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No prob :)
I have to commit some time to modernizing it a bit. It's in need of some updates.
Here's a post where I'll place resources from the past two projects we worked on.
List of Machines: List of Machines.xlsx
OpenMachines Repository (SpringRTS Version): https://sourceforge.net/projects/openmachines/
Machines Legacy Repository (Unreal 4 Version): https://github.com/OpenMachines/machines
I'm not sure what system you're running on but I've played quite a few multiplayer games without some of these steps. Note that I've always played on Windows 7 as I've found performance problems I haven't been able to get past on Windows8/10.
I've never needed to install IPX Wrapper as we just used the Direct IP option (can't remember the full title of the option at the moment); is there an advantage to using IPX rather than the Direct IP/LAN via Hamachi?
Also note, this game works over LAN if I recall correctly without any third party software.
@Pisarz Judas Warlords and Scavengers are definitely the way to go for this mission; steal lots of high value units and hold off enemies until your army is big enough to overthrow chokepoints.
@marvin Well done, looks great!
@Refragger Not quite, there has been some divided focus on working on a remake project, but there was a lack of commitment. It's a bit difficult to commit to it for me right now as I have a lot going on. That said, I know @Judas was recently using a framework to make a prototype.
You didn't miss anything - due to the limitations of the ISO format, the music is not present in the Disk 2 ISO files available from the site.
Until someone updates the downloads with disk images in a format that supports CD audio, the instructions I posted are the only way I know of to get working music using the files available here.
I went ahead and dug up my Alcohol 120% clones of the disks and added them to the download post. Hopefully this helps some people. :)
Man, what a throwback. I'm an adult now. How weird.
So, today it took me quite an embarrassingly amount of time to get the functionality of opening up the Construction menu after clicking the 'Construction' command.
But yeah, now I got it. I have not yet found a way to reset the menu to the 'Commands' menu after placing a building or right-clicking. Right now it goes back straight into the 'Construction' menu (like a toggle has been set)
Now I have a 'Cancel' button that takes you back manually to the 'Commands' menu, but still, eh. I need it to reset to the start.
Hopefully I won't get slower returns now I'm reaching the limits of either:
- The extremely limited knowledge I have
- What the design of this blueprint/template allows.
I think I'm beginning to see major flaws in the design of the template, but we'll see.
PS: I'm really, REALLY effing amazed that there are NO GOOD RTS TEMPLATES ready-to-buy in the UE4 Marketplace. It's so focussed on FPS. Is there nobody with knowledge that thought 'Perhaps a Warcraft 3-Style Menu would really sell?'