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    OpenMachines - Roadmap / Download

    OpenMachines
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    • JudasJ
      Judas @Judas
      last edited by

      @Judas image.png

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      • JudasJ
        Judas
        last edited by

        image.png

        Screwed something up when deleting materials, so I will have to redo all that later. (I basically deleted the data regarding where each skin should be located. Very useful and hours of work to redo. It will be faster to just reimport all model with the right data in there. Until then, I'm going to work on the GUI

        JudasJ 1 Reply Last reply Reply Quote 1
        • JudasJ
          Judas @Judas
          last edited by Judas

          @Judas

          Alright. Today I worked on the GUI and the mechanism of building.

          Planning to leave the textures as is, since I can edit them later anyway.

          Currently running into some shitty situation with 3Dmodels not being centered which causes them to be built in a location they should not be built. Meh.

          Alright, now I want to finish the GUI because it annoys me

          1 Reply Last reply Reply Quote 1
          • bilalB
            bilal
            last edited by

            @Judas Nice work! As for the models not being centered, you should be able to change the origin to their bottom center in Blender or other 3D software, should make their position based on that origin in Unreal.

            1 Reply Last reply Reply Quote 1
            • Warharvest_W
              Warharvest_
              last edited by

              Can't help in the slightest but I love seeing that someone's still working on OpenMachines. Great Job!

              1 Reply Last reply Reply Quote 1
              • JudasJ
                Judas
                last edited by

                https://youtu.be/t3uGbBv-zmU

                1 Reply Last reply Reply Quote 5
                • R
                  Radler
                  last edited by Radler

                  @Warharvest_

                  QR.png

                  You can send me Litecoin if you want :p

                  1 Reply Last reply Reply Quote 0
                  • JudasJ
                    Judas
                    last edited by Judas

                    So, today it took me quite an embarrassingly amount of time to get the functionality of opening up the Construction menu after clicking the 'Construction' command.

                    But yeah, now I got it. I have not yet found a way to reset the menu to the 'Commands' menu after placing a building or right-clicking. Right now it goes back straight into the 'Construction' menu (like a toggle has been set)

                    Now I have a 'Cancel' button that takes you back manually to the 'Commands' menu, but still, eh. I need it to reset to the start.

                    Hopefully I won't get slower returns now I'm reaching the limits of either:

                    1. The extremely limited knowledge I have
                    2. What the design of this blueprint/template allows.

                    I think I'm beginning to see major flaws in the design of the template, but we'll see.

                    PS: I'm really, REALLY effing amazed that there are NO GOOD RTS TEMPLATES ready-to-buy in the UE4 Marketplace. It's so focussed on FPS. Is there nobody with knowledge that thought 'Perhaps a Warcraft 3-Style Menu would really sell?'

                    Warharvest_W N 2 Replies Last reply Reply Quote 1
                    • Warharvest_W
                      Warharvest_ @Judas
                      last edited by

                      @Radler Haha, I'm afraid not.

                      @Judas Awesome progress!

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                      • N
                        nainnad @Judas
                        last edited by nainnad

                        @Judas nice! I'm guessing you're a software developer? Seems like everyone from the original forums went into the software field

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