Correction: You can NOT build a nuke in the last level. I just finished it. That was a fantasy I guess. You can build turrets and Aerial factories though. I found there are a lot of small mineral deposits in the west of the last level that I did not know about. This is only relevant in the end game, after everything has been wiped out, it's not safe otherwise. The western factories are the last lynchpin of the AI's defense and it pumps out missile knights and judases and TONS of machine gun reapers, Yikes.
It's fun how I just "convened" all the units at the Controller and basically just lit the fuse, so to speak. Took about 30 seconds with everyone firing, "Music from the entire Orchestra"!!!
Satisfying isn't the word. You found/researched everything, took the pass, reclaimed Talonthia 8 (yikes thats a whole other posting), espionaged and assualted and FINALLY that damned controller is finished!
Off topic: Why are the non-campaign levels' AI so weak? I can't help but win straight through evry time.
The only thing I ever end up bulding is Judases. That room with the turrets is key, the only way I have been succesful is to burm through that room with a Judas and hope that there's a gorilla there. Once you judas some key units they go for the other ones and the turrets kill all the friendly units and all the enemy in the line of fire. Best thing to do next is to get up into that northeastern room and destroy those factories, This way the units have to travel farther from the western factories to get to you. It's really, really easy to get hammerred in the last level, saving at succesful points is paramount.
The end game is hard too. You have a very inaccessible area that contains MORE factories. I like jusasing the builders there and builing a turret lol or better, decontructing the factories which you dont need. And yea the AI just keeps at you with the light infantry units so those factories have to be dealt with. A great level!
Once I built a nuke and actually nuked the controller to death :-) that was fun.
Hah, I always thought "Penultimate Assault" would be more apt, if not as cool.
I wrote once before whether if, in the very beginning, you knock out the enemy mech building the eastern turret, no nuke is built beyond it. That's wrong - its just timing as to whether another contructor is built.
Just finished this level for the zillionth time, and still as challenging. The AI is VERY aggressive and the scripting of this level likely more tight. I try to get that first aerial factory after the turret to avoid further attacks by air. This is best done with a Bee, but the heavy artillery next door can get you quick.
I just build judases. It seems to be the most effective challenge to the AI. I try - TRY - to save as many units as I can but once they send the first barrage of Bees over, you need that Judas badly. There's usually a tank or two headed your way too that you can grab.
The hardest thing for me is trying to worry about all this judasing while the AI is sending light and medium units straight north right at your base. I seem to never to rememember to spread out enough to deal. Another bee is what I use for the southern turret. Then it''s all just judasing and attrition.
There's a mek past the southern factories, if you judas him you MAY be able to capture the ion cannon. For some reason you cannot research it or steal the enemy's research....
There are triple rocket knights righ tthere so if you are good in FP you can really turn the tables right then.
Probably the best constructed Level. Now --- THE CONTROLLER! "Me on OTHER side now!"
That did it! I was not looking in the right place in the registry, it turns out. I was then able to return the game to a usable resolution. Funny thing, though - the "Lock Resolution" button doesn't stay unchecked...??? No problems now though. I was in the middle of a hot and heavy round of "Behind Enemy Lines" and restored my saves and now am able to resume hostilities. Thanks a million for the advice! And now there's a forum post people can refer back to in same situation. LOVE machines - LOVE this forum!!!
I was using the game, and I changed the resolution. My monitor goes blank - which is what it does if it doesnt support a resolution setting - and now I cant get back in the game to do this. In fact, I deleted the entire directory and cant find any reg settings for it, and when I re-unzip it does the same thing. Note, I just unzipped it to a folder and didn't go through any install process. What is going on? Is there ANY file in machines directory that have settings embedded? It was running fine at the default reso;ution before.
Seems to me that the "official" walkthrough missed a very important strategy that I have found the easiest way to win, and at the same time research up to and build strong enough forces.
- Usually the first real headache is the Gorilla/Reaper/Wasp attack from the West. After a zillion tries, I still don't know if turrets are worth it. I found Triple Plasma Knights in FP just blow away the Gorillas. You do kinda want to build an antiaircraft gun just north of the original mine.
- Take advantage of the ready made researcher labs and use 1 tech for the civilian lab. Get the Scavenger deal going, and get an aircraft factory. Wjat blows is you are limited to the plasma wasps, so I just make APCs, about three.
- All the while you should crank out Triple Plasma knights with your limited BMU's. Recycle the Mek. I used to build Leviathans but I don't anymore. Knights in FP do the trick.
In the walkthrough, the idea is to push up the main "road" and infiltrate and reclaim the buildings, This is fun, but the enemy is very busy attacking your bases - usually with turret reapers. You can get caught out here.
Thats why I get APC's going, and do an "end run" around the whole thing, capturing the buildings in the extreme NE of the map. I bring knights builders and at least one transporter. You can capture the air unit factory and smelter there and just press forward, capturing or destroying as you need to and then its attrition once the smelters are captured.
Just WATCH OUT for the ion cannon! If you can capture it, well, you can kick some major metal butt!
@croftish Hello Jim, from a fellow music composer. OUTSTANDING job, and you just happened to pick a project that ended up enjoying "immortality" - in internet terms. I still remember buying this game in the late '90's since I was one of the people who had a 3dFX chipset (remember THAT?).
I see here that most of the data files have been examined and the models, albeit in DirectX format, extracted. AFAIK, if the models can be used and modified, and the AI programmed then there must be an engine out there that can use this data to recreate this game. I have seen Unity3D mentioned here and from what I have seen of it (quite a bit at this point) it would be ideal for this task. The only issue being the .x format but I was able to convert them to .obj and they show up in Unity just fine.
Thanks for checking in here, BIG thanks to you and the ream for this great game!
@Mad-Reaper WOALA = "Voila" for those of you who didn't get that. If I was a native french speaker I'd scream lol.