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    Ddc_Cl

    @Ddc_Cl

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    Best posts made by Ddc_Cl

    • RE: I am Back

      and the Bolter ID
      Bolter.png

      posted in OpenMachines
      D
      Ddc_Cl
    • I am Back

      Hio people sorry for leave so suddenly, i had some stuff wiht University Job and switching from Maya to Blender Cuz License problems ID
      And with my comeback i come with diz little fella :3

      Grunt.png

      posted in OpenMachines
      D
      Ddc_Cl
    • Models Things

      Hi peeps.
      i was Checking out the Models that Judas Get form the Original files and i dicover and figure out this things:

      • i can use the original model as reference for Make the new one more detailed and more Smooth, i aready do the Pod Look awesome i gonna upload it soon
        Pod Pick:
        2016-02-25.png
      • the original way the models where maked on game (where fun saw how they figure out this thing on that time XD)

      Also we can use the original Texture, we have to Rezise it (they are 64X64), clean it, add more details (scratch, Wires and stuff) and make Normals

      i read on the RoadMap that wanna Add a Unit Editor in that case we have to make the Unit Modular, In the 3D program i just make the Part separate form the "Torso", in Game we have to make the Torso a main Piece and add Empy Child for the Legs , Weps , Face ,ETC. (I was working on this one in Unity but i could Figure it out on UE4

      posted in OpenMachines
      D
      Ddc_Cl
    • 3D modeler & programmer

      Grettings peeps
      i am a 3D Modeler and Programmer that Love Machine and i see that you are trying to make a open version of it i find the idea awesome and i want to participate :)
      Here are some model that i make https://sketchfab.com/ddc_cl
      also i Manage the C# Programming Lenguage and unity

      posted in OpenMachines
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      Ddc_Cl
    • RE: Pisarz' news/status & other stuff.

      @Pisarz luziRl1.jpg

      posted in Blogs
      D
      Ddc_Cl
    • RE: Buildings inside and out.

      @JRL101 Hey There is here a Folder with all the 3d Models of the game that the one i use for make my model, i was a bit busy with work and stuff and could been here ID

      Here is the Link with all the models http://download.wiredforwar.org/Game/Machines Models %26 Textures.zip
      That Judas Get

      Also, NICE MODELING DUDE YA HAVE A LOT OF TALENT :D

      posted in OpenMachines
      D
      Ddc_Cl
    • RE: Models Things

      @Pisarz
      504[1].gif

      posted in OpenMachines
      D
      Ddc_Cl
    • RE: Models Things

      @Pisarz Models Itselft the Original (or the Base ones)
      But if wanna add a new stuff like Machines, Wep or anything then should send me a Ortographic Front-Side(-back) Ref Sheet
      Example i do the "plasma Bolt mortal" of @Encrypted, based on the Draw that he post

      PS: Sorry if use To Much Cap i am very Used to the CamelCase ID

      posted in OpenMachines
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      Ddc_Cl
    • RE: Encrypted's Stuff Thread

      @Encrypted Soemthign like This?: Captura de pantalla 2016-02-18 19.06.47.png

      posted in OpenMachines
      D
      Ddc_Cl
    • RE: Pisarz' news/status & other stuff.

      @Pisarz well send me some Concept of this and some Reference and i can Do it
      trhow it throught skype i am Ddc_Cl Diaz

      posted in Blogs
      D
      Ddc_Cl

    Latest posts made by Ddc_Cl

    • RE: I am Back

      and the Bolter ID
      Bolter.png

      posted in OpenMachines
      D
      Ddc_Cl
    • I am Back

      Hio people sorry for leave so suddenly, i had some stuff wiht University Job and switching from Maya to Blender Cuz License problems ID
      And with my comeback i come with diz little fella :3

      Grunt.png

      posted in OpenMachines
      D
      Ddc_Cl
    • RE: Buildings inside and out.

      @JRL101 hey how how many polygons have the building?

      posted in OpenMachines
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      Ddc_Cl
    • RE: Buildings inside and out.

      @JRL101 Yeh at first glance look like a full mess of folder but its sorted
      generally the Unit main Body is in the folder, Administ (Like command) the aggressor, average attack unit (Reaper, Grunt) and then the building, Factory, the Pod, beacon.
      I think that is a bit more easy using the old model as a reference for the new
      also for the unit just focus on the base and movement way (IE: Grunts wheels) instead of the Weapon, those make it in a diferent file, cuz the weapon are added as diferent file/Model so not gonna model different unit using blaster, bolt, minigun ETC

      posted in OpenMachines
      D
      Ddc_Cl
    • RE: Buildings inside and out.

      @JRL101 Hey There is here a Folder with all the 3d Models of the game that the one i use for make my model, i was a bit busy with work and stuff and could been here ID

      Here is the Link with all the models http://download.wiredforwar.org/Game/Machines Models %26 Textures.zip
      That Judas Get

      Also, NICE MODELING DUDE YA HAVE A LOT OF TALENT :D

      posted in OpenMachines
      D
      Ddc_Cl
    • RE: Pisarz' news/status & other stuff.

      @Pisarz luziRl1.jpg

      posted in Blogs
      D
      Ddc_Cl
    • RE: Pisarz' news/status & other stuff.

      @Pisarz Lika Diz? Pizars.png

      posted in Blogs
      D
      Ddc_Cl
    • RE: Pisarz' news/status & other stuff.

      @Pisarz well send me some Concept of this and some Reference and i can Do it
      trhow it throught skype i am Ddc_Cl Diaz

      posted in Blogs
      D
      Ddc_Cl
    • RE: Achievements, yay

      @Encrypted Well Archiv that are kill tons of Enemys can be but that must be a few must of the can be Less enemy but in some time or a number of Games
      Something like Dunno 100 kills i a Game With Gorilla Punch
      1000 HP Heal With Medic i 5 minutes
      that kind

      posted in OpenMachines
      D
      Ddc_Cl
    • RE: Developer Resources

      Hey @bilal can you Add me to the Trello Board of Open Machine i am Ddc_cl

      posted in OpenMachines
      D
      Ddc_Cl