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    Announcing community patch 1.5 - godsend : ]

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    • X
      X-Lord
      last edited by

      @martin yeah I disconnected my external display and it worked. Maximum playable resolution for me was 1600x900 60Hz on my Full HD 144Hz display.

      The models I enlarged, and are available somewhere on the forums, are also compatible with an exception that fire and smoke directories should not be overwritten.

      I had to disable the 3D sound as it messed with my head. I heard some shots on the right but the shooter was on the left and so on.

      Playing some Battles gave me an impression that better performance influenced the gameplay a little. E.g. on Midian the mighty wasps were overwhelmed by the not-so-efficient north forces alone.

      I have to try out some campaign missions and compare the impressions as well.

      Anyway, thanks a lot!

      1 Reply Last reply Reply Quote 3
      • antradA
        antrad
        last edited by

        This is a big surprise ! Where did you get the source code from, are you one of the original developers ?

        I really like how you increased the LOD distance, machines used to be just a bunch of triangles most of the time. But can you completely disable LOD switching and let the game render the highest quality models all the time ? Modern computers should be able to handle it, maybe add an option or some multiplier in the config file.

        Texture resolution has also been increased to 512x512, is there any reason why there is still a limit ?

        https://i.imgur.com/Dgov3ad.png - original 256x256
        https://i.imgur.com/XHQ7kEu.png - ESRGAN 512x512

        With AI image upscaling algorithms improving, this could get better if even higher resolutions were supported.

        I noticed the health and shield icons at bottom-left are now displayed. There used to be question marks there for me.

        1 Reply Last reply Reply Quote 2
        • M
          martin
          last edited by

          This looks promising and I was thinking about similar thing. Texture size limit can be changed to whatever but GPU memory usage will raise, how much do you think you need? Example for single texture 2048⋅2048⋅4⋅1.5(mipmapping) = 26MB (about), it is sane to keep the limit reasonable. This can be problematic for old computers with less than 512MB graphics memory hence many texture sets or down-scaling on load are needed.
          LOD's can be disabled with additional option but difference is not so noticeable. Game runs on single thread and lighting is done in old way on vertex buffers by CPU - you can feel the performance drop in extreme test cases even with decent processor.

          antradA 1 Reply Last reply Reply Quote 3
          • antradA
            antrad @martin
            last edited by

            @martin The example I posted is IMO the worst case scenario, the tutorial map, where the whole map terrain is covered with just 4 256x256 textures and looks terrible. This is probably the only map that would really benefit from 1024x1024 textures, while other maps would probably be good enough with 512x512 since they are more... eh, dense, more textures cover the same surface area, I hope you understand.

            As for LOD, is that option already available in this version, I would like to try it ? I think it is best to give an option and let people go crazy if they wish, since it doesn't influence gameplay.

            1 Reply Last reply Reply Quote 2
            • antradA
              antrad
              last edited by

              So... is there any blog or something to follow the development or we will have to wait for the 40th anniversary ?

              1 Reply Last reply Reply Quote 2
              • M
                martin
                last edited by

                @antrad So you are done with textures up-scaling? That is good.
                There is no blog to read but some instant messaging server mentioned in readme and here. It seems to be a bit more active so you should get answers quite instantly. Project development is connected with interest around it and my free time (I'm working on other things) - for now do not except frequent updates.
                Aside from that I think I can make it before the 21th anniversary, at 40th world will become a different place almost without a middle class - you can't go too far with a civilisation built on top of burning an oil or coal, you know...

                1 Reply Last reply Reply Quote 2
                • antradA
                  antrad
                  last edited by antrad

                  @martin I can't do proper upscaling at this point. First, one needs a good trained AI upscaling model, and the one I used in the example is not really good, because it was trained on JPEG compressed images with artifacts, so you get those JPEG squares and noise when you upscale with it, the higher the resolution the worse it is. To train a new model I need thousands of images and a NVidia GPU (which I don't have), because the algorithms are based on CUDA. I need a good model trained with ground textures with rocks, sand and grass. Even if I did find a good model again I would be limited by doing the upscaling on the CPU which is very slow. And then a day later someone could release a new model that would give better results. It is best to wait until this tech matures and people make better AI models.

                  Btw, I don't want to rush anything, I was just curios, because these few posts are all public info I know about and it came out of nowhere. I don't use discord, because I don't like the closed nature of it, I am more old-school and hang around public forums like this.

                  I used to work on a "20th anniversary" update myself, but for Abuse from 1996. Haven't touched it since I released it:
                  https://github.com/antrad

                  PisarzP 1 Reply Last reply Reply Quote 2
                  • PisarzP
                    Pisarz @antrad
                    last edited by Pisarz

                    @antrad

                    Btw, I don't want to rush anything, I was just curios, because these few posts are all public info I know about and it came out of nowhere. I don't use discord, because I don't like the closed nature of it, I am more old-school and hang around public forums like this.

                    I believe that it would be cool to release stuff publicly, but since @martin was the one who proposed the use of Discord, then some of us moved over there, not replacing this forum, but accompanying him since he showed us promising results. I like to think of Discord as a development site, and this forum as a publication platform. For instance, I am developing lore stuff there, and as soon as I finish, that could be published with the game in the same package, and shared with all the information about the game, and its community.

                    We tried to do that with Trello a few years ago with @bilal.

                    So far, we are looking for bugs, doing the lore, and also, someone (I don't remember the username right now) published original images of the old demos.


                    EDIT

                    I published here in the forum the lore development done so far.

                    1 Reply Last reply Reply Quote 2
                    • V
                      Vencorr
                      last edited by

                      Made an account here just to thank you and all who contributed to the community of this. This is absolutely amazing.

                      I had the original disc of the game back in my childhood but it never worked since I was using XP at that time. On my journey of getting it working with Linux WINE, I was getting frustrated and then I found this. This is amazing. I can enjoy the wonders of a game from long ago natively.

                      The only issue I've had is some resolutions don't display well in the menu upon first boot, but once you start a game, all menus look fine.

                      Thank you and great job!

                      PisarzP 1 Reply Last reply Reply Quote 2
                      • PisarzP
                        Pisarz @Vencorr
                        last edited by

                        @Vencorr Have you seen our Discord?

                        https://discord.gg/J6e9MsY

                        V 1 Reply Last reply Reply Quote 1
                        • V
                          Vencorr @Pisarz
                          last edited by

                          @Pisarz Now I have and now I'm in. Thanks!

                          1 Reply Last reply Reply Quote 2
                          • X
                            X-Lord
                            last edited by X-Lord

                            I have three remarks after playing some campaign missions.

                            • On Talon/Talok Prime (snowy map with eradicators) the voice message is played in infinite loop
                            • In the mission Espionage and Kidnapping where one has to command a treachery attack of a commandant, one of the two commandants appear in the wrong place, nearby the starting point, making this mission very easy
                            • Sometimes the sounds of Machines dissappear or sounds of Machines fighting far away is to be heard during 1st person mode
                            • Homeworld - the game was minimized and the console was shown stating that a model could not be extracted from .x file(something like that)?
                            • Final Assault - the game suddenly shut down with no error messages etc.
                            • The Controller - crazy things happened with Judas Warlords.
                              *The treachery attack haven't worked for some time from time to time.
                              *Sometimes Judas Warlords changed colors from friendly fire?

                            Other than these small issues everything's perfect for now. Congrats :)

                            1 Reply Last reply Reply Quote 2
                            • antradA
                              antrad
                              last edited by antrad

                              If there ever is going to be version 1.6, here are my wishes:

                              • support for 1024x1024 textures
                              • option to further increase draw distance (LOD)
                              • if anyhow possible I would like an option to disable ion cannon and nuclear silos in skirmish modes, make them unavailable to build
                              • add an option for more resources, like 100 000, because AI is very poor at resource management and eventually gets stuck, so to give them a chance in skirmish. It would be interesting to see what would happen.
                              1 Reply Last reply Reply Quote 1
                              • Gameuser10G
                                Gameuser10
                                last edited by

                                Extremely late, but thank you so much for all the love and effort poured into my childhood game. Can't wait to enjoy it all over again.

                                1 Reply Last reply Reply Quote 1
                                • D
                                  darkreaper88
                                  last edited by

                                  I have Windows 8.1 & you guys don't know how much it means to me that I can finally play this again! Anyway, question. I have some modding tools that I have acquired from here eons ago as well as a set of instructions I wrote on what I did to set everything up. Since this is basically a "new" version of the game I'm dealing with, what new steps do I have to take to make the mods work? I saw in the "ReadMe" where it said to NOT use any of the original game data files. I figured I'd ask so I won't screw anything up. Anyway, thanks again for all of your hard work! (If this was posted in the wrong spot, please let me know)

                                  1 Reply Last reply Reply Quote 1
                                  • M
                                    martin
                                    last edited by

                                    Hi darkreaper88 have you tried using old modding tools? Those should work fine, upcoming release facilitates scenario customisation and fixes all mentioned here issues (in current one some of them are fixed). Language localisation packs are not going to work. See modding section for information and asking questions.

                                    1 Reply Last reply Reply Quote 1
                                    • D
                                      darkreaper88
                                      last edited by

                                      I'm using the old modding tools. I did the extract/parmdata/compile sequence & replaced the mach.met file with the newly created one (remembering to backup). The game would reach the menu, but when I try to start a mission it would crash. Sometimes it won't load at all & would give me an error message saying some kind of plugin was missing. Tried this multiple times & still got the same results so I'm not sure what to make of it. However, when I replaced the original mach.met file the game played perfectly fine (without the mod alterations, of course Lol)

                                      1 Reply Last reply Reply Quote 1
                                      • X
                                        X-Lord
                                        last edited by

                                        Which mods do you try to play? You have corrupted mach1.met file. If you adjusted it yourself then it's possible that you made a simple mistake where a single character is missing and then the game won't start.

                                        I really recommend using a version control system like Git or Subversion. It helps you track your changes and it's then easy to spot errors or revert back to working settings after unsuccessful mass edit :).

                                        1 Reply Last reply Reply Quote 1
                                        • D
                                          darkreaper88
                                          last edited by

                                          To test & see if mods would work with this new version of the game, the only thing I did was change the amount of damage the reaper's plasma rifle inflicted. (From 3 to 99) With the new version I downloaded I have noticed that there is no "data" folder, only a "pdata" folder (which only has descriptions of missions). However, in the old modding tools folder there's one that says "data" which lists everything. (constructions, machines, weapons, etc) Weird...

                                          1 Reply Last reply Reply Quote 1
                                          • W
                                            WICKED WAITER
                                            last edited by

                                            TRIED THE PATCH 1.5. IT WORKS LIKE A DREAM........WANTED TO PLAY THIS GAME FOR SO LONG...I BOUGHT THE ORIGINAL TWO CDS WAY BACK IN 2002 WHEN I HAD PENTIUM 3 WITH 128 MB RAM...IT WAS SO AHEAD OF ITS TIME. I AM FROM INDIA AND EVEN TILL NOW I HAVE YET TO COME ACROSS ANYONE PERSONALLY WHO ADMIRES THE GAME. THANKS A TONNE.GOD BLESS YOU !!

                                            PisarzP 1 Reply Last reply Reply Quote 1
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