• Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Search
    • Login

    New textures/skins for MACHINES.

    Modding
    6
    33
    18.4k
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • bilalB
      bilal @Pisarz
      last edited by

      @Pisarz
      No, I just mean that they could have told the game to force a certain type of image explicitly in the code rather than in a file, making it inaccessible to us.

      1 Reply Last reply Reply Quote 1
      • PisarzP
        Pisarz
        last edited by Pisarz

        @bilal
        @Byrgius
        @Encrypted
        @Judas
        @SinJul
        @Gameuser10
        @Hayden
        @Everyone!

        I made the guide earlier than expected! :)

        http://wiredforwar.org/topic/53/pisarz-news-status-other-stuff/2


        Note: Remember to use the "texture2" folder.


        This is the base texture that I made (it doesn't have to be a BMP):
        stripes.jpg
        step01.png
        step02.png
        step03.png
        step04.png
        step05.png
        step06.png
        step07.png
        step08.png
        step09.png
        step10.png
        step11.png
        step12.png
        step13.png
        step14.png
        step15.png
        step16.png
        step17.png
        step18.png
        step19.png
        step20.png
        step21.png
        step22.png
        step23.png
        step24.png
        step25.png

        I followed the same steps to change the red reapers' other textures:
        as2hd1_b.BMP
        asleg1_b.BMP

        1 Reply Last reply Reply Quote 2
        • M123M
          M123
          last edited by M123

          I've been playing around a bit with the textures in Machines recently - the game supports 24-bit BMPs at up to 256x256 resolution. Even some of the textures that were originally 16x16 pixels can potentially be replaced with 256x256 versions.

          e.g. here's my 256x256 interpretation of misshole.bmp: http://wiredforwar.org/uploads/files/upload-a86399f0-4ca4-45fb-afb3-85610cd5acae.bmp (saved using Paint.NET 4.0.4)

          In-game comparison:
          Original: https://i.imgur.com/Lts5RGJ.png
          256x256: https://i.imgur.com/6lp9Rqw.png


          If you want to improve or customise existing textures, I'd suggest using the higher resolution versions from the texture4 directory as the base.
          If the texture4 textures aren't being loaded by the game you can copy the contents of the texture4 directory into the texture2 directory (overwriting the lower-res files) - make a backup first if needed.

          1 Reply Last reply Reply Quote 3
          • PisarzP
            Pisarz
            last edited by Pisarz

            @M123
            AWESOME! I will attempt to do what you said with the texture4 folder. But, how do I manage to use the higher resolution versions as base textures? By replacing all the lower resolution textures in the texture2 directory? Because so far I only managed to open the original files and then modify them. This restricts the new texture's resolution to that of the old one.


            Also, how did you manage to make your screenshots look so nice? The lighting/illumination is better (the ones I make look too dark/obscure).

            M123M 1 Reply Last reply Reply Quote 0
            • ByrgiusB
              Byrgius
              last edited by

              This would look so amazing with hi def 256x256 textures!

              1 Reply Last reply Reply Quote 2
              • M123M
                M123 @Pisarz
                last edited by M123

                @Pisarz

                I think on most current PCs the game will only use the textures in the texture2 folder - I'm guessing this is due to either:
                a. the game not detecting the amount of available graphics memory properly and automatically applying the "low" quality textures; or
                b. the option to select texture quality being unfinished / missing in the released version of the game (with texture4 being a leftover).

                To get the texture4 ones to show in-game they can be copied into the texture2 directory - replacing the original files (as they have the same filenames). Not all of the textures have a high-resolution version, which is why it's necessary to copy the texture4 files into the texture2 directory instead of just changing the folder names.

                Here's a before / after comparison:
                Default (texture2): https://i.imgur.com/gcP9pD2.png
                After texture4 tweak: https://i.imgur.com/8jMZhsN.png

                Editing the textures works the same either way - to make a higher resolution version of an existing texture you'll have to resize it to the desired resolution and work from there (use image filters and/or manually improve details), or create a new one from scratch (use the original as a reference).

                I don't have Photoshop available to test this, but you should be able to save your edited textures as 24-bit BMPs as long as you have the image mode set to RGB Color before saving. If textures saved this way cause the game to crash, it might be due to Photoshop applying some type of compression or additional image properties that the game doesn't like - to work around this you could try copying the image out of Photoshop into another image editor like Paint.NET, and then save the file using that.


                For the screenshots, I think the lighting might just be due to the map and time of day (Oasis with day/night cycle enabled - was late afternoon judging by the position of the sun in-game). My gamma slider in the options menu is set to about 25%.
                Image quality-wise I'm running Machines at 1920x1080* with 32xS antialiasing forced through Nvidia Inspector and 16x anisotropic filtering forced through Nvidia Control Panel.

                *The first time I ran Machines with my current setup I had it set to run in Windows 98 compatibility mode, and the game would only allow resolutions up to 1280x960. I tried running it without any compatibility mode enabled and the list of available resolutions in the options menu expanded significantly - allowing up to 1920x1080 to be selected.

                EDIT: that turned out to be a much larger wall of text than I expected :p

                PisarzP 1 Reply Last reply Reply Quote 3
                • PisarzP
                  Pisarz @M123
                  last edited by Pisarz

                  @M123

                  Thank you!

                  "...that turned out to be a much larger wall of text than I expected..."

                  Don't worry, you were specific and organized, and that's fine!

                  “I have a system: there's a place for everything, everything in its place.”
                  ―Wasabi
                  There's a place for everything, everything in its place..gif

                  AvionArisA 1 Reply Last reply Reply Quote 1
                  • AvionArisA
                    AvionAris @Pisarz
                    last edited by

                    @Pisarz @M123
                    Wah, you guys are doin' some pretty impressive stuff! I like it!
                    If you release the hi-res texture pack for this game, I guess a lot of people will download it!

                    1 Reply Last reply Reply Quote 1
                    • ByrgiusB
                      Byrgius
                      last edited by

                      I wish I could help you out with textures but I can hardly keep up with my own designs :(

                      PisarzP 1 Reply Last reply Reply Quote 0
                      • PisarzP
                        Pisarz @Byrgius
                        last edited by Pisarz

                        @Byrgius said:

                        I wish I could help you out with textures but I can hardly keep up with my own designs :(

                        We could establish a team! 4 people would specialize on a single race each and the design decisions would be made here! This system would enable everyone to contribute regardless of their time constraints!

                        After that, we would upload our textures and put them on a single folder.
                        For example:
                        "New Texture Pack" (its icon could be a nice modified version of this):
                        machines smile.jpg

                        ByrgiusB AvionArisA 2 Replies Last reply Reply Quote 1
                        • ByrgiusB
                          Byrgius @Pisarz
                          last edited by

                          @Pisarz I'd love to contribute but I'm really short on time at this moment as I have couple of gigs, work and just starting a new company. But things should settle down after July, so I'll be able to give you a hand then.

                          1 Reply Last reply Reply Quote 1
                          • AvionArisA
                            AvionAris @Pisarz
                            last edited by

                            @Pisarz said:

                            machines smile.jpg

                            I love this icon. It ALWAYS looks like a smile to me! Yet, I guess it's not a smile. Hehe.

                            1 Reply Last reply Reply Quote 2
                            • First post
                              Last post