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@X-Lord That was actually a mistake, although I'm playing with the idea to switch out the eyes depending on the health or command.

So if the health is low = sad eyes, even if its a military unit.

If command is 'attack', then angry eyes! and so forth

posted in OpenMachines read more


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posted in OpenMachines read more




Work is (very) slowly progressing :)

posted in OpenMachines read more


Been working on the 3D models for buildings today :)

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Sooo. how would you even start editing this? I suppose you can't drag and drop it into UE4? :'D

posted in General Discussion read more


I just downloaded the zipped game, extracted and and ran it on my W10 Laptop.

It just worked! No fix or patch required.

No errors, no glitches! I'm actually pleasantly surprised!

posted in Support read more



Hi everybody. I've decided that I'm going to kickstart MachinesUE.

Therefore I'll be hiring one or more freelancers that can supply steady updates to this game. Want to help? Send me a PM or reply in this thread with your skills.

Project Tracking

Getting the old files

  • Extraction from 1999 game - DONE

Sounds / Music / Voices

  • From old game - DONE

Creation of Blender files (3d models)

  • Buildings - DONE
  • Units bases DONE
  • Locomotion DONE
  • Faceplates DONE
  • Weapons DONE
  • Artifacts TO BE STARTED

Static meshes in UE4

  • Buildings DONE
  • Units bases IN PROGRESS
  • Locomotion DONE
  • Faceplates DONE
  • Weapons DONE
  • Artifacts TO BE STARTED

Upscaled Textures in UE4

  • Upscaling to 4K DONE
  • Uploading into UE4 DONE


  • Buildings - DONE
  • Units - IN PROGRESS
  • Artifacts - TO BE STARTED
  • Other - TO BE STARTED


  • Units - TO BE DONE
  • Buildings - TO BE DONE


  • Pathfinding - IN PROGRESS

Resource systems

  • Mining - TO BE STARTED
  • Transporting - TO BE STARTED
  • Resource types - TO BE STARTED

Building systems

  • Selection menu - TO BE IMPROVED
  • Building blueprint - TO BE IMPROVED

As a start we're going to take an existing 'RTS Template' that's based on a bunch of blueprints. First step is to check if this template is any good and if we can use it to build on

The Team

  • Project Management

  • Game Developers
    Tomas N..

Note: We'll be re-using the original files in order to stay true to the 1999 version. Once we have that version (MVP) then we can consider upgrading meshes/textures/etc


MachinesUE Game Files:
Download MachinesUE Game Files
We're going to set up a Subversion, link TBA.

Upload Game Files?
If you want to upload custom sounds/files/models, send me a message for read/write permissions. (You agree to forfeit any rights to intellectual property that you send in, because I can't be bothered to remove anything or pay up when you change your mind!)

MachinesUE will be free, always and I'm not going to make a single penny of of it :) All rights belong to Nightdive Studios!

Reaction Nightdive studio

Hey Wouter,

Thanks for reaching out, you are free to work on fan projects as long as it's not commercialized. If you want to periodically send us updates I'd love to check in on your progress. Also, if you have a pitch doc or a design doc you want to share I'd love to check it out. We've only recently received the source code so unfortunately we haven't had time to do anything with it.



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Since data storage is nearly free nowadays:

Backup - OneDrive

In case this website ever goes down.

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@marvin said:

Hi, I created a Reaper in Blender. It is already rigged and textured. For the Textures it may be helpful to have some basic Materail-Textures for the Metal, so that the Models look not too different. I already created some and if you like them I can share them. ;D

Based on the model, i uploaded two vids. In one animation i just let the legs move, to better support a moving body for aming in first person for example.

//Added: Run Animation:

Here is the Result:

Hey, that's pretty cool

posted in OpenMachines read more


No prob :)

I have to commit some time to modernizing it a bit. It's in need of some updates.

posted in General Discussion read more