New Opening Screens
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@Pisarz So that's your job? Awesome, keep up the good work!
Oh, and forgot to say hi. So, hello.
And, yeah, this project is so old, yet we've been able to revive it using NECRO- err, HTML coding skills (or something). -
Thanks!
I have no experience in 3d modeling, but I'lll do my best to help with the concept art. Meanwhile, I'll try to do some tests with blender (but I have to learn how to use it first).
Anyway, to show the outlines only of 3d models should be easy to make. -
@Pisarz
Good to see you again!Help with concept art would be great!
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Thanks @bilal !
These links show how to achieve the outline effect:
http://www.cgmotionbox.com/2011/08/how-to-use-freestyle-line-drawing-rendering-in-blender-3d-2/
http://r-factor.blogspot.com.ar/2008/11/blender-rendering-outlines-separately.html
I''ll try to experiment with blender whenever I can, but meanwhile, I can do classic lineart:
(A concept for a technician or a locator that I did last year. It was intended to be a "remake" with style modifications.)
I can try to stylize the drawings with Photoshop so as to achieve smooth lines.
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@Pisarz This machine looks pretty good, but the legs seem to be a bit weird, if you know what I mean. But I love everything above'em.
Also, can you draw some more? I'd especially like to see "Aggressors", armed to the teeth with thousands o' kinetic weapons.
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@Encrypted said:
I'd especially like to see "Aggressors", armed to the teeth with thousands o' kinetic weapons.
How to: shitty unit design 101.
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@SinJul
Why not?...ah. Mobility...
...well then, let's make a Gorilla with a nuke strapped to its back! It can't be slower, right? #mebadinjokes
yay.gorilla
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@SinJul said:
@Encrypted said:
I'd especially like to see "Aggressors", armed to the teeth with thousands o' kinetic weapons.
How to: shitty unit design 101.
lel
Still, the gorilla holding something on its back sounds like fun. Maybe we could actually make the scrapped "ninja" form of it, as slow and technically-samurai as it would be. The goliath could also afford to be less...weird. I don't see why it's shaped as it is, unless the bulk is supposed to be missile storage, which brings to light more of the impossibility of warlords and knights, not to mention the infinite capacity of all the weapons... The point is the goliath unit would be nice to change, if at least by changing placement/shape of the launchers, or adding an artillery/tank-cannon unit to it, making it look more like the tank it is. -
A Bipedal Starcraft siegetank comes to mind. But first, let's that that v0.01 rdy.
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I think I have a solution that could both stick to the original design and improve the Goliath's role within the game. Sketches and descriptions soon (I'll upload them on a different thread within this section since this one should be used for the new opening screens discussion right?).
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Technical drawings resembling the game's original cover would look good, but maybe it could be an animation, with the camera focusing first on some schematics/blueprints, and then focusing on some detail at the back. The first images would blur and the title as well as wiredforwar.org would appear.
The following videos might help illustrate my point (I'll upload some sketches soon, but I'm currently in exams' period, so, as a technician would say: "this might take a while").
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@Pisarz Hm, sure, why not? It might attract some people, make them think "Woah, that's interesting! I must play it!" and, eventually bring back old veterans (Dr. Hoga, Automatic, ect.).
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@Pisarz
While an animation would be cool, I don't think there is any way of modding it in the original game, since the splash screens are just image files (maybe gif would work).@Encrypted
Maybe. (I was Automatic btw :o ) -
Wait, we have the original game already. Can't we "simply" add it with Unreal Engine 4?
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@Pisarz
Well this thread was (originally at least) about modding the original game's splash screens. Are you talking about splash screens in UE4? Any animation would be possible in UE4 as a splash screen. -
@bilal
We can modify the original game, and the splash screen could be ours, but we should put the original credits and the original trailer somewhere in the game. Another option in the main menu maybe?
Yeah, an animated gif could work.
Or, how about a short video, using the same format that the opening animation and trailer use? -
@Pisarz said:
@bilal
We can modify the original game, and the splash screen could be ours, but we should put the original credits and the original trailer somewhere in the game. Another option in the main menu maybe?
Yeah, an animated gif could work.
Or, how about a short video, using the same format that the opening animation and trailer use?Why? I mean; It's not like we made it. Plus you'd probably have to edit a binary file which we wouldn't know the formatting for to tell it which video to run, and after that, the videos I believe use Rad Game Tools' Bink Video which requires a license.
Either way doesn't make much sense/matter imo.
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@bilal
Considering those arguments... I guess you are right. Do you mean that we need the source-code (just like what happened with Homeworld Cataclysm? That they couldn't remaster it?)? Or is it due to our current level of knowledge and/or experience? Either way, I guess I exaggerated a bit with the copyright issue.
But, I have to ask the following (from a technical, not legal, point of view): which things can we modify in the original game? Which things can't be modified? What are we intending to do with Unreal Engine 4? Are we going to make a re-release of the original game using the same AI (that would be a huge problem, considering pathfinding issues, etc.)?I apologize for the amount of questions, but it's difficult for me to keep up with some of the technical concepts.
We can simply stick to @Judas' original proposal using technical drawings or outlines. One splash screen with wiredforwar.org and some grunt next to it (the schematics of it). -
@Pisarz
So with any program, unless the developer allows it, nothing can be changed by the user.In other words: Unless the machines developers made the program have some interchangeable path to a video to play before the game starts, it cannot be added or modified. However, since hard coding paths is often a bad idea, programmers can use files to read data that can be added easily without changing code and recompiling.
Moving on, I know that one video is played before the game starts, which is sort of the trailer for the game. So, if there is a file or some changeable option that says "load this video," with proper decoding (you would have to know how it is encoded, unless it's not encoded at all), you could change it to say "load that video."
That's why most of Judas' modding posts are basically file data changes.
Another example is that the images that are shown before the video are loaded, but they are not hidden anywhere and can be seen or modified. So to mod those, one could just replace the picture with a different picture of the same name and have that picture show up when the game loads.
Anyway if someone really wants to put video in the original game, he/she could go ahead and investigate on how the game loads its video at the start and just replace it. I doubt that we would have the ability to add more videos in without changing source though (which isn't available).
With UE4 we're trying to make a very, very early version of a new machines game with just viable AI and netcode, since both don't work very well in the first game. What it will be at the end will hopefully be a community collaboration of ideas.
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So, you say, after you guys do all the A.I. and internet playability stuff, everyone can contribute? Sounds fair.