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    New Opening Screens

    Modding
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    • PisarzP
      Pisarz
      last edited by

      This post is deleted!
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      • PisarzP
        Pisarz @Judas
        last edited by

        @Judas said:

        I vote we give www.Wiredforwar.org some love and change the following image:

        charlogo.BMP

        To something more suitable for us. Like a big Wiredforwar.org Image. Anybody has any nice ideas?

        Color-inverted picture of a nice drawing I found on the old forum. Something like this. Black, technical, with URL?
        charlogo2.BMP

        @Judas said:

        I vote we give www.Wiredforwar.org some love and change the following image:

        charlogo.BMP

        To something more suitable for us. Like a big Wiredforwar.org Image. Anybody has any nice ideas?

        Color-inverted picture of a nice drawing I found on the old forum. Something like this. Black, technical, with URL?
        charlogo2.BMP

        Haha I'm glad you liked them, since I made them! It's been a long time. I am kameok13 from the old forum.
        My suggestion would be technical drawings since that would resemble the cover of the original game, which is awesome. I think I have some links for making 3d objects in Blender look like the diagrams from patents and user manuals. I'll post them here as soon as I can.
        It's good to see this proyect alive again.

        AvionArisA 1 Reply Last reply Reply Quote 1
        • AvionArisA
          AvionAris @Pisarz
          last edited by

          @Pisarz So that's your job? Awesome, keep up the good work!

          Oh, and forgot to say hi. So, hello.
          And, yeah, this project is so old, yet we've been able to revive it using NECRO- err, HTML coding skills (or something).

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          • PisarzP
            Pisarz
            last edited by

            Thanks!
            I have no experience in 3d modeling, but I'lll do my best to help with the concept art. Meanwhile, I'll try to do some tests with blender (but I have to learn how to use it first).
            Anyway, to show the outlines only of 3d models should be easy to make.

            bilalB 1 Reply Last reply Reply Quote 0
            • bilalB
              bilal @Pisarz
              last edited by

              @Pisarz
              Good to see you again!

              Help with concept art would be great!

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              • PisarzP
                Pisarz
                last edited by Pisarz

                Thanks @bilal !


                These links show how to achieve the outline effect:

                http://www.cgmotionbox.com/2011/08/how-to-use-freestyle-line-drawing-rendering-in-blender-3d-2/

                http://r-factor.blogspot.com.ar/2008/11/blender-rendering-outlines-separately.html

                I''ll try to experiment with blender whenever I can, but meanwhile, I can do classic lineart:

                (A concept for a technician or a locator that I did last year. It was intended to be a "remake" with style modifications.)

                sketch6.jpg

                I can try to stylize the drawings with Photoshop so as to achieve smooth lines.

                AvionArisA 1 Reply Last reply Reply Quote 0
                • AvionArisA
                  AvionAris @Pisarz
                  last edited by

                  @Pisarz This machine looks pretty good, but the legs seem to be a bit weird, if you know what I mean. But I love everything above'em.

                  Also, can you draw some more? I'd especially like to see "Aggressors", armed to the teeth with thousands o' kinetic weapons.

                  SinJulS 1 Reply Last reply Reply Quote 0
                  • SinJulS
                    SinJul @AvionAris
                    last edited by SinJul

                    @Encrypted said:

                    I'd especially like to see "Aggressors", armed to the teeth with thousands o' kinetic weapons.

                    How to: shitty unit design 101.

                    AvionArisA M 2 Replies Last reply Reply Quote 1
                    • AvionArisA
                      AvionAris @SinJul
                      last edited by

                      @SinJul
                      Why not?

                      ...ah. Mobility...

                      ...well then, let's make a Gorilla with a nuke strapped to its back! It can't be slower, right? #mebadinjokes

                      yay.gorilla

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                      • M
                        Mahmoud @SinJul
                        last edited by

                        @SinJul said:

                        @Encrypted said:

                        I'd especially like to see "Aggressors", armed to the teeth with thousands o' kinetic weapons.

                        How to: shitty unit design 101.

                        lel
                        Still, the gorilla holding something on its back sounds like fun. Maybe we could actually make the scrapped "ninja" form of it, as slow and technically-samurai as it would be. The goliath could also afford to be less...weird. I don't see why it's shaped as it is, unless the bulk is supposed to be missile storage, which brings to light more of the impossibility of warlords and knights, not to mention the infinite capacity of all the weapons... The point is the goliath unit would be nice to change, if at least by changing placement/shape of the launchers, or adding an artillery/tank-cannon unit to it, making it look more like the tank it is.

                        JudasJ 1 Reply Last reply Reply Quote 0
                        • JudasJ
                          Judas @Mahmoud
                          last edited by Judas

                          @Mahmoud

                          A Bipedal Starcraft siegetank comes to mind. But first, let's that that v0.01 rdy.

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                          • PisarzP
                            Pisarz
                            last edited by

                            I think I have a solution that could both stick to the original design and improve the Goliath's role within the game. Sketches and descriptions soon (I'll upload them on a different thread within this section since this one should be used for the new opening screens discussion right?).

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                            • PisarzP
                              Pisarz
                              last edited by

                              Technical drawings resembling the game's original cover would look good, but maybe it could be an animation, with the camera focusing first on some schematics/blueprints, and then focusing on some detail at the back. The first images would blur and the title as well as wiredforwar.org would appear.

                              MACHINES.JPG

                              The following videos might help illustrate my point (I'll upload some sketches soon, but I'm currently in exams' period, so, as a technician would say: "this might take a while").

                              https://www.youtube.com/watch?v=jc3hGCbAC_s

                              https://www.youtube.com/watch?v=Ui0AHvSzkH8

                              AvionArisA 1 Reply Last reply Reply Quote 0
                              • AvionArisA
                                AvionAris @Pisarz
                                last edited by

                                @Pisarz Hm, sure, why not? It might attract some people, make them think "Woah, that's interesting! I must play it!" and, eventually bring back old veterans (Dr. Hoga, Automatic, ect.).

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                                • bilalB
                                  bilal
                                  last edited by

                                  @Pisarz
                                  While an animation would be cool, I don't think there is any way of modding it in the original game, since the splash screens are just image files (maybe gif would work).

                                  @Encrypted
                                  Maybe. (I was Automatic btw :o )

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                                  • PisarzP
                                    Pisarz
                                    last edited by

                                    Wait, we have the original game already. Can't we "simply" add it with Unreal Engine 4?

                                    bilalB 1 Reply Last reply Reply Quote 0
                                    • bilalB
                                      bilal @Pisarz
                                      last edited by bilal

                                      @Pisarz
                                      Well this thread was (originally at least) about modding the original game's splash screens. Are you talking about splash screens in UE4? Any animation would be possible in UE4 as a splash screen.

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                                      • PisarzP
                                        Pisarz
                                        last edited by

                                        @bilal
                                        We can modify the original game, and the splash screen could be ours, but we should put the original credits and the original trailer somewhere in the game. Another option in the main menu maybe?
                                        Yeah, an animated gif could work.
                                        Or, how about a short video, using the same format that the opening animation and trailer use?

                                        bilalB 1 Reply Last reply Reply Quote 0
                                        • bilalB
                                          bilal @Pisarz
                                          last edited by bilal

                                          @Pisarz said:

                                          @bilal
                                          We can modify the original game, and the splash screen could be ours, but we should put the original credits and the original trailer somewhere in the game. Another option in the main menu maybe?
                                          Yeah, an animated gif could work.
                                          Or, how about a short video, using the same format that the opening animation and trailer use?

                                          Why? I mean; It's not like we made it. Plus you'd probably have to edit a binary file which we wouldn't know the formatting for to tell it which video to run, and after that, the videos I believe use Rad Game Tools' Bink Video which requires a license.

                                          Either way doesn't make much sense/matter imo.

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                                          • PisarzP
                                            Pisarz
                                            last edited by

                                            @bilal
                                            Considering those arguments... I guess you are right. Do you mean that we need the source-code (just like what happened with Homeworld Cataclysm? That they couldn't remaster it?)? Or is it due to our current level of knowledge and/or experience? Either way, I guess I exaggerated a bit with the copyright issue.
                                            But, I have to ask the following (from a technical, not legal, point of view): which things can we modify in the original game? Which things can't be modified? What are we intending to do with Unreal Engine 4? Are we going to make a re-release of the original game using the same AI (that would be a huge problem, considering pathfinding issues, etc.)?

                                            I apologize for the amount of questions, but it's difficult for me to keep up with some of the technical concepts.
                                            We can simply stick to @Judas' original proposal using technical drawings or outlines. One splash screen with wiredforwar.org and some grunt next to it (the schematics of it).

                                            bilalB 1 Reply Last reply Reply Quote 1
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