Discussion about the game.
WFW Discord

Hi guys, @martin created a discord server; this is just a sticky post with the invite link.

Join us on discord here!

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The game, resources, tools, and various files
Announcing community patch 1.5 - godsend : ]

@antrad

Btw, I don't want to rush anything, I was just curios, because these few posts are all public info I know about and it came out of nowhere. I don't use discord, because I don't like the closed nature of it, I am more old-school and hang around public forums like this.

I believe that it would be cool to release stuff publicly, but since @martin was the one who proposed the use of Discord, then some of us moved over there, not replacing this forum, but accompanying him since he showed us promising results. I like to think of Discord as a development site, and this forum as a publication platform. For instance, I am developing lore stuff there, and as soon as I finish, that could be published with the game in the same package, and shared with all the information about the game, and its community.

We tried to do that with Trello a few years ago with @bilal.

So far, we are looking for bugs, doing the lore, and also, someone (I don't remember the username right now) published original images of the old demos.

EDIT

I published here in the forum the lore development done so far.

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A place to talk about whateeeever you want
Early Alpha/Beta/demo versions

@lew Hi!
I recently had many issues to handle (moved to another apartment, etc.). Yet, I managed to recover all the files from my PC, and the game (final product, not the demos) works OK :)

I'll see what I can do. Sorry for the delay.

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Discussion / Information on modifying the game.
High resolution terrain textures (test)

Ever since I made this thread I have a "Machines" folder on my desktop to remind me that I should give this texture upscaling another shot. Few weeks ago I even managed to install ESRGAN like M123 suggested. I used this tutorial to install it properly, if anyone is interested:

http://alphagarg.blogspot.com/2019/01/esrgan-neural-network-ai-for-upscaling.html

Now I finally gave up on this idea, I think it is not worth it at current state. 256x256 is very limiting to make much of a difference and let's be honest, there is too much work and who would even care in the end.

I asked the maker of dgVoodoo about the possibility of injecting higher resolution textures using his wrapper and he said it might be possible some day in the future, so maybe then it would make more sense to work on this...

https://www.vogons.org/viewtopic.php?f=59&t=66553

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Discussion on the development of OpenMachines
Models Things

Gotcha, thanks.

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Blog posts from individual members
Pisarz' news/status & other stuff.

@bilal Thanks!

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A place for helping others with issues running the game.
Machines and Windows 10

@M123 Thank for this, it works

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