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bilal

@marvin Well done, looks great!

@Refragger Not quite, there has been some divided focus on working on a remake project, but there was a lack of commitment. It's a bit difficult to commit to it for me right now as I have a lot going on. That said, I know @Judas was recently using a framework to make a prototype.

posted in OpenMachines read more

Hayden

@M123 said:

You didn't miss anything - due to the limitations of the ISO format, the music is not present in the Disk 2 ISO files available from the site.

Until someone updates the downloads with disk images in a format that supports CD audio, the instructions I posted are the only way I know of to get working music using the files available here.

I went ahead and dug up my Alcohol 120% clones of the disks and added them to the download post. Hopefully this helps some people. :)

posted in Blogs read more

Hayden

Man, what a throwback. I'm an adult now. How weird.

posted in General Discussion read more

Judas

So, today it took me quite an embarrassingly amount of time to get the functionality of opening up the Construction menu after clicking the 'Construction' command.

But yeah, now I got it. I have not yet found a way to reset the menu to the 'Commands' menu after placing a building or right-clicking. Right now it goes back straight into the 'Construction' menu (like a toggle has been set)

Now I have a 'Cancel' button that takes you back manually to the 'Commands' menu, but still, eh. I need it to reset to the start.

Hopefully I won't get slower returns now I'm reaching the limits of either:

  1. The extremely limited knowledge I have
  2. What the design of this blueprint/template allows.

I think I'm beginning to see major flaws in the design of the template, but we'll see.

PS: I'm really, REALLY effing amazed that there are NO GOOD RTS TEMPLATES ready-to-buy in the UE4 Marketplace. It's so focussed on FPS. Is there nobody with knowledge that thought 'Perhaps a Warcraft 3-Style Menu would really sell?'

posted in OpenMachines read more

Judas

posted in OpenMachines read more

bilal

@X-Lord Strange, it should ask you to jump to the system in which the planet is, then you would use the orbit command on the planet, then you would launch one of the pods in that vessel.

I just tested it and it is intended to look like this:

image.png

Thanks @Radler!

posted in Blogs read more

bilal

Nice! I've also got it working on Windows 10 before, but I had terrible performance issues. How's your performance?

posted in Machines read more

bilal

@Radler Details? Screenshot? What message does it tell you when you try to open it?

posted in OpenMachines read more

bilal

@Judas Nice work! As for the models not being centered, you should be able to change the origin to their bottom center in Blender or other 3D software, should make their position based on that origin in Unreal.

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Judas

@Judas

Alright. Today I worked on the GUI and the mechanism of building.

Planning to leave the textures as is, since I can edit them later anyway.

Currently running into some shitty situation with 3Dmodels not being centered which causes them to be built in a location they should not be built. Meh.

Alright, now I want to finish the GUI because it annoys me

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