Recent Posts

@X-Lord That was actually a mistake, although I'm playing with the idea to switch out the eyes depending on the health or command.

So if the health is low = sad eyes, even if its a military unit.

If command is 'attack', then angry eyes! and so forth

posted in OpenMachines read more

unknown.png unknown2.png unknown3.pngunknown5.png unknown4.png unknown6.png

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@JiEndo

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Work is (very) slowly progressing :)

posted in OpenMachines read more

Been working on the 3D models for buildings today :)

posted in OpenMachines read more

Cool!

Sooo. how would you even start editing this? I suppose you can't drag and drop it into UE4? :'D

posted in General Discussion read more

I just downloaded the zipped game, extracted and and ran it on my W10 Laptop.

It just worked! No fix or patch required.

No errors, no glitches! I'm actually pleasantly surprised!

posted in Support read more

Introduction

Hi everybody. I've decided that I'm going to kickstart MachinesUE.

Therefore I'll be hiring one or more freelancers that can supply steady updates to this game. Want to help? Send me a PM or reply in this thread with your skills.


Project Tracking

Getting the old files

  • Extraction from 1999 game - DONE

Sounds / Music / Voices

  • From old game - DONE

Creation of Blender files (3d models)

  • Buildings - DONE
  • Units bases DONE
  • Locomotion DONE
  • Faceplates DONE
  • Weapons DONE
  • Artifacts TO BE STARTED
  • Other TO BE STARTED

Static meshes in UE4

  • Buildings DONE
  • Units bases IN PROGRESS
  • Locomotion DONE
  • Faceplates DONE
  • Weapons DONE
  • Artifacts TO BE STARTED
  • Other TO BE STARTED

Upscaled Textures in UE4

  • Upscaling to 4K DONE
  • Uploading into UE4 DONE

Blueprints

  • Buildings - DONE
  • Units - IN PROGRESS
  • Artifacts - TO BE STARTED
  • Other - TO BE STARTED

Animation

  • Units - TO BE DONE
  • Buildings - TO BE DONE

AI

  • Pathfinding - IN PROGRESS

Resource systems

  • Mining - TO BE STARTED
  • Transporting - TO BE STARTED
  • Resource types - TO BE STARTED

Building systems

  • Selection menu - TO BE IMPROVED
  • Building blueprint - TO BE IMPROVED

As a start we're going to take an existing 'RTS Template' that's based on a bunch of blueprints. First step is to check if this template is any good and if we can use it to build on


The Team

  • Project Management
    Judas

  • Game Developers
    Tomas N..
    Marius

Note: We'll be re-using the original files in order to stay true to the 1999 version. Once we have that version (MVP) then we can consider upgrading meshes/textures/etc


Downloads

MachinesUE Game Files:
Download MachinesUE Game Files
We're going to set up a Subversion, link TBA.

Upload Game Files?
If you want to upload custom sounds/files/models, send me a message for read/write permissions. (You agree to forfeit any rights to intellectual property that you send in, because I can't be bothered to remove anything or pay up when you change your mind!)

MachinesUE will be free, always and I'm not going to make a single penny of of it :) All rights belong to Nightdive Studios!


Reaction Nightdive studio

Hey Wouter,

Thanks for reaching out, you are free to work on fan projects as long as it's not commercialized. If you want to periodically send us updates I'd love to check in on your progress. Also, if you have a pitch doc or a design doc you want to share I'd love to check it out. We've only recently received the source code so unfortunately we haven't had time to do anything with it.

Regards,

Stephen

posted in OpenMachines read more

Since data storage is nearly free nowadays:

Backup - OneDrive

In case this website ever goes down.

posted in OpenMachines read more

@marvin said:

Hi, I created a Reaper in Blender. It is already rigged and textured. For the Textures it may be helpful to have some basic Materail-Textures for the Metal, so that the Models look not too different. I already created some and if you like them I can share them. ;D

Based on the model, i uploaded two vids. In one animation i just let the legs move, to better support a moving body for aming in first person for example.

//Added: Run Animation:


Here is the Result:
FirstRender.png

Hey, that's pretty cool

posted in OpenMachines read more

So, today it took me quite an embarrassingly amount of time to get the functionality of opening up the Construction menu after clicking the 'Construction' command.

But yeah, now I got it. I have not yet found a way to reset the menu to the 'Commands' menu after placing a building or right-clicking. Right now it goes back straight into the 'Construction' menu (like a toggle has been set)

Now I have a 'Cancel' button that takes you back manually to the 'Commands' menu, but still, eh. I need it to reset to the start.

Hopefully I won't get slower returns now I'm reaching the limits of either:

  1. The extremely limited knowledge I have
  2. What the design of this blueprint/template allows.

I think I'm beginning to see major flaws in the design of the template, but we'll see.

PS: I'm really, REALLY effing amazed that there are NO GOOD RTS TEMPLATES ready-to-buy in the UE4 Marketplace. It's so focussed on FPS. Is there nobody with knowledge that thought 'Perhaps a Warcraft 3-Style Menu would really sell?'

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