Project: New Skirmish Maps - Assault, Onslaught, Battle, Satellite
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NEW ASSAULT MAP - JUNGLE
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NEW ASSAULT MAP - Ehh... Machines in space?
I"M SO CONFUSED
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@Judas
Very cool. Does the AI work like in the campaign or like a skirmish. Or at all?Also love the machines in space haha.
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@bilal said:
@Judas
Very cool. Does the AI work like in the campaign or like a skirmish. Or at all?Also love the machines in space haha.
The AI in the Skirmish works exactly the same as the AI in the Campaigns. Sadly tho, the AI is very dumb.
It's basically just a few assembly points where the AI will either build or send units.
You can play around further by setting timers, 'and, or, nor, if' statements or sending units in squads (after a specific amount of units has assembled), or after a specific building /artefact is destroyed but that's basically it.
The onslaught maps are therefore fairly simple to create. Just set the assembly in the middle of the RED's base.
The assault maps will be pretty easy too, as we need only a few assemblies to defend strategic points from the player.
Battle maps will be pretty simple too I reckon. Just set the assembly of all Machines in the middle of the map or create some patrols (If the maps are small like Satellite Shootout). The Machines will then walk around and kill kill kill.
I don't know if I can adjust the initiative level yet, but I reckon setting it to 3 will (hopefully) enable the AI to think for itself more.
Creating a true Skirmish map (in notepad, as I do) is an incredible feat. You need to locate all the coordinates on the map (I do this in a crappy bitmap file) and write these down. Then you need to place all the buildings with the correct orientation and hope not a single one clips with the environment/cliffs/ground/rivers/lava/walls. Then you need to set the assembly points per player to attack the other 3. So that's at least 16 assembly points for all 4 players (Because the player isn't always Red, so Red also needs an AI..)
Then you need to playtest the thing, many many times to make sure nothing goes wrong. Sometimes I see loads of code just commented out because it was causing the Machines to simply stop. I also saw this in my Onslaught map where a couple of gorillas stopped moving because there were 3 turrets in the way.
It would be awesome if somebody could import all the models in Unity/Unreal, import the maps somehow and import the assemblies for each map and allow it to create .scn files so that we have a sort of mapmaker going on. But that's just my fantasy.
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@Judas said:
NEW ASSAULT MAP - Ehh... Machines in space?
I"M SO CONFUSED
Yes, I'm confused aswell. Lol.
...and it looks great.
Oh, by the way, just had an idea... why not make some Skirmish maps be available in the "Battle" mode?
Oh, also, make something like...
...this. I don't even remember this game's name, but doing something like that with machines or maybe even nukes would be fun!
Oh, right, it's called "Sea Battle"! yay.gorilla -
@Judas What the HECK is that on the space map in the centre below the star-figure? Looks like some red bus xD Part of the map itsself?
EDIT: Oh. God. I've got the GREATEST idea ever.
Try to survive with a steel bus and wreck as many machines as possible >:) Destruction Derby against Machines? :O F*CK yeah! xD
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@StonerHate said:
@Judas What the HECK is that on the space map in the centre below the star-figure? Looks like some red bus xD Part of the map itsself?
That's the seeding pod launching ship. You can see it in the first cutscene of the campaign.
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@bilal I wonder if someone could make that seeding pod ship a machine later. I don't know what should it do if someone does it, though.
And by 'machine', I mean being able to play with it in 1st person!
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@Encrypted said:
@bilal I wonder if someone could make that seeding pod ship a machine later. I don't know what should it do if someone does it, though.
And by 'machine', I mean being able to play with it in 1st person!
Machines 2: Space Simulator
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yay.gorilla
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Sneak peeks
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Oh my...
New reinforcements every 30 seconds ...
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3 Player Mayhem Free4All
2AM EDIT: I suddenly realize where the green bitmaps that I switched with the red bitmaps ended up. Check out those (green) Goliath missiles!
Okay
Joust 2.0
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@Judas I knew that Eradicators would cause total mayhem!
Majestic. -