I just tried both Wine 2.0.1 (stable) and 2.9 (Devel) on a MacBook Air running Sierra 10.12.5, but I was not able to get past the main menu except on my first try, due to the mouse cursor being trapped in a large square in roughly the top 1/4 of the screen. The first try I was able to get all the way to the menu for the first mission of the training, but I wasn't able to launch it due to the second disk not being mounted. I'll keep trying, since I really want to get this to work.
I don't know exactly, but I recall that it replaced some hand-written assembly code for Windows 95/98/ME that wasn't compatible with Windows 2000 and XP.
@asdama What compatibility settings are you using? (Windows XP SP2, SP3, Windows 95?) I got the pink artifacts after going into options too, but only until I exited the game after changing my screen resolution to 1920x1080 as well. I currently have the game set to compatibility mode for Windows XP SP2, under properties, and am also on Windows 10.
@Pisarz The music in that movie, except for the closing flourish, is in the intro movie that plays before reaching the main menu after loading. It's not available to rip into iTunes though, since it's a movie, not a song, although it does show up as Track 1. I guess I'll try copying it manually and see if I can convert it to something more flexible.
Well, I don't think that it would require limits on the number of units, since most Android devices have higher clockspeeds and more ram than the 233 MegaHertz Pentium II I originally used to play this on. That computer also has only 64 Megabytes (!) of RAM, so it's definitely outclassed by all but the bottom-of-basement Android phones and tablets. The graphics, though, might need to remain as they are currently, and not be upped to full HD quality except on the best devices.