@Asdam It's probably because Acclaim and Charybdis gone bankrupt (at least the first one - the publisher, idk much about Charybdis). That's why no one cares. But, on the other hand, we're the ones who care, right? After all, OpenMachines wouldn't be under production if no one did. And this site wouldn't be here, neither.
True, we don't say much, but what is there to say for now? Good thing you started a topic, though.
And about Acclaim... dayum, I really feel bad for them. This game was a total success, but they were going bankrupt after releasing some games, so they had to release a crappy one which was supposed to be a quick cashgrab. Didn't work, though, so this is how it's here.
Maybe if devs went the way Warzone 2100's devs did, perhaps there would be a bigger community, but who knows?
Yays, the Scout Grunt!
I remember those (nonexistent) days when I was rushing other players with an armada of these, only to have them all killed and ruined.
I stole the tag joke from Pisarz. Whether it was a good idea or not, it seems I have to explain too much.
It's a ninja!
About the "sexual recognition", it has a certain voice line when heavily damaged (although I might've used it in the wrong way).
Well, it's happy, if machines can be happy.
It's a ninja!
The "candy cane" sword... yeah, I know, it does look like one, I even noticed it myself, but:
They signify the machine's intelligence. More mistakes = less smart. For example, units like Commanders have no spelling mistakes whatsoever. Reapers make slight mistakes. Technicians speak in binary.
It's a ninja!
Yes, Alpha: 200, the Purple Reaper... and look at the panel where the Gorilla prepares its katana. The tricycle is not the thing here (I thought of this machine as a Crusader). Also, you do remember how the Gorilla unit was called in the models folders, do you?
Hey, I'm aware of the hands being rotated the wrong way. No, eyes are okay. It's George, anyway. The words "karei-ni"... don't you really see the symbols over the explanation?
oll spulleeng mystaeks r be intunshynal
So, you've found two things: the pink purple Reaper and the "Alpha: 200" thing.
Wow, it took me some time. In case you're wondering, I've also uploaded this on my dA account. http://avionaris.deviantart.com/art/Machines-WFW-Comic-Strip-1-Ninja-George-625125442
So, here you go!
There are three things you might not notice at first, can you find them all?
@JRL101 Yes, yes, it is a good example. But @bilal meant a list with the most important units for now.
All units are important, but we don't need to include every single unit into the alpha release of the game for now. We can do it later. I think units like Knights or "better" builders could be avoided temporarily. Reapers are the icon of this game, but that doesn't mean they have to be included here for now, neither. Yet, it feels like a "must" for me.
But I ain't the developer here, so...
@JRL101 No, no, echo isn't reverb. It's a different function. But thanks for the advice.
Y'know, I was actually doing a list of lines from each unit. That's how I made these first two "voice line packs". However, there is SOMETIMES a little bit of problem with understanding some of these voice lines, to be honest. Like, some of the Gorilla's voice lines.
Also, as far as I know, those machines have robotic voices, but not that much. I mean, they don't sound humane enough, but on the other hand, their voices ain't that super-mega-stiff.
Consider badass.mp3 to be an experiment.
Alsooooo, on a small note, I made this sound for my friend's puzzle game: http://xnetwork.dy.fi/puzzle/enlighten.mp3
@JRL101 I didn't even use reverb in that sound. I only used Noise Reduction, Silence Truncating & Compressing, Echo, Paulstretch and Pitch Reduction. But if you suggested that tool to reduce something, I can try, why not? And yeah, I might try to make it a bit more... "autotuned", too. I just need to understand how does the Equalization function work.
Yes, it's exactly "stop messing around and get back to work". True, we should have more variety in unit voices. I might try to make myself sound like in the original game, why not.
The pod's voice sounded completely different. I already said "this could be used for different machine factions/colors". Yes, it sounds a bit RRRRRRussian, but honestly, I wanted it to sound like that.
Maybe I can make some units sound like they were sounding. I usually thought that I can make an excellent Warlord voice, but I'll need helluva lotsa research on that. I usually do unit voices just for fun. However, I think I can try.
I also like the Reaper's voice a lot, I might consider trying to voice-act like this one, too.
I don't think I'm the best, but, hell, trial and error always pays off, I think!
@JRL101 You know, I think units are teleported outside the factory when they're built. That might explain why there's no door!
Just look at the APCs, for example - they teleport machines inside/outside of theirselves when they're taking/dropping them. There are no hatchways at all in the Armored Personnel Carriers (the things on their backs might be considered to be hatchways, but remember how they deploy the units, though - that is, they drop'em down from the front, not from the back).
So I guess I made your job easier now?
Yup, I've noticed the domes. I like the fact that it indeed looks like it's the home of all bad, too. Maybe I don't remember that much, but hell, I never thought this planet is actually that well-conditioned. On the other hand, this would explain why everything blew up so easily the moment you destroyed the Midian Controller.
Yes, it certainly is that planet. At first, your Seeding Pod was sent on its surface when its Satellite Command Center or something got blown up because of you, then you had to face the enemy's incredible resistance. After you wiped everything nearby that protected the Controller (well, not everything, but definitely the "obstacles"), you descended deep into the enemy's awesomely-constructed tunnels. Yeah, they were awesome, I highly doubt most RTS games actually had indoor combat back then. And then, all you needed to do is to destroy the shield generators and blow up the mechanical mastermind himself (itself?). But it sounds easier than it is, really.
The other planets I liked the most were Talok (well, it's a moon, but nevermind), Eden4 (go reddies!), Gracko (even if the mission on it was so short, it was fun) and Dogbar Max (additional points for the cool cinematic in the end).
And now, something slightly different. We're still talking about silicon.
Now, my favorite units were definitely Technicians, Reapers and Warlords. They sound really cool! Technicians maybe aren't as "badass" as the other machines, but they always sound so incredibly scared and stressed when you select them or when they're attacked. I think that's cool, you can actually feel your machines are trusting and fearing you at the same moment.
Also, I liked the Overseer's demo voice lines. He/it sounded really, really fanatic (but cool). Not to forget the demo's Controller's voice. I think that one suited him/it way more.
For some reason, I've noticed the closer the victory is, the more suicidal tasks the Controller brings upon the player. And I don't really mean the fact that it's getting harder, I mean stuff like "blow up the satellite that controls other satellites, forget about all the units inside it, they will go to Silicon Heaven". But I don't think the Controller doesn't care about his servants, really...
Also, I consider the failure messages to be quite funny.
Just look at this one: "Destroying your machine is not the way to succeed in our struggle against the enemy." It's from the first tutorial level. It begins rather politely, but as you proceed:
"Destroying yourself is not the way to succeed in our struggle against the enemy.". It clearly shows you'll be penalized and probably killed if you keep being dumb. Then:
"Resource is the key to success in our war. If you fail in this, then our mission is doomed.". Our overseer clearly tells us it's serious business. In the fourth tutorial level, the overseer sounds like he's mocking us:
"Failing to destroy 'dummy' targets does not bode well for the machines under your control!", which basically means "Why the hell are you even playing this game if you can't destroy fucking dummies, dumbass!"
The fifth tutorial level is a bit harder, but here, he/it won't mock us at all, just give us a hint, so I won't mention that.
The further you progress and the more you're trusted, the more harsh the failure messages will be. For example, when you fail the Talonthia 8 mission, you get this:
"Talonthia 8 is still in the clutches of the enemy. Our effectiveness in this sector is clearly reduced by your mechanical incompetence." Or, when you fail the Kidnapping mission:
"The mission is a total failure. The controller is considering having you recycled." Oh, so it's on!
Probably the only level without you being criticized for your trying is the Home level:
"The controller thanks you for your efforts, inadequate though they were." But it still sounds like the overseer (or the Controller) does mock you.
And at the last level, it gets REALLY brutal:
"You have failed, and our strike against the enemy has foundered. You should be smelted for your incompetence in our most critical hour." But this one has a slight taste of lamenting and anger, if machines can feel.
I love these messages. You can open the "bin" files in the "pdata" folder with a notepad and read them, if you didn't know it before.
Try that with Dogbar Max. There's a nice ("nice") line of text the overseer made.
For some reason, my favorite planet in the game was always Midian.
It feels like it's a contrast of every single other planet - totally deprived of all the minerals, more dark than you could possibly imagine, metallic everywhere as the dominion of the machine. And on top of that, it's the enemy Controller's home.
I don't know if the developers wanted to make it like that intentionally, but I see it really works - look at Eden 4, there's light, there are some plants. Midian is like its dark side, its alter-ego, insert more terms here. It clearly shows who is bad and who is good here. The contrast of these two pushes you forward, motivates you to purge the evil (at least that's what your Controller tells you), wants you finish this once and for all. Not to mention it's the place where you play through the two hardest missions in the game!
That's indeed cool. Maybe we should try and do something like that in the future? Something that would motivate the player to keep going just because of the scenery, story and technology you can get.
Midian is the best planet ever. Even if it's not a planet at all...
@JRL101 Hmm... I think I know what you mean. Well, maybe we could repurpose the units at the factories, then? Of course, only those units corresponding to those factories could have their weapons switched.
On the other hand, that would probably make producing units a bit harder.
@JRL101 It's a good idea, I think. I wonder, maybe we could give the Garrison that function? I mean, the ground units could heal and switch their weapons on the lower part of the building, while the air units could just land on top of the garrison and heal here.
So the Garrison will be way more important (healing units, bunker, repurposing units) instead of only being a healing shelter building. It needs it, really!