Announcing community patch 1.5 - godsend : ]
I have three remarks after playing some campaign missions.
- On Talon/Talok Prime (snowy map with eradicators) the voice message is played in infinite loop
- In the mission Espionage and Kidnapping where one has to command a treachery attack of a commandant, one of the two commandants appear in the wrong place, nearby the starting point, making this mission very easy
- Sometimes the sounds of Machines dissappear or sounds of Machines fighting far away is to be heard during 1st person mode
- Homeworld - the game was minimized and the console was shown stating that a model could not be extracted from .x file(something like that)?
- Final Assault - the game suddenly shut down with no error messages etc.
- The Controller - crazy things happened with Judas Warlords.
*The treachery attack haven't worked for some time from time to time.
*Sometimes Judas Warlords changed colors from friendly fire?
Other than these small issues everything's perfect for now. Congrats :)
antrad last edited by antrad
If there ever is going to be version 1.6, here are my wishes:
- support for 1024x1024 textures
- option to further increase draw distance (LOD)
- if anyhow possible I would like an option to disable ion cannon and nuclear silos in skirmish modes, make them unavailable to build
- add an option for more resources, like 100 000, because AI is very poor at resource management and eventually gets stuck, so to give them a chance in skirmish. It would be interesting to see what would happen.
Gameuser10 last edited by
Extremely late, but thank you so much for all the love and effort poured into my childhood game. Can't wait to enjoy it all over again.
I have Windows 8.1 & you guys don't know how much it means to me that I can finally play this again! Anyway, question. I have some modding tools that I have acquired from here eons ago as well as a set of instructions I wrote on what I did to set everything up. Since this is basically a "new" version of the game I'm dealing with, what new steps do I have to take to make the mods work? I saw in the "ReadMe" where it said to NOT use any of the original game data files. I figured I'd ask so I won't screw anything up. Anyway, thanks again for all of your hard work! (If this was posted in the wrong spot, please let me know)
Hi darkreaper88 have you tried using old modding tools? Those should work fine, upcoming release facilitates scenario customisation and fixes all mentioned here issues (in current one some of them are fixed). Language localisation packs are not going to work. See modding section for information and asking questions.
I'm using the old modding tools. I did the extract/parmdata/compile sequence & replaced the mach.met file with the newly created one (remembering to backup). The game would reach the menu, but when I try to start a mission it would crash. Sometimes it won't load at all & would give me an error message saying some kind of plugin was missing. Tried this multiple times & still got the same results so I'm not sure what to make of it. However, when I replaced the original mach.met file the game played perfectly fine (without the mod alterations, of course Lol)
Which mods do you try to play? You have corrupted mach1.met file. If you adjusted it yourself then it's possible that you made a simple mistake where a single character is missing and then the game won't start.
I really recommend using a version control system like Git or Subversion. It helps you track your changes and it's then easy to spot errors or revert back to working settings after unsuccessful mass edit :).
To test & see if mods would work with this new version of the game, the only thing I did was change the amount of damage the reaper's plasma rifle inflicted. (From 3 to 99) With the new version I downloaded I have noticed that there is no "data" folder, only a "pdata" folder (which only has descriptions of missions). However, in the old modding tools folder there's one that says "data" which lists everything. (constructions, machines, weapons, etc) Weird...
TRIED THE PATCH 1.5. IT WORKS LIKE A DREAM........WANTED TO PLAY THIS GAME FOR SO LONG...I BOUGHT THE ORIGINAL TWO CDS WAY BACK IN 2002 WHEN I HAD PENTIUM 3 WITH 128 MB RAM...IT WAS SO AHEAD OF ITS TIME. I AM FROM INDIA AND EVEN TILL NOW I HAVE YET TO COME ACROSS ANYONE PERSONALLY WHO ADMIRES THE GAME. THANKS A TONNE.GOD BLESS YOU !!
So the game works great and runs really smoothly. However, for whatever reason the game will not let me make save files and restarts my profile every time I exit the game. I am running the Windows 64-bit version on a Windows 10 machine. As this was a clean install, I did not have the vanilla version of the game installed before this one.
This is becoming an issue because my progress on the campaign is restarted every time I open the game.
M123 last edited by
@Hepativore Where do you have the game installed?
Windows might prevent the game from writing files if it is installed under
C:\Program Files (x86)- I would suggest moving it to
C:\Gamesor similar, if that is the case.
I did as you suggested and it seems to work. Ever since my computer forced me to upgrade to Windows 10 I have hated it as I hate not being able to write to the Program Files folder by default unless you go messing around with profile permissions and so on.
Anyway, thank you for your help this quickly. I was afraid that I would be waiting awhile as there do not seem to be that many active users on the Machines forum anymore.
Unfortunately I am experiencing the black screen problem on ati radeon video card with catalyst driver. No pictures, just sounds. it's a known issue (I read the readme file) but ... HELP!
@Pisarz I will try. Thank you.
Dream Devourer last edited by
Where are the Source code of this patch or the new ported Machines Engine to Open GL? There are a Github repo to contribute or help in the dev?
Pisarz last edited by Pisarz
"@everyone Hi, looks like things spread quite quickly on the internet. To all those who asked for the source code - I just want to let you know that all formalities with the current game owner have been completed and they agreed to publish it under GPLv3. This applies to code only. Check out NDS fork if you wish:
Let me know if you need developer access, Pull Request review or something."
(From our Discord server: https://discord.gg/J6e9MsY)
@Pisarz this is huge! Thank you for informing us!