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    Getting Started on Github

    OpenMachines
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    • H
      Hayden
      last edited by

      Should we have a Development section here on the forums where we can put stuff like this?

      AvionArisA bilalB 2 Replies Last reply Reply Quote 3
      • AvionArisA
        AvionAris @Hayden
        last edited by

        @Hayden

        Muahaha, I was waitin' for that question entire time!
        That means "Yes".

        1 Reply Last reply Reply Quote 0
        • bilalB
          bilal @Hayden
          last edited by bilal

          @Hayden Yes!

          However I feel that content like this guide and other info about the repo should probably stay on the github wiki; that would be more organized in my opinion. Of course there would still be stuff to discuss in the Development section.

          JudasJ 1 Reply Last reply Reply Quote 1
          • JudasJ
            Judas @bilal
            last edited by Judas

            How I feel:

            Technical stuff = Github.
            Creative stuff, showing off pictures, talking etc = Development Section (Like the old forum?)

            bilalB 1 Reply Last reply Reply Quote 2
            • bilalB
              bilal @Judas
              last edited by

              @Judas
              Yup, something like that.

              1 Reply Last reply Reply Quote 1
              • JudasJ
                Judas
                last edited by

                upload-f69ffd0c-a249-482d-b638-74e7c9e29a76

                bilalB 1 Reply Last reply Reply Quote 1
                • bilalB
                  bilal @Judas
                  last edited by bilal

                  @Judas BTW, I learned this recently. If you write C++ in Visual Studio, intelliSense apparently is much faster if you build UE4 from source. I had unbearably slow speeds with VS.

                  I built from source today, so I'm going to check if that's true in a bit.

                  Going to post that in github wiki and the wtf experiences thread later.

                  Yup, VS is so much faster after building from source.

                  I lied. It's no faster. I'm going to disable intellisense and see if that fixes the issue.

                  Final edit: Okay so I disabled intellisense and visual studio is now actually usable. If you're using visual studio and member suggestion is very slow, make sure to do this!

                  Final edit 2: And then it became slow again. Will look for an alternative eventually.
                  Heard qtcreator is fast, will test it soon.

                  1 Reply Last reply Reply Quote 0
                  • G
                    gabre
                    last edited by

                    what is the current status of this project? is it playable? not yet?

                    bilalB 1 Reply Last reply Reply Quote 1
                    • bilalB
                      bilal @gabre
                      last edited by

                      @gabre
                      Nope! On the road to prototype...

                      AvionArisA 1 Reply Last reply Reply Quote 0
                      • AvionArisA
                        AvionAris @bilal
                        last edited by

                        @bilal I'd love to see that "bizarre_adventure" map playable!

                        1 Reply Last reply Reply Quote 0
                        • N
                          nainnad
                          last edited by

                          wow, I'd just like to say, great work!

                          (sorry for bumping a 4 month old thread. I just thought it needed to be said)

                          bilalB 1 Reply Last reply Reply Quote 1
                          • bilalB
                            bilal @nainnad
                            last edited by bilal

                            @nainnad Thanks!

                            Though I haven't been able to work on it recently. I'm figuring a couple things out while doing other work before I continue the project.

                            1 Reply Last reply Reply Quote 1
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