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    Project: New Skirmish map - Onslaught - COMPLETED April 1st 2015

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    complete new map playtesting req onslaught
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    • bilalB
      bilal @Judas
      last edited by

      @Judas
      Oh you mean mineral deposits. I thought we were talking about spy mines. Oops.

      JudasJ 1 Reply Last reply Reply Quote 0
      • JudasJ
        Judas @bilal
        last edited by

        @bilal

        Ah yeah. Sorry. I often use the wrong words in the wrong locations.

        1 Reply Last reply Reply Quote 0
        • JudasJ
          Judas
          last edited by

          Today was a good day. I'm going to work on the squad Reinforcements tomorrow. They seem to cause crashes. (But what did I expect adding such large chunks of code in there?!)

          RACES_DEFAULT														
          	RED	PC												
          	BLUE	AI												
          	GREEN	AI												
          	YELLOW	AI												
          ENDRACES_DEFAULT														
          														
          MINERAL	SITES													
          //Center	Room													
          														
          //12														
          SITE	1	2000	500	500	9.935	LOW								
          SITE	1	2000	700	500	9.935	LOW								
          SITE	1	2000	500	700	9.935	LOW								
          SITE	1	2000	700	700	9.935	LOW								
          														
          SITE	1	4000	500	500	9.935	MEDIUM								
          SITE	1	4000	700	500	9.935	MEDIUM								
          SITE	1	4000	500	700	9.935	MEDIUM								
          SITE	1	4000	700	700	9.935	MEDIUM								
          														
          SITE	1	5000	500	500	9.935	HIGH								
          SITE	1	5000	700	500	9.935	HIGH								
          SITE	1	5000	500	700	9.935	HIGH								
          SITE	1	5000	700	700	9.935	HIGH								
          														
          //6														
          SITE	1	5000	337.137	518.048	9.935									
          														
          //3														
          SITE	1	5000	560.301	321.162	9.935									
          														
          ENDSITES														
          														
          CONDITIONS														
          	LOW_UNIT_COUNT	reinblue	RACE	BLUE	1	AGGRESSOR								
          	ALL_UNITS_DEAD	allDeadRed	RACE	RED										
          	ALL_UNITS_DEAD	noBlue	RACE	BLUE										
          	ALL_UNITS_DEAD	noYellow	RACE	YELLOW										
          	ALL_UNITS_DEAD	noGreen	RACE	GREEN										
          	ALL	win	victorytimer	noBlue	noGreen	noYellow								
          	TIMER	rein1	100											
          	TIMER	rein2	400											
          	TIMER	rein3	600											
          	TIMER	rein4	900											
          	TIMER	rein5	1200											
          	TIMER	rein6	1300											
          	TIMER	rein7	1450											
          	TIMER	victorytimer	1800											
          //Reinforcement	Conditions.	Check	if	all	blue's	are	dead	+	Timer	passed	to	start	next	wave.
          	ALL	reincond1	rein1	reinblue										
          	ALL	reincond2	rein2	reinblue										
          	ALL	reincond3	rein3	reinblue										
          	ALL	reincond4	rein4	reinblue										
          														
          ENDCONDITIONS														
          ACTIONS														
          	LOST	ON	allDeadRed	RACE	RED									
          	WON	ON	win	RACE	RED									
          														
          	WON	ON	allDeadRed	RACE	YELLOW									
          	WON	ON	allDeadRed	RACE	GREEN									
          	WON	ON	allDeadRed	RACE	BLUE									
          	LOST	ON	win	RACE	BLUE									
          	LOST	ON	win	RACE	GREEN									
          	LOST	ON	win	RACE	YELLOW									
          														
          														
          //Enemy	Reinforcements													
          //Reinforcements														
          //Names	of	machines												
          //Where?	{point}													
          //Name	of	Squad	(1	to	99)									
          //	End	(The	end)											
          REINFORCEMENTS	ON	reincond1	RACE	BLUE										
          MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
          MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
          MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
          MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
          MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
          MACHINE	AGGRESSOR	3	KNIGHT	LR_PLASMA_CANNON1_X2										
          POINT	945.583	177.144												
          ASSIGN	0													
          END														
          														
          //Reinforcements														
          //Names	of	machines												
          //Where?	{point}													
          //Name	of	Squad	(1	to	99)									
          //	End	(The	end)											
          REINFORCEMENTS	ON	reincond2	RACE	BLUE										
          MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
          MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
          MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
          MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
          MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
          MACHINE	AGGRESSOR	3	KNIGHT	LR_PLASMA_CANNON1_X2										
          POINT	945.583	177.144												
          ASSIGN	1													
          END														
          														
          //Reinforcements														
          //Names	of	machines												
          //Where?	{point}													
          //Name	of	Squad	(1	to	99)									
          //	End	(The	end)											
          REINFORCEMENTS	ON	reincond3	RACE	BLUE										
          MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
          MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
          MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
          MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
          MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
          MACHINE	AGGRESSOR	3	KNIGHT	LR_PLASMA_CANNON1_X2										
          POINT	945.583	177.144												
          ASSIGN	2													
          END														
          														
          //Reinforcements														
          //Names	of	machines												
          //Where?	{point}													
          //Name	of	Squad	(1	to	99)									
          //	End	(The	end)											
          REINFORCEMENTS	ON	reincond4	RACE	BLUE										
          MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
          MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
          MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
          MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
          MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
          MACHINE	AGGRESSOR	3	KNIGHT	LR_PLASMA_CANNON1_X2										
          POINT	945.583	177.144												
          ASSIGN	3													
          END														
          														
          //Reinforcements														
          //Names	of	machines												
          //Where?	{point}													
          //Name	of	Squad	(1	to	99)									
          //	End	(The	end)											
          REINFORCEMENTS	ON	rein5	RACE	BLUE										
          MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
          MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
          MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
          MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
          MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
          MACHINE	AGGRESSOR	3	KNIGHT	LR_PLASMA_CANNON1_X2										
          POINT	945.583	177.144												
          ASSIGN	4													
          END														
          														
          //Reinforcements														
          //Names	of	machines												
          //Where?	{point}													
          //Name	of	Squad	(1	to	99)									
          //	End	(The	end)											
          REINFORCEMENTS	ON	rein6	RACE	BLUE										
          MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
          MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
          MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
          MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
          MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
          MACHINE	AGGRESSOR	3	KNIGHT	LR_PLASMA_CANNON1_X2										
          POINT	945.583	177.144												
          ASSIGN	5													
          END														
          														
          REINFORCEMENTS	ON	rein7	RACE	BLUE										
          MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
          MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
          MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
          MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
          MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
          MACHINE	AGGRESSOR	3	KNIGHT	LR_PLASMA_CANNON1_X2										
          POINT	945.583	177.144												
          ASSIGN	6													
          END														
          														
          //Assemblies	(.SPL	File?)												
          ACTIVATE_SQUADRONS	ON	rein1	RACE	BLUE	SQUADRONS	0								
          ACTIVATE_SQUADRONS	ON	rein2	RACE	BLUE	SQUADRONS	1								
          ACTIVATE_SQUADRONS	ON	rein3	RACE	BLUE	SQUADRONS	2								
          ACTIVATE_SQUADRONS	ON	rein4	RACE	BLUE	SQUADRONS	3								
          ACTIVATE_SQUADRONS	ON	rein5	RACE	BLUE	SQUADRONS	4								
          ACTIVATE_SQUADRONS	ON	rein6	RACE	BLUE	SQUADRONS	5								
          ACTIVATE_SQUADRONS	ON	rein7	RACE	BLUE	SQUADRONS	6								
          														
          ENDACTIONS														
          														
          														
          //----------------------------------------RED														
          														
          														
          														
          RACE	RED	data/m_cont_r.spl												
          //FORTIFY	TIGHT	POSITION												
          CAMERA_POS	440	600	150	-90	41	0	ZENITH							
          CONSTRUCTIONS														
          POD	1	600	600	9.935	-270	T_ION_ORBITAL_CANNON								
          														
          //Center	Room													
          MISSILE_EMPLACEMENT	2	587.425	445.689	9.935	0	TURRET	LR_AUTO_CANNON_X2							
          MISSILE_EMPLACEMENT	2	615.722	446.246	9.94234	0	TURRET	LR_AUTO_CANNON_X2							
          MISSILE_EMPLACEMENT	2	449.028	582.33	9.935	0	TURRET	LR_AUTO_CANNON_X2							
          MISSILE_EMPLACEMENT	2	449.367	614.188	9.935	0	TURRET	LR_AUTO_CANNON_X2							
          MISSILE_EMPLACEMENT	2	587.191	756.013	9.9413	0	TURRET	LR_AUTO_CANNON_X2							
          MISSILE_EMPLACEMENT	2	612.949	756.352	9.935	0	TURRET	LR_AUTO_CANNON_X2							
          MISSILE_EMPLACEMENT	2	479.663	600.041	9.935	0	TURRET	LR_AUTO_CANNON_X2							
          MISSILE_EMPLACEMENT	2	600.592	479.668	9.93512	0	TURRET	LR_AUTO_CANNON_X2							
          MISSILE_EMPLACEMENT	2	725.215	600.933	9.935	0	TURRET	LR_AUTO_CANNON_X2							
          MISSILE_EMPLACEMENT	2	600.006	721.8	9.93567	0	TURRET	LR_AUTO_CANNON_X2							
          MISSILE_EMPLACEMENT	2	600.145	518.644	9.935	0	TURRET	LR_AUTO_CANNON_X2							
          MISSILE_EMPLACEMENT	2	680.461	599.496	9.935	0	TURRET	LR_AUTO_CANNON_X2							
          MISSILE_EMPLACEMENT	2	600.143	679.251	9.935	0	TURRET	LR_AUTO_CANNON_X2							
          MISSILE_EMPLACEMENT	2	520.325	599.792	9.93504	0	TURRET	LR_AUTO_CANNON_X2							
          														
          MACHINES														
          CONSTRUCTOR	1	1	550	600	9.935	DOZER								
          CONSTRUCTOR	1	1	500	600	9.935	DOZER								
          GEO_LOCATOR	3	1	650	600	-0.065									
          //AGGRESSOR	1	1	320.77	639.967	9.935	GRUNT	R_BOLTER							
          //AGGRESSOR	1	1	281.119	819.076	9.935	GRUNT	R_BOLTER							
          //AGGRESSOR	1	1	341.091	976.166	9.935	GRUNT	R_BOLTER							
          //AGGRESSOR	1	1	341.16	1040.45	9.935	GRUNT	R_BOLTER							
          //AGGRESSOR	1	1	199.685	881.762	9.935	GRUNT	R_BOLTER							
          //AGGRESSOR	1	1	217.81	440.667	9.935	GRUNT	R_BOLTER							
          //AGGRESSOR	1	1	321.201	480.554	9.935	GRUNT	R_BOLTER							
          														
          ASSEMBLY	AGGRESSOR	320	640											
          ASSEMBLY	AGGRESSOR	280	820											
          ASSEMBLY	AGGRESSOR	340	975											
          ASSEMBLY	AGGRESSOR	340	1040											
          ASSEMBLY	AGGRESSOR	200	880											
          ASSEMBLY	AGGRESSOR	217	440											
          ASSEMBLY	AGGRESSOR	320	480											
          ASSEMBLY	ADMINISTRATOR	320	640											
          														
          //VIRTUAL_BEACON	LEVEL_3_BEACON													
          NBMU	800													
          NORE	0													
          ENDRACE														
          														
          //----------------------------------------BLUE														
          														
          RACE	BLUE	data/m_cont_b.spl												
          //AGGRESIVE	PRODUCTION	LINE												
          CAMERA_POS	600	440	150	-90	41	90	ZENITH							
          CONSTRUCTIONS														
          POD	1	540.058	144.393	9.935	-270	T_ION_ORBITAL_CANNON								
          														
          MISSILE_EMPLACEMENT	3	400.379	280.532	9.935	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
          MISSILE_EMPLACEMENT	3	600.949	360.953	9.935	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
          MISSILE_EMPLACEMENT	3	400.379	280.532	9.935	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
          MISSILE_EMPLACEMENT	3	600.949	360.953	9.935	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
          MISSILE_EMPLACEMENT	3	439.922	186.473	9.94003	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
          MISSILE_EMPLACEMENT	3	600.177	186.473	9.93993	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
          MISSILE_EMPLACEMENT	3	346.882	575.247	9.935	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
          MISSILE_EMPLACEMENT	3	256.69	673.17	9.935	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
          MISSILE_EMPLACEMENT	2	348.419	624.462	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
          MISSILE_EMPLACEMENT	2	303.071	672.167	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
          MISSILE_EMPLACEMENT	2	335.881	600.293	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
          MISSILE_EMPLACEMENT	2	281.03	661.467	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
          MISSILE_EMPLACEMENT	2	280.195	900.774	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
          MISSILE_EMPLACEMENT	2	335.713	599.658	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
          MISSILE_EMPLACEMENT	2	280.192	660.586	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
          MISSILE_EMPLACEMENT	3	1000	187	12.2448	0	SENTRY	LR_MULTI_LAUNCHER5_X2							
          MISSILE_EMPLACEMENT	3	1000	204	12.2448	0	SENTRY	LR_MULTI_LAUNCHER5_X2							
          MISSILE_EMPLACEMENT	2	1000	204	9.9397	0	TURRET	LR_AUTO_CANNON_X2							
          														
          MACHINES														
          //CONSTRUCTOR	1	1	600	580	9.935	DOZER								
          AGGRESSOR	1	1	600.052	239.081	9.935	GRUNT	R_BOLTER							
          AGGRESSOR	1	1	440.199	219.76	9.935	GRUNT	R_BOLTER							
          AGGRESSOR	1	1	760	160.427	9.935	GRUNT	R_BOLTER							
          AGGRESSOR	1	1	201.259	279.394	9.935	GRUNT	R_BOLTER							
          AGGRESSOR	1	1	1000.13	239.217	9.935	GRUNT	R_BOLTER							
          AGGRESSOR	1	1	360.949	239.682	9.935	GRUNT	R_BOLTER							
          AGGRESSOR	1	1	945.583	177.144	9.935	GRUNT	R_BOLTER							
          														
          //TO	RED	POD												
          ASSEMBLY	AGGRESSOR	500	500											
          ASSEMBLY	AGGRESSOR	500	500											
          ASSEMBLY	AGGRESSOR	500	500											
          ASSEMBLY	AGGRESSOR	500	500											
          ASSEMBLY	AGGRESSOR	500	500											
          ASSEMBLY	AGGRESSOR	500	500											
          ASSEMBLY	AGGRESSOR	500	500											
          ASSEMBLY	ADMINISTRATOR	500	500											
          														
          //ALLY														
          ALLY	GREEN													
          ALLY	YELLOW													
          														
          //VIRTUAL_BEACON	LEVEL_3_BEACON													
          NBMU	800													
          NORE	0													
          ENDRACE														
          														
          //----------------------------------------GREEN														
          														
          RACE	GREEN	data/m_cont_g.spl												
          //ANNEX	CENTRAL	ROOM												
          CAMERA_POS	760	600	150	-90	41	90	ZENITH							
          CONSTRUCTIONS														
          //POD	1	970.157	460	9.935	-270	T_ION_ORBITAL_CANNON								
          //UPSIDE	DOWN	TO	AVOID	BOTTLENECK,	BUT	LOCATOR	THEN	DIDNT	BOTHER	WORKING!				
          POD	1	970.157	460	9.935	-270	T_ION_ORBITAL_CANNON								
          														
          //FIRST	FACTORY	SOUTH	OF	POD,	THEN	DEFEND	SOUTH							
          FACTORY	3	958.994	803.209	9.935	-90	MILITARY	REBUILD							
          MISSILE_EMPLACEMENT	3	920.148	820.752	9.93994	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
          MISSILE_EMPLACEMENT	3	902.351	601.082	9.935	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
          MISSILE_EMPLACEMENT	2	906.668	830.957	9.94339	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
          MISSILE_EMPLACEMENT	2	933.665	831.582	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
          														
          //THEN	DEFEND	NORTH												
          //FACTORY	1	881.817	397.393	9.935	-270	CIVILIAN	REBUILD							
          MISSILE_EMPLACEMENT	3	924.171	304.548	9.935	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
          MISSILE_EMPLACEMENT	3	920.12	377.48	9.94004	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
          MISSILE_EMPLACEMENT	2	907.257	365.344	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
          MISSILE_EMPLACEMENT	2	934.709	365.345	9.942	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
          														
          //SECURE	THE	MAIN	ROOM											
          														
          MACHINES														
          AGGRESSOR	1	1	919.952	399.529	9.93518	GRUNT	R_BOLTER							
          AGGRESSOR	1	1	920.291	800.828	9.93531	GRUNT	R_BOLTER							
          AGGRESSOR	1	1	922.872	600.924	9.935	GRUNT	R_BOLTER							
          AGGRESSOR	1	1	560.492	480.46	9.935	GRUNT	R_BOLTER							
          AGGRESSOR	1	1	480.62	640.582	9.935	GRUNT	R_BOLTER							
          AGGRESSOR	1	1	640.654	720.916	9.935	GRUNT	R_BOLTER							
          AGGRESSOR	1	1	720.845	600.177	9.935	GRUNT	R_BOLTER							
          														
          //TO	RED	POD												
          ASSEMBLY	AGGRESSOR	500	500											
          ASSEMBLY	AGGRESSOR	500	500											
          ASSEMBLY	AGGRESSOR	500	500											
          ASSEMBLY	AGGRESSOR	500	500											
          ASSEMBLY	AGGRESSOR	500	500											
          ASSEMBLY	AGGRESSOR	500	500											
          ASSEMBLY	AGGRESSOR	500	500											
          ASSEMBLY	ADMINISTRATOR	500	500											
          														
          //ALLY														
          ALLY	BLUE													
          ALLY	YELLOW													
          														
          //VIRTUAL_BEACON	LEVEL_3_BEACON													
          NBMU	3000													
          NORE	0													
          ENDRACE														
          														
          //----------------------------------------YELLOW														
          														
          RACE	YELLOW	data/m_cont_y.spl												
          //FORTIFY	POSTION													
          CAMERA_POS	600	760	150	-90	41	90	ZENITH							
          CONSTRUCTIONS														
          POD	1	488.886	1041.28	9.935	-90	T_ION_ORBITAL_CANNON								
          														
          //TURRETS	SEPERATED	BECAUSE	CONSTRUCTORS	IN	EACH	OTHERS	WAY							
          MISSILE_EMPLACEMENT	2	448.756	1016.16	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
          MISSILE_EMPLACEMENT	2	448.756	983.623	9.94328	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
          MISSILE_EMPLACEMENT	3	462.543	1000.74	9.93972	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
          MISSILE_EMPLACEMENT	3	600.621	859.06	9.94023	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
          MISSILE_EMPLACEMENT	3	735.804	1000.95	9.935	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
          MISSILE_EMPLACEMENT	2	748.96	1023.32	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
          MISSILE_EMPLACEMENT	2	748.282	979.601	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
          MISSILE_EMPLACEMENT	2	587.742	847.218	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
          MISSILE_EMPLACEMENT	2	613.837	847.897	9.94296	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
          														
          //DEFEND	SECOND	ROOM												
          MISSILE_EMPLACEMENT	3	920.592	933.275	9.9402	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
          MISSILE_EMPLACEMENT	3	600.854	859.762	9.94032	0	SENTRY	LR_MULTI_LAUNCHER5_X2							
          MISSILE_EMPLACEMENT	3	463.478	1001.85	9.93931	0	SENTRY	LR_MULTI_LAUNCHER5_X2							
          														
          MACHINES														
          AGGRESSOR	1	1	420.765	1000.1	9.935	GRUNT	R_BOLTER							
          AGGRESSOR	1	1	719.805	1000.8	9.93507	GRUNT	R_BOLTER							
          AGGRESSOR	1	1	600.913	873.364	9.93749	GRUNT	R_BOLTER							
          AGGRESSOR	1	1	320.11	1000.53	9.93504	GRUNT	R_BOLTER							
          AGGRESSOR	1	1	879.856	1000.53	9.935	GRUNT	R_BOLTER							
          AGGRESSOR	1	1	563.166	1036.91	9.935	GRUNT	R_BOLTER							
          AGGRESSOR	1	1	712.64	887.961	9.935	GRUNT	R_BOLTER							
          														
          //TO	RED	POD												
          ASSEMBLY	AGGRESSOR	500	500											
          ASSEMBLY	AGGRESSOR	500	500											
          ASSEMBLY	AGGRESSOR	500	500											
          ASSEMBLY	AGGRESSOR	500	500											
          ASSEMBLY	ADMINISTRATOR	500	500											
          														
          //ALLY														
          ALLY	GREEN													
          ALLY	BLUE													
          														
          //VIRTUAL_BEACON	LEVEL_3_BEACON													
          NBMU	800													
          NORE	0													
          ENDRACE														
          														
          RESEARCH_ITEMS	data/default.rsi	data/lowtech.rsi	data/medtech.rsi	data/hightech.rsi										
          ENDRESEARCH_ITEMS
          
          1 Reply Last reply Reply Quote 0
          • JudasJ
            Judas
            last edited by

            upload-1fdd9309-9977-49b7-a5b4-138f6776a934

            Aww yiss. WE GOT REINFORCEMENTS GOING.

            It's way too hard tho!

            AvionArisA 1 Reply Last reply Reply Quote 0
            • AvionArisA
              AvionAris @Judas
              last edited by

              @Judas Dem plasma shots look better in red, I think.

              JudasJ 1 Reply Last reply Reply Quote 0
              • JudasJ
                Judas @AvionAris
                last edited by

                @Encrypted They look evil don't they :D

                upload-a58d0b5e-dfc3-4bac-b19a-6c89a7e7b35d

                Welp! Looking good!
                Some playtesting and we're good to go!

                AvionArisA 1 Reply Last reply Reply Quote 0
                • AvionArisA
                  AvionAris @Judas
                  last edited by

                  @Judas

                  https://www.youtube.com/watch?v=Xm_dS-wEFvs

                  1 Reply Last reply Reply Quote 1
                  • JudasJ
                    Judas
                    last edited by Judas

                    upload-e7c13d8e-09ee-4b7e-847b-369f935bce97

                    upload-205fb0b9-bc5b-4a75-94ed-7dccb8687c27

                    AvionArisA 1 Reply Last reply Reply Quote 0
                    • AvionArisA
                      AvionAris @Judas
                      last edited by

                      @Judas Do I have hallucinations or did I just see a nuke passing by?

                      1 Reply Last reply Reply Quote 0
                      • JudasJ
                        Judas
                        last edited by Judas

                        NOBODY HAS TIME TO WAIT FOR THE WEEKEND!!

                        To do:

                        1. Smaller waves between the large waves. //DONE

                        2. Add Voice mails for the time. //DONE

                        3. Add condition that the last wave destroyed = victory, rather than wait the entire time period. //DONE

                        4. Change research so that Brainbox, Titan Mek and Judas Warlord are unresearchable. //DONE

                        5. Remove a couple of green turrets that block the way. //DONE

                        6. DONE & UPLOAD

                        AvionArisA 1 Reply Last reply Reply Quote 0
                        • AvionArisA
                          AvionAris @Judas
                          last edited by AvionAris

                          @Judas Oh, well, great. What about those modified machines?

                          Oh, nevermind.

                          JudasJ 1 Reply Last reply Reply Quote 0
                          • JudasJ
                            Judas @AvionAris
                            last edited by

                            @Encrypted Modified machines?

                            AvionArisA 1 Reply Last reply Reply Quote 0
                            • AvionArisA
                              AvionAris @Judas
                              last edited by

                              @Judas

                              You know, "Ballerine Gorillas", "Suicidal Scouts", "Sniper Reapers", "Crab Soldiers" and such.

                              JudasJ 1 Reply Last reply Reply Quote 0
                              • JudasJ
                                Judas @AvionAris
                                last edited by

                                @Encrypted

                                That's another mod, my friend

                                AvionArisA 1 Reply Last reply Reply Quote 0
                                • AvionArisA
                                  AvionAris @Judas
                                  last edited by

                                  @Judas Yep, said that before.

                                  But, well, I still wonder... what should those Crab Soldiers have?

                                  bilalB 1 Reply Last reply Reply Quote 0
                                  • bilalB
                                    bilal @AvionAris
                                    last edited by

                                    @Encrypted
                                    A french accent and a pack of cigarettes?

                                    ;)

                                    AvionArisA 1 Reply Last reply Reply Quote 0
                                    • AvionArisA
                                      AvionAris @bilal
                                      last edited by

                                      @bilal No, that would make them Spycrabs. I want... normal Crab Soldiers.

                                      lololololol

                                      1 Reply Last reply Reply Quote 0
                                      • JudasJ
                                        Judas
                                        last edited by Judas

                                        Final touches:

                                        1. Edit Scninfo.dat so that it looks very very very nice. //DONE

                                        upload-aa575465-32fc-4ff1-90e7-585db9ebf173

                                        1. Return some units to normal settings (Changed due to testing) //DONE

                                        2. Upload & Playtest. @Hayden? :)

                                        1 Reply Last reply Reply Quote 0
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