@Aquarillis Hi, well I've got a few photos of the team from back then but not much else.
At the time I was listening to bands like The Chrystal Method , Propellor Heads and Chemical Brothers for inspiration. It was all about Big Beat back then! Listening back I'm not sure it really stands the test of time and I cringe at some of my naive musical/production decisions but it was what it was and very much of it';s time.
I loved to play the game. I'd love to see it on mobile! Think it could work well!
@Byrgius Hi, yes I did all the sound design in the game. I voiced about a third of the characters , with the rest being voiced by Colin McFarlane , who's gone on to do a lot of TV and game voice work, as well as TV acting. https://en.wikipedia.org/wiki/Colin_McFarlane
I've always liked to use Digital Performer (MOTU) , which is an american favourite sequencer - not taken off much in the UK - but I've always loved it. Back in the day my mainstays were a Akai S3000 sampler and a JV1080! :-)
Hi guys, my name is Jim Croft, sound designer and composer of the original Machines.
After 20 years in the business it's only now that I'm working on a game that I love as much as I loved Machines ( Elite Dangerous) . It was indeed a very special game and I'd love to see it somehow remade!
If you would like any help or info or have any questions you'd like to put to me pls don't hesitate.
My email address is firstname.lastname@example.org
All the best,