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    Finger of God

    Machines
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    • W
      wildh0rse
      last edited by

      Finger, indeed. You get to use the ion cannon, its strategic

      and accurate use will make all the difference.

      You start out well equipped, with a brainbox tech! Use these

      steps in order to estabilsh yourself.

      1. Research the Triple plasma knight and then the ion cannon.

      The brainbox is fast on researching the plasma knight..

      Send a couple of reapers and your knight southeast to

      skirmish with the enemy. Start making reapers.

      1. Have the healing commander stand ground and low

      initiative.

      1. Make double plasma knights until the triple knights come

      onine.

      1. Use ONE transporter. Make a Scavenger, a Mek, and another

      brainbox. Assign the brainbox to the civilian research

      academy and get that bigger transporter researched.

      1. Make a builder, and build a SAM turret just south of the

      machine gun turret, close to the cliff face but not too close

      to that pit, it gived the enemy wasps a chance to sneak up

      and destroy them.

      1. Position the first reapers to come online in a circle

      behind the medium combat factory, high initiative/stand

      ground. Also send a knight or two.

      Ok, aside from enemy attacks from the southeast, its that

      area behind the factory that becomes important. An aerial

      APC brings turret reapers for a mass attack. They will fight

      your reapers and knights and leave the factories alone if

      you're prepared. A SECOND wave that is larger will arrive

      very shortly. If you have circled the area with reapers you

      should be fine. Once that's over, move your combat units

      southeast. As soon as you can build the big transporter, do

      so, it will accelerate your mineral amount greatly. Recycle

      the smaller ones.

      Meanwhile, attacking forces from the southeast will arrive.

      Once the airdrop attacks are done, concentrate your attacks

      toward the enemy base. Get the triple knights up quickly.

      From here, it's a war of attrition. Send small squads down

      the map, destroying whatever you can. The FP triple knight

      is critical here, again. You may want to mix in a few triple

      rocket knights too, the enemy uses this unit to great effect.

      In fact, the enemy very deviously sends one to slip around

      the right flank of your base which can do a lot of damage if

      its not defended.

      Speaking of which, there are relentless aerial attacks by

      wasps and bees. SAM turrets wipe them right out but watch

      out because other units, if they infiltrate your base, can

      destroy them. As in many other levels, even though the enemy

      has a satellite uplink it seems that the ion cannon acts as

      if there's only a beacon, i.e. it only strikes where the

      enemy units have penetrated the FOW. Interesting.

      As far as YOUR ion cannon goes, once you've gotten near the

      enemy base you can see what units are prepapring to attack.

      Use the ion cannon to attack their formations. You will find

      that as you get closer to the enemy base, the enemy starts to

      produce vortex eradicators instead of gorillas. STOP them

      before they get close to your base/units. Also, make your

      primary ion cannon target the enemy's aerial factory, as

      these units do the most harm to your attacking forces. After

      that, destroy the heavy combat factory with it. Everytime

      you take out a factory, though, the enemy goes to rebuild it.

      Except, oddly, the aerial combat factory.

      The enemy pod needs to be destroyed to win, it's the only

      objective in this level.

      Additional Thoughts:

      • Build an aerial combat factory if you want to, I have found

      that the aerial units you produce are helpful but not vital.

      Be sure to eliminate the enemy's SAMs first before you bring

      them to the enemy base.

      • If you can, send a knight all the way east from your base

      to penetrate the FOW so you can see when that sneaky rocket

      knight tries to flank you on the map.

      • Scavengers are very useful here! Have one mop up after the

      airdrop attacks, and keep one to the southeast, although they

      do tend to get destroyed.

      • With your FP knight, lure the enemy ground units into the

      fire of the eradicator and the bees.

      • You can do a little flanking yourself with the knights,

      taking them over the water, out of range of most units, and

      attack the enemy base from the south.

      • Once you have a foothold in the enemy base, destroy all

      builders and the civilian factories. No more rebuilding!

      • The builders take shelter in the garrison, you can enter it

      with a FP knight and eliminate them.

      • I have had limited success with the big rocket turret.

      Friendly fire is a real risk. You can use it to protect

      against the flanking attacks from the east.

      1 Reply Last reply Reply Quote 1
      • antradA
        antrad
        last edited by antrad

        I never like these weapons of mass destructions. I guess it is fine for ccampaign missions to spice things up a bit, but in skirmish mode it basically boils down to who builds the these weapons first. I wish there was an option to disable ion cannon and nuclear weapons in skirmishes. It was good that the last mission was underground so they couldn't be used.

        1 Reply Last reply Reply Quote 1
        • W
          wildh0rse
          last edited by wildh0rse

          Friendly fire is a risk if you dont plan your attacks the right way. And honestly, I gave up on skirmishes a long time ago, I ALWAYS win, there's no real challenge. I recommend you start at a lower tech level, it seems your enemies don't ever catch up to you tech wise. I've attacked with advanced weaponry and they're still way behind, I just blow em right up. One of my only complaints about the game is the lack of any real fun in the skirmishes. I use them to experiment. LOL Maybe you cant build nukes in The Controller, but for some idiotic reason you can build an aerial factory, underground, which is basically useless.

          1 Reply Last reply Reply Quote 1
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