    • RE: I am Back

      Yays, the Scout Grunt!

      I remember those (nonexistent) days when I was rushing other players with an armada of these, only to have them all killed and ruined.

      posted in OpenMachines
      AvionArisA
      AvionAris
    • RE: Minimum Viable Product

      @bilal Yup, this list is fine by me. Just asking, will there be a separate list for buildings aswell?

      posted in OpenMachines
      AvionArisA
      AvionAris
    • RE: Pisarz' news/status & other stuff.

      @JRL101

      I stole the tag joke from Pisarz. Whether it was a good idea or not, it seems I have to explain too much.
      It's a ninja!
      About the "sexual recognition", it has a certain voice line when heavily damaged (although I might've used it in the wrong way).
      Well, it's happy, if machines can be happy.
      It's a ninja!
      The "candy cane" sword... yeah, I know, it does look like one, I even noticed it myself, but:
      logo1_b.BMP
      No.
      They signify the machine's intelligence. More mistakes = less smart. For example, units like Commanders have no spelling mistakes whatsoever. Reapers make slight mistakes. Technicians speak in binary.
      It's a ninja!

      ikr

      yay.gorilla

      posted in Blogs
      AvionArisA
      AvionAris
    • RE: Pisarz' news/status & other stuff.

      @JRL101
      @Pisarz

      Yes, Alpha: 200, the Purple Reaper... and look at the panel where the Gorilla prepares its katana. The tricycle is not the thing here (I thought of this machine as a Crusader). Also, you do remember how the Gorilla unit was called in the models folders, do you?

      Hey, I'm aware of the hands being rotated the wrong way. No, eyes are okay. It's George, anyway. The words "karei-ni"... don't you really see the symbols over the explanation?

      oll spulleeng mystaeks r be intunshynal

      So, you've found two things: the pink purple Reaper and the "Alpha: 200" thing.

      yay.gorilla

      posted in Blogs
      AvionArisA
      AvionAris
    • RE: Pisarz' news/status & other stuff.

      @Pisarz
      @bilal
      @JRL101
      I switched my name ('cuz it's my original name), but it's not why I called you.

      Wow, it took me some time. In case you're wondering, I've also uploaded this on my dA account. http://avionaris.deviantart.com/art/Machines-WFW-Comic-Strip-1-Ninja-George-625125442

      So, here you go!

      karatechop.png

      There are three things you might not notice at first, can you find them all?

      yay.gorilla

      posted in Blogs
      AvionArisA
      AvionAris
    • RE: Pisarz' news/status & other stuff.

      @Pisarz
      You will see a comic strip here in a moment related to "playing tag". I'll ensure this will happen.

      And Gorillas.
      yay.gorilla

      posted in Blogs
      AvionArisA
      AvionAris
    • RE: Random videos

      @Pisarz Well, yeah.

      Back to the topic related to random videos... Madness Com- ofukitdoesntworkherewait
      starhttps://www.youtube.com/watch?v=hkYRmCKMCLo
      Remove the "star" thing to watch it, lol. It can't be watched here.

      posted in General Discussion
      AvionArisA
      AvionAris
    • RE: Random videos

      @JRL101 Yes, yes, it is a good example. But @bilal meant a list with the most important units for now.
      All units are important, but we don't need to include every single unit into the alpha release of the game for now. We can do it later. I think units like Knights or "better" builders could be avoided temporarily. Reapers are the icon of this game, but that doesn't mean they have to be included here for now, neither. Yet, it feels like a "must" for me.
      But I ain't the developer here, so...

      yay.gorilla

      posted in General Discussion
      AvionArisA
      AvionAris
    • RE: Random videos

      @bilal

      REAPERS! GORILLAS! DOZERS! TECHNICIANS! COMMANDANTS! MULES! LOCATORS! A HEALING UNIT! NUUUUUUUUUUKES

      I mean... uh... Gorillas... I really have no reason to put them here. But they're awesome!
      Yes, yes, I had to say it, make the list yourself.

      yay.gorilla

      posted in General Discussion
      AvionArisA
      AvionAris